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Game » consists of 2 releases. Released Aug 25, 2021
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flamingos are a wading bird. There are six known species of flamingo scattered around the world.
A small, parasitic insect that can hop great distances. They can be killed with a flea collar, but good luck finding one that small and getting it around its neck.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
The 22nd annual Game Developers Choice Awards celebrate the best games of 2021.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Creatures that bleat. Some are also satanic.
A heads-up display is a graphical overlay of vital information used in most modern games.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Many games and most systems contain warnings such as "May Cause Seizures". This page will highlight that warning, and the games which have had a history health problems associated with them.
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
An umbrella term for any sexual orientation or gender identity that is not straight.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
This concept is for games in which at least one of the main characters is male.
Ever since Pac-Man, games have had us navigating mazes.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A nocturnal insect closely related to the butterfly.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
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