Something went wrong. Try again later
    Follow

    Quake

    Game » consists of 17 releases. Released Jul 23, 1996

    The follow-up to id's 1993 game Doom, and one of the earliest first-person shooters to make full use of 3D polygonal graphics and level design. Featuring a dark and gritty atmosphere inspired by gothic and Lovecraftian fiction, players traverse numerous dimensions in an attempt to stop the invasion of eldritch forces led by the mysterious "Quake".

    sdoots's Quake (Nintendo 64) review

    Avatar image for sdoots
    • Score:
    • sdoots wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • sdoots has written a total of 22 reviews. The last one was for Quake

    Missing some content.

    I originally wrote this for my Amazon review.

    Quake 64 is a really weird port. It's missing some of the best levels from the base game. There's no Grisly Grotto, specifically, which means there's no secret exit to the Well of Wishes, which means the Dopefish secret is straight up gone.

    The difficulty and episode selection hub that is somewhat synonymous with the game is also gone. You pick your difficulty from a menu, and the game drops you into E1M1. Progression is entirely linear, from one level straight into the next.

    Control wise, well, it's an FPS on the N64. The defaults are atrocious, but thankfully you are able to set everything to anything you want. I was able to find a comfortable scheme after about 5 minutes of playing around with it. Some of the possible things you can bind are, well, questionable. Having the ability to hold a button and replace movement on the stick with aiming isn't great for a game like this. Splitting vertical aiming and horizontal aiming between the c buttons and the stick, and movement the same way, worked out the best for me, with reset view on dpad down, and jump on R. Switch weapons on A and B.

    One of the concerns is the frame rate, and it is an issue at times. Single player mostly does fine, though I was playing with the expansion pack. When my friend and I went to multiplayer, things changed. We used The Dark Zone, Q1DM6, aka "The Map", and had frame dips down to what felt like 12 fps rather frequently. The status bar is moved from the bottom of the screen to the side in an ugly box for split screen, and while this can be disabled, doing so removes any kind of means to track your health and ammo. The ability to change your shirt and pants color is missing here, so everyone really blends in against the environments, especially when the frame rate tanks. It's very unfortunate.

    As a historical piece, Quake 64 is worth looking at. If you want to play Quake for the first time, get it on PC.

    Other reviews for Quake (Nintendo 64)

      Too Little Too Late 0

       Undeterred by being released two years too late, Midway finally releases the famous PC shooter Quake on Nintendo 64. It's the same gory and action packed shooter of 1996, with tons of guns of find, enemies to kill and levels to explore. If you take into consideration that we've now seen Goldeneye, Turok: Dinosaur Hunter and more recently Unreal on PC then Quake looks a little stale. With that been said, Quake on Nintendo 64 is an impressive conversion and this is evident in the game's vi...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.