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Neglectful and/or abusive parents and parental figures.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Everyone that is born has parents. These games feature adults with children of their own.
Monarchs and their families.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
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