@Scotto said:
In all honesty, I think the real lead of this story was kind of buried behind the provocative bit about "lead platforms". This is the important bit:
"Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
He's trying to explain that the PC not being their lead platform doesn't matter, in their opinion, as much as it seems to matter to others. Effort put into development matters more than the technical side.
And I'll be honest - after you tweak the game's config and launch settings on a PC, the game is fucking gorgeous. Still probably one of the best looking PC games I've ever played. The texturework is gorgeous and endlessly varied, the art direction is strong, the framerate is butter smooth, and it effortlessly renders incredibly complex environments. And because they put the effort in, this same engine scales beautifully to the less powerful consoles.
We need to stop worrying so much about PC prominence, and I say that as a guy who spent over $3000 this year building his own gaming PC from hell.
- Scott
Personally I couldn't agree more with this, There seems to be a misunderstanding that expending more on a PC equals "having the superior version of everything" it usually does but in the limits of a financial logic for developers.
I've been playing RAGE on steam and god it does look amazing the amount of unique assets, some of the best vistas I've seen lately, the quality of the animations and overall smooth feel make it something, design wise the game is quite mediocre thou.
Lucky for me I'm a Nvidia/Intel guy so I'm not experiencing issues, ATI is a decent brand and all but they always have drivers/compatibility problems, since the beginning of time.
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