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Game » consists of 0 releases. Released 2020
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Resurrection is the act of being brought back to life. One must have already been living and have died in order to be able to be resurrected.
The concept of reviving somebody who is dead or down.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Monarchs and their families.
Whether searching for loot as a pirate, or attacking enemy ships in the navy, there is nothing quite like sailing the seas.
Found in many RPGs, a Saving Throw is a dice roll to see how much an attack or magic ability will effect an enemy.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
These games are designed to be played by one person, and one person only.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
A visual representation showing the spells or skills collected by the player. This is in reference part of the user interface, not to book objects within a game.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
These games have significant plot points that deal with hunting for treasure. Treasure in this instance is a physical non-living item one can hold and obtain. Examples include gold, jewels, the Holy Grail, alien artifacts, marble, etc.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
A spell or special ability which is used to either repel the undead or outright destroy them.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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