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Game » consists of 0 releases. Released Nov 11, 1995
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Ability to see a character's body in mirrors, water, or other surfaces.
A Secret area is a place hidden that few will find unless they know where to look.
Games which contain secret areas that are hidden within other secret areas.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
A segmented platform that, when stepped on, will move erratically in a set pattern. The clue is to not fall off until the destination is reached.
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
You don't know how to play our game, so we'll teach you how.
A visual obstruction is an extra layer added to the player's viewpoint. Most common in first person games to add to the notion that you are looking through a character's eyes. Obstructions include blood, water and ice crystals.
Things are not always as they appear. Just walk straight through that wall.
An individual who specializes in armed combat.
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