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Game » consists of 0 releases. Released Nov 11, 1995
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Commonly seen in brawlers, typically with the word "go" next to it, this is an indicator in side-scrolling games of which way to go, and usually an indicator that all of the enemies in an area have been defeated.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
This concept is for games in which at least one of the main characters is male.
A being that possess the ability to break up into smaller, identical beings, often after taking a certain amount of damage.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Sometimes one playable character just isn't enough.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A power-down is an item or effect that has some negative impact on the player character's attributes or abilities, often inverting the effects of a power-up. In certain situations, this can be to the player's advantage.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
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