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Game » consists of 6 releases. Released Nov 23, 2010
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The absence of belief in the existence of gods.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A large ape-like creature that lives in the North-American Wilderness.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
It's just like Capture the Flag, except... not.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A gunslinger is to guns what a swordmaster is to swords.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Anthropomorphic beings sent by God to wreak divine havoc. There are traditionally four horsemen, though their roles vary greatly depending on the game.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
This concept is for games in which at least one of the main characters is male.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Games that have had an Original Soundtrack album released.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Popularized by Call of Duty 4: Modern Warfare and seen in many games since, to "prestige" is to reach the maximum level of experience in a multiplayer game and reset your character to do it all again.
When the character the player is controlling dies as part of the game's plotline.
A physics system used to procedurally generate body movement similar to rag dolls.
Rockstar's proprietary game engine.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Shoulder Swapping Aim is when players can push a button to change which shoulder the player is aiming over with a weapon.
When a character's accent hails from the Southern United States. Ranges from the languid drawl of the gentleman to the rustic vernacular of the hillbilly.
Downloadable content is sometimes released as its own standalone product, without requiring the base game that spawned it to play.
Games set in, or focused primarily around, the years between 1910 and 1919.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a populated area is overrun by legions of the undead. They are often accompanied by demons or parasitic lifeforms.
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