Pros:
Balances tension by forcing you to stop for a few seconds, allowing you and your character to catch your breath after an intense assault,
Allows map designers to focus attention less on secret rooms and nooks filled with health packs, and more on everything else.
Means you can keep pushing forward through a game, instead of back tracking lookings for health.
Cons:
Not really any more realistic to breath deeply and hold still to recover from a shotgun blast to the gut than it is to eat a hamburger or a health pack.
Is at this point almost a lazy gameplay cliche choice for developers.
health available is usually less than similar games, i.e. it takes fewer shots to kill you with a Kar98k in an autoheal WII shooter than in a medic based WWII shooter.
read screen gets very freaking annoying.
Regenerating Health
Concept »
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Auto-healing yay or nay?
If it manages to stay challenging, then yes. They could also do like in Ninja Gaiden II and limit the max regeneratable amount until you find health packs or save.
I gotta say, I hate it. It takes away the whole concept of being hurt tbh. You get shot by a sniper, and then you run behind some cover for a few seconds, and boom... full health (or mostly full health). I especially think it's bs for online multiplayer. It makes hit and run style players too effective for their own good.
Halo: Combat Evolved had it down perfectly. A shield bar that would take some damage for you then go away. Then a health bar that would not recharge and the game was over when that was gone.
"Yay!Yeah, that health system is great.
But I like the health system in Chronicles of Riddick: Escape from Butcher Bay the best.
"
I say yes all the way. You don't need to fuck around with health packs, busting open crates (I hated that aspect of Half Life 2). It makes games easier, but its less annoying, and on high difficulties it's still insanely frustrating.
I think health packs have been rendered obsolete by this regenerating health system. It's just so much better. I can focus on the gameplay, not my health bar and stupid pick-ups on the ground.
The only other system I think has merit is the Rainbow Six one where once you get hit - it aint going away, son. You gotta tough it out through the entire mission.
"I gotta say, I hate it. It takes away the whole concept of being hurt tbh. You get shot by a sniper, and then you run behind some cover for a few seconds, and boom... full health (or mostly full health). I especially think it's bs for online multiplayer. It makes hit and run style players too effective for their own good.Yeah, instead, you get hit by a sniper, you pick up a first-aid kit and magically you're as good as new. Bullet wounds don't heal with band-aids and neosporin.
"
I'd say both are equally unrealistic. As for online multiplayer - sometimes it is good, sometimes it is bad. It can work good - like Halo 2/3.
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