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The BR55 Battle Rifle is a UNSC gas-operated projectile weapon. It fires a larger caliber bullet than an assault rifle, giving more power but also more recoil.
Firing explosive grenade-like projectiles, this Brute weapon is also furnished with a razor-sharp, stock-mounted bayonet used in close-quarters combat. With only six rounds per ammo belt, the Brute Shot is effective, but limited.
An unusual Covenant projectile weapon, this powerful, accurate, and scoped weapon effectively shoots tiny fuel rods of fissile material. The shielded auto ejecting magazines each hold 18 rounds of radioactive ammunition.
A Covenant energy-based melee weapon found in the Halo universe.
This is one of the covenant's best weapons. Once mastered, the fuel rod cannon can be used with pistol speed and rocket launcher power.
A light, high-speed reconnaissance ground vehicle in the Covenant arsenal, the Ghost hover-bike can pack quite a punch in the hands of a skilled pilot.
The Warthog jeep is one of the most commonly deployed ground vehicles in the arsenal of the UNSC. It can be adapted for a number of roles, from troop transport, to anti-armour, to reconnaissance scout.
The M12G1 Light Anti-Armor Vehicle also known as the "Gauss Cannon"
Alternatively called the "Spanker" or "Jackhammer", the M41 is a heavy ordinance weapon of the UNSC arsenal. It sports a 2x scope, and can fire over long distances with devastating accuracy.
The M6G Pistol is a typical UNSC firearm, found in the Halo universe.
The M7 submachine gun is a UNSC-issued, gas-operated weapon capable of continuous fire. The substantial kickback necessitates that the user constantly readjust their aim during sustained fire. When wielded two at a time, the SMG becomes particularly deadly.
The M9 High-Explosive Dual-Purpose Grenade, also known as the Fragmentation Grenade or 'Nade' to most players, Is the main grenade for the UNSC.
The M90 Shotgun is the resident UNSC close combat weapon. It is a very large and heavy weapon.
Razor sharp crystalline projectiles are fired from this elaborately designed Covenant weapon, and it is widely believed that they use heat and organic signatures to home in on targets. The needles cause a chemical reaction in close proximity resulting in an explosive effect.
A hand carried particle beam acceleration weapon. Its range is basically only limited by its 5 or 10x zoom scope.
The Covenant Type-1 Antipersonnel Grenade, also known as the Plasma Grenade, Sticky Grenade, Holy flare, Holy light, or the Demon flare by the Covenant is similar to the UNSC Fragmentation Grenade in that it is a hand-thrown Anti-Infantry and Anti-Vehicle weapon.
The Plasma Pistol, like the Plasma Rifle, fires directed energy bolts instead of traditional projectile ammunition. It is capable of quickly firing low powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding.
The Plasma Rifle uses plasma technology firing directed energy bolts instead of projectile ammunition.
A stationary Covenant gun. In every Halo game it got a new design.
The SRS99D Sniper Rifle is the primary long-range rifle used by UNSC forces. The only drawbacks are its cumbersome reload, and scarce ammunition.
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