Lies
Lies's last update: 11 hours into Dragon Age, finally fought my first dragons
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Nov. 6, 2009
  • Lies commented on Sweep's topic Sacrifice
    How is trading a vice for a benefit a sacrifice i don't understand what is this logic failure
    1 day ago
Nov. 5, 2009
Nov. 4, 2009
  • Lies commented on Ryan's podcast Giant Bombcast 11-03-2009
    I find it funny that Jared complains about the "Hoo-rah America" attitude in COD4, when the whole point of that plotline is that that attitude gets the Americans ROYALLY FUCKED.   Enjoyable podcast though, entertaining guest. Kind of hate-filled however.
    2 days, 17 hours ago
  • 11 hours into Dragon Age, finally fought my first dragons
    2 days, 22 hours ago
  • 11 ours into Dragon Age, finally fought my first dragons
    2 days, 21 hours ago
Nov. 3, 2009
  • Lies unlocked 4 achievements in Dragon Age: Origins
    3 days, 17 hours ago
  • Lies wrote on Gump's wall
    So what you're saying is that Dragon Age Origins is a wonderful game and you really loved it?
    3 days, 18 hours ago
  • Lies wrote on Gump's wall
    FUCK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
    4 days, 2 hours ago
Nov. 2, 2009
  • Lies created a blog The Ballad is Best
    Gay Tony is the best thing Rockstar has done with Grand Theft Auto IV, without question in my mind. Having beat it and done most of the side stuff, I feel like I can finally elucidate exactly why I enjoyed it so much.  Luis doesn't care, man Luis Lopez is the most unapologetic protagonist yet. Where Niko stretched my limits when he would complain about killing right before he went on ...
    4 days, 18 hours ago
  • You have the best name
    4 days, 19 hours ago
  • 50 Million dollars buys you a lot of exclusivity.  Unlikely it will ever come to PS3.
    5 days ago
Nov. 1, 2009
  • Lies uploaded 1 new image
    5 days, 22 hours ago
  • Lies unlocked 4 achievements in GTA IV
    6 days, 10 hours ago
Oct. 31, 2009
  • Lies was thoroughly impressed with The Ballad of Gay Tony
    6 days, 15 hours ago
  • Lies commented on MasterOfPenguins_Zell's topic BLOG
    COMMENT
    6 days, 17 hours ago
Oct. 30, 2009
  • Lies unlocked 2 achievements in GTA IV
    1 week ago
Added by Lies on Nov. 2, 2009

Gay Tony is the best thing Rockstar has done with Grand Theft Auto IV, without question in my mind. Having beat it and done most of the side stuff, I feel like I can finally elucidate exactly why I enjoyed it so much.
 
  1.  Luis doesn't care, man
     Luis doesn't care, man
    Luis Lopez is the most unapologetic protagonist yet. Where Niko stretched my limits when he would complain about killing right before he went on a murderous rampage, Luis simply doesn't care. Johnny suffered from the same sort of reluctant hero syndrome as Niko, although to a lesser degree. Luis, when being told he is sensitive, responds: "Not really bro, I like killing people for money". It's refreshing to have such honestly from a protagonist- Luis' views are more aligned with what the player wants to do.
  2. No slogging through slow beginning parts before you get to the good stuff. I enjoyed GTA IV's slow burn at the beginning as much as anyone, but Gay Tony does itself a favor by excising that fat and cutting straight to the meat. Early on you'll steal a military-grade helicopter from an arms dealer's pleasure yacht, and things only get more intense from there.
  3. It finds a unique niche within Liberty City. While obviously Gay Tony still deals with crime in the same way the other two Liberty City stories did, the focus on nightclubs and the downtown area really helps differentiate it. Partying in Tony's nightclubs is unlike anything else available in GTA IV.
  4.  Yes, that's a gold helicopter
     Yes, that's a gold helicopter
    The satire and the seriousness are more evenly balanced. GTA has always been an uneasy mixture between a satire of America (ignoring London) and a serious portrayal of the urban crime environment. GTA IV slid way down towards being much more serious, as the guys at Rockstar flexed their storytelling muscles. I wasn't a huge fan myself, but some others were. This episode gives a bit more of the satire and takes itself a little less seriously, and I think that makes it vastly more enjoyable. Simply by having to support gameplay, GTA will never be able to tell a serious, realistic criminal story like The Wire or The Godfather, simply because huge cop-killing rampages simply don't happen in real life. It's nice to see Rockstar not try and have a bit more fun.
  5. The missions are simply more creative. A lot of GTA IV's missions simply boiled down to going to point A, shooting some guys, chasing a getaway car to point B, killing those dudes, then losing the cops. Gay Tony does this a few times, but they are the exception rather than the rule here. From train heists to torturing pesky bloggers, Gay Tony mixes things up in a good way. Plus, you know... Base Jumping.
I always enjoy my time with GTA IV, but Gay Tony was my favorite out of three stories. In addition to the things listed above, it was really cool to see all the places the stories crossed over in this final episode. Obviously all three of the stories come together at the diamond deal in the Libertonian, but they cross in other places, and that was really cool to see, especially as Gay Tony closes the only major hanging plot thread from Niko's story while also telling the neat compact tale of Gay Tony and Luis. Pretty much everything else is improved also- the weaponry is fantastic, the new vehicles are great, the side activities have been changed for the better, and you can now easily replay missions. Put simply: it was a great time, well worth my money and yours.


Added by Lies on Oct. 22, 2009

Friends, I am worried about Mass Effect 2. To understand why, we need to take a trip back in time, to the tender year of 2004. 
 
 TOO MUCH UBISOFT
 TOO MUCH UBISOFT
Actually wait we need to stop at 2003 first. Prince of Persia: The Sands of Time releases to critical praise and mainstream success off of it's charming storybook atmosphere and tight platforming. A year later, we find ourselves with a sequel, Prince of Persia: Warrior Within. It is... different. Tragically different. The rougish charm of the Prince had been discarded for nausea-inducing baditude, the combat became brutal and almost too gory, and the background music became heavy metal- all as if to say: this game is fucking HARDCORE. Only problem: this was a complete tonal 180 from the previous game. No one liked it, and even though it did well enough to generate a sequel, Warrior Within is credited by many as the game that killed the goodwill built up by Sands of Time.
 
I am worried much the same may be happening with Mass Effect 2.
 
The first game was pretty universally loved. Despite being criminally short and possessing the blandest sidequests in the history of sidequests, the roleplaying was pretty solid and it was clear that Bioware had laid the foundations for a great trilogy. It was a good blend of action shooting and interacting with NPCs. The shooting perhaps left a bit to be desired, but aside from that the game was pretty enjoyable. From the get-go we know this is the first in a trilogy, so obviously there's room for improvement.
 
Enter Mass Effect 2. What we've seen pre-release is quite worrying and seems to indicate the same sort of tonal shift that sunk Warrior Within. The first time live gameplay was shown it was an entirely combat-oriented demo. Bioware showcased the ability to blow off enemy limbs and new, more brutal guns. First warning sign. Blowing off enemy limbs isn't even necessary in a game like Mass Effect- it's gratuitous.
 
Next, plot info starts surfacing- talk of suicide missions, recruiting scum and villains from across the galaxy. At E3, the developers show off
Talk from Bioware of this being a darker game, darker times. Warning sign two. Not that darker tones are necessarily bad- Empire Strikes Back would like a word if you think they do- but the talk, compared with what's been shown so far, again points to a WW-like shift in direction.
 
Most recently, I direct your attention to this trailer.
 
 
 Warning bells should be going off all over the place. I don't think this really needs any explanation.
 
Now, Bioware's marketing department isn't exactly renowned for their accuracy. As I'm sure we all know, Dragon Age is not exactly the new shit. However, it is worrying to see both the developers (in dev diaries and press interviews) and the marketing department (in trailers) sync up to deliver this message of a darker, more bad-ass game. It's terrifying corporate cohesion that I don't think would be happening if there wasn't some underlying truth.
 
I really want to like Mass Effect 2. I want it to deliver so hard. I'm quite worried about what we've seen so far though, as it seems to be heading down the tragic road of Warrior Within. I don't want to play an RPG with a tone like WW, nor do I want that sort of bad-ass attitude to pervade the product, but my hopes are significantly lower now than they were when we knew nothing about the game.
 
Also: Grunt <<<<<<<<< Wrex


Added by Lies on Sept. 11, 2009

Back for the third installment in our continuing series I bring you today's Daily Camera headline. Keep in mind today's date.
 

In addition to the great cover story about BRACELETS, I love the secondary headline "College Republicans mark 9/11". Because you know, those dirty democrats aren't going to acknowledge it.
 
I do actually recommend the full story, as it's pretty funny.
Related to: Newspaper, Camera


Added by Lies on Aug. 28, 2009

Epic


 
YOU ARE PART OF THE PROBLEM
YOU ARE PART OF THE PROBLEM
It's a common word in videogame circles. Whether it's: "That was a fukkin epic boss battle", or "Bioware is looking to tell an epic story of good vs evil in Dragon Age: Origins", or any of the other myriad of uses, it's clearly a powerful term in the industry. Hell, there's even a company named after it. Unfortunately, it seems epic as a buzzword has gained a little too much cache nowadays, especially in regards to storytelling. Developers have no restraint to their ambitions-- whole franchises are created around a game before it even launches. Comic book tie-ins, animated movies, online ARGs, it goes on. All because the developer wants to whet your appetite for the "epic" story their game will allegedly tell (They also enjoy your cash monies). You have things as ludicrous as Bioware announcing the entire Mass Effect Trilogy at once. Developers feel obligated to tell a huge epic story, almost as a way of justifying themselves to gamers. Only problem?
 
They're not very good at it, and we have too many of them. Very few people can pull off a Star Wars or a Lord of the Rings. Those things are great when they're done right: fresh, grand, and entertaining. However, if it's not done just right, your story feels flat and boring.
 
There's nothing inherently wrong with an epic story, don't get me wrong. It's just not the only kind of story you can tell, something the videogame industry seems to have forgotten. Novels, movies, TV shows, plays, and all other forms of popular media vary wildly in theme, tone, scope, and focus. Games are a much narrower spectrum. Partially this is due to having to construct gameplay around your story-- the videogame equivalent of a romantic comedy is a long ways off, because no one has figured out how to make that fun to play. However, gameplay can't be entirely blamed for the death of unique and creative stories in games. There's plenty that can be done with the existing tools that simply isn't done.
 
YOU ARE NOT PART OF THE PROBLEM
YOU ARE NOT PART OF THE PROBLEM
One of my favorite games in recent memory, Hotel Dusk: Room 215, takes place entirely within a two-floor hotel, dealing with a very small cast of characters. The story isn't very epic, and it's told very conservatively- no sweeping orchestral score, there's no voice acting, and the character portraits are only lightly animated (they are nicely stylized though). Hotel Dusk succeeds because it went for a smaller, more contained story as opposed to what seems to be the status quo nowadays of epic, galaxy changing chronologies. It builds an interesting and layered cast of characters, puts a gameplay mechanic around them, and simply tells a small, personal story about this hotel in a satisfying way. It's fantastic. I wouldn't trade Hotel Dusk for twenty Halo's.
 
Small stories are great. Often, I find them more enjoyable than the sweeping epics. Mad Men, a show I've been making my way through recently, is about 60's advertising executives. Sounds boring as hell at first glance, but it's actually really very interesting in terms of characters and as a period piece. There's nothing (or very, very little) equivalent in videogames. When people lament the lack of creativity in videogame stories, they want more diversity, not more scale. Developers become caught up in the idea of players only liking epic stories (because that's what sells, or that's what metacritic says, or whatever their rationale), and then they become convinced they have to make an epic story themselves. If their game succeeds, the cycle perpetuates.
 
The problem is that companies see story in games as a binary choice: little to no story, or a grand epic. "Epic or bust". Really, this is a losing deal for both us and them. As gamers we get very little diversity, and a ton of poorly-told epics. For developers, they have to put much more money and effort into their stories by hiring big-name writers and having to script cinematics, and then risk the game failing and not recouping investment. Smaller scale means more profit, as long as you can attract much of the same audience. It also allows for a tighter, more focused experience, and possibly a higher level of quality.
 
More than just Firefight
More than just Firefight
While epic or bust is indeed still the prevailing attitude in the industry, there is some hope. Bungie actually, who were on the forefront of this movement with the Halo trilogy, looks to be setting an interesting example with Halo 3: ODST. Built off of the existing Halo 3 engine by a small team, ODST looks to cut back on the grand space opera and focus instead on a more human experience. As The Rookie, your only objective is to find out what happened to your squadmates while you were knocked out. Bungie has described the game as a film-noirish tale with smaller stakes than previous games. That's fantastic to hear, a big studio doing a smaller story-- of course, Bungie is also doing Halo: Reach, which looks to be seven kinds of epic, so they're clearly hedging their bets. Still though, it's an encouraging example in a market filled with far too little of little stories.
 
If videogames ever want to be taken seriously as a method for storytelling, they will need to diversify. This obsession with "epic" is a juvenile phase that will need to pass. Obviously, there are hurdles associated with changing the status quo, but nothing good comes without effort. Braid last year was a great example of a successful story that felt no need to be epic, or even easily approachable. Unfortunately though, such games are few and far between. Chances are, if a game's had much effort at all put into story, the developer is shooting for an epic. And put quite simply: there's more to storytelling than being epic. And games need to understand that.


Added by Lies on Aug. 14, 2009

Hello World, it's been a while. I have several things to talk about today, and have conveniently lumped them together into one easily accessible blog post instead of spreading them out. Feel free to read only what interests you.
 

District 9: It's like Apartheid, but with aliens

ALIENSSSSS
ALIENSSSSS
  The Internet Hype Machine has been all over this movie the past couple of days- almost sickeningly so. Regardless, it certainly looked like a good movie, and the great RottenTomatoes score certainly didn't hurt. Me and a friend made our way to an opening day showing, and it really did deliver. The basic premise is a rather simple allegory about apartheid in South Africa- substitute aliens for blacks. While it certainly sounds as though it could get caught up in it's own pretentiousness, the movie rather wisely downplays the allegorical implications of the setting and simply focuses on setting events in motion and watching actions and reactions. The plot flows well and goes to some unexpected places-- go in unsullied if at all possible, as this is certainly a movie you don't want to know too much about going in. Director Blomkamp has a deft touch for action sequences and story progression alike-- moving from a documentary-style first act depicting the titular alien slum of District 9 to a more traditional character interlude, and closing out with some fantastically choreographed action sequences. The whole movie is fantastically energetic, occasionally too much so, as the shaky-cam style of filming can occasionally grate. District 9 is really ultimately a fantastic film which manages to keep you surprised and engaged throughout, definitely worth seeing for almost anyone. 
 
The film is exceptionally gory in some parts- it's definitely a hard "R" rating, and I wouldn't suggest bringing kids or the squeamish. I definitely recommend you give it a shot, it likely needs the money, as I can't really see it being a mainstream hit. Luckily though, District 9 was filmed for only 30 million dollars, an exceptionally low budget with almost zero loss in quality- the CG is top notch in most spots and the actors are all great. One of the best movies I've seen all year, and a great ride. Go see it.
 
Microsoft really blew things not letting Halo get off the ground though. Blomkamp could have done some amazing things with that provided he had creative control. Oh well, opportunity's gone now. Speaking of Halo...
 

Halo Saturation

This is something I see brought up quite a lot nowadays:
 
"God there are too many Halo games, Stop milking this series M$ and Bungle"

And, Halo fan that I am, this rankles me. Is this really a serious complaint? We've had four Halo games so far, with a fifth on it's way in a month. We've had five games since the launch of the original Xbox. All of which have been very good. Three main games, the Halo Wars spinoff, and the upcoming ODST expansion. I really don't get how consistently getting good games every couple years is "milking". Yes, there are two Halo games releasing this year, but both are smaller scale than normal, and offer two completely different game experiences. I just fail to see how this is a bad thing in any way.
 
Of course Halo has one of the largest and most avid group of haters out there, which is another thing. I just really fail to see the truth in this criticism. Until a seriously bad project comes out, I don't see how you can complain about getting more good games. Then again I do own several Halo novels, so perhaps my love for the series has blinded me. Speaking of Halo, did you see this recently announced Halo: Evolutions compilation? Sounds neat. Karen Traviss will be writing for it, who also wrote the Republic Commando novels and the Gears novels and who recently quit writing Star Wars (see there's a picture of a Star Destroyer in the next section! Most successful segue). Also this thread on Traviss quitting SW is really just fantastic. So glad I stopped caring about SW  before I became these guys.

Real Money, Virtual Things

I suppose most of you saw the shitstorm that went down in Sweep's topic about avatar COG armor. While at first I was agreeing with everybody else in thinking it was a waste of money, it got me thinking. In terms of supporting a corrupt business model, yes, it's terribly unconscionable to support Microsoft's attempt to leech every last penny
The Besttttttt
The Besttttttt
they can out of gamers. Sweep certainly did not vote with his dollars (or didn't vote well, at least). However, really, as long as some degree of enjoyment can be pulled out of the purchase on a personal level, there's nothing to terribly bad about it. Sure it's mostly useless outside of aesthetics, but getting to see little digital you- dressed as a badass soldier- every time you turn on your box can be cool. Everyone has useless things they derive entertainment from. Hell, I've still got a Star Destroyer toy that I keep on a display stand, not because I play with it, but because I just really love the design and like looking at it. It's about as functional as Sweep's COG armor, but it's viewed slightly differently, because I actually own a physical object, as opposed to the 3D model applied to Sweep's avatar. As digital technology advances and becomes even more integrated into our everyday lives, I think this is an issue that we'll begin seeing more and more. Is a digital product inherently worth less because it is only a string of code? It certainly feels weird to hand over real money in exchange for imaginary content, but ultimately there is little difference. As long as you can enjoy your purchase, it doesn't matter what medium you made it in. 
 

The song is over, thought I'd something more to say.

Thanks for reading. I've got some other things I would really like to blog more in-depth about, but I've hit some serious writer's block. Oh well, I'm sure you'll get along fine without me. I'm also planning to write up another Megaguide for Halo 3: ODST and might be interested in a few partners in crime. With a well put together product we can usually get on the front page or at least linked to a bunch so your work wouldn't be in vain. Send a line my way if you're interested. Anyways, that's a ways off, so bye for now.
 
Comments are always appreciated :)


Lies's Reviews
From Bungie With Love (X360)
 Right off the bat, let's get one thing straight here. Halo 3: ODST is a Halo game-- more specifically, Halo 3 with some slight tweaks. The core gameplay is all still here, just as strong as it's always been. If you've never been a fan of Halo's style of gameplay ...
Reviewed by Lies on Sept. 24, 2009

27 out of 27 found this review helpful.
Missing the point (X360)
Pinnacle Station, the second DLC package for Mass Effect, is special. I say special, because I have never seen a game developer so spectacularly miss the point of their own game in a follow-up to that very game. Bioware delivered a fantastic product with the first Mass Effect; epic story, ...
Reviewed by Lies on Sept. 10, 2009

2 out of 2 found this review helpful.
Playing to your weaknesses (X360)
Fallout 3, the base game, has a lot going for it. A huge open world to explore, a ton of character customization options, competent conversation and morality systems, the list goes on. Fallout 3 was great because it could be approached in a variety of ways, each just as valid ...
Reviewed by Lies on July 20, 2009

10 out of 11 found this review helpful.
A Child of Two Worlds (X360)
When considering Ensemble Studios' Real-Time Strategy game Halo Wars, there are two different ways to look at it. You can approach Halo Wars as a Halo fan, or you can approach it as a real-time strategy fan. The angle from which you approach the product is incredibly important, as Halo ...
Reviewed by Lies on June 18, 2009

9 out of 9 found this review helpful.
Presentation Unleashed (X360)
Star Wars: The Force Unleashed is an interesting product, being the first Star Wars game on the Xbox 360 and PS3, in addition to being the first one that has been officially declared canon by George Lucas himself, as opposed to part of the larger "Extended Universe". Some aspects of ...
Reviewed by Lies on Jan. 24, 2009
Only imperial Stormtroopers are so precise (XBOX)
Star Wars is a terrific license, and Jedi Knight: Jedi Academy utilizes it to it's fullest to make a game that is not amazing by any means, but simply loads of fun. You won't be ranting to your friends about how it looks so real, but instead quietly thinking to ...
Reviewed by Lies on July 22, 2008

1 out of 1 found this review helpful.
Personality and fun (PSP)
You're sitting in your 30th story office, Googling up porn on your computer instead of actually doing work. You hear a rumbling noise outside, and idly glance out the window in curiosity. You see for one second of sheer terror a giant sticky ball, rolling up buildings, and bowling alleys, ...
Reviewed by Lies on July 22, 2008
I Would Have Been Your Daddy (XBOX)
Halo 2, approaching it's launch, was billed as one of the greatest games that we would ever see. Hype was giant, and the launch itself turned into a cultural phenomenon, with people across the country calling in "Sick" so they could get down with the latest Halo game. Now that ...
Reviewed by Lies on July 22, 2008
A Fantastic Deviation (N64)
Nintendo is a company of franchises. Quality franchises no doubt, but Nintendo thrives on it's few killer properties. Zelda. Mario. Metroid. These games are all longstanding series, and whenever a new iteration is released, it includes some minor gameplay tweaks, graphical updates, and a new story; but the core experience ...
Reviewed by Lies on July 21, 2008

1 out of 1 found this review helpful.
Dull and boring (PSP)
Coded Arms got a lot of hype as the first First Person Shooter to be released for Sony's PlayStation Portable handheld. The game was regarded with some uncertainty, as gamers were uncertain that the PSP could pull off a shooter without a second analog stick. As has been proven with ...
Reviewed by Lies on July 21, 2008


Date Joined: July 21, 2008
City: Boulder
Gender: Male
Alignment: Neutral
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ZombiePie 4 minutes ago
Remember to sign up for the GB Modern Warfare Community if you are planning on getting the game! http://www.giantbomb.com/modern-warfare-2/61-24713/join-the-giantbomb-modern-warfare-2-community/35-264142/?
ZeroCast 3 hours, 36 minutes ago
ZeroCast is looking for a place to hide...
Sweep 5 hours, 8 minutes ago
Sweep went to bed at 5am and woke up at 5pm. WHERE THE FUCK DID MY SATURDAY GO?!?!?
Oni 8 hours, 9 minutes ago
Oni thinks the level of MW2 hype is kind of ridiculous.
Gump 11 hours, 38 minutes ago
LordAndrew 19 hours, 44 minutes ago
:(
natetodamax 21 hours, 29 minutes ago
Modern Warfare 2 Mega Guide is a go.
faustyn 22 hours, 39 minutes ago
faustyn is playing modern warfare2. single player was amazing. now it's time to kill some more fools in multiplayer ;D