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Active Reload is a gameplay concept in which the player can actively decrease the load time of a weapon by timing a button press.
It's common in games, especially third-person shooters, for the player character's reloading animation to merely mime the motion of reloading, instead of actually doing so.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
No Clip is a command used to render the surface appearance of objects in the game environment while disabling their boundaries of collision detection.
Many games that take place in dark areas provide the player with a flashlight. If they are going for realism, then the position of the beam depends on the position of the character's arms. This means that the beam does not point straight forward while the character reloads their weapon.
If reloading your weapon with a less-than-empty magazine causes ammo to be wasted, you're playing a game with realistic magazine management.
Named after the truck chase scene in Terminator 2: Judgment Day, this is the action of reloading a shotgun with only one hand by flipping the gun while holding the lever.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Games where weapons break down overtime after extended periods of usage.
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