Something went wrong. Try again later
    Follow

    Resistance: Retribution

    Game » consists of 6 releases. Released Mar 17, 2009

    Resistance: Retribution follows the story of former British Marine James who goes on a vendetta against the Chimera after he is forced to kill his own brother inside a Chimeran conversion center.

    Resistance Retribution on Playstation Portable Review

    Avatar image for get2sammyb
    get2sammyb

    6686

    Forum Posts

    1993

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #1  Edited By get2sammyb
    PushSquare.com // Subscribe

    The Resistance franchise returns emphatically, this time on the PSP. Resistance Retribution offers splendid visuals, cohesive storytelling and likable characters, all within a package that fits inside your pocket.

    What’s It All About?

    Set somewhere between the events of Resistance: Fall Of Man and Resistance 2, Resistance Retribution follows new protagonist James Grayson, a British soldier scorned by the death of his brother early on in the game. Crazed with revenge, Grayson goes on a lone revenge spree against his brothers murderers, the Chimera. The British army, none too pleased with Grayson’s defiance, eventually capture him and sentence him to death. However, before he faces the firing squad, European resistance squad “the Marquis”, who have heard of his heroics, ask for his help delivering a serum capable of wiping out the Chimera entirely.

    Resistance Retribution occupies a 10-hour campaign and a full multiplayer mode.

    What We Liked:

    • Characters we cared about. To be honest, Resistance 2’s characterisation was a little disappointing, lead-protagonist Hale becoming a short-tempered American military cliche, not entirely fitting with the events of the original game Fall Of Man. As for the other characters in Resistance 2, well we can’t even think of their names. Resistance Retribution brings back narrator Rachel Parker who fills in the story between levels. Newcomer protagonist James Grayson is brilliantly voiced and delightfully likable despite a few throwaway lines (”I’m James Grayson bitches”). His interaction with Marquis soldier “Mallery” and love-interest Raine Bouchard adds a dynamic to the plot that ensures you care about the characters and what happens to them. It’s not going to win an Oscar, but for a handheld game the character development is very impressive.
    • Well developed plot. Resistance Retribution is extremely plot heavy, and all the better because of it. Taking you across mainland Europe, you’ll see much more of the Chimeran invasion teased in Fall Of Man. The plot is moved forward via a number of devices, CG cutscenes, in-game cutscenes, journals, intel and conversation during gameplay. As you can see, there is a lot of story in this game. Often you’ll find yourself playing shooters and not knowing why you’re shooting — Resistance Retribution is never like that. You’ll always know your objective, where you’re heading and why you’re doing it. And that’s awesome.
    • Plenty to see and do. Playing through the single-player campaign on normal difficulty will take you approximately 10-hours. Once you’re finished with that you can replay the game and attempt to find all the hidden pieces of Intel, which fill in areas of the games plot. There are also “Trophy-like” Skill Points to be obtained by doing certain tasks. Unlocking these reward you with bonus weapons that can be used in the single player campaign. You won’t be carrying just two weapons at time here, no, Grayson can carry up to 16-weapons at a time, all of which are selectable via the games excellent inventory. Finally, those players who own Resistance 2 on Playstation 3 will be able to “Infect” their copy of Retribution, unlocking alternative cut-scenes and allowing the game to be played with the DualShock 3.
    • Stunning visuals. Resistance Retribution is the best looking game on the PSP bar none. The environments are huge, the framerate never stutters and the character and enemy models are beautifully drawn and animated. Seeing Titan’s on your PSP screen is breathtaking, and while the level design is totally linear, the Fall Of Man “doom-and-gloom” feel is present.
    • Variation. The pace of Resistance Retribution’s campaign stays frantic throughout. As soon as the cover-pop-shoot gameplay begins to become the tiniest bit repetitive, Retribution will put you in the cockpit of a Mech or have you fight a giant aircraft.

    What We Didn’t Like:

    • Controls aren’t ideal. Developers Sony Bend have done everything possible to make Retribution work on PSP. You use the nub to control the legs of James Grayson, and the face buttons to change aim. The viewpoint is now in third-person, allowing you to go behind cover and take out enemies with the generous aim-assist. Rockets can be fired, stopped in midair and re-fired if your aim is a little off, and the sniper rifle slows down time. All the same, it’s not quite perfect aiming with buttons. This isn’t the games fault of course, it’s the design of the PSP system, but it may remain a problem for some. Personally we got over the controls pretty quickly, the aim assist works great and the context sensitive cover mechanic ensures the game is always well balanced. We did find the reload button (Left on the D-Pad) to be a bit out of reach during larger gunfights, though.
    • Irritatingly unfair learning curve towards the end. It took us just as long to complete the last few levels as it had taken us to get to them. That’s because the developers sadly resorted to the “infinitely respawning” enemies tactic, forcing you to come out of your cover comfort zone and make a dash for the next checkpoint. The run-gun-and-hope mechanic becomes irritating, particularly because the previous levels are so well balanced and satisfying. We just wish Sony Bend would have opted for a shorter campaign rather than artificially inflating it with cheap tactics.

    Resistance Retribution also includes a full competitive multi-player mode which we will explain in more detail when we’ve had more time with it.

    Avatar image for jayge_
    Jayge_

    10269

    Forum Posts

    2045

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #2  Edited By Jayge_

    Nice review. Very much in line with what I read on PSPFanboy. I look forward to picking this up soon. My first UMD game purchase this year.

    Avatar image for get2sammyb
    get2sammyb

    6686

    Forum Posts

    1993

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #3  Edited By get2sammyb

    So I'm guessing only me and Jayge are interested then? That's sad. This game is really good, you owe it to yourself to at least download the demo if you have a PSP.

    Avatar image for rhcpfan24
    RHCPfan24

    8663

    Forum Posts

    22301

    Wiki Points

    0

    Followers

    Reviews: 16

    User Lists: 8

    #4  Edited By RHCPfan24

    I have some interest in this, actually. Don't feel alone ;)

    I am going to get this soon and it will be my first PSP game in almost a year (yikes). Still, it looks sweet and Patapon 2 is also coming out soon. Another buy for me right there.

    Nice review, btw. I have gone on your site a few times and I like it. It is very well done and there is great formatting.

    Avatar image for sarahsdad
    sarahsdad

    1339

    Forum Posts

    3436

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 21

    #5  Edited By sarahsdad

    Picked up my reserved copy yesterday. I'm only a couple hours in, and really enjoying it.

    I was a little bit worried after playing the demo, but it seems like they did some nice polishing between the demo and full game.
    I also agree that having the manual reload on the left button has been a bit odd. More than once I've found myself switching waepons instead of reloading, but so far it hasn't been enough of an itch to get in the way of having fun.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.