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Giant Bomb Review

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Alan Wake Review

4
  • X360

Remedy's troubled horror writer deftly balances solid shooting and ominous atmosphere in his great Xbox 360 debut.


 The flashlight is Wake's best friend.
 The flashlight is Wake's best friend.
Artful storytelling and imposing darkness collide with dramatic force in the Xbox 360-exclusive action game Alan Wake. Remedy's first original effort since Max Payne trades heavily in densely creepy forests, small-town mystique, and no small amount of third-person shooting. The game weaves a powerful narrative web around a core third-person action model that's largely satisfying even when its lack of variety becomes apparent in the later stages of the game. Even a thousand plaid-wearing axemen aren't enough to slow the driving momentum of these uncanny events, or make the game's foreboding forests one iota less unsettling.

The eponymous lead character certainly isn't your typical video game hero. Wake is a wildly popular Stephen King-esque horror writer whose three-year bout with writer's block has lead him and his wife Alice in search of creative inspiration, taking them from a posh Manhattan condo to the sleepy Pacific Northwestern logging town of Bright Falls. The couple has scarcely arrived in town and checked into their cabin before Wake finds himself abruptly short one wife and one whole week's worth of events in his memory. In exchange he finds plenty of terror, courtesy of a pervasive dark being that's moved into town and targeted him for reasons that become clearer as the game wears on.

 Darkness can take many forms.
 Darkness can take many forms.
Wake's journey to uncover the fate of his wife, the secrets of Bright Falls, and his own importance to the dark presence provides the game's narrative impetus, and Remedy uses an internal episodic format to expertly delegate the flow of the mystery from one scene to the next. The natural breakpoint at the ending of each episode gives the writers ample opportunity to mete out pieces of the story slowly and control the falling and rising action, building to a crescendo right before the "credits" roll, just like a serialized television drama. Each episode ended with a "holy crap" sort of cliffhanger that made me eager to plunge ahead and make sense of newly revealed information. But a couple of times I found greater value in making myself turn the game off and stewing over what had just happened for a bit before returning to continue. This isn't the "episodic" sort of gaming you're used to, but it's a great way to tell a story in a video game.

He might sit behind a word processor during the day, but Wake sure knows how to handle a revolver. And a shotgun, a hunting rifle, a flare gun, and flashbang grenades. Those are your tools against the demonic residents of Bright Falls who are "taken" by the dark thing infesting their town and turned against Alan Wake and his efforts to find Alice and get the hell out of Dodge. The game has that unusual combination of loose, free character movement and fast but precise aiming control that to me defines the best third-person shooters. No twiddling of sensitivity settings required. Other than a few wonky jumps from time to time, Remedy's pedigree as a maker of action games is plainly evident here.

 It will take you most of the game to find out what the heck is going on in Bright Falls.
 It will take you most of the game to find out what the heck is going on in Bright Falls.
Under and around the shooting, Alan Wake's gameplay revolves around the contrast between the darkness of its antagonists and the light from literally any source you can get your hands on. Flashlights, road flares, spotlights, headlights--anything that provides illumination is a potential weapon to stave off the encroaching shadows. The enemies are swathed in a tangible darkness that shields them from your attacks until you literally burn it off of them with a light source, and aside from your handy flashlight, the game finds some neat opportunities to arm you with heftier firepower (lightpower?) as found in the environment. Conversely, some of the best tension comes from the moments when ammo is scarce or nonexistent and you're left to dash from one light to another in an attempt to escape the gloom.

There's a lot of gloom. Bright Falls and its dense forests form a supporting character all by themselves. Remedy does the forest primeval really well; the outdoor areas are packed with stifling foliage and dense fog, the tension rises along with fast-moving shadows, and ambient sounds heighten dread and obscure the movements of your enemies. These guys understand the simple value of silhouetting a crazed maniac with an axe against a misty, backlit tree line, though they find ways to arrange plenty of more complex but equally creepy scenarios. Alan Wake is a disturbingly great-looking game from top to bottom.

The game is also relentlessly linear, though, a price I feel like you have to pay for that kind of tightly packed design. You can rarely stray far from the critical path, and there isn't much to do on either side other than find a huge host of collectibles. There are scores of coffee thermoses hidden around for the achievement-seeking completists, but there are also just as many mysterious manuscript pages strewn around that do tie into the story. Each one foreshadows events to come or clarifies those that have already passed, and these are well worth seeking out as an enhancement to the game experience itself.  
 
 Lots of little touches round out the unusual atmosphere.
 Lots of little touches round out the unusual atmosphere.
Similarly, the game gets a tasteful amount of mileage from the authorial nature of its protagonist, with frequent descriptive voiceover narration that's just ham-handed enough to sound like it's ripped right from the pages of one of Wake's own bestsellers. You'll find some references to King, Alfred Hitchcock, and other masters of the macabre in here as well. And of course, Remedy also gets in one of its signature touches with a series of operable television shows that display full mini-episodes of a fantastic fake Twilight Zone program, and there's a pitch-perfect small-town AM radio host who you'll hear provide color to the events and the area as you move through the story. 

Alan Wake isn't an overly long game at maybe a dozen hours, but in the last quarter or so I found a sort of fatigue set in with what I was doing. It might be the very limited variety of enemies you face; there are only four or five types repeated almost ad nauseam throughout the game. Or maybe it speaks to the storyline's high level of intrigue that I just wanted to get on with the combat so I could uncover the next wild piece of the mystery. Earlier in the game, the nighttime action is broken up by expository daytime sequences that almost feel like an adventure game, but the pacing suffers a lack of brevity in its last couple of hours. A more condensed final act would have wrapped this package up a little tighter.

That's small potatoes in the grand scheme, though. Alan Wake is on the whole a propulsive, thrilling, and downright spooky action game from start to finish, quite unlike anything else on the market in visual style and storytelling format. It might take Remedy forever and a day to get from one game to the next, but Alan Wake proves once again their toil is well worth the wait. 
Brad Shoemaker on Google+

169 Comments

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Milkman

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Edited By Milkman
@Bionicicide said:
" @PapaLazarou said:
" Sick of it because consoles ruin everything. PC games used to be so innovative, unique and complex but now the consoles have taken all the franchises, they're all dumbed down shadows of their former selves. Just wish people weren't so stupid they can't build their own PCs. "
Go pirate a tissue. "
AHAHAHAHA
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deactivated-59c96a6e99d9e

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Many thanks, Brad. I wasn't anticipating this game at all until this review/quick look.

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Keeng

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Edited By Keeng

This seems like one of those games that has similar issues to something like Bioshock. Once the atmosphere has been established, you're just waiting for each big fight to happen. In between, you're walking around doing basically nothing to connect the dots. Bioshock has you doing fetch quests and this has you...well, walking around. I love Bioshock and I'll likely love this eventually, but that's a feeling that has always irked me in games.

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TheHBK

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Edited By TheHBK

Not gonna say the game sucks but none of the reviews I have read so far focus on the gameplay.  Its all about story, characters and pacing and how great the atmosphere is.  How about how it plays.  Are the controls good?  Is the game fun?  Come on!  All these reviews sound like a movie review.
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ez123

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Edited By ez123
@TheHBK: IGN and Gamtrailers reviews say the gameplay is great. 
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SamsDaddy010106

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Edited By SamsDaddy010106

Looking forward to an actual story!

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robertjansson

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Edited By robertjansson

Can't wait!

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sublime90

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Edited By sublime90

very nice review i really cant wait to get my hands on this game and see the story unfold for myself. i also wonder how much farther remedy will extend this game with dlc. i know theres at least 1 chapter of dlc already planned.  less than 2 weeks and i can play this!

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Brad

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Edited By Brad
@TheHBK: Did you miss the two entire paragraphs devoted to the combat mechanics and the feel of the controls?
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Brunchies

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Edited By Brunchies

This looks like it has a great atmosphere but it's a little disappointing that the dialogue isn't that good if the other reviews are true. Anyway It looks like a game I might get at a price drop. 

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TheHBK

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Edited By TheHBK
@Brad said:

" @TheHBK: Did you miss the two entire paragraphs devoted to the combat mechanics and the feel of the controls? "


Nope, but as I said, there is no review of them.  Lots of overview, stuff I read before.  Want to know if its fun, fast paced, does it get frantic.  Can I go back to play it because its thrilling to replay certain sequences.  Does the light and dark mechanic actually make the game fun and worth the play or like other games, would I just be ok watching someone play.  I want to know what you think about this stuff, not just give me a summary of it all.
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sai

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Edited By sai

Here's hoping that Mr.Wake comes to the PC!!

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h1ve

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Edited By h1ve

I think I'm getting xbox for this game.

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Carlos1408

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Edited By Carlos1408

Awesome review Brad; very insightful! :D 
Might look into this game, wasn't even considering it before. :)

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cowswithguns

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Edited By cowswithguns

Great review brad! So pumped for this game!

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fillmoejoe

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Edited By fillmoejoe

Well sounds like a solid ride from start to finish, so the linearity doesn't bother me. From the quick look and reading the review the lighting effects look to be a good reason to play it. Alan Wake must be a gun nut seeing as he can handle all these guns.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

It all looks & sounds good so far. Fuck it. I'm buying it.

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niamahai

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Edited By niamahai
@TheHBK said:
" @Brad said:

" @TheHBK: Did you miss the two entire paragraphs devoted to the combat mechanics and the feel of the controls? "

Nope, but as I said, there is no review of them.  Lots of overview, stuff I read before.  Want to know if its fun, fast paced, does it get frantic.  Can I go back to play it because its thrilling to replay certain sequences.  Does the light and dark mechanic actually make the game fun and worth the play or like other games, would I just be ok watching someone play.  I want to know what you think about this stuff, not just give me a summary of it all. "
goddamn you HBK just retire already! Don't Montreal-screw-job everybody's fun!
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empfeix

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Edited By empfeix
@niamahai said:
" @TheHBK said:
" @Brad said:

" @TheHBK: Did you miss the two entire paragraphs devoted to the combat mechanics and the feel of the controls? "

Nope, but as I said, there is no review of them.  Lots of overview, stuff I read before.  Want to know if its fun, fast paced, does it get frantic.  Can I go back to play it because its thrilling to replay certain sequences.  Does the light and dark mechanic actually make the game fun and worth the play or like other games, would I just be ok watching someone play.  I want to know what you think about this stuff, not just give me a summary of it all. "
goddamn you HBK just retire already! Don't Montreal-screw-job everybody's fun! "
he is coming back sooner or later - he is a classic case wrestler who never knows when to quit 
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Number1

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Edited By Number1

@Brad 
Is there a way to turn off the HUD? It seems a linear game like this doesnt need a mini-map\objective text on screen all the time, and would add to the cinematic feel.

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Claude

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Edited By Claude

This seems like a game I would enjoy, maybe this summer.

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leviathan

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Edited By leviathan

I may bash on Brad a lot, but goddamn he can write a good review.

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Downsize

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Edited By Downsize

I might give this a buy.  I might've missed but how many hours on average to finish it?

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Downsize

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Edited By Downsize

Found it
"Alan Wake isn't an overly long game at maybe a dozen hours.."

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AlwaysAngry

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Edited By AlwaysAngry
@Brad said:
" @TheHBK: Did you miss the two entire paragraphs devoted to the combat mechanics and the feel of the controls? "
I like sarcastic Brad.
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Jacob_Shock

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Edited By Jacob_Shock

Was hoping for at survival horror experience more than a third person shooter. But hopefully this game will scratch that itch anyway by atmosphere alone.
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MichaelBach

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Edited By MichaelBach

Great review, sounds like at fun game, will be sure to try it out :)

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Enigma2099

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Edited By Enigma2099

*golf clap...*


Well done... well done...

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Brad

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Edited By Brad
@Number1: Unfortunately the HUD is permanent. It does sort of get in the way from time to time... there were numerous instances I wished I could turn it off, or it would fade out when I wasn't in combat or something.
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Edited By CustardArmy

"There are scores of coffee thermoses hidden around for the achievement-seeking completists"  looking at you vinny. 
 
good reveiw brad, cant wait to pick this up and get stuck in.
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Edited By medic_b

ill buy when it gets cheaper

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Andborn

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Edited By Andborn

I like concise well written, well scripted, solid action. Plus no multiplayer bullshit. Double bonus score!  I am day one purchasing this because of a myriad of reasons. First and foremost no preorder horseshit bonus (other than a lame avatar t-shirt), second I enjoy linearity in a cohesive product, and third, other than SSF4 I don't give a flying pineapple fuck about multiplayer content.  Yeah I said it, I don't care, I hate the elitist jackasses that comprise multiplayer communities.  If you're not an early adopter than usually it's more hassle than it's worth to try to invest any amount of casual time in the multi. element of any of today's big name games.  Cool if you like it, but I'm fed up with it being a quid quo pro detraction from the longevity of game when it's not sporting a full, half, or whole assed online element.  Add to that the fact that I want, no NEED Remedy to keep making games that I love to delve into, I've probably played through Max Payne 1&2 more times than any other game in the history of my years of being a gamer.  And that's saying something, especially considering I've been gaming for over 22 years, my first console was an Atari 2600.  It's the narrative that brings me back to games, I only own games that speak to me as a mature thinking individual I'll play fun things, but to keep me coming back to a product I require an enticing treat for my creative mind.  So to all you people planning on picking this up on the cheap "eventually" I say boo, go support this game in full with your dollars, otherwise don't come crying to me years down the road when KILL EVERYTHING IN SIGHT: 9 comes out and basically hands you a gun and says "Shoot at everything not you!" and you groan with the weary knowledge that nothing about it will make you think or feel anything substantial. Ok that's enough outta me.

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EpicSteve

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Edited By EpicSteve

This game looks really good.

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Edited By bybeach

THIS is the game I have been looking for.  
 
And just to tack on, so glad this developer is finally doing something that at least I hear about. And in the tradition of Max Pain, it is genuinly sounding good and thought out.. 
 
Like Ryan, I am also looking foward to the TV, about the only time I whatch any. Address unknown rocked!
 

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the8man

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Edited By the8man

Good review, Brad.  Thanks for the Quick Look as well.  Allowing reviews this far out from the release of the game speaks of the developer's confidence in their product.  I was interested in Alan Wake before, but had reservations that it might turn out to be another Alone in the Dark.  Those reservations have been lifted, though.  Now I definitely know that I want to play this.  I almost wish the reviews hadn't come out so early, because now I have to wait almost 2 weeks for the game!  Maybe we'll get lucky and they'll bump it up a week because of all the positive buzz it's getting!

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peritus

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Edited By peritus

I could have sworn this was going to be vaporware, now il have to think about getting it or not.

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ontherocks82

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Edited By ontherocks82

Excellent review.  My interest is really peaked now.  Good job Brad, I give this review four durgers with cheese.

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slax

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Edited By slax

Great ending to video review! Seeing more of this game, I'll definitely have to pick this up sometime!

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Jeust

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Edited By Jeust

Awesome game and great review! Though single player only the game is really worth it... Awesome! Don't you agree Zach? :p

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TehJedicake

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Edited By TehJedicake

great ending lol

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lolak47

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Edited By lolak47

game would be awsome if agent York was in it,  don't you agree Zach?

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Crump

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Edited By Crump

Awesome, Looks good, Wonder if it will ever come to PC

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Edited By Yummylee

lmao@video review ending.

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Edited By Crono

I still can't believe that this is actually coming out.  Anyway, the game looks great and the review seems to think rather highly of it so I my interest is certainly piqued.  But because it is such a linear game it sounds like a one time play through for most people... I'm not a completionist at all so one time will likely be enough for me.  As much as I would like to own this game I will likely just wait for it to come through gamefly.

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pdshillz900

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Edited By pdshillz900

definately a buy!!! 
 
but what is with the spoilers...i stoped readin after finding woke up in a car after lost week... 
 
 2 great games on the same day...10' is best year of games in a while

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CHIEFMEGADETH666

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Edited By CHIEFMEGADETH666

About time another video review,you guys do the best Reviews and we need more of them!!!!
Why have you guys stopped video reviewing alot of your games?
Anyway this game looks sick thanks to you guys...

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moelarrycurly

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Edited By moelarrycurly

Nice ending to to the video review!  Don't you agree, Zach?

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Rowr

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Edited By Rowr

Excellent review brad.

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Zaapp1

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Edited By Zaapp1

That last 10 seconds was PERFECT.

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gimpysoup

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Edited By gimpysoup

finally another video review. I love the written reviews but the video reviews are the best.