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Giant Bomb Review

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Alan Wake Review

4
  • X360

Remedy's troubled horror writer deftly balances solid shooting and ominous atmosphere in his great Xbox 360 debut.


 The flashlight is Wake's best friend.
 The flashlight is Wake's best friend.
Artful storytelling and imposing darkness collide with dramatic force in the Xbox 360-exclusive action game Alan Wake. Remedy's first original effort since Max Payne trades heavily in densely creepy forests, small-town mystique, and no small amount of third-person shooting. The game weaves a powerful narrative web around a core third-person action model that's largely satisfying even when its lack of variety becomes apparent in the later stages of the game. Even a thousand plaid-wearing axemen aren't enough to slow the driving momentum of these uncanny events, or make the game's foreboding forests one iota less unsettling.

The eponymous lead character certainly isn't your typical video game hero. Wake is a wildly popular Stephen King-esque horror writer whose three-year bout with writer's block has lead him and his wife Alice in search of creative inspiration, taking them from a posh Manhattan condo to the sleepy Pacific Northwestern logging town of Bright Falls. The couple has scarcely arrived in town and checked into their cabin before Wake finds himself abruptly short one wife and one whole week's worth of events in his memory. In exchange he finds plenty of terror, courtesy of a pervasive dark being that's moved into town and targeted him for reasons that become clearer as the game wears on.

 Darkness can take many forms.
 Darkness can take many forms.
Wake's journey to uncover the fate of his wife, the secrets of Bright Falls, and his own importance to the dark presence provides the game's narrative impetus, and Remedy uses an internal episodic format to expertly delegate the flow of the mystery from one scene to the next. The natural breakpoint at the ending of each episode gives the writers ample opportunity to mete out pieces of the story slowly and control the falling and rising action, building to a crescendo right before the "credits" roll, just like a serialized television drama. Each episode ended with a "holy crap" sort of cliffhanger that made me eager to plunge ahead and make sense of newly revealed information. But a couple of times I found greater value in making myself turn the game off and stewing over what had just happened for a bit before returning to continue. This isn't the "episodic" sort of gaming you're used to, but it's a great way to tell a story in a video game.

He might sit behind a word processor during the day, but Wake sure knows how to handle a revolver. And a shotgun, a hunting rifle, a flare gun, and flashbang grenades. Those are your tools against the demonic residents of Bright Falls who are "taken" by the dark thing infesting their town and turned against Alan Wake and his efforts to find Alice and get the hell out of Dodge. The game has that unusual combination of loose, free character movement and fast but precise aiming control that to me defines the best third-person shooters. No twiddling of sensitivity settings required. Other than a few wonky jumps from time to time, Remedy's pedigree as a maker of action games is plainly evident here.

 It will take you most of the game to find out what the heck is going on in Bright Falls.
 It will take you most of the game to find out what the heck is going on in Bright Falls.
Under and around the shooting, Alan Wake's gameplay revolves around the contrast between the darkness of its antagonists and the light from literally any source you can get your hands on. Flashlights, road flares, spotlights, headlights--anything that provides illumination is a potential weapon to stave off the encroaching shadows. The enemies are swathed in a tangible darkness that shields them from your attacks until you literally burn it off of them with a light source, and aside from your handy flashlight, the game finds some neat opportunities to arm you with heftier firepower (lightpower?) as found in the environment. Conversely, some of the best tension comes from the moments when ammo is scarce or nonexistent and you're left to dash from one light to another in an attempt to escape the gloom.

There's a lot of gloom. Bright Falls and its dense forests form a supporting character all by themselves. Remedy does the forest primeval really well; the outdoor areas are packed with stifling foliage and dense fog, the tension rises along with fast-moving shadows, and ambient sounds heighten dread and obscure the movements of your enemies. These guys understand the simple value of silhouetting a crazed maniac with an axe against a misty, backlit tree line, though they find ways to arrange plenty of more complex but equally creepy scenarios. Alan Wake is a disturbingly great-looking game from top to bottom.

The game is also relentlessly linear, though, a price I feel like you have to pay for that kind of tightly packed design. You can rarely stray far from the critical path, and there isn't much to do on either side other than find a huge host of collectibles. There are scores of coffee thermoses hidden around for the achievement-seeking completists, but there are also just as many mysterious manuscript pages strewn around that do tie into the story. Each one foreshadows events to come or clarifies those that have already passed, and these are well worth seeking out as an enhancement to the game experience itself.  
 
 Lots of little touches round out the unusual atmosphere.
 Lots of little touches round out the unusual atmosphere.
Similarly, the game gets a tasteful amount of mileage from the authorial nature of its protagonist, with frequent descriptive voiceover narration that's just ham-handed enough to sound like it's ripped right from the pages of one of Wake's own bestsellers. You'll find some references to King, Alfred Hitchcock, and other masters of the macabre in here as well. And of course, Remedy also gets in one of its signature touches with a series of operable television shows that display full mini-episodes of a fantastic fake Twilight Zone program, and there's a pitch-perfect small-town AM radio host who you'll hear provide color to the events and the area as you move through the story. 

Alan Wake isn't an overly long game at maybe a dozen hours, but in the last quarter or so I found a sort of fatigue set in with what I was doing. It might be the very limited variety of enemies you face; there are only four or five types repeated almost ad nauseam throughout the game. Or maybe it speaks to the storyline's high level of intrigue that I just wanted to get on with the combat so I could uncover the next wild piece of the mystery. Earlier in the game, the nighttime action is broken up by expository daytime sequences that almost feel like an adventure game, but the pacing suffers a lack of brevity in its last couple of hours. A more condensed final act would have wrapped this package up a little tighter.

That's small potatoes in the grand scheme, though. Alan Wake is on the whole a propulsive, thrilling, and downright spooky action game from start to finish, quite unlike anything else on the market in visual style and storytelling format. It might take Remedy forever and a day to get from one game to the next, but Alan Wake proves once again their toil is well worth the wait. 
Brad Shoemaker on Google+

169 Comments

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artofwar420

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Edited By artofwar420

PC version, pretty plz.

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turbomonkey138

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Edited By turbomonkey138
@PapaLazarou said:
" Woulda been so much better on the PC, I remember them showing it off on PC hardware with so much stuff going on at once and it being open world. Now it's a linear dumbed down console shooter. "
get off you pc gaming high horse
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Dad_Is_A_Zombie

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Edited By Dad_Is_A_Zombie

Very excited about this! It's definitely on my radar.

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Bouke

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Edited By Bouke

This review pretty much convinced me to buy this game, thank you Brad!
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ZeroCast

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Edited By ZeroCast
@turbomonkey138 said:
" @PapaLazarou said:
" Woulda been so much better on the PC, I remember them showing it off on PC hardware with so much stuff going on at once and it being open world. Now it's a linear dumbed down console shooter. "
get off you pc gaming high horse "
Nah, my horse is amazing.
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Marmaladebrat

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Edited By Marmaladebrat

Alan Wake is looking good, and Brad's review makes me feel better about it. It's a shame to hear it is kinda short, but I still might get it.
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deactivated-5f8ac39b52e76

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@PapaLazarou said:
" Woulda been so much better on the PC, I remember them showing it off on PC hardware with so much stuff going on at once and it being open world. Now it's a linear dumbed down console shooter. "
It's right to be angry about the lack of a PC version (I am too), but there is really no need to attack the game as it is.
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Cincaid

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Edited By Cincaid
@gunslingerNZ said:

I can't even remember what Ryan's 5 star cartoon looks like... "

Condemned 2
There you go. :)
 
Regarding the game, I'll most likely pick it up at some point. Got too many games to go over at the moment, and will probably let the price calm down a bit before picking Alan Wake up. 4/5 stars is a very good score, and looking at other reviews it definatly sounds like a game right up my alley. I really don't understand snobs who refuse to play a game that didn't get full score.
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Jais

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Edited By Jais
@nofx4208 said:
" @MurderByDeath: this seems like a game york and zach would appreciate XD "
And it seems like something Agent Cooper would enjoy as well.
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Willy105

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Edited By Willy105

It's amazing how the game itself is better looking than the cutscenes!

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thecleric

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Edited By thecleric

A Brad 4/5. 
 
So that's like.. a 3/5 for anyone else, right?

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MoistDinosaur

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Edited By MoistDinosaur

want

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RolexDPracer

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Edited By RolexDPracer

This is a day-one purchase for me. I was a little disappointed with Heavy Rain. I think Allen Wake will satisfy an itch I've had for a generally scary game in a while.

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Iconoblaster

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Edited By Iconoblaster

Woke up, read the review, went to pre-order. DONE

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zombie2011

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Edited By zombie2011

Definitely buying this game it sounds amazing.

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zombie2011

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Edited By zombie2011

Definitely buying this game it sounds amazing.

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Superharman

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Edited By Superharman

Had this one pre-ordered for a while now, good to know that my money wont be going to waste.  Now I just need to work out a headphone option so I can play it at night loudly without waking up my housemates.

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Dustpan

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Edited By Dustpan

This review was up early.

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deactivated-5e0e0ee2ea170

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Sick of it because consoles ruin everything. PC games used to be so innovative, unique and complex but now the consoles have taken all the franchises, they're all dumbed down shadows of their former selves. Just wish people weren't so stupid they can't build their own PCs.

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supersatanic

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Edited By supersatanic

Damnitt!!!!!
 
JEFF SHOULD HAVE REVIEWED THIS GAME!!!

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jeffk38uk

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Edited By jeffk38uk

I'm glad to see that the long years have paid off for them, as Alan Wake looked pretty decent since they first revealed a long time ago. Still annoying the PC version is cancelled tho.

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jos1ah

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Edited By jos1ah
@angelfan91:
Reads like a 5-star and looks like one too. 
 
This Quick Look did not disappoint...Tried not to watch too much and spoil anything. ...Damn. My excitement for this is really peaking...Climaxing, if you will.
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scroll

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Edited By scroll

So is Alice the Laura Palmer of this game?
 
By that I mean are they going to milk that plot line throughout the series?

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SocietySays

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Edited By SocietySays

Good review. I did not actually watch anything on this game and just reading the review made me want to play it. I have since checked out some videos and damn this game looks amazing. 
I don't know if anyone on here has ever watched  the show Supernatural. But I have always wanted a game based on that show and this game proves that it can be done.

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DrPockets000

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Edited By DrPockets000

Why is everyone so butthurt over four stars?  It's the content of the review that matters, not the raw score.  And I'll put up with some repetitive shooting if it means a great story.  I will bet money that RDR's story isn't nearly as tight or  engaging as Alan Wake's.   
 
Also, I'll get anything that Brad pumps his fist over.

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notorietyh

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Edited By notorietyh

I hadn't really been following the development of Alan Wake that closely, it's only in the last couple of months that I've become really interested in it. First I really saw of it was E3 last year. 
 
Now I can't wait for it though! Pre-ordered collector's edition and everything.

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ayreon2084

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Edited By ayreon2084

Alan Wake video review with Miss Hungary!  :P
 http://www.youtube.com/watch?v=SxOvsJOnjPM

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InternetDetective

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check out these things called "movies", i heard you don't have to shoot zombies to see what happens next

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Bionicicide

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Edited By Bionicicide
@PapaLazarou said:
" Sick of it because consoles ruin everything. PC games used to be so innovative, unique and complex but now the consoles have taken all the franchises, they're all dumbed down shadows of their former selves. Just wish people weren't so stupid they can't build their own PCs. "
Go pirate a tissue.
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LeBart

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Edited By LeBart
@InternetDetective said:
" check out these things called "movies", i heard you don't have to shoot zombies to see what happens next "
yeaaaah I'm not really feeling the combat in this game.
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Brendan

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Edited By Brendan
@Bionicicide said:
" @PapaLazarou said:
" Sick of it because consoles ruin everything. PC games used to be so innovative, unique and complex but now the consoles have taken all the franchises, they're all dumbed down shadows of their former selves. Just wish people weren't so stupid they can't build their own PCs. "
Go pirate a tissue. "

lol, that's hilarious
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ArcLyte

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Edited By ArcLyte

so insanely happy to read this review. will buy day one.

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Computerplayer1

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Edited By Computerplayer1
@Bionicicide said:
" @PapaLazarou said:
" Sick of it because consoles ruin everything. PC games used to be so innovative, unique and complex but now the consoles have taken all the franchises, they're all dumbed down shadows of their former selves. Just wish people weren't so stupid they can't build their own PCs. "
Go pirate a tissue. "
That may just be the most quotable line I've ever seen, sir.
 
Well played.
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ryuken

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Edited By ryuken

speaking of stars, I'm a fan of the 10 star system.    btw,  NIER rules...what? yes.  RULES.
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Teirdome

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Edited By Teirdome

Can't say I give a crap about the score, but Heavy Rain got the same, so it's gotta be good.  One of the few day 1 purchases for me this year.

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spazmaster666

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Edited By spazmaster666

I'm actually pretty glad that the game is so shooter-oriented. I've always enjoyed the shooting in Remedy games so this has definitely made me more excited about the game (though I've already pre-ordered it so it's not like I needed more excitement about it, lol).

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Lambert

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Edited By Lambert

So... When Microsoft releases their games on both the PC and 360, people complain that the 360 has no exclusives; but when Microsoft decides to just release it on the 360, people complain that they aren't getting the game.
 
If you weren't such fanboys (and pirates), maybe you would have gotten the game. 
 
All I'm seeing is more reasons for me to pick up a 360, since I already have a capable PC.

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MingBoo1

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Edited By MingBoo1

Sounds pretty reasonable to me dude. Makes sense.
 
Lou

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Zatoichi_Sanjuro

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Edited By Zatoichi_Sanjuro

 "You're entering the vicinity of an area adjacent to a location. It might contain a monster or some kind of weird mirror. These are just examples, it could also be something much better. Prepare to enter the scary door."

All the other reviews correctly identify the writing as abysmal. At least with Max Payne they were parodying the genre. Not much excuse this time.

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Shinri

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Edited By Shinri

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

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Cube

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Edited By Cube
@Shinri said:
"

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

"
So, you've played the game then? How is it?
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Shinri

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Edited By Shinri
@Cube said:
" @Shinri said:
"

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

"
So, you've played the game then? How is it? "

Don't need to have played it to know that I disagree with his review. I've seen enough gameplay. 
 
I am actually in a position where I could possibly get a review copy, though.
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Cube

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Edited By Cube
@Shinri said:
" @Cube said:
" @Shinri said:
"

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

"
So, you've played the game then? How is it? "
Don't need to have played it to know that I disagree with his review. I've seen enough gameplay.  I am actually in a position where I could possibly get a review copy, though. "
You can't disagree with a review of a game you've never played. 
 
Unless there's factual mishaps or something off-base in relation to other reviews that is blatant, it's not possible. Watching gameplay videos can't give you the full experience.
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Shinri

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Edited By Shinri
@Cube said:
" @Shinri said:
" @Cube said:
" @Shinri said:
"

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

"
So, you've played the game then? How is it? "
Don't need to have played it to know that I disagree with his review. I've seen enough gameplay.  I am actually in a position where I could possibly get a review copy, though. "
You can't disagree with a review of a game you've never played.  Unless there's factual mishaps or something off-base in relation to other reviews that is blatant, it's not possible. Watching gameplay videos can't give you the full experience. "

Oh... wait... this again. Nevermind, then.
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JBrighty

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Edited By JBrighty

CANT WAIT !
thx for the quicklook guys
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Cube

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Edited By Cube
@Shinri said:
" @Cube said:
" @Shinri said:
" @Cube said:
" @Shinri said:
"

The review makes it sound 5-star worthy... I'm guessing the only reason to give it 4 was the linearity? Pfft. First Brad review I disagree with.

"
So, you've played the game then? How is it? "
Don't need to have played it to know that I disagree with his review. I've seen enough gameplay.  I am actually in a position where I could possibly get a review copy, though. "
You can't disagree with a review of a game you've never played.  Unless there's factual mishaps or something off-base in relation to other reviews that is blatant, it's not possible. Watching gameplay videos can't give you the full experience. "
Oh... wait... this again. Nevermind, then. "
The only people who say things like that are the ones who know they're wrong. 
 
If there was a movie that you thought looked awesome and someone gave it a negative review (which, if you find a 4/5 something to "disagree" about, I'm truly sorry), would you say you disagree with the review even though you haven't seen the movie?  
 
"But the commercials and trailers make it look awesome" 
 
Same deal as gameplay vids. They're not going to release videos of shit. That's the whole point. 
 
"But I've seen vids of actual people playing it" 
 
So? Until you get your hands on the game, and experience it firsthand, you don't know. 
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august

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Edited By august

The way the camera zooms around in the quick look is like the exact opposite of suspenseful.

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Lingxor

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Edited By Lingxor

Is this the first time GB has done an early review? Usually they wait it out until release day...

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august

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Edited By august
@Lingxor said:
" Is this the first time GB has done an early review? Usually they wait it out until release day... "
I think it only seems that way because they don't get as many advance copies as other sites. And there's less reviewers with less time, plus embargoes... 
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Milkman

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Edited By Milkman

Seems rad.