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Giant Bomb Review

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Alpha Protocol Review

3
  • X360
  • PS3

There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues.


Place points in stealth and you can literally become invisible for short stretches of time. 
Place points in stealth and you can literally become invisible for short stretches of time. 
I'm always game for a good spy story, but the traditional treatment of espionage in video games leaves a little something to be desired. Games rarely deal with the social side of spying--well, it feels social when James Bond is doing it, anyway. Instead, most interactive spy work gets reduced to shooting guys or sneaking up behind them and snapping their necks. To be clear, Obsidian's Alpha Protocol contains both of those things. But by basing itself more on the original Mass Effect than on Splinter Cell or GoldenEye, the game offers a deeper, more authentic spy feel, where you're just as likely to talk your way out of a situation as resort to basic violence. But Alpha Protocol is incredibly tragic, as its action--all that shooting and snapping I was talking about a second ago--is usually pretty terrible. Also, a thin layer of buggy, unpolished grime permeates just about every aspect of the game, muting its high points until much of the final product feels like a mess.

The game puts you in the role of Michael Thorton. He's the new guy at an ultra-secret, above-the-law spy organization called Alpha Protocol. The game opens with Michael getting ready for his first assignment, which sends him to Saudi Arabia on the trail of some terrorists who have come into possession of some American-made missiles, which they promptly use to shoot down a civilian airliner. But as you get closer to the truth behind these missiles, your new buddies back at home base decide you're something of a liability. This puts you in place to unravel a conspiracy involving the defense contractor--known as Halbech--that built those missiles in the first place, along with voting machines, Middle East construction projects, and just about any other recent hot-button item that can make the corporation seem shadier than Haliburton and Blackwater combined. 
 
While the facts of the adventure remain mostly the same, how you handle your relationships with others has a big impact on how it all plays out. As you play, you'll be put into several situations where you can decide who lives and who dies. Even after most boss fights, which see you filling your opponent full of lead, you're given a chance to spare their lives. This lets you form alliances or rivalries with a number of different factions, from terrorist organizations to Asian gangs to the Chinese secret police. This gives you an opportunity for noticeable benefits, like allies that will join you in some of the more gun-heavy missions or the ability to purchase additional weapons and upgrades. But the way the game interprets your actions and feeds them back to you goes deeper than merely letting people live or die.

 In the safehouse you can change your loadout and read e-mails.
 In the safehouse you can change your loadout and read e-mails.
In one mission, for example, you're infiltrating a warehouse belonging to an organization known as G22. Depending on how you've handled past run-ins with this group, you could be allied with them or completely at odds with their existence. In my case, we were friendly. The mission has you place bugs on G22's servers to listen in on their network traffic in hopes of learning more about your current mission, which at that point, has very little to do with G22. If you're spotted during the mission, you'll receive a call from your contact, wondering what in the hell you've been doing. Then you're faced with a choice: do you turn off your monitoring software to stay in G22's good graces, or do you let them run and make another new enemy? Keep in mind that you'll go in with less information about your next mission if you decide to comply with G22's request. The choices feel layered and meaningful, and it's impressive how frequently your actions come back around. This sprawls all the way out to the game's conclusion, which can go a number of different ways. At the end, I took down the evil corporation behind the entire affair. But if things play out differently, you might just be trying to join them... or maybe take them out so you can replace them with something even more insidiously self-serving. Alpha Protocol handles choice and the alteration of different story threads better than most games, and it's definitely the game's biggest strength.

You'll also do a lot of talking in Alpha Protocol. The game has Mass Effect-like dialogue trees with a couple of key differences. First, the game doesn't really spell out exactly what your dialogue options are. Rather than reading lines of text before picking what you want to say, you press different buttons to control the attitude of your response. You can respond professionally, aggressively, or smoothly, most of the time. The different characters you meet like to be treated differently, so you can go "suave" with Mina, one of your mission handlers, to flirt with her. Meanwhile, no-nonsense guys like Alan Parker, one of the other Alpha Protocol analysts, prefer a professional approach. The other big change is that the game doesn't let you take forever to make up your mind. The dialogue choices and a timer bar appear while the other character is still talking, so you don't have much time to decide. This forces you to think on your feet and stay engaged during cutscenes. It's pretty cool. You'll learn more about the various players in the universe by talking to them or about them with others. In fact, some missions contain no combat at all, focusing entirely on dialogue. This goes a long way toward making Alpha Protocol feel like more than just a third-person shooter with some stealth mechanics.

It's a good thing that the dialogue and alternate paths in Alpha Protocol can be so interesting, because the action is really deflating. Granted, Alpha Protocol focuses more on its RPG aspects than its shooting, but firing a weapon is still extremely unsatisfying. At the beginning of the game, before you've put upgrade points into any of the four weapon categories, Thorton fires a weapon as if he's never even seen a gun before and is saddled with poor cover mechanics, as well. Your shots are wildly inaccurate and mostly ineffective. As a direct result, I ended up funneling most of my upgrade points, which are earned by leveling up, into stealth. Stealth in Alpha Protocol is a little silly, as you'll earn abilities that essentially make you invisible. Running around in slow-motion for 20 seconds, performing silent takedowns on enemies as their friends watch, only to have those friends be completely unable to detect you is squarely at odds with the rest of the game's reasonably realistic presentation. But once you get past that, slinking around and choking guys out is at least more satisfying than the subpar gunplay.

 People like Sie can be powerful allies, if you treat her right.
 People like Sie can be powerful allies, if you treat her right.
As if there wasn't already enough of a tug-of-war between Alpha Protocol's highs and lows, the game is saddled with a variety of technical issues. The frame rate on the PlayStation 3 version seems less stable than its 360 counterpart, but both versions contain some ugly, low-resolution textures and stuttery animation. I also ran into multiple cases in both versions where a door--one you absolutely must walk through to move forward--opened and then immediately closed itself. Once closed, the prompt to open the door wouldn't reappear, forcing a reload of the last checkpoint.

There's some good writing in Alpha Protocol and the voice cast is mostly able to back that up. Since you can play the game with a few different attitudes, the actor handling the main character has to play some lines with different tones. His "professional" and "suave" tones work a lot better than his aggressive tone, which sounds a little forced and less believable than the rest. Also, it must be said that Alpha Protocol contains Nolan North, who turns in a great, non-Drake-like performance.

If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
Jeff Gerstmann on Google+

111 Comments

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dvorak

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Edited By dvorak

The final line of Jeff's review really sums it up. The game has some amazing stuff in it. But there is some terrible gameplay moments that you have to get through to enjoy it. People that had the stamina to go through Deadly Premonition might enjoy this game.

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stephengotlost

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Edited By stephengotlost

And then Matt Rorie comes downstairs and sees this review on Jeff's monitor.
...Awkward.

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Chris2KLee

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Edited By Chris2KLee

Hmm, guess all those delays did not bode well for the game after all. I still wanna give it a go, but I'll wait for the price to drop a bit. The combat just looks clunky as hell.

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berva

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Edited By berva

WOW, we must be playing a totally different game here Jeff.  I think 3 stars is very generous for a game that is borderline unplayable when it comes to actual shooting.  The puzzle type elements are ordinary and the speech is also frustrating as hell.  Give this one a miss people.

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GrahamMaster

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Edited By GrahamMaster

Glad I cancelled my pre-order for this. I'll consider a rental but that's after I finish Alan Wake and Red Dead.

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fishmicmuffin

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Edited By fishmicmuffin

I'll pick this one up when it drops in price. The quick look really piqued my interest, but the bugs really are a shame. Maybe they'll release a patch. Maybe.

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HilariousDoubleEntendre

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So, what we're left with is the "Advent Rising" of the current console generation. What an unfortunate tale.  
 
:/

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clush

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Edited By clush

" Your shots are wildly inaccurate and mostly ineffective. As a direct result, I ended up funneling most of my upgrade points, which are earned by leveling up, into stealth."

Uhh.. what? Wouldn't it make more sense to throw points towards gunskills when you're feeling your accuracy isn't up to snuff?


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Jayzilla

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Edited By Jayzilla

a buggy obsidian game!? say it ain't so!

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LeBart

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Edited By LeBart
@clush: No because it's not a question of skill. The gunplay doesn't feel good no matter how skilled your character is.
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Kev-Bot

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Edited By Kev-Bot

Man, I have this pre ordered and now I'm not sure.

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simian

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Edited By simian

Well this review has only kept me in the do I / don't I camp... 
I like the premise but the issues might be too much. Reminds me of Bionic Commando...

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lolak47

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Edited By lolak47

This game is great almost beat  it,  once you have learned to play then it becomes awsome. best tactic is sneak around and stealth kill dude's and pump points in assault riffles aswell then you can take dudes out with ease, im am totaly owning them all now feels bad ass :P

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berva

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Edited By berva
@lolak47 said:

" VERY disapointing, i went as field agent wanted to use stealh, pistols and martial arts, stealth is pretty useless u will always trigger alarms n stuff clunky controls, not a smooth stealh action game i think it would be to go all out assualt instead., and graphics are terrible.  "
 
That's not what you said a few weeks back?

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lolak47

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Edited By lolak47
@berva said:

" @lolak47 said:

" VERY disapointing, i went as field agent wanted to use stealh, pistols and martial arts, stealth is pretty useless u will always trigger alarms n stuff clunky controls, not a smooth stealh action game i think it would be to go all out assualt instead., and graphics are terrible.  "
 
That's not what you said a few weeks back?

"
yeah that was after first hour of playing and i gave up but then started new game check this thread  
 http://www.giantbomb.com/alpha-protocol/61-20984/change-of-heart-i-am-loving-this-game-now/35-420475/#18
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deactivated-5e49e9175da37

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I think this could be in the Mass Effect 1 camp.  That game was clunky, technically broken all over the place, and a huge disappointment all over the place.  But it had story right, it had non-linearity, it was just a case where the pieces were greater than the whole.  Give them two years and support, they release Mass Effect 2, which is mind-bendingly good.
 
Alpha Protocol is a necessary evil, I need to play it and see what's going on there.  And it's too bad that it probably won't sell well enough to justify Alpha Protocol 2... because I think that could be where this all comes together.

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lolak47

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Edited By lolak47

u have to be patient with the game and maybe redo the 1st saudi mission a few times till you grasp evrything, 
first time saudi misison i tried shooting dudes with pistols mid range and got owned,
the 2nd time i almost killed evryone without breaking stealth and

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berva

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Edited By berva

The problem with this game is that you need to put up with a lot of crap to get to the half decent content.  It's just clumsy, there are so many other great games out at the moment, this game feels so 2006.

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Lambert

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Edited By Lambert

It looks like complete shit, and is complete shit. Other than Obsidian apologists, real gamers know that they are a shitty developer. The amount of game-breaking bugs, and its generally unpolished production values does not warrant the full $60 price-tag. This should be a $20 budget title, and quick frankly, Deadly Premonition looks better and plays better than Alpha Shitocol.
 
I'm intrigued with the concept, but I'll probably pick it up in the bargain bin used. I sure as hell won't support shitty and overrated developers like Obsidian, and definitely wouldn't want to support shitty publishers like SEGA.
 
No wonder this game continually got delayed. You think they would actually use the time to fix their games, but instead they just wait it out because it is beyond fixing. Shouldn't expect anything more from Obsidian.

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Roger778

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Edited By Roger778

Okay, I'm feeling a little better now, after reading this great review by Jeff.  After seeing a distressing video review of the game on Gamespot, and seeing the quick look, I was beginning to worry that I had made a mistake on pre-ordering Alpha Protocol.  But, despite the fact the combat looks troubling, I'm very excited about the choices you get to make, and what the outcomes of the choices are. 
 
Gamestop sent me an recorded message earlier today that Alpha Protocol will be ready for purchase tomorrow, and I'm looking forward to getting it.  I'll post my early impressions once I've played some of the game later this week.   
 
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glitznglam_style

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Edited By glitznglam_style
@Lambert said:

"It looks like complete shit, and is complete shit. Other than Obsidian apologists, real gamers know that they are a shitty developer. The amount of game-breaking bugs, and its generally unpolished production values does not warrant the full $60 price-tag. This should be a $20 budget title, and quick frankly, Deadly Premonition looks better and plays better than Alpha Shitocol.   I'm intrigued with the concept, but I'll probably pick it up in the bargain bin used. I sure as hell won't support shitty and overrated developers like Obsidian, and definitely wouldn't want to support shitty publishers like SEGA.  No wonder this game continually got delayed. You think they would actually use the time to fix their games, but instead they just wait it out because it is beyond fixing. Shouldn't expect anything more from Obsidian. "


Settle down. You're very angry. And you're quite incorrect about this. While it has its fault, give some damn credit.  
 
Maybe I'm too adult to expect some people to respect their elders (ie: great developers).  
 
Despite technical issues in their games, Obsidian is a solid RPG developer. And I love Deadly Premonition, but it doesn't look better. That's a straight up lie. Alpha Protocol doesn't look great, but it's better than Deadly Premonition in the graphical presentation.  
 
Let's hold back the dishonesty for our own trolling ways, k? 

Also, generalizing a crowd of gamers and also blowing things out of proportion to bash a game, the developers involved, and the people who enjoy it, FTL! 
 
"Alpha Shitocol"... harharhar. Fucking hilarious and VERY original!

 
Not.

   
Two words: Grow up.

 

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berva

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Edited By berva

I'm with Lambert on this...The game is crap stop making excuses for it's shortcomings.  Why cant we call a spade a spade in this case Alpha Protocol is a mess.  It's not about growing up as you state, we are trying to warn people that "hey this might not be the game you were hoping to experience" or in this case Stay Well Clear!

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glitznglam_style

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Edited By glitznglam_style
@berva said:

"I'm with Lambert on this...The game is crap stop making excuses for it's shortcomings.  Why cant we call a spade a spade in this case Alpha Protocol is a mess.  It's not about growing up as you state, we are trying to warn people that "hey this might not be the game you were hoping to experience" or in this case Stay Well Clear! "


I sincerely doubt either of you played it.  
 
And calling it "crap" is complete crap. 
 
Not even Jeff Gerstmann, one of the most respected game journalists in the industry, thinks it's "crap". 
 
You guys simply jump on a bandwagon with nothing backing it up. Enjoy that bandwagon, it's on a one way ticket to hell.  
 
And no one, not even I, would make excuses for its "shortcomings", as you call them. I will be the first to openly bitch about its many shortcomings. However, you guys are blowing your load over inaccurate information, which I sincerely think is compiled all from hands-off experience.  So please, stop spreading your word as the holier-than-thou truth and bashing others that enjoy it. You can find the middle road that uses logic and sense over bullshit and trolling. Whenever you find that road, I'll be standing there with you. There's your extreme that hates, then there's the extreme that loves, and from looking at this game through clear lenses, it's neither of those. It's not great, it's not crap. 
 
Stop bullshitting and join me in the truth (which is truly holier-than-thou).
 
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Vodun

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Edited By Vodun

This game has management designer written all over it. It's got that definite feel of someone with a lot of "good" ideas which just had to get in, without anyone actually managing the development process.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@EgoCheck616 said:

" Sounds like Alpha Protocal is the RPG genre's Prototype. Which would make Mass Effect 2 it's inFamous. That's a shame. I'll have to pick up a copy at a reduced price. "

Hell no. There is no way that AP could be as bad as [Prototype]. The only thing the two of these games have in common is having "proto" in the name. 
 
@Marz said:

" Sega should let obsidian release some kind of SDK so people playing the PC version can mod the hell out of the game.  Let people make their Burn Notice mod or whatever and at the same time we'll see some better models and animations just like fallout 3 community has spit out.  Sometimes a game like this needs a little help from the modding community to make it stand out and worth playing. "

Why the hell would anyone want to play Burn Notice?  That is such a formulaic & dull show after the first couple of seasons.  The game should keep as far away as possible from anything in movies or television as most of that fiction is pretty god awful.
 
Only thing I can say I'm bummed about is a 15 hour story. I'm amazed that it's that short.  Although given the janked combat system, it's probably for the best.  My copy should be arriving in the next day or two..
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ikaruga

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Edited By ikaruga

I really like rpg with expansive dialogue option, but this game will only be a steam sale buy for me since I already have so many back log games.

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Death_Burnout

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Edited By Death_Burnout

The gun selection is like...calling me to get this...i'm frightened
 
Im somewhat not bothered by skin changes for them.

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Edited By SunKing

The fact is, if you buy this game fully knowing that it's buggy and accepting that fact, and it sells well, then don't be surprised in the future if more games from Obsidian/Sega come out that are just as buggy or worse. If a game can sell well despite having a tonne of bugs, all it tells Sega is that they can get away with shipping shoddy products and still make money off the back of them.

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deactivated-6109c8479bb3d

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That's a real heart-breaker. It's a real shame, because everybody who plays games could have benefited from another good example of the RPG-Shooter hybrid. Seriously, another "good-one-of-these" would have been great. I agree that it is very baffling (even bothersome) why a game that has had a lot of development time, even pushed back, ended up being very buggy and lacking polish. I'm suspecting that something may have been afoot internally. Don't take it too literally, it's just a gut feeling of mine.
 
Oh well... until next time, I guess. With an Alpha Protocol 2, maybe? Or maybe something else? Guess we'll all have to wait and see.

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Carlos1408

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Edited By Carlos1408

Pity this game was a bit of a disappointment. I remember when it was announced I thought it'd be great, but as I saw it evolving, and the quick look, nah.

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Joshakazam

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Edited By Joshakazam

expected it after the quick look.

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v1ctor

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Edited By v1ctor

i'm playing it with the 360 wifi pad on PC and so far i've been having a blast. sure, the shooting part could have been better, but then again you cannot expect every developer to be as good as bioware or konami.  The game is also surprisingly bug free (PC). I'm about 10h in now and haven't encountered a single crash or quest bug.

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EpsilonSE

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Edited By EpsilonSE

This game makes me very concerned, I absolutely love a good story, but if the game play is bad, then I can't "play" the "game". The last time this happened was when I tried to get through Star Wars: The Force Unleashed. The concept was cool, the story was awesome, but the game play wasn't good enough to keep me going. I'll give this a rental.

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jezotron

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Edited By jezotron

people should have had more reservations about this game considering who made it. People have a tendency to see KOTOR 2 through rose-tinted glasses, when in reality it was a worse game than the original, and the final third was frankly an unfinished incomprehensible mess that ruined the experience.  
 
Edit: i think Obsidian should either learn how to finish games, or be allowed to actually finish one for once... but considering that both KOTOR and this were delayed, i think they just have a problem with setting goals too ambitious for their talent.

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koolaid

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Edited By koolaid

It seems like with a lot of the reviews I see, including this one, the reviewer really wanted this game to work and really wanted to enjoy it.   I see a lot of reviews that try to make the game sound as good as possible despite the bugs and design missteps.  Considering it was supposed to come out a year ago, I don't even want to know what it was like then.  

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Teoball

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Edited By Teoball

I picked up this earlier today. Hearing about the story and conversation mechanics won me over. I can endure some bad game mechanics and bugs if that part is well done.

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Khalen

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Edited By Khalen

I wonder how the PC version is, because I have it preordered already. It seems like a fine game to me. I've played games others found terrible before but was actually fine for me. Sometimes you just need to find the decent way to play a game. I call them play-tactics and they are fun to figure out as they tend to work the same in most situations (think of them like if I shoot them there and then I can do a clear headshot).

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darkjester74

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Edited By darkjester74

This game will suddenly be a lot more palatable when it inevitably drops $20-$30.

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Animasta

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Edited By Animasta
@Jezotron said:
" people should have had more reservations about this game considering who made it. People have a tendency to see KOTOR 2 through rose-tinted glasses, when in reality it was a worse game than the original, and the final third was frankly an unfinished incomprehensible mess that ruined the experience.   Edit: i think Obsidian should either learn how to finish games, or be allowed to actually finish one for once... but considering that both KOTOR and this were delayed, i think they just have a problem with setting goals too ambitious for their talent. "
KOTOR 2 was not delayed; it was actually rushed to sell at christmas.
 
 and I think this game is a 4, but I just excuse jank so :P Dialogue owns
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KinjiroSSD

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Edited By KinjiroSSD

Well written review, Jeff. You seemed torn in two while writing this. You want to love the game but it won't let you.

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PercyChuggs

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Edited By PercyChuggs

I know this has probably already been said, but does anyone find it funny how, whenever a publisher says they are delaying a game to make it more "polished", it almost ALWAYS still turns out to be a glitchy mess? SEGA obviously sat on this game for a long time, without anyone actually working on it, in hopes that a June release could keep it away from, you know, GOOD games, like Modern Warfare 2 and God of War 3.

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Van

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Edited By Van

I found this game was vastly more enjoyable when I started going almost all martial arts, and loaded up on EMPs to avoid the mini-games.

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hpv

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Edited By hpv

Looking forward to playing this and seeing it for myself.  Sounds like it could be my new Best Worst Game Ever.  Hopefully they'll get a shot at a sequel.  I always hate to see great games never get made because the execution was botched and no one will green light a sequel to give the developers another go.

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outerabiz

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Edited By outerabiz

i don't get why anyone had high hopes for this game... Obsidian has always made sequels that were worse than the great framework they were based on, so why would you think they could make a good game from the ground up?
They also have a track record of bugged and at times unplayable games to boot!

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skimbatcha

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Edited By skimbatcha

Rented this game last night, and am currently only finished the second mission.  Parts of it are really enjoyable, I like the dialogue system, and the game looks nice, but the main issue I am having is the poor quality of the action.  Aiming at people takes an absolute age, and distance shooting is so frustrating.  Even playing it on the easiest setting, it seems very difficult to actually hit someone.  For a character who is supposedly shit hot, the fact that he cannot shoot straight (even a little!) is really irritating. 

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paulunga

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Edited By paulunga

This is EXACTLY what I expected from the guys responsible for Fallout 1&2, Planescape: Torment and KOTOR 2. Great dialogue, story and characters but horrible technical issues. This is still a must buy for me, even with all the problems you described. And so is Fallout New Vegas for that matter.

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KyleBaron

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Edited By KyleBaron

I'm going to pick this game up when it's 25 bucks.

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Roger778

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Edited By Roger778

I've been playing the game for the past few days, and I'm enjoying it so far.  The story is what's keeping me going, because there's been some intriguing twists happening, and the main character models look good. 
 
The combat was hard to get used to at first, but I'm getting better in the handgun developing skills.  I'm also doing my best to get various characters to like me, by choosing dialogue responses that they like, but it's been tricky so far.  Finally, even though I haven't put any points in lockpicking and hacking computers, I'm actually getting decent at it.   
  
Finally, I've noticed some glitchy graphics, in the game, but no serious bugs.

Overall, I like this game so far.  I wouldn't call it one of the best games I played, but it's a fun summer game.
   
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Jedted

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Edited By Jedted

This is kind of a nitpick but in Mass Effect your dialog choices don't exactly match what Shepard says, you select a short phrase and Shepard elaborates on that idea. 
 
Aside from that, great review Jeff!  I might rent this if i ever get an itch for a REAL spy game. 
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sandweed

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Edited By sandweed

One playthough can net you under 50% of the content. And that is why this game is awesome.