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Review: Assassin's Creed: Odyssey

Here's Alex Navarro's review of this year's Assassin's Creed.

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Assassin's Creed Odyssey Review

3
  • PS4

Odyssey takes Origins' formula and expands it to the point of nearly breaking.

Homer's Odyssey is an epic Greek poem about Odysseus' 10-year journey home after the Trojan War. Assassin's Creed Odyssey is similar to Homer's Odyssey in that it is also a tale of a Greek hero whose journey takes roughly 10 years to complete.
Homer's Odyssey is an epic Greek poem about Odysseus' 10-year journey home after the Trojan War. Assassin's Creed Odyssey is similar to Homer's Odyssey in that it is also a tale of a Greek hero whose journey takes roughly 10 years to complete.

Editor's note: This review was originally conducted in a podcast format, available as a video above or right here as an audio file. A summary of the review follows.

Coming just a year after Origins' lengthy, but largely exhilarating campaign, Assassin's Creed Odyssey takes that game's open world RPG formula and stretches it to the point of nearly breaking. Its rendering of ancient Greece is enormous and overwhelming, a dauntingly spread-out landscape of cities, islands, and oceans densely packed with more objectives than anybody without a hundred hours of free time in front of them could ever hope to accomplish.

Look, having a lot of game is not a bad thing on its own. How many years have we futilely spent trying to break down some mythological equation that determines the exact right amount of content for a $60 game? If sheer volume of game is all you're looking for, Odyssey is a terrific value. But what good is all that content if only maybe half of it is compelling? At its best moments, the scale of Odyssey helps feed into the feeling of grand adventure the developers are clearly striving for. But too many of those great moments are stuffed between a seemingly endless parade of samey open-world job lists and copy-pasted side quests that, while to a degree ignorable, still have to be engaged with often enough to make Odyssey's pace feel bloated and awkward.

Set in ancient Greece a few hundred years before the events of Origins, you play as either Alexios or Kassandra, Spartan siblings whose fates are intertwined throughout the story. I can really only speak to Kassandra, as that's who I spent 80 hours with, but she makes for a compelling protagonist, charismatically voiced by Melissanthi Mahut. While Origins' Bayek was a mostly chaste and good-natured dad who just liked helping people along the way of his primary murder plot, Odyssey presents Kassandra as a kind of swashbuckling, bisexual mercenary--somewhere between Yara Greyjoy and Xena: Warrior Princess--and there's room within that base portrayal to make her as bloodthirsty or charitable as you like.

Sokrates, if you think murder deserves consequence, this is not the game franchise for you.
Sokrates, if you think murder deserves consequence, this is not the game franchise for you.

That layer of player choice in shaping Odyssey's main character is just one of a host of things added to the Origins formula. In addition to all the fortresses, bandit camps, animal dens and story-focused side quests of Origins, dialogue choices add an extra layer of RPG-ness to a series that was already pretty far down that path. Additionally: the naval combat of Black Flag and Rogue is back in a big way, with a dusting of Metal Gear Solid V's crew recruitment added to the mix. Additionally: there's a Nemesis-lite system clearly inspired by Monolith's Mordor games that replaces the Philakates of Origins with a tiered roster of mercenaries that will hunt you any time your wanted level gets too high. Additionally: there is a web of 30+ cultist targets--sort of a proto-Templar group--that are spread throughout the world, which must be uncovered by murdering your way through the ranks and uncovering clues to their identities. Additionally: you can engage in giant battles between the Athenian and Spartan armies in a big, bloody brawl that recalls Syndicate's gang battles on a larger scale. ADDITIONALLY: there are mythical monsters to fight as part of a subplot involving more of the Layla/first civilization storyline that kicked back up in Origins, and continues here with some of the most patently absurd plot moments anywhere in this series. A D D I T I O N A L L Y: You can fuck a wide variety of the game's NPCs.

If any aspect of Odyssey can be considered a triumph, it's the fact that the devs manage to make all these disparate seeming systems more or less feel like they belong together. Yet, there's still too much of all these things; too many cult targets to shank because you have to hunt through every corner of the world to find them, too many mercenaries that don't have enough personality to care about beyond wanting to avoid them whenever possible, too many side quests that just feel like the same handful of rote tasks asked of you in slightly different ways. The improved enemy AI and streamlining of some of the game's loot and progression systems make engaging with this stuff a little more fun than it generally was in Origins, but the feeling of repetitiveness still creeps in long before you get anywhere near an ending. Were it just that you could dabble in these things here and there whenever you felt like, the game would still feel long, but more manageable. But in order to level yourself high enough to take on the game's toughest challenges, you pretty much have to partake of a large swath of this optional content--or you could buy an XP boost at the start with real money, but also maybe don't ever do that.

The big battles between the Spartan and Athenian armies are probably the weakest part of the game. You can farm some decent loot out of them, but they aren't much fun.
The big battles between the Spartan and Athenian armies are probably the weakest part of the game. You can farm some decent loot out of them, but they aren't much fun.

Even in just the main story thread, that bloated, out-of-sorts feeling permeates a lot of what you're doing. There were no less than four times I felt like the story was definitely winding down, only to have a new array of objectives thrown at me. And the most ludicrous thing is that, 80 damn hours later, I still think there's another ending I haven't seen yet. Despite working my way through Kassandra's main family plot (which, oddly enough, feels like it rushes its conclusion despite taking ages to get there) and handling the full array of side missions pertaining to Layla and first civilization artifacts, I still have like a dozen cult targets to kill, and I just don't want to do it. I know in my bones there's yet another ending buried in there, and I just don't care anymore.

The greatest shame of Assassin's Creed Odyssey is that there's still a fair amount to like about it. It is an often beautiful looking game with some spectacular moments dotted throughout its longwinded story. Its failure to sustain and emphasize those moments feels like a failure of editing. Someone needed to take a hard look at this game and say "We don't need all of this." I know that's not how game developers, especially open world game developers, are generally trained to think. We expect the size and scope of these games to forever expand in ways that ensure we'll stay glued to our controllers for every available hour we can muster. Odyssey is an example of why that mentality needs to adjust as these games continue to engorge themselves with every popular design idea they can find a way to integrate. Origins wasn't without its unnecessary pieces as well, but as a whole, it still felt fresh and unusual, at least for this franchise. If all you want is another huge, slightly lukewarm portion of a meal it feels like we just finished, then Odyssey certainly delivers that. Personally, I feel like I'm going to explode.

Alex Navarro on Google+

145 Comments

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yagami

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This is a beautifully written review, Alex. Down to the point, and then some. Just, fantastic.

Of course it is a shame that it gets 3, but the review makes it justifiably so.

A D D I T I O N A L L Y

I echo many others. Alex. Your writing. DO NOT STOP. You're amazing with presenting reviews.

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gbrading

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Yeah it seems like this is a distinctly middle of the road Assassin's Creed game. And better Origins and Odyessy, I think we're seeing the AC series move to become quite a different game fundamentally to the earlier games in the series.

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puppymehard

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I love Alex's reviews. He has a great tone and it's a joy to read!

It's tough releasing this game so close to Red Dead. I didn't even like RDR1, and I've yet to enjoy a GTA game, but even I'm tempted to pick it up because it sounds so ambitious. Even though AC:Odyssey seemed to add a ton of stuff, it somehow feels like more of the same.

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cstrang

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I'm not really looking for Witcher-esque out of my Assassin's Creed. Plus, I'll echo what Vinny said on the podcast - as a completionist, I worry that certain aspects of this game could frustrate me. I platinumed Origins just because; I didn't enjoy it enough to spend 100+ hours on something similar.

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chocolatebear

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I just started Origins today. I've had it for a while, but was worried my cpu wouldn't be able to handle it. My frames are alright I guess and I have a few high settings enabled. My only query is managing the camera. I'm so used to the way WoW plays. When I back up I want my character to literally back up, not spin around and start walking toward the camera. It's so weird for me. Wish I could zoom out a bit too.

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LegalBagel

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Really liking this new format and corresponding increased output of reviews. Brief written review along with people talking about it on video/podcast in depth hits pretty much all the marks. And it generally works out for he best to have people assigned and prepared to talk in full about a game for other podcasts and such, otherwise some games and discussion can really fall through the cracks in the moment or at the end of the year. Everyone finishes Spider-man, but people drop or play just the start of the half dozen other games that came out the last couple months.

Also wonder how much this format was influenced by Waypoint. I'm generally lukewarm on their stuff, despite loving Austin, but their change to in-depth, timely reviews with a critical perspective and associated interesting read-through / podcast discussion have been great.

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lethalki11ler

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Loved that you put so much effort on a written review, kinda sad to see Odyssey turned out to be exactly what I expected from it.

Great review! Both written and the video one :)

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Fezrock

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I totally respect Alex's views, and happen to (almost) totally disagree with him. This is exactly what I always hoped out of an AC game, its not quite The Witcher 3 in Ancient Greece, but its pretty close (including the importance of ignoring the minor contracts and bounties side quests). I'm connecting to it a lot more than I did with Origins, which I bounced off of after 14 hours.

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monkeyking1969

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It is pretty easy to play less of it...or avoid some of teh filler. Yes, it appears from reviews you might get tripped up by thinking something is filler, when you need to do it to progress; but that is often figured out without spending hours.

The score is fine, it fits the experience the GB people had.

AS A SIDE NOTE: I do wish that some of these open world games would slim down, but that goes against the economic model of jamming collectables and paid DLC into the game. We can't break the cycle of this sort of "bloat" without breaking the cycle of how games make their money. And, I'm saying we shoudl break that cycle...but that seems like a problem with no easy solution.

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GrayFox666

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I'm 30 hours in and absolutely love it. I like it more than Origins so far and I got the platinum in that.

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maxszy

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I'm only about 3 hours in so far, but I am loving it. I also did not play Origins, so some of this "AC fatigue" may not be affecting me.

Its an absolutely gorgeous game, the setting is incredible. Maybe that'll get old, but I am getting "WOW" factors, like I did with Horizon last yet and those just kept (keep) going.

Great review Alex, I know some of personal experiences vary so it may be a bit better for me but I feel you did a fantastic job as articulating the issues and explaining in a way that people can really judge for themselves if this is going to be for them or not. Great writing!!

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Elevator

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Sometimes I want a small plate of beautifully seared ox tongue, and other times I just want a giant mound of poutine.

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Rasrimra

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Edited By Rasrimra

I absolutely love this idea of going a little deeper into the review/review process. Well done GB!

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beefmotron

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Great review. I can see someone who has the time to play a game like this really enjoying it.

Currently I can put about 10 hours a week into a game. Which means I would finish this game around.... middle of December. Yeah that's not going to happen.

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ToxicAntidote

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I find it weird this game is being punished for how much it has while everyone is foaming at the mouth about RDR2. Thank god Odyssey doesn't have a mechanic requiring you to exercise or stay clean.

Maybe Alex would have felt better if he could have paced himself through the game instead of needing to race through it all for a review. I play these AC games for months. I love the content and having stuff to do.

It sounds like all the stuff that RDR2 has to offer is of a way higher quality. I don't mind if games has a lot of side stuff, as long as it has some quality to it.

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mmarsu

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It also has a ton of microtransactions for skins, mounts and weapons. Even when buying the 60 dollar full game you are presented with this free 2 play mechanic, asking you to spend even more money on the game.

Fuck Ubisoft and their greedy ass shitgames.

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mmarsu

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@dagas said:

3 stars OMG I was expecting at least 4. IGN gave it 9.2 and Eurogamer and Kotaku both loved it.

Everything I've seen of it seems great.

I got Origins because of the pre release materials for this game and this just seems like Origins but better in every way.

Having watched the video I can understand where he is coming from but GB still seems to be in the minority here. They have the lowest score of any review critic.

But then GB didn't enjoy Witcher 3 that much and I think Witcher 3 is one of the best games ever so I hope I will love this since it seems a lot like it. Sounds like they could have had less bloat but otherwise everything seems great about it.

Seems people who hate this game (not Alex talking about user reviews on Metacritic) are people who are upset AC changed and they don't like RPG's. As someone who never loved the old AC games but love RPG's I am very happy they made this more into something like Withcer 3 or Skyrim even if it is not perfect we lack those kinds of games now that Bioware hasn't made a good game in half a decade and there will most likely not be any more Witcher games.

That's because it's not really an RPG. It doesnt need to be an RPG either, it's just to get you to spend more time in the game, grinding and completing useless tasks. All the while they try to sell you more skins and mounts, and offering you XP boosts and timesavers for sale.

That's the ONLY reason this game isn't a linear narrative like the previous AC games. There were almost no room for microtransactions in those games.

But in this new open world game, there are plenty of microtransactions to spend your real money on!

The " RPG " part of this game is useless filler crap.

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oasisbeyond

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They have two companies making the games... One made Origins and one made Odyssey, they took each 2 years to make. 2019 won't have one but in 2 years the Origin team will be done and then the following year the Odyssey team will be done, so 2020 and 2021 will have AC games.

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CurseTheseMetalHands

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I really wish they'd just dump the modern day/out of Animus stuff, or make it purely optional/skippable or something, because that's become the thing that's kept me from wanting to engage with Assassin's Creed these days. As much as I want to play Origins and this, I just don't think I can stand all the outside the Animus bullshit intruding on my experience.

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NickFoley

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Everything including the kitchen sink. You might get your value, but the experience sounds wack.

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cooljammer00

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Of course Alex would be the only one of the staff so far to submit the type of review they would have posted BEFORE they started doing these video podcast interviews. Ben's review of Spider Man was like a Cliff Notes, Jeff had a bit more things to say about Forza Horizon, and now here's Alex with that meaty ass text review that a lot of us still crave.

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Edited By Efesell

@cursethesemetalhands: In Origins there is probably under 10 minutes of outside Animus required and what I’ve seen in this so far is the same.

It is a non factor unless the mere idea that it exists is somehow a problem.

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Memu

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Odyssey is the first AC I have liked. I think AC is moving in the right direction. They just need to tighten up a bit.

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The_Greg

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Edited By The_Greg

I'll wait for a sale, like I did with Origins (which I still haven't bought).

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MindBullet

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I'm a few hours in and I'd probably agree with Alex on the bloat already. It feels like Ubisoft is using Odyssey to tweak systems they've had and test out how they work and fit together.

But I don't... Hate it. I've been a AC fanboy for a while though, and Origins rekindled my love for the franchise so I'm the exact person they were targeting, I think. At the very least I feel like I see what they're trying to do and I appreciate the effort and what progress they're making.

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savamutt

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I'm loving this game, lot more fun than Origins. Bayek was so dull, but Kassandra is so damn funny.

Glad it's so long, I'm really enjoying exploring the world and doing every side quest that crosses my path. So much to see and do.

Runs really well on my PC too.

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TheRealTurk

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I've now played about 5-6 hours of this and I can say that it has all of the problems Origins had but with more bloat and less endearing characters. I mean, Kassandra is likable enough in a general sense, but she's so broadly drawn that it's hard to care about her as a character.

I think if I'm going to have any will to keep going with this series, the next game needs to do a few things:

1. Get back to assassinations. The series is called Assassin's Creed, for Pete's sake. If Ubi wants to make this gigantic open world with RPG mechanics and action-y, then fine. There's a place for that. Just not in a series that's (allegedly) about stealthily killing people. Just make a new IP if this is what you want. I wouldn't object to a sort of "Historical Hitman."

2. Speaking of that history, they really need to get back to engaging with these historical periods rather than just using them as a backdrop. The last two games haven't even had a codex and it's driving me nuts. I'm going to guess that most players don't know very much about Ptolemiac Egypt or Ancient Greece beyond the broad strokes, but the game can't be arsed to educate you very much about it.

It seems like a small thing, but it's actually really pissing me off in Odyssey. I found a lake while wandering around which the game seemed very proud to announce was a "Historic Lake," which would be cool if the game would actually tell you a little bit about why it's historic. Because it just looks like any other lake to me.

One of the things I loved about AC2 was how it wasn't just set in Renaissance Italy - it actually mattered to the story that it was. You were friends with Leonardo, you interacted with Machivelli. The history was an essential part of the game. The last several entries, historical figures are barely one step up from random NPCs.

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Efesell

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@therealturk: These last few games have been as much about assassination as it’s ever been only now with the benefit of actually useful stealth powers. This in particular is the first time I’ve actively stealth killed whole outposts instead of just saying why bother and carving through everything.

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avantegardener

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Great to see a written review from Alex, always a good read.

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SirPsychoSexy

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I kind of wanted to get this game, but I think I am fine going with a hard pass. I definitely enjoyed origins, but a more bloated version of that with even more filler and grinding sounds kind of painful.

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andrewf87462

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As someone who put over 80hrs into Origin I've been looking forward to playing Odyssey. Picked it up today and put 6hrs into it and boy did it not disappoint! Hell of a game so far. Obviously Alex has played the entirety of the game so I won't comment on his score. So far though I'm having a blast.

There are a few new "modes" to contend with this time but this doesn't daunt me at all and I'm looking forward to getting stuck in even more.

For anyone who hasn't started the game yet, you must pick Kassandra. The voice actor is brilliant!

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peffy

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Me reading this review was like "thatsmyfetish.gif"

Great well-written review as usual, and I can't disagree with his criticisms. I haven't played it yet, just basing it on what I've seen & heard. But I think it just boils down to a matter of taste. I loved Origins, but barely did any side quests, because I just wanted something fun and easy to do while I had GB videos or podcasts running on the side. I love AC for the beautiful historical areas, the climbing/traversal, and a near-endless number of ?'s to uncover. Kassandra being a lady (like me), along with the dialogue options, and me already being interested in Greek mythology, will probably make me pay more attention to the story and do more side quests. Also, I really liked Black Flag, so I'm looking forward to sailing around again.

It's kind of a shame that RDR2 is coming out so soon after this. It will suck up all the attention and maybe make some people try to beat this game faster than they want to. (I'm not going to play RDR2, I have zero interest in Westerns.. or anything Rockstar does, really)

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TheRealTurk

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@efesell said:

@therealturk: These last few games have been as much about assassination as it’s ever been only now with the benefit of actually useful stealth powers. This in particular is the first time I’ve actively stealth killed whole outposts instead of just saying why bother and carving through everything.

I couldn't disagree with you more. I think the stealth is the least satisfying it's ever been at any point in the series. There's no tension while you are stalking someone and there is no sense of impact to the kills. It used to be super satisfying to walk up behind someone and thrust your blade through their back. Now you walk up to people and hit triangle and they just sort of fall over. Sometimes they fly off like they've been hit by a truck because video game physics. It's ridiculous.

It isn't sneaky in the least. You used to hide bodies on benches like they were sleeping. Now you just leave them wherever. To the extent you pick them up and hide them you just dump them in a bush. The process doesn't even have any kind of special animation to it. You just sort of dodge away from the body and it falls off of you.

The enemy placement and AI in Odyssey just adds to the problems. Outposts have about a thousand enemies that just sort of cluster together. There aren't any definable patrol patterns to exploit, and I haven't seen them guarding important areas or treasures in any organized way. They just got plopped down in the environment without any particular thought or care.

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norm9

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The teleporting spear assassination is ALMOST as much of a fundamental gameplay game changer as the grappling hook in Syndicate (which I absolutely loved) and the rpg mechanics in Origins.

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Efesell

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Edited By Efesell

@therealturk: The historic problem with Assassin's Creed has been that a stealth game without good stealth tools is nothing but frustration. If tension ever existed in previous games it was due to the knowledge that the tools I'm being given are too rusty and prone to breaking and not a genuine thrill of a proper stealth game.

These latest games are still not trying to be that either but at least when it asks me to do something with stealth I have an arsenal at my disposal to work with.

Also walking up and having them sort of fall over is all the hidden blade ever did unless you jumped on them from off a building. If you are concerned with "impact" it's hard to beat the shit you do with the spear head.

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mavs

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Sounds like Shadow of War, which contrary to most opinion I quite like. But I still have a lot to do in Shadow of War. Also have a lot of ground to cover with Origins as well. Seriously, though: I am not wanting for video games in the slightest.

Also Alex written reviews rule, even in truncated summary of podcast review form. B R I N G B A C K G U N S O F N A V A R R O P L Z Z

It's pretty much exactly a Shadow of War situation, right down to the microtransactions that make the game bearable. The main difference is that there's multiple grinding sections throughout the game instead of one at the end.

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freepress

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Edited By freepress

I have to say that I never write to any website who make review but seeing yours I have to point out something that is obvious, whatever you wrote there is not a review and I’m a shame that giant bomb such a reputed website is actually posting this kind of review. Reading it feel more like a rant on someone who was expecting a better game and is disappointed which is fine. I personally did not play Origin yet and learn nothing of your review other than felt that you were ranting. Read yourself again and imagine that your writing for someone who never played origin or even better never played Assassin’s Creed. Again absolutely disappointed that Giant Bomb would endorse such a thing to promote a podcast.

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Efesell

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Edited By Efesell

@mavs said:
@ripelivejam said:

Sounds like Shadow of War, which contrary to most opinion I quite like. But I still have a lot to do in Shadow of War. Also have a lot of ground to cover with Origins as well. Seriously, though: I am not wanting for video games in the slightest.

Also Alex written reviews rule, even in truncated summary of podcast review form. B R I N G B A C K G U N S O F N A V A R R O P L Z Z

It's pretty much exactly a Shadow of War situation, right down to the microtransactions that make the game bearable. The main difference is that there's multiple grinding sections throughout the game instead of one at the end.

This is absolutely not true though. There isn't a single moment in this game where you will need to buy something. You are drowning in things that give you XP and loot and whatever else you might need.

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mavs

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@efesell said:
@mavs said:
@ripelivejam said:

Sounds like Shadow of War, which contrary to most opinion I quite like. But I still have a lot to do in Shadow of War. Also have a lot of ground to cover with Origins as well. Seriously, though: I am not wanting for video games in the slightest.

Also Alex written reviews rule, even in truncated summary of podcast review form. B R I N G B A C K G U N S O F N A V A R R O P L Z Z

It's pretty much exactly a Shadow of War situation, right down to the microtransactions that make the game bearable. The main difference is that there's multiple grinding sections throughout the game instead of one at the end.

This is absolutely not true though. There isn't a single moment in this game where you will need to buy something. You are drowning in things that give you XP and loot and whatever else you might need.

Drowning, good word for it. But you're not drowning in time. Well, I'm not. That's why an XP boost that turns a 80 hour game into a 50 hour one sounds pretty nice, or it would if the game wasn't already $60.

Even better, would be to let the player mostly mainline the story and not require 8 levels of sidequesting every chapter.

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Efesell

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@mavs: If all you want to do is put on blinders and do absolutely nothing but main story missions then whether or not it's possible this isn't a game meant for you, sure.

But it is highly disingenuous to paint it as a situation where it's designed to gate players solely to sell them boosters. If you just play the game normally you have everything you need.

Doing side quests I've come across and some of the ? mark areas I come across (not even all of those) and I'm consistently leveled for the main story and in many cases have triggered a soft level sync to make sure I'm not too far ahead.

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@efesell said:

@mavs: If all you want to do is put on blinders and do absolutely nothing but main story missions then whether or not it's possible this isn't a game meant for you, sure.

But it is highly disingenuous to paint it as a situation where it's designed to gate players solely to sell them boosters. If you just play the game normally you have everything you need.

Doing side quests I've come across and some of the ? mark areas I come across (not even all of those) and I'm consistently leveled for the main story and in many cases have triggered a soft level sync to make sure I'm not too far ahead.

It's not disingenuous at all. It's exactly what they did. They set the minimum number of side quests per chapter high and made a store with XP boosts your only option to go lower. In other words, they made a single player game designed to generate revenue from microtransactions. They certainly didn't add a store on accident, or as an afterthought.

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Edited By Efesell

@mavs: Well of course it isn’t accidental. It’s after people with more money than time and patience I don’t dispute that. But it is not designed in a way to FORCE the issue in the way that Shadow of War was by the end.

As for a minimum number of side quests being high... there aren't even all that many available at a given time. They are slightly more of a production than what Origins had so it's pretty limited to like a couple per major settlement.

I guess there are a ton of those generic billboard quests available but I have literally never touched them.

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Edited By cloudymusic

I never played Origins, but if this goes on sale or something I might get it. Even if Origins is better, Bayek sounds like a much more serious/melancholy protagonist with a tragic story and I'm...not really in the mood for that. And the Greek mythological elements sound pretty cool.

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Nice written review.

This game seems to be designed to always be there for you, whether you wanted it that way or not. You can pick it up, and put it down, there will always be something to more to do. It seems the All-you-can-Eat approach to video games.

Come to think, that kind of appeals, so maybe a sale someday. But I already have Origins, and haven't even started that yet.

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MerxWorx01

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Edited By MerxWorx01

@therealturk said:

@efesell said:

@therealturk: These last few games have been as much about assassination as it’s ever been only now with the benefit of actually useful stealth powers. This in particular is the first time I’ve actively stealth killed whole outposts instead of just saying why bother and carving through everything.

I couldn't disagree with you more. I think the stealth is the least satisfying it's ever been at any point in the series. There's no tension while you are stalking someone and there is no sense of impact to the kills. It used to be super satisfying to walk up behind someone and thrust your blade through their back. Now you walk up to people and hit triangle and they just sort of fall over. Sometimes they fly off like they've been hit by a truck because video game physics. It's ridiculous.

It isn't sneaky in the least. You used to hide bodies on benches like they were sleeping. Now you just leave them wherever. To the extent you pick them up and hide them you just dump them in a bush. The process doesn't even have any kind of special animation to it. You just sort of dodge away from the body and it falls off of you.

The enemy placement and AI in Odyssey just adds to the problems. Outposts have about a thousand enemies that just sort of cluster together. There aren't any definable patrol patterns to exploit, and I haven't seen them guarding important areas or treasures in any organized way. They just got plopped down in the environment without any particular thought or care.

I feel like we are playing different games regarding enemy placement and patrols. Even in small camps enemies have guard positions and sleep schedules. Larger places like Bandit forts and Military fortifications have a routine of sleeping, guarding, guards relieving other guards. Elites will stop and talk with soldiers and move to the center of bases and oversee the area and in their pattern will usually be close to some treasure. Guards will patrol larger areas sometimes with dogs in tow. Bandit forts will sometimes have gathering areas where they sit by a fire before heading out of camp or move to replace another guard. While none of this is mind blowing AI it still manages to be a convincing space where you just can't blindly wander in without being spotted.

Alot of these things are very easy to spot especially if you spend alot of time in stealth and if you've tagged everyone, you can see what they are doing.

The only time I've seen them randomly clustered is if I've already been seen and they looking for you as a group.

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Edited By gannon16

I finished the family story thread and first civ story thread yesterday. Finished the cult story today. Overall I liked the game but I think the rpg level up and loot stuff is a nuisance and I think the game would be better if levelling up was purely just unlocking new abilities and didn't effect health and damage. My current save is 50 hours and I'm level 48 for anyone interested in how long it took to do all 3 story threads.

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@csl316 said:

Alex writing is the best writing.

Absolutely agree with this. I think of all the written review and video/podcast mashups so far, this one's got the formula just right. Well written, @alex

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DurMan667

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This video is SUPER quiet

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Alex: There's no real gating. You can have as libertine a sexual fantasy as you want.

Brad: They learned their lesson from the BioWare fandom, huh.

Brad lays down a rough truth.