Hurray!
This wait is unbearable, it is 4 AM here, and I need to listen to bombcast while sleeping! (Yes, I do that.)
Meow! =^.^= I wants teh bumb"cats". ^^
Bad voice acting has gotten its champion..(?)
Thanks for playing guys!!! DAMN! This has been a fucking awesome time, can't wait for the next Endurance Run to begin. However Jeff & Vinny really deserve a long break. - Thank you for one hell of a fucking time duders, was both fun as hell, and a bit sad that it had to end. P.S. You guys should check out Izanagi-no-Okami. :P

Ideas for combos to Ryu.
NOTE: This is just a remainder to myself.
C = Crouching.
/ = Or.
? = Unsure.
C-T = Cornertrap.
FADC = Cancel a Special/EX move into a Focus Attack Dash Cancel.
Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)
Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)
Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P
Quick Command (Quick) = Instantly execute....
Shinkuu Tatsumaki = EX version of Tatsumaki Senpuu Kyaku.
Shakunetsu Hadouken = EX version of Hadouken.
Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)
Reset = Resets the opponents juggle parameter.
-
1: (Right next to a C-T'd opponent.) Jump (Up/Up Forward) -> Shinkuu Tatsumaki (Hit the chest/throat of the opponent, has to be deadly accurate.) -> Shoryuken (LP) (Just Hit) (Fast Recovery) -> C.MP (Reset) -> (Just Hit) Shinkuu Hadouken.
2: Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.
3: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Metsu Hadouken.
4: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Tatsumaki Senpuu Kyaku.
5: (To C-T'd opponent.) Forward+HP -> C.LK -> Hadouken -> Shinkuu Hadouken -> Shoryuken.
6: (To C-T'd opponent.) Forward+HP -> C.LK -> Shakunetsu Hadouken -> Metsu Hadouken.
7: (To C-T'd opponent.) Shakunetsu Hadouken -> FADC -> Shinkuu Tatsumaki -> Metsu Hadouken.
8: Forward+HP -> Shoryuken -> FADC -> Shinkuu Tatsumaki -> Shoryuken (Just Command(?)).
9: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> Shakunetsu Hadouken -> Quick: Metsu Hadouken.
10: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.MK -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.
11: Forward+HP -> C.LP -> C.LK -> C.MK -> Hadouken -> FADC -> Forward+HP -> C.LP -> C.LK -> C.MK (Opponent now Stunned.) -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> C.MP -> Shoryuken -> FADC -> Forward+MP -> Forward+MP -> Forward+MP -> Shakunetsu Hadouken (If enough energy.) -> Quick: Metsu Hadouken.
This basically is a place where I will add my ideas to Ken Masters' combos. I have never tried Street Fighter IV but I sure as hell will, and these are the things I want to find out about it, and Ken specifically. ^.^
C = Crouching.
/ = Or.
? = Unsure.
C-T = Cornertrap.
FADC = Cancel Special/EX move into a Focus Attack Dash Cancel.
Just Hit = Barely hit the opponent. (Shoryuken (HP) 1 hit.)
Late Hit = Wait for it, you want as many hits as possible, so get the opponent near and close to you. (Shoryuken (HP) 3 hits.)
Just Command = Start the command in air while on one side of the opponent and finish the command when on the other side.
(Just Command example: Shoryuken = (From left side to right) F (To the left of opponent, while in the air), "D, DB" (To the right of opponent, still airborne/landing), P
Quick Command (Quick) = Instantly execute....
Fast Recovery = Fast recover from hitting an airborne opponent, gives you time to execute yet another attack.
(Fast Recovery example: Shoryuken -> Shoryuken = Hit an airborne opponent with a LP Shoryuken, Fast Recover, then do yet another Shoryuken.)
Short = Short version of Shinryuken vs airborne opponents.
Reset = Resets the opponents juggle parameter.
| Date Joined: | July 22, 2008 |
| City: | |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 129 Points |
| Ranked: | Ranked #2815 of 59,065 |
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