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Giant Bomb Review

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Beyond: Two Souls Review

3
  • PS3

It's guilty of both overbearing goofiness and unearned self-seriousness, yet Beyond: Two Souls is still easily Quantic Dream's most fully-realized game to date.

David Cage has gone and made his game again.

Meet Jodie Holmes. Jodie has a ghost friend named Aiden. It causes her some problems.
Meet Jodie Holmes. Jodie has a ghost friend named Aiden. It causes her some problems.

If you've played either Indigo Prophecy or Heavy Rain, you know precisely what that means. Beyond: Two Souls is a great deal like those two games in terms of mechanics and design ideals. Cage and his team at Quantic Dream have dedicated themselves to a laserlike focus on melding cinematic storytelling with the interactivity of video games, and Beyond is perhaps the best realized version of those ideals and mechanics. In Beyond, Cage has developed a game that shows far greater production value, offers significantly better acting talent, and tells a far more coherent story than anything his studio has tried previously. And yet your enjoyment of Beyond will once again depend entirely on how willing you are to get behind what a David Cage game unwaveringly is, not to mention how willing you are to forgive some frequently hokey, and downright maddening plot nonsense.

The Two Souls part of Beyond's title refers to the dual entities you control throughout the game. Primarily, you're in control of Jodie (Ellen Page), a woman born with an equally exceptional and unfortunate gift. She possesses an attachment to an unknown spirit she refers to as Aiden. Aiden's existence is, for many years, inexplicable to her. She was born with this spirit tethered to her, and in limited capacities, she can make Aiden perform specific tasks. By and large though, Aiden is an enigma to her and everyone around her, which makes her existence both enticing and worrisome to the various forces that take an interest.

Beyond takes place over the course of 15 years of Jodie's life. The events unfold in nonlinear fashion, darting wildly between the trials of her early childhood, to the many years she spent in relative confinement in a government lab, as well as the years she spent both working as an operative for the CIA, and running from the agency as a fugitive. Jumping from time period to time period isn't quite as confusing as it might sound. Cage's script is mindful about how it metes information out over time, establishing characters and situations with a (mostly) light touch. Cage actually does a pretty good job of making Jodie's character development feel at least somewhat organic, considering the bizarre situations she's thrust into over the course of the game.

And let me tell you, some of that stuff is completely, utterly insane. It's hard to know where to start when trying to pinpoint where the line between the acceptably ridiculous and the nonsensically ridiculous exists for Beyond: Two Souls. This is, after all, a game about a girl and her ghost who spend years under the care of a division of the government expressly designed for paranormal investigation, find themselves recruited into the CIA for black ops missions (that require ghost powers to execute, of course), and then go on the run all David Banner-style, hunted by both the government and various other entities that come from "the other side" (which the game refers to as the "Infraworld"). In between all of that, Jodie scares off her adoptive parents, befriends the obsessive scientist assigned to her case (Willem Dafoe) and his assistant (Kadeem Hardison), ruins a birthday party, fights off would-be rapists, learns close-quarters combat, assassinates foreign targets, kills a lot of cops, lives with homeless people, falls into a coma, gets mixed up in the supernatural happenings around a Navajo family's ranch, goes to fake China for a while, sort-of falls in love a couple of times, and eventually discovers the truth about herself and Aiden while saving us from our own self-created destruction.

Cage's script takes Jodie to some pretty bizarre places, and not always to the story's benefit.
Cage's script takes Jodie to some pretty bizarre places, and not always to the story's benefit.

All that over the course of maybe 10-to-12 hours. Suffice it to say, Beyond tries to cover a lot of ground, and sometimes falls into deeply silly territory while trying to maintain some semblance of storytelling balance. Cage's writing has been the subject of much derision in the past, and Beyond has more than its share of laughable dialogue and painfully underdeveloped story situations. Every chapter has its own unique story element, but some feel more out of place than simply unique. And though the ending is less risible than the sort of nonsense that concluded previous Quantic Dream games, the last few chapters try to wring a lot of drama out of not much build-up, resulting in a series of available endings that don't all feel entirely earned.

And yet, despite all this, Beyond works considerably better than any Quantic Dream game I've played to date. The singular focus on Jodie and Aiden's trials and tribulations benefits the admittedly bizarre story the game is trying to tell. Sometimes that focus betrays the game's attempts at conflict--what few villain characters do rear their head are mostly undeveloped, throwaway baddies who fail to leave much of an impression--but more often it helps ground the story in something at least vaguely resembling an identifiable reality. If you're able to just kind of roll with all the crazy ghost stuff, the shadowy government happenings, and the game's nebulously defined concept of the spirit realm, Beyond actually works, mostly by virtue of how well the interactions between its individual characters play out.

The performances are a huge part of why that's the case. Beyond marks the first time Quantic Dream has gone for full performance capture in one of its games, meaning that the actors who play these characters actually acted out each scene in a studio, versus having their characters' movements animated by Quantic Dream by hand. The result, especially in the realm of facial capture, is genuinely impressive. Characters are expressive, nuanced, and just shy of that uncanny valley of creepiness. Body movements, especially when two characters are touching one another, are more hit-or-miss, with some sequences (especially anything particularly romantic) falling uncomfortably flat. Still, the vocal performances from the entire cast are terrific, especially Page, Dafoe and Hardison, who each bring far more humanity to their characters than any of the actors Quantic Dream has employed before. Page is especially good, primarily given the amount of clumsy, cliched dialogue she's forced to shout throughout the game. She keeps you interested in Jodie's plight even when the game itself frequently seems to want to wander off on some other tangent entirely.

Aiden has a variety of nifty powers, but the game is inconsistent about how it allows you to use them.
Aiden has a variety of nifty powers, but the game is inconsistent about how it allows you to use them.

Of course, you won't be able to get into Beyond: Two Souls unless you're a subscriber to Quantic Dream's minimalist philosophy of game design. Like Indigo Prophecy and Heavy Rain, Beyond is less concerned with typical game action than simply providing interactive contexts for you to periodically engage. You do control Jodie the majority of the time, and moving her around can sometimes be a bit of a chore, especially if you have to drop yourself in and out of cover quickly. Other than basic movement, you mostly perform actions by tapping prompted buttons that appear on screen, holding them, pressing them in particular successions, or by tapping the right analog stick in various directions. There are some Sixaxis motion controls as well, though few of them require much more action than simply tilting the controller to one side or the other, or shaking it up and down now and again.

All this stuff ranges from the mundane to the reflexive. Tapping the stick in one situation might just lead to you picking up a beer, at which point you'll have to tap the stick again to drink it. In a completely different situation, Jodie might be fighting off three or four cops, in which case time will slow down right before an attack, and you'll have to tap the stick in the direction of oncoming attacks to block them, while tapping again in the direction Jodie is punching or kicking to strike.

Other times, you'll be controlling Aiden. Being an incorporeal entity, Aiden's interactions with our world are more limited. Most often you'll just be interacting with highlighted objects by pulling back on both sticks and letting go. This can do everything from simply knocking an object over, to flinging a table across a room or knocking a person straight out. You can also possess specific people, which will allow you take control of their bodies, and in some cases, you can just a kill an enemy outright. Unfortunately, a lot of this is arbitrary. Who you can kill, possess, or ignore is entirely decided by what's convenient for the scene, versus any sort of logical sense. So, of course you can kill the sniper that's sitting 20 feet away from everyone, but you can't kill the guy you need to possess to trigger the next gameplay sequence, nor any of the other random soldiers needed for the next scripted sequence. Similarly, Aiden has the ability to shield Jodie from attacks and impending danger, but can only apparently do this when it's convenient for the plot. Like, why is Jodie able to use Aiden to save herself from dying after jumping out of a burning building, but can't make Aiden shield her from the throngs of Somali soldiers looking to kill her earlier on?

This stuff generally works best when Aiden is allowed a bit more freedom in his objectives. In the birthday party scene I mentioned earlier, you'll end up in a scenario where you can essentially torment a bunch of nasty teenagers for quite a while. That starts out innocently enough, with Aiden flinging furniture around a bit and cracking a few windows, but as time goes on, his attacks become much darker. Before I'd even realized it, I had begun flinging knives at one kid, and actually set the house aflame. Interestingly, I could have chosen to just leave the house, instead of screwing with these kids who had previously tormented me. Likewise, I could have ended the spookin' without actually stabbing anyone, but the end result of the scene would have pretty much played out the same way. Beyond does dabble in player choice, with certain scenarios presented that can be handled either by divergent actions or dialogue choices. But the game isn't really about that stuff, necessarily. Multiple endings do pop up, but they aren't reliant on particular choices you've made throughout the game, so much as they are just another choice to make late in the proceedings.

Should you play Beyond: Two Souls? That's a, uh...complicated question.
Should you play Beyond: Two Souls? That's a, uh...complicated question.

As I sit here, trying to assemble all of these previous paragraphs into a traditional concluding recommendation, I find myself struggling to come up with a simple answer as to whether you should play Beyond: Two Souls. Maybe there is no simple yes/no recommendation to give this game. For every part of it that comes together almost perfectly, there's another that's stricken by needless cliche or undercooked gameplay. Taken on a purely technical level, Beyond: Two Souls is by far the best game Quantic Dream has yet produced. Conversely, Beyond can be as ridiculous as any of the most ridiculous moments in Indigo Prophecy or Heavy Rain, and it can feel as sparsely interactive as either of those games could as well. It is unmistakably, unambiguously a David Cage game, with all the potential caveats and potential boons that label comes along with.

All I can say is that in spite of its sometimes dopey script, its slavish dedication to control mechanics that don't always quite fit, and its unrelenting desire to stuff in as many obvious blockbuster movie references and cliches as a single game can hold, I enjoyed the experience of playing Beyond: Two Souls. It certainly won't change the minds of anyone not interested in Cage's particular brand of game, but for my money, I think Cage at his best still earns your attention by sheer virtue of what he aims for, and sometimes even manages to capture, if only for fleeting moments and sequences.

Alex Navarro on Google+

232 Comments

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xyzygy

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Should I play this first or Heavy Rain? I picked up a PS3 for cheap and really want to blast through some of its top games and these two are fighting for the game I play first.

There are definitely way, way more games that should be at the top of your list. Heavy Rain was boring and predictable as fuck and this game looks like it's in the same vein. Take a look at Dragon's Crown, Demon's Souls, Tales of Graces f, Uncharted series, God of War series, etc etc, before these games. They're really nothing special IMO, and in fact I found Heavy Rain painful to get through.

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deactivated-5fb7c57ae2335

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@nettacki said:

@pauper said:

I don't see how people liked The Walking Dead so much yet don't seem to like Cage games. I loved Heavy Rain and didn't think it lacked mechanics. QTE's are a mechanic and not a lot of games do them as good as cages. People seemed to like azuras wrath. Are cage games just looked down on due to there serious/wacky plots? I can't wait to check out this game once I finally finish The Last of Us (which have good mechanics that get pretty boring and I just want to finish the story)

Cage games seem to be looked down not just for their plots, but for the myriad of plot holes that may reside within them, as well as the general feeling that what he's doing is probably not good for the advancement of the industry as a whole.

I think a big part of the problem is that all his games seem like they would be really cool if David Cage wasn't making them.

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MysteriousBob

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I never finished Heavy Rain because it was so astronomically dull in terms of direction and writing. The fake American accents were pretty lousy too. Pass.

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nicktorious_big

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Edited By nicktorious_big

I really like what Quantum Dream and David Cage did with the motion capture and animation for this game. I think other games should take notes on what Beyond: Two Souls does because this game looks gorgeous! Definitely want to see this stuff in more games.

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chilipeppersman

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@xmatatatx: ive heard a lot of people have been doing that. Games like this make me wish i had a ps3...but thats why im saving up for PS4!!! yay

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poisonjam7

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I liked Heavy Rain, and I will most likely play this too; but, I will wait for it to drop in price before doing so. I still need to finish GTA5, and The Wolf Among Us is coming out in a few days, so I have other games I'd rather play first.

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Benmo316

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ruins a birthday party, fights off would-be rapists, learns close-quarters combat, assassinates foreign targets, kills a lot of cops, lives with homeless people, falls into a coma, gets mixed up in the supernatural happenings around a Navajo family's ranch, goes to fake China for a while, sort-of falls in love a couple of times, and eventually discovers the truth about herself and Aiden while saving us from our own self-created destruction

That seems like quite a spoil there, Alex. I just started the Homeless chapter and now I feel like I know what I should be expecting. Maybe it's my fault for reading the review while playing the game, but I didn't expect to read something like that.

With my, approximately, three hours played so far I really like Beyond. I'm not a fan of nonlinear storytelling but so far I don't feel lost. The controls feel a little off, a little too loose. If you liked Heavy Rain (I never played Indigo Prophecy) I would imagine you'd like Beyond.

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falling_fast

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Edited By falling_fast

I will play this game. mostly because Ellen Page's acting is really awesome (at least, in the demo) more than because the game itself actually interests me all that much... if that makes sense?

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Wiseblood

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Edited By Wiseblood

Kadeem Hardison is in this? Does he wear flip up shades?

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Deusoma

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Edited By Deusoma

Every time this company puts out another game, I sadly shake my head at how far they've fallen from making an actual game since the heady days of Omikron.

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triumvir

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Edited By triumvir

But can you FEEL Jodie's pain? FEEL IT.

Sounds like the game was crushed under the weight of its own ambition, at least with regard to storytelling. If it is as bad as the other stuff Cage has penned, and it sounds like it is, then he should probably get a co-writer or some better editorial oversight.

In any case, this review makes me want to at least try the game and see where its seams are. Stuff like this is always interesting when it comes to figuring out what went wrong and why things don't work.

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Onkel_Dunkel

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@darkstar_kop: You should start with Heavy Rain. That way you'll find out if you find the gameplay mechanic and his style of writing, offputting or not.

If money isn't tight, then you should probably buy beyond instead :)

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Hef

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@renegadedoppelganger said:

@heartofalion28 said:

My issue with this is 60$ for a 10 hour interactive story. At least the walking dead was what 30$?

B:TS is probably the last game to care about fulfilling some sort of weird dollars to gameplay hours requirement. If you care about that, I hear GTA V is out.

Also, (and TWD was my favorite game of that year, and I didn't like Heavy Rain or Indigo Prophecy), there is a way better production quality to David Cage games. The QTE stuff is way more fleshed out, and you actually DO more. I feel like that is worth paying twice as much for.

New release movies to own are $30. And those are average 1.5 - 2 hours.

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deactivated-61f341f558336

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Sad that there's not much advertising out there for this game. I saw a two-page spread in this month's Edge, but that's about it.

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matatat

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This might go down the same way Heavy Rain did. Rent from Redbox and binge play the entire thing.

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Nettacki

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Edited By Nettacki

@pauper said:

I don't see how people liked The Walking Dead so much yet don't seem to like Cage games. I loved Heavy Rain and didn't think it lacked mechanics. QTE's are a mechanic and not a lot of games do them as good as cages. People seemed to like azuras wrath. Are cage games just looked down on due to there serious/wacky plots? I can't wait to check out this game once I finally finish The Last of Us (which have good mechanics that get pretty boring and I just want to finish the story)

Cage games seem to be looked down not just for their plots, but for the myriad of plot holes that may reside within them, as well as the general feeling that what he's doing is probably not good for the advancement of the industry as a whole.

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scottygrayskull

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I'll just play Deadly Premonition again instead.

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Yurtigo

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Hyped for Beyond: Two Souls

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Brad3000

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Edited By Brad3000

I love everything David Cage does, so I will definitely be checking this out. I certainly understand why some gamers would not like his games, we all have different tastes - I don't much care for online FPS games - but what I don't understand is why some gamers are so insistent that no one should like his games. Why do we all have to like the same games?

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bkbroiler

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@renegadedoppelganger said:

@heartofalion28 said:

My issue with this is 60$ for a 10 hour interactive story. At least the walking dead was what 30$?

B:TS is probably the last game to care about fulfilling some sort of weird dollars to gameplay hours requirement. If you care about that, I hear GTA V is out.

Also, (and TWD was my favorite game of that year, and I didn't like Heavy Rain or Indigo Prophecy), there is a way better production quality to David Cage games. The QTE stuff is way more fleshed out, and you actually DO more. I feel like that is worth paying twice as much for.

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darkest4

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Edited By darkest4

@sissylion said:

As someone who would like to see games eventually become a more complex and intelligent medium, I really wish David Cage wasn't at the helm of this "games should tell a story" movement. Everything about that dude, from interviews to the games he makes, seems like he has no idea what the hell he's doing.

Yea one would want people who actually knew how to write good stories making that push. Luckily there's Telltale and some others quietly doing their thing and actually telling great stories to offset David and others tooting their own horns despite the fact they are shitty writers.

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Mdgeist316

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Edited By Mdgeist316

Getting it from Gamefly today. As much as I liked Heavy Rain, I just couldn't see myself spending $60 on it or this game. But I'm sure Dafoe and Paige will be excellent in their parts.

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RenegadeDoppelganger

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My issue with this is 60$ for a 10 hour interactive story. At least the walking dead was what 30$?

B:TS is probably the last game to care about fulfilling some sort of weird dollars to gameplay hours requirement. If you care about that, I hear GTA V is out.

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Ravelle

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I really loved Indigo Prophecy/Fahrenheit and will pick this up later this year or somewhere next year when it's cheaper and/or I have a steady cashflow again.

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soupbones

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Looking forward to playing this when I get home. I get it's a love it or hate it type of game, but I think I'll get into it since I've been wanting a good story-driven game for a while. I just hope the gameplay is interesting enough.

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deactivated-62f93c42ce57b

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to be honest, the demo turned me off completely. id rather just watch the game in a "let's play" sort of situation than actually play it myself because the controls were just ripping me straight out of the experience. i thought it looked great and was pretty interesting but having to actually interact spoiled its potential for me.

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development

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Definitely the best reviewer on-staff.

I'll buy this when it's real cheap. Sounds like a nice divergence from anything out right now or in the recent past, crazy story and 'meh' gameplay notwithstanding.

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Coreus

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@krabonq said:

QTEs are cancerous to games and should be used as little as possible, because gameplay is by far and clearly the most important thing.

In other words, the Quantic dream games after Omikron were all more or less garbage, with Fahrenheit being the only ok one.

Unfortunately, Telltale Games is going down the same road, with their ultra-simplistic point and click adventures...

I believe you're wrong. Gameplay evolves, just see the Oculus rift, that game Dropchord from Double Fine Games that using the Leap Motion controller and many others. And The Walking Dead was a insanely well crafted game, despite having Quick Time Events, and one of the games I've enjoyed most recent years. There is nothing wrong with them.

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Edited By AMyggen

@pauper: It all comes down to the story. I wasn't as big a fan of TWD as a lot of people, but I liked the storytelling. IP has an absolute piece of shit story where supernatural stuff just happens without any context, where the main characters suddenly falls in love for no reason at all. It's a textbook example of how to NOT write a good story. Heavy Rain is better, but has the worst use of the unreliable narrator I've ever seen in any medium.

This is my opinion, of course. But most people who have a problem with Cage's games think he's a hack writer, while most liked TWD's story. There's the difference.

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viking_funeral

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Sounds like a good eventual Endurance Run.

We're due for one in the next 5-10 years, right?

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YOU_DIED

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Edited By YOU_DIED

@adamazing said:

Despite all his rage, he is still just David Cage.

Fucking brilliant.

@alex This needs to be the tagline of this review. Seriously.

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EchoEcho

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@s3v3n said:

It looks good, so people will buy it. Even though you could make those games on Laserdisk and there is nothing innovative about them. I think the author took a beating to the head and read too many books about storytelling. Obviously we have a hero's journey here and obviously he took it much too far. I remember Heavy Rain was a game you could play with Noobs and Noob girlfriends, because they have a story and pretty graphics to look at. Apart from that, these "products" have nothing appealing about them.

You really didn't have to write that big an article on that meaningless a game!

Did you seriously just use the word "noob" completely straight-faced?

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naephi

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The Tommy Wiseau of gaming returns!!!

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Stimpack

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That's rather disappointing. I was really hoping that it wouldn't be so scripted. Oh, well, I'll wait until the price drops I think. Thanks for the write-up, Alex. It was well-written and very informative.

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heartofalion28

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Edited By heartofalion28

My issue with this is 60$ for a 10 hour not quite a game storytelling endeavor. At least the walking dead was what 30$?

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Humanity

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Should I play this first or Heavy Rain? I picked up a PS3 for cheap and really want to blast through some of its top games and these two are fighting for the game I play first.

Heavy Rain is pretty good in it's own right but you'd probably be better off getting this instead. If you take a liking to this game style then Heavy Rain isn't that different, and if you don't like it then you'll know you've played the best of the bunch.

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TestamentUK

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Hmm... having read the review I'm pretty sure I'm going to love this one... I think? Seems like the only meaningful comparison is to previous David Cage games. Not really sure what 3 stars means in this context.

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Dreamfall31

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Loved Indigo Prophecy as I had never really played anything like it before, enjoyed Heavy Rain for the most part despite some shitty parts, have ZERO interest in playing this game at all.

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moncole

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Edited By moncole

Despite all his rage, he is still just David Cage.


Now he has the Green Goblin and Shadow Cat in his movie that he call a game

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awesomeusername

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Edited By awesomeusername

@darkstar_kop: Play Heavy Rain. It'll probably be hard to go back to it if you play this, but what do I know? I only played this games demo. But play Heavy Rain first anyway.

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sissylion

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Edited By sissylion

fights off would-be rapists

Good lord. Has David Cage ever written a female character that wasn't almost raped? Even the writers of Law & Order: SVU don't use sexual assault as a plot device as much as this fucking guy does.

As someone who would like to see games eventually become a more complex and intelligent medium, I really wish David Cage wasn't at the helm of this "games should tell a story" movement. Everything about that dude, from interviews to the games he makes, seems like he has no idea what the hell he's doing.

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bkbroiler

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Sounds like with decent acting and people who speak the English language competently, this might be something I play. I don't mind the QTE stuff, and in some cases actually find it quite fun, but the accents and story of Heavy Rain and Indigo Prophecy were so bad I just couldn't finish them.

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JoeyRavn

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I still can't believe the girl from The Last of Us wasn't based on Ellen Page...

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chrisphil1724

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@adamazing:

Despite all his rage, he is still just David Cage.

No! Bad comment! You should know better.

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Regular_Kirk

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Despite all his rage, he is still just David Cage.

Hey-o!!!

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SlashDance

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The most frustrating thing about Quantic Dream's games is that I never had any problem with them design wise/gameplay wise. I love how they play, I love how they look, I never felt too passive while playing them and I actually think you could tell pretty much any story with those mechanics.

If only one of them had a good story, it would be the perfect game for me.

Quantic Dream, please, hire a writer already!

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Pauper

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I don't see how people liked The Walking Dead so much yet don't seem to like Cage games. I loved Heavy Rain and didn't think it lacked mechanics. QTE's are a mechanic and not a lot of games do them as good as cages. People seemed to like azuras wrath. Are cage games just looked down on due to there serious/wacky plots? I can't wait to check out this game once I finally finish The Last of Us (which have good mechanics that get pretty boring and I just want to finish the story)

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deactivated-64b71541ba2cd

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I very recently saw a commercial for this game on TV. SRS BSNS. Video games, stop trying to be movies.

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probablytuna

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Edited By probablytuna

Hmm, might skip this one.

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playastation

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