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Giant Bomb Review

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BioShock 2 Review

4
  • X360
  • PS3

While the story doesn't always hit as hard as its predecessor, there are plenty of great gameplay changes that make BioShock 2 a worthwhile experience.


    Daddy on Daddy violence: where does it end? 
Daddy on Daddy violence: where does it end? 
One of the things that made 2007's BioShock such a stand-out was its focus on exploration and discovery. At the beginning of the game, you knew next to nothing about the nature of your own character, let alone the underwater Utopia-gone-wrong called Rapture. The city was more of a star than any of the characters living in it, and around every corner you'd find an audio log or some piece of art deco architecture that filled in a little bit more of the puzzle. The catch was that actually playing BioShock was far less interesting than watching its story unfold. BioShock 2 addresses a lot of the gameplay issues from the first game, with more fulfilling combat and abilities. But the story feels more like a footnote to the events of the first game, making it best suited to superfans who can live with just a little bit more insight into what made Rapture tick.

BioShock 2's story is set around ten years after the events of the first game, and you play as a character that is usually referred to as Subject Delta. Delta is an advanced Big Daddy prototype, so you'll spend the game stomping around in a big suit with a large drill that serves as your melee weapon. Unlike the typical Daddies, Delta has free will, but he's also been bound to a specific Little Sister, and if they remain apart for too long, Delta shuts down into a comatose state. So the game is a quest to get your (now grown) Little Sister back. But it just so happens that your Little Sister is Eleanor Lamb, daughter of Sofia Lamb, who's now in charge of Rapture. The elder Lamb has restarted the Little Sister project and is collecting ADAM to satisfy her own warped philosophical slant. You being alive is enough to throw a big monkey wrench into her plans, so you'll naturally have a fight on your hands.

Thankfully, you'll be able to use both of your hands at the same time during that fight. Dual-wielding plasmids and firearms is one of the most noticeable improvements to the way BioShock 2 plays. Both types of weapons are are made more useful by the way you can fire them off one after the other. It makes for a faster-paced game, overall. Also, the firearms in BioShock 2 are much better. You'll start out with a simple rivet gun, but you'll eventually collect a shotgun, a machine gun, a grenade launcher, and so on. The weapons feel more accurate and damaging than the guns in the first game. Back then, I was content to play through most of the game using the wrench, since the weapons felt less effective than just running up and whacking your foes. In BioShock 2, the weapons and their upgrades make them a lot more fun to use than the default drill, which requires fuel and doesn't feel nearly as deadly as stabbing someone with a huge, spinning drill probably should. Hacking, which lets you use turrets and security bots as extra defense and can lower prices at vending machines, has been overhauled in a way that takes less time to complete. Research is now done via a video camera concept where you get more research points for filming enemies being attacked in a variety of ways. Both systems are better than their counterparts in the previous game.

    Even after a decade, there are still plenty of drugged-up crazies to murder in Rapture.
  Even after a decade, there are still plenty of drugged-up crazies to murder in Rapture.
Many plasmids from the first game return, but those can also be upgraded for charged-up effects. Charging up a higher-level shot of ice from the Winter Blast plasmid freezes enemies in a block of ice, making them much easier to shatter. You can, again, also slot tonics that grant you passive effects, such as making your plasmid use require less of the mana-like EVE that powers them, reducing the amount of damage you take, or even allowing you to slowly regain health and EVE by standing in water. As before, you can change up the plasmids and tonics you're using pretty frequently, and there are enough different options for both that you can customize Delta around the way you play the game.

All of this combat takes place in areas of Rapture that didn't appear in the first game, but the same look and feel is maintained. The biggest change is that these older sections of the city were served by a train line. This is used to justify the linear nature of BioShock 2. Most of your tasks involve getting the train to a new area, where it's blocked, so you'll have to get off and clear a path to continue. Once you move to the next level, there's no going back, so you'll have to deal with the Little Sisters you see immediately, rather than backtracking to find them later. While this is different than the first BioShock, it's not a major change.

Most of your goals are plainly laid-out and very straightforward, like "get the key" or "flip the switch." But along the way, you'll encounter Little Sisters, who skip around the city, sucking ADAM out of corpses with a comically oversized syringe. In order to collect the ADAM you'll need to purchase more plasmids and tonics, you'll want to deal with every Little Sister you see. The process is a bit more involved than it was in the previous game, though as before, it starts with you defeating the Big Daddy that protects her. Once she's unescorted, you can "adopt" the Sister and put her up on your shoulder (which, since this is a first-person game, you never actually see). You can then take the sister to specific corpses and let her harvest ADAM from them. But once you set her down, splicers come out of the woodwork and attempt to get your little girl. You'll need to protect her while she works, which makes your ability to set a few different types of traps come in handy. There are also tonics that make the Sister work faster, which I found extremely helpful as staying alive while being swarmed by enemies makes the gathering process the hardest part of the entire game. After two gathering sessions, you can take the Sister to one of the many vent holes around Rapture, release her from her curse by turning her back into a regular little girl, and send her on her way. Or, at any point in this process, you can just hit the "harvest" button and kill her for her ADAM. Keeping them alive and healing them gives you some bonus tonics that really come in handy, and after completing every gathering session and saving every Sister, I was left with more ADAM than I knew what to do with by the end of the game.

The other substantial obstacle in BioShock 2 is the Big Sister. These are grown-up Little Sisters who wear something resembling Big Daddy armor, and one attacks as soon as you've dealt with every girl in a level. Though new enemies like the Brute Splicer are tricky, the Big Sister, with her fast attacks and plasmid abilities, is the single toughest foe in Rapture. It's also the closest that the game ever gets to a boss fight.

   The amusement park has some pretty funny Ryan-inspired moments.
  The amusement park has some pretty funny Ryan-inspired moments.
While BioShock 2 is more fun to play than its predecessor, a lot of the thrills that came from simply exploring Rapture and listening to audio logs come up short in the sequel. Sofia Lamb's reasons for running Rapture are fine fodder for Delta's adventure, but many of the game's audio logs feel like they're trying to find different ways to cram Lamb into the history of Rapture. You'll find audio logs from Andrew Ryan, complaining about Lamb's psychiatric practice or debating her in public. You'll find logs from Lamb and other characters talking about her as the main threat to Ryan's power, as if Frank "Atlas" Fontaine never existed. Lamb feels shoehorned into Rapture, making the game's events feel very disconnected from the happenings of the first game. The little bits and pieces of Andrew Ryan you get in BioShock 2 end up being the most satisfying things about its story, even if the events of the first game don't always feel like they're being handled with care.

Considering that both games in the BioShock series sort of live and die by their stories, online multiplayer doesn't immediately spring to mind as an obvious area of improvement for the series. So it's surprising that the game's multiplayer take on Rapture ends up being so much fun. Most of the structure of the multiplayer isn't earth-shattering, as it uses the persistent leveling system popularized by Modern Warfare and inserts you into game types that are fancy, Rapture-themed ways to say " team deathmatch" or " capture the flag," among others. But everything's been given just enough of a BioShock-themed twist to make it all work. You'll be able to hack turrets to fight for your team, or hack vending machines to spit out a bomb if an enemy player gets too close. Big Daddy suits occasionally spawn in the level, letting players don the armor and gain some powerful (though temporary) new abilities. When standing over a dead enemy, you can whip out your camera and take some research photos for a damage bonus against that player. Plus, the effective combination of plasmids and conventional weapons makes for a good time.

The multiplayer is set during the fall of Rapture, when Atlas and Ryan were effectively at war. As such, the city isn't quite so torn up on the multiplayer maps, most of which are based on locations from the first game, such as Fort Frolic and Hephaestus. Configuring your loadouts and unlocking additional tonics--many of which are custom-built for the multiplayer mode--also gives you a great deal of flexibility when it comes to building around your play style. The multiplayer is a surprisingly strong addition to the package that definitely earns its keep, even if it doesn't get quite as deep as some of the other popular shooters out there. Heck, it's nice to see a good, competent multiplayer shooter that doesn't involve real-world military conflicts or space marines.

  The multiplayer mode takes BioShock in a fun new direction.
 The multiplayer mode takes BioShock in a fun new direction.
The sights and sounds of Rapture are mostly terrific. The audio logs and actual face-to-face encounters with humans are well-voiced, and there are little things with the sound design--like the way that leaking water will ping off of your helmet--that help immerse you in the world. Visually, the game is sharper than its predecessor and better at making Rapture look dirty, though there are plenty of walls and other textured surfaces that look bad up close. It's recommended that 360 users install the game to their hard drives to minimize that telltale texture popping that surfaces in so many Unreal Engine games these days.

It's hard to make too many direct comparisons to the first BioShock when talking about this sequel, because such a big part of the first game was seeing Rapture for the first time and experiencing a real sense of discovery as you went deeper and deeper into its fiction. Returning to Rapture--even a different part of the city--is naturally going to be less impressive. But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile. 
 
Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.  
Jeff Gerstmann on Google+

116 Comments

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Alma_Wade

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Edited By Alma_Wade

I thought the storyline, and play was really better than the first. Yet, the ending was.. eh.. okay.

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bybeach

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Edited By bybeach

the review for this is sound. I just finished it, and to be honest, it was 5 stars in my book. Not judging for others, but I enjoyed the heall out of it! 
 
I do not see any reason for a Bioshock 3, time for new things. But man if they did made it... say mabe 5 years from now, ressurect this. Quality game, and an excellent job done on it.

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Jiquk

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Edited By Jiquk

Great review Jeff.

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TheMcNasty

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Edited By TheMcNasty

This game sucks.  I rented the game and only played it for three hours before returning it same-day for a $1 credit towards my next rental.
 
Yes, this game blows so many ass chunks I returned it for a $1 credit.

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Mushi

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Edited By Mushi

So far I'm falling in line with Jeff's review, although I haven't finished the game yet. The sequel is great so far but it doesn't have the same sense of wonder and discovery.

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soggywaffle

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Edited By soggywaffle
@dargis49: Don't worry dude, pretty much all of that stuff has been said by developers already in interviews and previews. So I'm sure none of that was really anything we shouldn't know.
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MasterChiefLopez

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Edited By MasterChiefLopez

Can someone tell me if there is a new game + or something like that?

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just_above_avg

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Edited By just_above_avg

I should be really excited about this cause i thought the first was superb. However, i still don't have any desire to buy this one. I am quite shocked that the multi player turned out that well. In no way at all did i ever think the world of Rapture was a conducive environment for "Team Deathmatch".

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Canteu

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Edited By Canteu

All i see when i look at the Big Daddy now is Deep Sea Bomberman

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blazter

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Edited By blazter

Best review ever.

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deactivated-5b1b0a3fa1333

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Does watching this and going back to the front page make anyone hungry for a McGriddle, or is it just me?

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rta

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Edited By rta

great review jeff. game not for me though. couldn't get into the first one.

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advocacy

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Edited By advocacy

This is the fairest review of BioShock 2 I've read so far.  Fans of the original game need to play this.

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momentarylogic

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Edited By momentarylogic

The commercial "gameplay" footage is faked, and for that I will make sure that my friends know not to buy it.... well, the other person I know... well, ok. I am not buying this based on principal, do you hear me?!?!?

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mars188

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Edited By mars188

You are picking at old Wine Bottles why are they still around after 10 years- Who cares its a video Game- Reviews on Bioshock 2 is Weird like most want to hate the Game.. Who wants to go back and see Rapture- Where do you want Bioshock 2 to be at on the Moon
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Elemmire

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Edited By Elemmire

What a fantastic review. You just can't find this kind of quality anywhere else on the web.

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Aaron_G

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Edited By Aaron_G

Good review. I think you are right about how Rapture is less exciting this time around. 

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Zippedbinders said:
" I'm astounded at the number of people who see 4 out of 5's and  8.5/10 as "bad" or "skip it" reviews. Not necessarily just from this site (destructoid and kotaku are by far the worst when it comes to haughty users). But still, this is a solid review, it even sounds like Jeff was nicer to it than some other reviewers, especially when it comes to the multiplayer. "
Why astounded? This is normal & has been like this for years on any forum I've read.
 
As for my verdict on this game:  PASS!
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Vodun

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Edited By Vodun

GD it! I was hoping to give Bioshock 2 a miss...too many play-worthy games at the same time!

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toadstule

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Edited By toadstule
@Bionicicide said:
" What's the purpose of the film at 1:15? "
Its the new way to research enemies. By recording yourself fighting enemies in various ways, you gain bonuses for when you fight them another time.
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Spiritof

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Edited By Spiritof

Maybe someone could answer this question for me:
 
Is there any carry overs from Bioshock 1 to Bioshock 2?
 
I played the first on 360, and just wondered if anything carries over like weapons, plasmids, or the decisions I made? I don't really care which version I get, but some benefit from my previous playthru could sway me. 
 
(Mass Effect 2 has spoiled me for life)

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EndlessMike

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Edited By EndlessMike

"Bioshock 2 is not Bioshock 1"

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demonbear

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Edited By demonbear
@AltDimension said:
" I'll see you, Bioshock 2, in the Steam 2010 winter sale. "
Or if theres a weekend deal before that but yeah, good call.
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Kohe321

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Edited By Kohe321

Great review

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Bionicicide

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Edited By Bionicicide

What's the purpose of the film at 1:15?

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pause422

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Edited By pause422
@dargis49 said:
" Holy Spoiler Alert Batman!  Too much info in that video review . "
There isn't anything at all that is a spoiler in the video review. Its all been stated publicly by 2K by now. If you were purposely avoiding such things, then watching the video review was your own fault.
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dargis49

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Edited By dargis49

Holy Spoiler Alert Batman!  Too much info in that video review .

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lockwoodx

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Edited By lockwoodx

I'm not interested in the game at all, but that was a really great review. 

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Nintaiyo

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Edited By Nintaiyo

No disclosure tag at the bottom?

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Teaspoon83

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Edited By Teaspoon83

See the Penny Arcade "Moby Dick" poster art they did?   
http://penny-arcade.smugmug.com/photos/765274677_2VNao-O.jpg     
Drool, would want that classic turned into sci-fi film. 
 
Anywho, glad that the multiplayer is entertaining.  Was worried. Like Jeff said, it was the last thing people who liked the first one would probably want and it isn't just team deathmatch, nice to see other takes on popular formats. I'll wait for now though, probably play through the first one again before I move on.

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natural_deadhead

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Edited By natural_deadhead

Awesome review. I have to wait to buy this game though. :(
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blackbeard

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Edited By blackbeard

Great review Jeff! 
 
I am a big fan of Bioshock and I am really looking forward to this second installment. I am very glad to see it turned out good. I already had the Special Edition preordered but this makes me feel even better about it. 
 
And thanks for not spoiling anything! :)

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stinky

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Edited By stinky

i'm actually a bit disappointed everything has to be franchised and milked.  
if games want to be take more seriously as art, slapping a 2 on them and adding multiplayer isn't the way to go.  
 
Moby Dick 2: Return of the White Whale.  
Features:  
Ahab now with 2 wooden legs. 
Play as the White Whale himself! 
Call me Ishmael or don't! new character creator and editor. 


 

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Mikeanator86

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Edited By Mikeanator86

Awesome Video review and unboxing

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alConn

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Edited By alConn

One of those GB is 4.5 let's round down/up reviews.  Down in this case.

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deactivated-60339640361ae

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Winternet

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Edited By Winternet

AHHH! Bomberman.

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Laotzu

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Edited By Laotzu

Will pick this up on Steam in the fall for $10.  
 
Sounds like 2K Marin did a great job with the remit that Take 2 management gave them. They needed BioShock to become a franchise. In my opinion, for the game to approach the success of Bioshock, it had to innovate again with the narrative. Bioshock captured everyone's imagination in summer 2007 because of the originality of the environment , the universe and this bizarre narrative. The problem being, if you were to try and recapture this with BioShock 2 you would have to really shake it up, move out of Rapture. However BioShock2 needs to be a gimme for Take2, so here we are back in Rapture in the universe we have already got used to. But... this time... you ARE Big Brother! Bioshock without the awe and wonder just doesn't interest me.  
  
Would you kindly set Bioshock 5 on the moon.
 
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TheHBK

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Edited By TheHBK

Good review and while I am not a fanboy, havent even finished the first game on my way though, seems like the review merited 5 stars.  Feels like your biggest gripe is that the game doesn't feel as fresh, which I dont see how the devs could get around it and if that really is a flaw at all.

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Yummylee

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Edited By Yummylee

Sounds to be as brilliant as I was hoping, only gripe I have is its now much more linear progression through the story, since I always enjoyed exploring at my own will and backtracking to look around for anything I missed.
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VisariLoyalist

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Edited By VisariLoyalist

no 5 stars?!?!?!?!? I kill yuuuu!!!!!

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles

Can't wait to play this tomorrow.
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ozzdog12

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Edited By ozzdog12

Very Nice. Can't Wait!

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foggel

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Edited By foggel

Thanks Jeff. Then I wont have high expectations to the story, I think you saved me for a great deal of disappointment :P

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Zenwork

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Edited By Zenwork

Just 4? This is a piece of art. I disagree.
Regards

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jeffgoldblum

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Edited By jeffgoldblum
@Complex said:
" One day I will pick up the 2nd one, just not in the mood for it I guess.  I could just wait for BioShock 3 I guess, at least that one will be a bit different. "
Well it's out next month.
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Complex

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Edited By Complex

One day I will pick up the 2nd one, just not in the mood for it I guess. 
 
I could just wait for BioShock 3 I guess, at least that one will be a bit different.

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Milkman

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Edited By Milkman
@Tennmuerti said:
" @Milkman: Why? I think it's a valid complaint, seeing as how they are thrown in there without any warning. "
Jeff isn't going to ruin the game for you. I assure that whatever story addressed here is in the beginning of the game and is the main premise.
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ryuken

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Edited By ryuken
@billysea:
I didn't think that the bomberman photoshop pic would effect me..... but those eyes! I really do see bomberman!  lucky for us its a FPS  hahahaha!  yes!