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Giant Bomb Review

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Call of Duty: Black Ops Declassified Review

1
  • VITA

You'd think that the people in charge of the Call of Duty franchise would be more protective of it than this.

At a glance, it looks and acts like Call of Duty. But it ain't.
At a glance, it looks and acts like Call of Duty. But it ain't.

Call of Duty: Black Ops Declassified attempts to bring some of the flavor of 2010's Call of Duty: Black Ops to the PlayStation Vita by giving you new missions that put you in the boots of that game's main duo, Frank Woods and Alex Mason. While this could have served as an interesting segue between the events of that game and the just-released Black Ops II, Declassified is a disjointed mess of meaningless missions played against a clock backed up with a multiplayer mode that occasionally approximates something that resembled proper Call of Duty combat. More often, though, the game feels too small to be entertaining, with maps so tiny that you'll literally spawn with an enemy in your crosshairs... or vice versa. This would be a questionable purchase at traditional downloadable pricing. But at $50? No way.

To fit on the Vita, some control adjustments have been made. The triggers handle your aiming and shooting, but many of the other maneuvers--grenade tossing and melee attacks, specifically--have been moved to the touch screen. The rear touch is used to steady your aim while sniping and the game utilizes an auto-sprint option to keep things moving at a Call of Duty-like pace. But at best, controlling the action feels like a bootleg knockoff of real Call of Duty. Basic movement feels awkward and the auto-sprint feels unreliable, making it tougher to get away from grenades. It almost feels like the developers realized this, because the fuses on grenades feel way longer. Call of Duty has always been about snapping to your target when playing against AI opposition, and that snapping feels positively vital on the Vita. Turning with the right stick, despite a sensitivity slider, never feels right. Multiplayer matches, as a result, look like a collection of broken robots mindlessly running around tight corridors, passing one another, then clumsily turning to fire. As if that all wasn't weird enough, all enemies--human or otherwise--feel like they take three or four more bullets to drop. It's a messy game to play, and that feel permeates every mode.

The primary solo mode is a series of profoundly short time trials that put you, as either Alex Mason or Frank Woods, into a quick mission. You're given a few seconds of start-up storyline and sent on your way. There are no checkpoints, so if you die, shoot hostages, or stumble into some other failure state, you'll have to start the entire mission over. Most missions are only a few minutes long, so the lack of checkpoints isn't the end of the world, but it sure is a weird thing to include as your main single-player mode. You'll get cutscenes between missions, but no overarching story.

The AI you'll face in these missions is embarrassing. Enemies, seemingly aware that the game's controls are kind of bad, occasionally just stand there for a bit, giving you time to take them out at your leisure. Sometimes enemies two rooms ahead of you will just start shooting in your direction where they stand, even though there are multiple walls between you and them. Incidentally, this actually works out in your favor in some cases, since the game is sort of bad about telling you where you're supposed to be going. So just follow the gunfire. In an ideal situation, these missions would be good enough to inspire you to play them over and over again and place higher on the game's online leaderboards. But that is most definitely not the case.

The enemy AI is wildly erratic and feels broken at times.
The enemy AI is wildly erratic and feels broken at times.

The game also has a handful of time trials, which pit you against wooden targets as you try to get through a set of obstacle courses as quickly as possible. Hey, remember how Call of Duty games used to have the training course thing that would let you see which difficulty mode you should play on? Ever wish that this old idea was turned into a small mode of its own? Yeah, me neither. Hostiles mode, which is a wave-based survival mode, spawns in dozens of enemies for you to gun down and, between waves, drops supply crates to let you restock. Enemies typically make a beeline for your location, but they're also likely to get hung up on level geometry and just sort of vibrate up against a wall.

The most interesting option is eight-player multiplayer, which is built on a limited set of the same fundamentals that power other Call of Duty games. You'll gain levels, create custom classes with perks, weapon attachments, and more. It has a handful of modes, too, including Kill Confirmed and Drop Zone, which has you fighting over control of a single point on the map. It can handle up to eight players, which manages to be enough for the little maps included in the game. Remember how Nuketown always seemed like it was a little small? How about Nukehouse, which is a sectioned-off half of the original Nuketown map? No? On one hand, there's something novel about a handheld version of Call of Duty. But not like this.

The game is strangely quiet, even after a launch day patch that claims to adjust the sound levels. It feels like it's missing music or some more ambient battlefield noise. While we're talking about audio, it's worth noting that most of the original voice actors do not reprise their roles here. The graphics are often decent, but the stilted, awkward character movement just makes the action look strange.

The game is also plagued with a handful of technical issues. Multiplayer matches are often hard to connect to, and if you're connecting to what Sony refers to as a "Type 3" NAT, attempting to select the multiplayer menu at all simply pops up an "Insufficient NAT" message, preventing you from playing the multiplayer mode at all. Menus sometimes seem to freeze up for seconds at a time, preventing you from making a selection and moving forward. Joining multiplayer games often sends you back to the main menu instead of into a game. And the game can get caught in some sort of loop that causes it to pop up a wireless network error message over the single-player action without actually pausing the action. The game's already seen one patch, which put in an Ad Hoc multiplayer mode, but it's in need of more.

So it's a bad game on its own, but the technical issues really twist the knife already buried in Declassified's dark heart. Allow me to remind you that this game is $50. Do not buy this game for $50.

Jeff Gerstmann on Google+

227 Comments

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BisonHero

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Edited By BisonHero

@rjayb89 said:

@BisonHero said:

@Oscar__Explosion said:

Holy shit the way Jeff was talking smack about this I thought it was gonna get a 3 star or at worst a 2. I didn't think it would end up being 1 star shitty.

When was he talking about it?

Numerous tweets on his twitter account:

https://twitter.com/jeffgerstmann

Just scroll down a bit. Starts around a tweet about 20 hours ago.

Ah, thanks.

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Zekhariah

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Edited By Zekhariah

I've never seen the TNT cigar. Looks spiffy.

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rjayb89

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Edited By rjayb89

@BisonHero said:

@Oscar__Explosion said:

Holy shit the way Jeff was talking smack about this I thought it was gonna get a 3 star or at worst a 2. I didn't think it would end up being 1 star shitty.

When was he talking about it?

Numerous tweets on his twitter account:

https://twitter.com/jeffgerstmann

Just scroll down a bit. Starts around a tweet about 20 hours ago.

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BisonHero

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Edited By BisonHero

@Oscar__Explosion said:

Holy shit the way Jeff was talking smack about this I thought it was gonna get a 3 star or at worst a 2. I didn't think it would end up being 1 star shitty.

When was he talking about it?

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synesthesik

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Edited By synesthesik

It was extremely professional of Jeff to play this all the way through. He also wrote a damn good review. One couldn't fault him at all for playing this game for an hour and realizing it's a complete mess. One could fault the developers, however, for making a very shitty game. This is a pretty important IP to hand out to amateurs like knockoff candy. I'm sure there are quite a few indies that would've loved to get their hands on this instead. On the other hand, maybe not. LULZ.

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EverydayOdyssey

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Edited By EverydayOdyssey

Aren't these the same guys and gals that made that poor Resistance Vita game? They should probably just change their name to an Alan Smithee company.

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algertman

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Edited By algertman

@Bourbon_Warrior said:

@algertman said:

@Oemenia said:

Bad move Sony, this couldve saved the Vita.

Bullshit.

Actually I could of....This could of been Americas answer to Monster Hunter at lunchtime that is huge in Japan. Firstly it had to be a good game, 4 vs 4 via bluetooth or how ever Sony does it. Link this up with your account on either xbox\ps3\pc so you get bonus XP for the games you played at school that day and I think this game would of been a hit and sold alot of Vitas, plus put guns\unlocks\perks you could only get by playing the Vita version and the word of mouth with people playing it would be huge.

I just can't buy into that. Why spend over $200 on a Vita and CoD when I can get the real thing for a console I already own? Vita CoD was never going to be the same as Black Ops 2 on PS3 and have crossplay. MS would never be cool with that and with the money they give Activision for DLC first and for being the console the game is designed on that was never going to happen.

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yukoasho

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Edited By yukoasho

No surprise. The developer was renamed and moved away from retail games. Also, there was dreadfully little promotion for the title after Sony announcing it at E3. It was nothing more than a cash-in, a Tiger Electronics-esque version of Call of Duty.

Why is it $50 games on this system fucking suck? First Uncharted and now this.

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rjayb89

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Edited By rjayb89

I don't know why they bother releasing games that aren't Persona 4: Golden for the PlayStation Persona 4: Golden Machine.

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PillClinton

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Edited By PillClinton

Damn, how'd they manage to screw this up so badly? And 50 bucks?! Fuck no.

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Peteybird

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Edited By Peteybird

Guys, I think he liked it.

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deactivated-5c7ea8553cb72

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@TheGorilla said:

Considering it was a 6 month project maybe it's not so bad.

Is that an actual statistic?

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Chris2KLee

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Edited By Chris2KLee

Considering this is the same developer that made the equally panned Resistance game on Vita, I'm not exactly surprised at the outcome.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@algertman said:

@Oemenia said:

Bad move Sony, this couldve saved the Vita.

Bullshit.

Actually I could of....This could of been Americas answer to Monster Hunter at lunchtime that is huge in Japan. Firstly it had to be a good game, 4 vs 4 via bluetooth or how ever Sony does it. Link this up with your account on either xbox\ps3\pc so you get bonus XP for the games you played at school that day and I think this game would of been a hit and sold alot of Vitas, plus put guns\unlocks\perks you could only get by playing the Vita version and the word of mouth with people playing it would be huge.

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courage_wolf

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Edited By courage_wolf

Well that sucks. Here's hoping Gurrilla Games get it right with Killzone Mercenary.

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Goronmon

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Edited By Goronmon

Ouch, 1-star huh? That's not a good sign for the Vita. As someone who has recently started commuting a bit I was actually considering picking up a Vita to get in some gaming on the long rides, but it just seems like there aren't that many standout games. Either they are decent games with issues, or games like this that just look bad. Perhaps I'll just find my old PSP and play some of the older games I never got around to finishing.

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mulder000

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Edited By mulder000

Well, luckily I didn't get THIS bundle with my Vita. I only got my Vita 2 weeks ago and PS+ is giving me 5 games with my subscription on Monday, so who cares about this game.

Nice review. Now, back to playing COD: WAW. Much cheaper, lol.

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glitznglam_style

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Edited By glitznglam_style

It's a shame this game turned out this way. As someone who actually enjoyed the single player and multiplayer of Burning Skies, even though it had many issues, I was prepared for this to improve upon those issues. Sadly, this game turned out far worse, with a meaningless single player and some serious online issues that are even worse than the issues that plagued Burning Skies during its launch week. Still, I really enjoyed the campaign in Burning Skies, then the online was patched when I was ready to jump in. Sadly, Declassified's single player content feels like a hollow shell, whilst the online needs some serious work to improve it.

If you're getting a Vita this year, get the Assassin's Creed III: Liberation Bundle. That game has some problems, but it's a fantastic game despite those problems.

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Edited By Timnoldzim

Showing the same not-giving-a-fuck as always, Jeff! I'd never expect a game of this caliber to be this bad, but from how you've described it, it really is.

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deactivated-61dc442db56a0

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Well. That was rather unequivocal. xD

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Edited By landon

Well... shit.

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Boopie

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Edited By Boopie

this game is the jam!

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Edited By algertman

@Oemenia said:

Bad move Sony, this couldve saved the Vita.

Bullshit.

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deactivated-5ffc9b0923f9f

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I don't know if I can trust this review guys. Giant Bomb is currently running ads for this game on their site videos. Not sure if this score can be trusted, they might be biased giving it such a high - oh wait, nevermind.

I could also make a joke about Jeff being fired from Giant Bomb soon, but that would be too easy.

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korolev

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Edited By korolev

Damn how I wish they could do proper Vita Quicklooks!

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Edited By TheGorilla

Considering it was a 6 month project maybe it's not so bad.

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Edited By csl316

Damn.  Annually, Call of Duty still sort of works.  If they start crapping out a bunch each year it'll be the end as we know it (it's how Guitar Hero died, of course).

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Edited By beard_of_zeus

@SuperJoe said:

How can I trust Jeff when there are currently 60 positive user reviews on Metacritic?

For example, user "GlitterLicks" claims the "movements, animations feel very much like a console COD". GlitterLicks adds a disclaimer to this statement saying "By the way, I don't play COD on consoles, hate them".

Haha, delightful. It's like you've managed to capture the essence of the internet in this tiny microcosm here.

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Edited By vaportra1l

Wish they just ported COD4 over to Vita, properly of course.

Looks like my vita purchase was a waste of 300 bucks more and more.

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Edited By RiotControl

http://www.youtube.com/watch?v=0qIbFqhTgHw

I think this video just about sums it up.

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delrobertto

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Edited By delrobertto

gerstman laying it down.

bummer would have loved this to be even half decent

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Oemenia

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Edited By Oemenia

Bad move Sony, this couldve saved the Vita.

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Nerolus

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Edited By Nerolus

Ouch.

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Edited By VisariLoyalist

vita getting hit hard damn, just taking in totality all of the console port attempts not looking great for it.

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Edited By lockload

@artgarcrunkle: Because they have so far, the cod games have all been good quality

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Ujio

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Edited By Ujio

LoL! It appears the hits just keep on comin' for the Vita!

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Edited By dethfish

God damn it, Vita game developers. You're starting to piss me off. I really like the Vita, stop trying to kill it.

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Edited By toowalrus

Hooooooly shit. I was hoping this would at least be decient, as I'll probably be getting it for free this thanksgiving, but man, that sounds terrible. A portable Call of Duty would be kinda nice, and I was OK with most of that list of removed features, but this just sounds like a drag. Hopefully the next attempt (which has to be coming, right?) will be much better. Hell, I'd be cool with them just porting CoD4 to the system and calling it good. The Vita is more powerful than a Wii, right?

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satansmagichat

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Edited By satansmagichat

It was worth clicking on this just to see Gerstman's 1 Star avatar. Hilarious.

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Edited By djhicks1

Quicklook incoming?

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Edited By Nettacki
@Jeff said:

@delt31 said:

I generally agree with Jeff but he is really off on this one. Yes the SP is a waste but the multi is actually very fun and addicting. There is no way in HELL this game deserves a one star. It has the best Multi experience ever on a handheld period. Is it perfect? Def not. But damn is it fun online. Don't believe me? Check amazon, neogaf, etc and you will see a lot of positive responses.

I feel bad for those who will read this review and dismiss this game. If you're interested in COD MP on the go - get this game. Period.

Or you could spend an extra $10 and get the real Call of Duty game instead of a stripped-down, awkwardly controlling disaster. But hey, if you're so desperate for something to play on a handheld that this still sounds like a good deal, then yes, by all means, go buy it! Enjoy! Consume!

Good point Jeff. Luckily, I'm not desperate enough for a COD on the go, so I'll stick to some other games like Persona 4 Golden or Retro City Rampage. Or even Rayman Origins, if I can get a copy on the cheap.
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delta_ass

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Edited By delta_ass

Man, I thought for sure this was gonna be an Alex review.

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Nawls

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Edited By Nawls

@vhold: Yes, because a game simply being $50 worth of uninspired hot garbage is way too boring of an explanation for Jeff's review.

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Edited By musubi

Ouch. Surprised Alex didn't review this he ends up usually getting all the utter shite games like Blackwater.

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moonwalksa

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Edited By moonwalksa

@PlasmaBeam44: Holy shit. That's insane, but now I love the phrase "radiant like a colourful bucket"

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JerichoBlyth

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Edited By JerichoBlyth

Jeez, I just need to look at who is developing the games nowadays and I can automatically think of an average score at the top of my head.

When I had seen the Resistance Vita score earlier on this year and had a chance to play it as well...I just knew they couldn't do anything right with a first person shooter and I was convinced COD Black Ops Declassified would be a stinker.

Why do huge companies like Sony and Activision trust these idiots with their precious franchises!?

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vhold

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Edited By vhold
@ZombiePie said:

@JFunkhouser said:

Need quicklook

Sony has still not made capture equipment for the PlayStation Vita accessible to the public or press.

I have a hunch that this is putting a pretty heavy bias against PS Vita games, I get the impression the GiantBombers, especially Jeff, feel a bit jilted toward Sony.  I can't blame em, they live and die by those videos, so a platform that's just closed off to them like that is kind of a big deal to them.
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vhold

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Edited By vhold
@artgarcrunkle said:

"You'd think that the people in charge of the Call of Duty franchise would be more protective of it than this."

Why would you think that?

Because it's such a valuable brand and this hurts it?   Another company could make the exact same game, but not sell as many copies because people won't recognize it the way they do Call of Duty.  But if they start putting out really substandard games, the brand will no longer mean anything.    
 
Kinda like how Star Wars actually used to be pretty good brand for video games, it's track record was good, but in the last 2 generations or so they've totally abused it and now most people assume Star Wars games are crap.  Same thing with Sonic The Hedgehog I suppose.  They just drove it into the ground.
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jeff

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Edited By jeff

@delt31 said:

I generally agree with Jeff but he is really off on this one. Yes the SP is a waste but the multi is actually very fun and addicting. There is no way in HELL this game deserves a one star. It has the best Multi experience ever on a handheld period. Is it perfect? Def not. But damn is it fun online. Don't believe me? Check amazon, neogaf, etc and you will see a lot of positive responses.

I feel bad for those who will read this review and dismiss this game. If you're interested in COD MP on the go - get this game. Period.

Or you could spend an extra $10 and get the real Call of Duty game instead of a stripped-down, awkwardly controlling disaster. But hey, if you're so desperate for something to play on a handheld that this still sounds like a good deal, then yes, by all means, go buy it! Enjoy! Consume!

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artgarcrunkle

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Edited By artgarcrunkle

"You'd think that the people in charge of the Call of Duty franchise would be more protective of it than this."

Why would you think that?