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Giant Bomb Review

292 Comments

Call of Duty: Ghosts Review

3
  • PS3
  • X360
  • XONE
  • PS4

The basic core of fast-action multiplayer shooting is largely intact on all platforms, but Call of Duty: Ghosts tries new things that don't make the game better while omitting features and modes that players have come to expect from the franchise.

An assortment of South Americans team up to attack American soil, with devastating results.
An assortment of South Americans team up to attack American soil, with devastating results.

There are no UAVs to shoot down. Strike packages are back, and the dolphin dive has been replaced with a knee slide. You can lean out from cover. All of the launchers are free-fire, and knife kills now come with an annoyingly forced kill animation that leaves would-be stabbers open to counterattack. Theater mode is history. Headquarters mode is nowhere to be found. Same with Hardpoint. Call of Duty: Ghosts continues the weird trend of reversing/removing changes made by the other development team(s) that ensure that Activision's dominating shooter franchise makes it to shelves every November, but it also represents some of the largest multiplayer changes the series has seen since Call of Duty 4 redefined console-based first-person shooters for the previous generation of consoles. Here's the catch, though: many of those changes just make me want to play Black Ops II, instead.

In some cases, Call of Duty: Ghosts provides similar items in an attempt to iterate on existing ideas. UAVs, for example, used to fly around overhead (which then provided a clear need for lock-on rocket launchers). Now, the baseline killstreak item is the SAT COM, a ground-based deployable that, by default, paints enemies on your minimap if they're in your team's direct field of vision. Placing multiple SAT COM units eventually gives it a UAV-like "sweep" effect. Since they're on the ground, enemies can shoot or stab them out of service pretty easily--if they can find where you put them. I hated the move away from UAVs at first, but eventually warmed up to it. There's an overall reduction in airpower going on across most of Ghosts' killstreaks, which shifts the focus back down to the ground where you once again need to aim carefully but quickly to take out your targets. Compared to Modern Warfare 3, the last game to come out of Infinity Ward, you'd think that Ghosts took place in one big no-fly zone.

You'll also have some new modes to play in multiplayer, like Cranked, which gives you a speed boost and a timer when you get your first kill on every life. Once you're in this "cranked" state, you have to keep getting kills to reset your timer or else you blow up, respawning as normal. Search and Rescue replaces Search and Destroy in playlists, though the old mode is still available in private matches. S&R mixes S&D with Kill Confirmed, causing dog tags to pop out of players when they're killed. If your team recovers your dog tags, you respawn. If the enemy grabs them, you're out until the next round. Hunted starts everyone with pistols and drops low-ammo weapon cases onto the maps over the course of the match. That means you must fight your way to a crate to get a temporary crack at some random, potentially useful equipment. Blitz is a team mode that gives each team a goal point. Players try to run into the opposing team's goal to score, resulting in a ton of monotonous pistol runs from one side of the map to the other. Infected is a pretty standard "regular guys spawn with shotguns, but if the fast-moving zombie kills them, they're infected and swap to the other team" mode that feels like it fell out of a Halo game. The inclusion of some new modes is a nice touch, but none of them are as much fun as Hardpoint or Headquarters, both of which are missing from the game.

For all the pre-release talk about dogs, Riley the combat mutt only factors into a couple of sequences throughout the campaign.
For all the pre-release talk about dogs, Riley the combat mutt only factors into a couple of sequences throughout the campaign.

As Call of Duty does every year, Ghosts changes up the way you unlock the same sorts of guns, perks, and create-a-class options. This year, you have a squad of ten different soldiers, each of which can be visually customized with a variety of different heads, hats, and clothing. These serve as different sets of custom classes, in a way, since you can't change soldiers mid-match, but you can choose from a collection of loadouts and unlocks specific to that soldier. The choice between Assault, Support, and Specialist strike packages returns from Modern Warfare 3, and the perk limits feel a bit like Black Ops II's points-based class system in that you can opt to remove items from your loadout in exchange for more perk points. Each perk--these are the character modifiers like "don't take fall damage" or "be invisible to SAT COMs," in case you forgot--has a number of points associated with them, and you're free to choose any perk you like, provided you don't go over your points total. There are no "pro" versions of perks this time out. Care packages are relegated to a new "field orders" system that asks you to complete specific tasks to earn a Care Package drop. Some of these are simple, so when you pick up a field order briefcase it might tell you to kill one enemy from behind or get a melee kill. It also might tell you to kill one enemy while jumping or, yes, "humiliate" the next enemy you kill. Yeah. The game actually rewards you for teabagging. This might be the lamest thing to ever appear in a Call of Duty game.

Perks unlock as you gain experience points, but everything else only unlocks when you spend squad points, which are a new type of currency in Ghosts. You'll earn squad points by playing the game, and you can use them to unlock new weapons, attachments, perks, additional loadout slots--just about anything except for the cosmetic stuff. This means that if you already know what type of player you are, you can just get on with the process of unlocking the exact items you know you'll want to use. For me, that meant immediately unlocking an LSAT light machine gun with a rapid fire attachment and the tracker sight, which highlights targets when you aim down your sights but covers the rest of the screen with a blur filter that looks a little ugly on Xbox 360 and PlayStation 3 but has a decent depth-of-field look to it on next-generation consoles.

The game takes you around the world, both in campaign and multiplayer.
The game takes you around the world, both in campaign and multiplayer.

Squad points can also come out of the new squads mode, which is essentially a place to play bot matches in a variety of configurations. The core idea is that your long list of unlockable soldiers form a squad that other players can challenge when you aren't online, giving you some incentive to outfit each soldier with some better gear than they start with. If you like, you can take your AI-controlled squad in and match against one other player who also rolls with an AI squad. Or you can opt for Safeguard, which is one of the wave-based survival modes in Ghosts. This one is set on multiplayer maps and has you teaming up with other players to take on dogs, soldiers, and other AI-controlled enemies. Aside from this mode, though, the squads section of the game feels like training wheels for people who are too squeamish for the real multiplayer modes. Unless taking on AI squads or sending your AI squad out for battle becomes a great way to farm squad points, it doesn't seem like something anyone who's played a previous Call of Duty game would ever use.

The other wave-based survival mode is called Extinction, and it has aliens in it. It's not a simple carbon-copy of the window-boarding weirdness found in Black Ops II's overwrought Zombies mode, though there are certainly plenty of similarities. Instead you and a team must carry a drill around from one alien hive to the next. As the drill works to destroy each alien hive, you have to protect it and yourselves from a handful of different alien types. You earn currency as you play, which can be used to buy additional weapons or dole out power-ups for your team, like explosive ammo or bouncing betty mines. You'll also earn skill points, which are used to upgrade your character's deployables, but this upgrades don't persist from one round to the next. The goal is to get to the end of the level and then race all the way back to the start for extraction. It's not terribly complicated, but a variety of optional challenges (like pistols only or maintaining a high accuracy level for the duration of one drill session) toughen things up. The glowing alien designs look like something out of a Lost Planet game, which is either good or bad, depending on which Lost Planet you think of when I say "Lost Planet."

Then there's the campaign. One of the nice things about the Black Ops games was that it felt like it was at least rooted in some sort of fiction. By playing the games, you got the impression that someone was thinking about keeping things semi-plausible, or playing off of real-world events in a just-beyond-believable way. Black Ops II took a huge-but-worthwhile risk by adding a branching storyline that made every moment matter just a bit more than it has in other Call of Duty games. For its part, the Modern Warfare series was ridiculous in a really enjoyable way, with Captain Price and his big, broomy mustache doing just the sort of over-the-top nonsense you'd want to see out of a big, ludicrous action movie. It was ridiculous, but it worked. Ghosts trades all this in for a new universe that fails to meaningfully distinguish itself.

Underwater and other low-gravity environments make finding cover a challenge.
Underwater and other low-gravity environments make finding cover a challenge.

You primarily play as Logan Walker, a silent protagonist who follows his brother, Hesh (Hesh?!?) around as the world goes completely sideways. An ill-defined enemy blows huge holes into the United States and it's up to the brothers--who, conveniently, report to their father--to... shoot a bunch of people and eventually join up with an elite force known as the Ghosts and fight back against a decidedly underwhelming foe that only feels barely connected to the main conflict. It's hokey, with corny dialogue that eschews actual moment-building in favor of cheap emotion by playing off of the fact that you're constantly interacting with your father, your brother, and a dog. Later missions divert you to other characters as the battles heat up, but they do so in a way that feels disjointed, like someone accidentally dropped in levels from a different game.

Story aside, the game still puts you in a few interesting situations with cool, cinematic moments, like a city near a dam that has just been blown up or a high-speed chase on the ice. It also attempts to change its pace in spots, but most of these--including the much-vaunted sequence where you play as a dog--boil down to you going prone and remaining still while enemies pass, just like that flashback sequence in Call of Duty 4. The best mission in the game has you stealing some enemy uniforms and infiltrating an installation. This mission creates the tension that the entire game feels like it's striving for, but rarely manages to reach.

As for the gameplay in campaign, it's straightforward. The campaign doesn't branch in huge ways, it just presents itself, you perform the same basic shooting tasks you've been doing for years, it surprises you a couple of times with sequences that look better than they play, and the credits roll. Taken as the follow-up to Black Ops II's ambitious (if occasionally flawed) campaign, this feels like a huge step back.

After playing a lot of Call of Duty: Ghosts with a lot of different gamepads, the PS4's new DualShock 4 came up as my favorite.
After playing a lot of Call of Duty: Ghosts with a lot of different gamepads, the PS4's new DualShock 4 came up as my favorite.

Call of Duty: Ghosts has the pleasure of being the first next-generation game I've played to completion as well as being the first game I've been able to play on both current and new consoles. The PlayStation 4 version of the game looks very sharp and feels very effects-laden, with a lot of good-looking lighting and reflections. It has a long draw distance, while the current consoles occasionally fog things up a bit to reduce the amount of geometry on-screen at a given time. The campaign has an early moment where you come up and see the state of the world by looking at a shot of the Hollywood Sign, which is way off in the distance. On the next-generation consoles, this sign is sharp and easily viewable. On current consoles, it's sort of a blocky mess.

That said, the 360 and PlayStation 3 versions of Ghosts still look good on their own terms. The facial animations in the campaign are intact and the action is roughly identical across all platforms. If you don't mind some flat, occasionally ugly textures, some frame rate hitching, and a lower limit on bots (11 on current-gen versus 17 elsewhere) you could certainly get away with playing this on a current system. And if the current-generation runs it better than expected, it also holds that the next-generation versions aren't really doing anything that will blow you away. It looks nice, but it's a sharper, better-lit and textured version of the game, nothing more. Additionally, the PlayStation 4 version has a handful of noticeable dips in its frame rate. This usually seemed to happen when a lot of smoke or other effects were on-screen, but occasionally it occurred in multiplayer for reasons I couldn't even guess at. Judging graphics on a brand-new platform can be tough, since we don't have a lot to compare it with at this point, but I will say that I had hoped that it would look a little better across the board. Whether that says more about my expectations or the quality of the game will have to wait until we see more next-generation games in action.

Ghosts offers the same style of video game combat that Call of Duty has had since 2007. The core of it is still engaging and can be very thrilling, if you're receptive to this type of action. In fact, it's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back. Even with the improved graphics to be had on next-generation consoles, I'd rather play Black Ops II.

Jeff Gerstmann on Google+

292 Comments

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monkeyking1969

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I got the game a month ago, and I find it is alright. I'm not sure what people are talking about with thw graphics...they are fine on PS4. Are they a huge leap? Nope, but that doesn't mean the game doesn't look good. The campaign is goofy, as always, but so what...its playable.

I adjusted to the differences in multiplayer quickly enough and I do like most of the maps. Overall, I think it is a fine, but somewhat uninspired addition to the series. I think when BLOPS first game out that people said Tryarch is the 'lesser' team, but I think it is pretty clear that Tryarch is now the better team with the better ideas for CoD.

On the other hand, having played every call of Duty since #4, I can't say 'this one' is all that bad really. I do like the the soldier customization and the fact that you can play with a female avatar. I think the last game had a better system for gaining perks, but I do like that if you want a weapon you can just use skill points to buy what you want early in the game. If you want the best gun you can get it and a few attachments very quickly. (The one thing I don't like about the Tryarch games is the ability to make icons...half the people just make sexist, racist, bigoted stuff and that is just tiresome. So I'm glad in this game you just pick pre-made patches....hell I'm an artist and I made some sweet icons in the past...but it not worth it.)

I'm not really interested in Extinction mode or the objectives mode to kill the aliens, destroy the hives with the drill, arm the nuke, and get on a helicopter for extraction. The game play might be fine, but not my cup of tea. I don't like the zombie mode in the Tryarch games either...so there ya' go. I have no problem with the people who enjoy it or like Squads, I'm glad it is there for them, but for me I'll stick to normal multiplayer until the next game.

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Gaudin1Deloison1MTF

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My opinion about this game is not so good, because for me Call Of Duty Ghost is a repetition of the last Call Of Duty. The campain was not so long, it's not difficult to finish the campain in four or five hours. The good point of this game is online"favorite online multiplayer shooter", because is the fabric mark of the game, play with other player in the world. The playability was so good and you have a big choice of weapons. I think the last Call of duty help move the series forward but it seems to have moved it back. In Online we have a destructible environments, that it's good point for Call of Duty. For me Call of Duty Ghost value two and half out of five it's a deception for the LastCall Of Duty.

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galoot

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Do you have the dog with you when your in space? I would really like to see a dog in a spacesuit :) Spacedog

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fox01313

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Just got this through gamefly & severely disappointed with it while agreeing completely with Jeff on this. I could go along with the customization options on the multiplayer but most of the modes weren't all that great, especially with Hunted where once one group gets the advanced guns, the other side will just get mowed down most of the time to just make it not fun at all. The campaign (after the mandatory install on the 360 for that content) just seemed so fake & poorly written full of just an unbelievable group of situations that it just couldn't quite make me interested to see more than a few hours of playing the campaign. Definitely skip it & just get one of the previous from Black Ops I to all the ones between that & Black Ops II and you should have more fun with those especially with the multiplayer modes.

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So_Hai

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Buying this game has indeed become a duty for the majority.

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Edited By grimsta72

Call of duty ghost multiplayer sucks I'm going to sell the fucking game and never play call of duty again it's the worst call of duty multiplayer ever I'm gonna go and sell it to get battlefield instead peace out call of duty hope u fucking go bankrupt

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yukoasho

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Edited By yukoasho

@superfriend - Dude, these are the FIRST games for the new consoles. Remember what the first 360 games were like? The first PS2 games?

@apparatus_unearth said:

@soilworley said:

3 stars and the game makes a billion dollars. When did the game industry turn into the music industry where crap wins over actual good content?

People really love that multiplayer and that seems to work fine for the most part so, bingo, a billion dollars.

Well, it's already not projected to sell as much as Black Ops II. Also, when this gets further out there and people notice that tentpole modes are missing (Seriously, no Headquarters!?), I wonder what the reaction will be in the months ahead. Will more people stick to Black Ops II like Jeff seems to suggest? And what does this say to the broader series? Is it a sign that the milking of the franchise is starting to lead to diminishing returns a la Guitar Hero and Tony Hawk, or is this an anomaly caused mainly by the instability at Infinity Ward caused by West and Zampella's departures? IIRC, isn't Raven also involved in this game?

While I agree with you that nothing's wrong with CoD selling well, I wonder whether or not we're seeing the series entering its twilight...

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3 stars and the game makes a billion dollars. When did the game industry turn into the music industry where crap wins over actual good content?

People really love that multiplayer and that seems to work fine for the most part so, bingo, a billion dollars.

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Soilworley

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3 stars and the game makes a billion dollars. When did the game industry turn into the music industry where crap wins over actual good content?

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davo

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Good read. Haven't played a Call of Duty game since briefly playing co-op with my brother in Modern Warfare 2, but it's always fun to see how far they've come. And it sounds like the franchise hasn't come that far at all. That could either be a good or bad thing depending on how much you enjoy the games, I suppose.

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emoryrowland

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What on earth have they done to the graphics? How can maxed out settings be worse than MW3? I was so looking forward to this title.

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Bruksberry

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Edited By Bruksberry
Loading Video...

They dun goofed

Comparing mediocre graphics to slightly less mediocre graphics...whats the point. And if that's what the ps4 can do... giant meh.

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bgdiner

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@peezmachine: Just as you said, the CoD form is by now so familiar that Jeff's review is similar to that of an action movie. He doesn't need to delve into the mechanics and definitions of key terms, just as you don't need to look anything up when a movie reviewer talks about key elements of, say, the Lord of the Rings movies. I would be with you if Jeff were describing the latest Kingdom Hearts game in such a manner, but I'm confident, as I'm sure he was while writing the review, that any party interested enough to read the review would be able to understand the technical jargon.

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PeezMachine

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@jduster said:

I have no issue with the score it was assigned, but I don't think this review was particularly well written. Right away it starts with tons of jargon and technical terms that only people who have played the most recent COD games could understand. And the conclusion is lazy, strangely moving from a discussion about the graphics to "in conclusion".

I think the opening paragraph works because CoD is Madden with guns. An overwhelming chunk of the audience has played a previous CoD and wants to know "what's different? Why should I upgrade to this year's model?" But even for newcomers, it sells the "this may not be the definitive version of this game" angle that Jeff puts forth at the end of the intro paragraph (that's called a "thesis statement," y'all, and it's what drives the rest of the review). As for the conclusion, I think it's representative of the theme here, which is "there's not a ton to say about this game. It's Call of Duty." If it were really good or really bad, it would be easier to craft a narrative out of the review, but for a ho-hum product, there's not a lot to do other than list the game's realities one at a time until you're done.

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Edited By bernietiano

I've been playing the multiplayer of Ghosts the last 2 days and all I can say is that this review is so spot on. The chaotic spawning, the lag, the unimpressive maps, etc have already brought me to the brink of boredom.

Source: played every COD since COD2 (minus Treyarch's retarded COD3 and World at War)

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BrotherOfTheSon

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I purchased it today , went home, played it and to be honest - im disappointed.

COD World at War grabbed me and the online was brilliant ( until the hackers took over) - but this one has left me feeling neutral. Sad really.

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KidKira

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Edited By KidKira

Too bad. Still, at least we can't say it's a rehash anymore, so that's a step in the right direction. Don't worry, I'm not a COD fanboy and I'm not drinking the same contaminated Kool-Aid as those idiot BF3 fanboys.

The reviews on this site are SOOOO much better than those garbage Metacritic user reviews! XD

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Adaptor

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Edited By Adaptor

Why CoD, Why?!

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jduster

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I have no issue with the score it was assigned, but I don't think this review was particularly well written. Right away it starts with tons of jargon and technical terms that only people who have played the most recent COD games could understand. And the conclusion is lazy, strangely moving from a discussion about the graphics to "in conclusion".

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Tennmuerti

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Thus we shall forever remember the monumental occasion when a CoD game finally reviewed with a lower score then BF on Giantbomb.

Amen.

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Edited By espm400

CoD 4 was my introduction to console shooters, as it was the first time I had an internet connection with enough bandwidth to support gaming, and a bunch of my friends had 360s. I have to say that I enjoyed the shit out of that game. The same goes for WaW and MW2.

I think that it started going downhill with Blops. I bought it and played it quite a bit, but didn't have nearly as much fun as the previous outings. I was finally done with the series after I bought MW3 for the single player campaign, didn't play any multiplayer, and then realized that I could get just as much enjoyment out of watching a play-through on YouTube (which is exactly what I did with Blops II).

What can I say, I'm just done with CoD... Can't be bothered. Actually I think that last statement sums it up best, 'can't be bothered.' I'll just stick to BF4, TF2, and Arma 3 on my PC when I need to scratch that 'arm-chair general' itch.

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Its nice to see a well written and scored review about a hyped game. More sites need to follow suit.

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BawlZINmotion

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It seems like the thing Jeff enjoyed most during this review was the PS4 controller.

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courage_wolf

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Wait, Logan from Syphon Filter joined Ghost Recon?

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Edited By ajroo

Amen.

Black Ops II is a far superior game in every way. I feel like CoD Ghosts was not only a step backwards but a big one.

It feels and sounds just like MW3, which IMHO was the worst game in the series.

Im a bit disappointed, to be honest.

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Gerstmann why don't you address the PC version in this review. How does it compare to the PS 4 versions gfx?Are there dedicated servers? Is the FOV adjustable?

I played the Call of Duty Demo a couple dozen times before the game was released I was so hyped for it. I upgraded my gfx just for CoD 2. I have distinct memories of showing off the CoD 4 multiplayer trailer, where they announced perks, at my local lan center and telling everyone that it was a game changer, 'finally a polished version of the warcraft 3 counter strike mod' I said. IW even released the DLC for free on PC, I figured because they were showing their core supporters who had been their form the get go some love. But hen came MW2 and no dedicated servers just so they could sell PC DLC and with the sales records my fav game had grown an ego and PC gamers became an after thought. I used to love these games but I feel so marginalized now I can't get hyped anymore. And now a new CoD comes out and I come to GB to get a sense for it to see if it is worth picking up and you act like gamers like me don't even exist like CoD 4 was the beginning... Et tu Gerstmann?

You mad, bro?

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NotValeriusCato

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Why shouldn't Hesh be in a game? You're not the boss of tiger-bot Hesh!

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chilipeppersman

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@devoidcheeks: really? what the hell else? there is so much to look forward to man, how can you say that?

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Sooty

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Gerstmann why don't you address the PC version in this review. How does it compare to the PS 4 versions gfx?Are there dedicated servers? Is the FOV adjustable?

I played the Call of Duty Demo a couple dozen times before the game was released I was so hyped for it. I upgraded my gfx just for CoD 2. I have distinct memories of showing off the CoD 4 multiplayer trailer, where they announced perks, at my local lan center and telling everyone that it was a game changer, 'finally a polished version of the warcraft 3 counter strike mod' I said. IW even released the DLC for free on PC, I figured because they were showing their core supporters who had been their form the get go some love. But hen came MW2 and no dedicated servers just so they could sell PC DLC and with the sales records my fav game had grown an ego and PC gamers became an after thought. I used to love these games but I feel so marginalized now I can't get hyped anymore. And now a new CoD comes out and I come to GB to get a sense for it to see if it is worth picking up and you act like gamers like me don't even exist like CoD 4 was the beginning... Et tu Gerstmann?

The PC version is terrible. 50GB install and twice the RAM requirement for something that barely looks any different to Black Ops II. Also no FOV changing.

Even people with GTX Titans are getting FPS drops. Good job Infinity Ward.

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LandonRobinson

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That first graph was perfect, Jeff.

Well executed. Very honest. Much appreciated.

Now... time to watch that Quick Look.

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kentobi

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My favorite part about this review - the first sentence paragraph to the biggest shakeup in COD multiplayer. "You can shoot down UAVs!"

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devoidcheeks

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@sub_o said:

So is the Call of Duty fatigue finally dawning on us ?

Thought that happened after MW2...though I didn't mind the black ops campaigns...kinda disappointed, but only b/c what the hell else will we play on the new consoles.

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infantpipoc

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Still remeber Jeff's review on the original Modern Warfare for Gamespot from 6 years ago. Man, the industry has moved on so much while Cod has been stocked to the past.

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Zelyre

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Edited By Zelyre

Gerstmann why don't you address the PC version in this review. How does it compare to the PS 4 versions gfx?Are there dedicated servers? Is the FOV adjustable?

I played the Call of Duty Demo a couple dozen times before the game was released I was so hyped for it. I upgraded my gfx just for CoD 2. I have distinct memories of showing off the CoD 4 multiplayer trailer, where they announced perks, at my local lan center and telling everyone that it was a game changer, 'finally a polished version of the warcraft 3 counter strike mod' I said. IW even released the DLC for free on PC, I figured because they were showing their core supporters who had been their form the get go some love. But hen came MW2 and no dedicated servers just so they could sell PC DLC and with the sales records my fav game had grown an ego and PC gamers became an after thought. I used to love these games but I feel so marginalized now I can't get hyped anymore. And now a new CoD comes out and I come to GB to get a sense for it to see if it is worth picking up and you act like gamers like me don't even exist like CoD 4 was the beginning... Et tu Gerstmann?

Totalbiscuit did a WTF is on the game.

FOV is locked to 65.

No dedicated servers.

Graphically, BF4 is miles ahead.

Despite the steep requirements, it looks no better than previous COD games on the PC.

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ObiKwiet

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That first paragraph was the best. Thanks Jeff.

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ThomasCro

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This makes me happy.

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daanbro

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I agree with this review. I liked the campaign, but is was more of the same, business as usual. After seeing multiplayer at today's live quick look, I'm skipping the multiplayer, that is just not for me.

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saddlebrown

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Edited By saddlebrown

@jeff I really just want to say how much I appreciate your old-school, detail-oriented review style. I won't bother naming names, but some of the other reviews I've read have been content to do the more modern style of substituting details and reasons with snappy zingers and clever wordplay but nothing to back it up. It's all very sensational and doesn't tell me a lot about the game.

I know you occasionally think about the point of reviews and that you're too old-school and all that, but man, reading your review was a goddamn relief just now. I actually learned useful stuff about the game, about what you did or didn't like, and whether or not I'd like to play it. Awesome review.

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tourgen

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Edited By tourgen

games! It's CoD season!

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DeadeyeMcCoy

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Edited By DeadeyeMcCoy

@tikicobra said:

Regardless of what you think of the game, you have to admit that first screenshot is gorgeous.

That's a screenshot? I thought it was artwork.

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Honkalot

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@thrice_604: Black Ops 2 campaign was by far the weakest in my opinion. From the moment it started with a Serious Sam mission, where you walk down a hill and just mow 500 people down who are walking right towards you for 15 minutes.

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deactivated-62001d97f34e0

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Jeff, GiantBomb's resident FPS/COD reviewer. Love Jeff, good review.