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Giant Bomb Review

119 Comments

Captain Toad: Treasure Tracker Review

3
  • WiiU

The little mushroom man finally gets his name on the marquee, and the result is a charming, unique, and puzzle-heavy adventure.

Some enemies can be defeated with Toad's head lamp.
Some enemies can be defeated with Toad's head lamp.

In the shadow of Nintendo’s big holiday release of Smash Bros. comes Captain Toad: Treasure Tracker, an odd experiment that spun off of a set of levels in Super Mario 3D World. These levels served as a change of pace in that fast-paced, co-op platformer, and put players in control of an adventurous Toad that can’t jump (on account of his heavy backpack, naturally). Treasure Tracker sees that concept blown out to its own retail release, which maintains all of the charm of the series it comes from, but lacks a bit of its variety and value.

Instead of collecting a variable number of green stars like in 3D World, Treasure Tracker has Captain Toad collecting three crystals in each stage before ultimately reaching the star at the end. It’s almost organized like a mobile game, with a collection of bite-sized levels that can be “beaten” by simply reaching the end or actually beaten once you’ve collected all three crystals. Sure, you can finish a level of Angry Birds by killing all the pigs or move forward in Cut the Rope by simply feeding the candy to Om Nom, but fans of those games know the real fun and challenge is in getting all three stars before you move forward. Treasure Tracker is no different, in that I felt like I was failing a stage if I simply reached the star at the end while leaving one or more crystals behind.

In addition to the three crystals, a bonus objective is revealed after you reach the end of each stage. This can be in the form of coins collected, finding a golden 1-up mushroom, or even introducing simple stealth objectives like sneaking past a bunch of patrolling Shy Guys. Each stage is presented as a page in a book about Captain Toad (and Toadette), and the page doesn’t receive a stamp until you’ve collected all three crystals and satisfied the bonus objective.

I enjoyed all the stages on my first playthrough, but found myself liking the game significantly more once I had “beaten” the game but still lacked the stamp on many pages. Since the stages are so small, I often found myself rotating the camera and trying to look at every possible angle in an effort to find a pesky crystal that I had previously missed. There were times that I thought “there’s no way there’s another crystal here...I’ve looked everywhere” only to stumble upon a hidden passage or look at the stage with a specific camera angle that revealed the crystal’s location. These moments were my favorites in Treasure Tracker, and I wouldn’t have experienced them if I had just blown through the game and never returned to levels that I hadn’t fully completed.

Specific panels will let you rotate elements of the stage with the GamePad.
Specific panels will let you rotate elements of the stage with the GamePad.

Like 3D World, there is very little in the way of gimmicky motion or touch controls. You can tap some enemies to hold them in place, but I rarely found that necessary. A handful of levels have you touching the screen or blowing on the mic to move platforms around, but it’s never done so much as to be aggravating. Other levels shake up the format and feature mine carts with turnip cannons that can be aimed by moving the GamePad. Some abandon the slow-paced nature of the game by having Toad hit speed boosts to sprint past rapidly collapsing roads. Even when you’re working your way through these more unique levels, the “three crystals and a star” format stays intact.

I consistently enjoyed my time with Captain Toad: Treasure Tracker, but I frequently questioned the value component of this package. At $40, the offering does feel a bit slim. There are well under 100 small levels, and the two main boss fights are recycled in slightly-changed forms several times. The Captain Toad stages were nice changes of pace in the otherwise action-packed 3D World, but the novelty does wear thin quicker when you’re playing through a constant stream of them (despite the attempts to shake things up from time to time). Treasure Tracker is a charming game, but might disappoint some if they drop $40 expecting something more ambitious or substantial. If you know what you’re getting into and you’re alright with spending the money, there’s plenty of fun to be had on Captain Toad’s adventure.

119 Comments

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deactivated-660f389e0f7d3

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Dan is a man after my own heart. He actually takes the price of a game into consideration. The game looks fun, but I might wait for a 10-15 dollar price drop.

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ilikepopcans

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Hmm, GB reviews usually don't talk about the value of the product in terms of how much content is in it. Interesting

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Maajin

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I'm the little mushroom man!

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MooseyMcMan

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Honestly, reading that there's touch screen related stuff in the game turns me off from it. I liked the Captain Toad levels in 3D World, but I hated that they required the Game Pad, rather than the Pro Controller. If this is the same thing, well...I'll probably pass.

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Lausebub

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I don't really have an issue with lack of content. Having a ton of things to do in an Assassin's Creed, doesn't make it a better game. I'll gladly pay 40 (insert currency) for this cute little puzzler. I played it a couple months back and it was something you don't really play every month and so fucking adorable, holy shit.

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deactivated-660f389e0f7d3

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@mooseymcman: I read another review that said that your finger position is shown on the TV screen so you don't have to look down at the pad. Don't know if that makes a difference to you, but I thought it was a good design choice.

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Y2Ken

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Edited By Y2Ken

This sounds like a fun time. I might consider picking it up in the future when there's a release lull, but I probably won't rush to grab it before the end of the year. Also "well under 100" is a slightly unusual phrasing to describe the number of levels, but I get the gist of it. Also I enjoy Dan's review writing style, it's very easy to read and there's plenty of clarity. All those years writing hundreds of reviews paid off, I guess!

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drugged

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Surprising to hear about the 'lack of value' because I thought the fact that this isn't a $60 game would be a major plus point for it.

Of course value is always in the eye of the beholder, but considering the meagre length and amount of content in many full-priced games, I'm pretty surprised that Dan doesn't think there is $40 worth of content here.

On a personal note I don't even have a Wii U yet, so by the time I get around to looking at this game, I'm pretty sure it'll be worth it by then. It looks charming as hell.

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MooseyMcMan

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@80poundgames: It's not looking at the controller that's the issue, it's the controller itself. I think the Game Pad is big, unwieldy, and not comfortable to use. Also, I paid $50 for my Pro Controller and I want to use it, damn it! (I've gotten plenty of use out of it; not actually complaining about not getting enough use.)

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BoZZ0

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Edited By BoZZ0

Good Review as always Dan. and nice to see that the value was taken in to consideration.

I'm totally fine with dropping 40 dollars (449 Swedish kr) on this game.

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DickSocrates

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@80poundgames: Taking the price into consideration is absolutely fair, but I don't know that I agree with the score reflecting this. It doesn't contain the information that it takes price into consideration, there's no reason to assume the score isn't anything other than a reflection of the quality of the title. This will now go onto Metacritic, Gamerankings, even Giant Bomb itself, as looking like GiantBomb thinks CT:TT isn't all that great.

Will this score invite people to actually read the review? Maybe if it does then it's justified. Perhaps a higher score, not taking price into consideration, would lead to purchases without reading it. But who relies on just one website?

The solution of course is to do away with scores, but there are commerical/visibility issues to consider, I'm sure GB benefits from appearing on score aggregate lists. And there is some convenience in being able to glance at a score, but then in this case the score doesn't tell the full story. One day the price will drop, it will be in bargain bins for next to nothing. Someone will check Giant Bomb's score and then not buy it. Not exactly a tragedy, but still a consideration.

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JordanaRama

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The best thing about Captain Toad is the way he walks.

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doomed

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@ilikepopcans said:

Hmm, GB reviews usually don't talk about the value of the product in terms of how much content is in it. Interesting

Ryan Davis's Child of Eden review questioned that game's value too (but I think he still enjoyed it).

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Lausebub

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Edited By Lausebub
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nicktorious_big

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It's a cool concept, but I can't seem myself spending too much time with it considering the other recent releases...

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rmanthorp

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rmanthorp  Moderator

Woah - this is on the lower side of the reviews. I wonder if it's purely because of the price/content split. I'm glad you took that into consideration - I think it's a very important and often missed aspect of reviews.

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VierasTalo

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Edited By VierasTalo

The best thing about Captain Toad is the way he walks.

Loading Video...

Or his seemingly crack-infested lungs.

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cyberfunk

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So is Dan now the official Nintendo editor?

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PoorTommy

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Edited By PoorTommy

Whoa--short review.

Perhaps, the wind has been taken from my sails, but everything I saw from the game looked like it was above the 3/5 cut. I wish we could've got some more feedback on the quality or inventiveness on the level design, but there is always the perforce Quick Look that typically answers all my quandaries.

EDIT: Now, that I've seen the Quick Look, I don't think the 3/5 is far off the mark. The game is indeed a very gentle, relaxed, and methodical experience that resembles an interactive diorama which the player reveals passages and glances at the pure craft. In this way, it seems to me to resemble a toy-like game--more so than most games-- that will probably appeal to most people with a history of playing Nintendo games or to those who enjoy general children's crafts like puppetry, kitbashing, music boxes, etc.

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forteexe21

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Still not used to Dan's short reviews although it could be just Nintendo's weird embargo requirements. Can't wait to hear Patrick's opinion on BotAM.

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Lausebub

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So is Dan now the official Nintendo editor?

That shall be decided at the next Royal Rumble.

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MEATBALL

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Edited By MEATBALL

The comments on value seem a little odd to me, but I haven't played the game so, you know. The amount of content sounds like it's worth its asking price to me, though, and I'm actually kind of glad it's not just a $20 downloadable. So I guess I'm one of those people who's going to go into it knowing what I'm getting for its asking price and won't be disappointed.

The game sounds pretty great - disappointed to hear there's only a couple of types of bosses, though.

I'm actually kind of glad the game isn't releasing until January 3rd locally, I've got plenty of stuff to play right now, and it looks like it'll hit right when I'm itching for a new release.

Side note: I swear, sometimes it feels like I'm the only person on the planet who actually likes the gamepad and loves the way it feels. It gives the impression of being "big and unwieldy" but I don't find it anything of the sort in practice. I also think the positioning of its shoulder buttons is pretty much the best out there right now (even if the buttons themselves could be better) - zL and zR being recessed significantly from the top of the pad means priming all four fingers on the shoulder buttons actually feels natural for once! I actually kind of don't like going to the pro controller after using the gamepad because I can't comfortably rest my fingers on all four shoulder buttons on it.

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drabnon

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So if they cut the price for the game, would it become a 4-star game? I get the value argument, but price is malleable, of course.

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BradBrains

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Dan is a man after my own heart. He actually takes the price of a game into consideration. The game looks fun, but I might wait for a 10-15 dollar price drop.

same. though with it being a nintendo first party title you might be waiting for a while.

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colourful_hippie

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Edited By colourful_hippie

Looks like the kind of game that would be better to play on 3DS

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BisonHero

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Yeah, ever since this was announced, the premise seemed like it had enough legs to be a $15-$20 downloadable title, like NES Remix but better. When news came out that it was a retail title, I was surprised. It sounds like that original assumption may not be that far off. I guess on a Nintendo platform, making something download only is sending it off to die or something (thus Nintendo is desperately releasing the NES Remix games as a retail product), but still, Captain Toad seems very much like a $20 or less kind of game.

So is Dan now the official Nintendo editor?

It's certainly shaping up that way, though he is kind of a huge Nintendo fanboy relative to the rest of the crew. But as this review shows, he is capable of giving Nintendo games middling ratings. I'd prefer Dan review Nintendo games over Alex, because Alex gave Kirby's Epic Yarn a 5 star review, and that's just unforgivable. Even if you really like that game, the gameplay is just boring and far too easy, and it deserves to lose a star for that.

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Red_Piano

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@drabnon: Is it? Nintendo first party games don't drop in price for quite some time and when they do it's by 5-10 dollars at most, if that. Pikmin 3 is going for 70-80 on amazon now for some reason and is still 50-55 on ebay.

I thought reviews were supposed to be product buying advice, which hey, products cost money and asking 40 bucks for a game that'll last you an evening or two that might be asking a bit much, whereas dropping a 20 dollar bill is a different matter.

Would Gone Home have gotten as raving reviews as it did if everyone considered the fact that it costs 20$? I seriously doubt it considering it's an hour or two long game at most.

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AMyggen

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@doomed said:

@ilikepopcans said:

Hmm, GB reviews usually don't talk about the value of the product in terms of how much content is in it. Interesting

Ryan Davis's Child of Eden review questioned that game's value too (but I think he still enjoyed it).

Patrick has also talked about it in a review; I don't remember which, but I do remember him discussing it on his Tumblr because somebody questioned if it should be relevant in a review or not.

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DevourerOfTime

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Edited By DevourerOfTime

Really don't like how the price of the game impacted the review. I feel the price is irrelevant, especially in a day and a age where a game can cost anywhere from free to $80. What a game is worth is purely up to the person buying it.

I'd rather pay $60 for a 2 hour, well paced game than $10 for a 60 hour slog.

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deactivated-5deaf71c20600

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@meatball: Nope, you're not alone. I too LOVE the gamepad as a controller. It's probably because i'm 6'7" and have hideously large Hellboy hands, but it is a great controller to hold, I think. Too bad the battery life is complete garbage.

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Goldanas

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I was originally pretty excited for this game when I thought it was going to be $10. I was surprised to see 3 stars, because I didn't know it was $40 until I read the review. I can easily see why it was rated as such now. It's way too much money.

The whole point of a game review is to function as purchasing advice. Occasionally there's room for critical analysis, but save that for a critique or write-up down the road when you've done more research. A review on release day or round-about is solely to tell you if something is worth your money or not, so whenever a review doesn't mention price or even take it into account, it is a bad review.

Forget all this "journalistic integrity" bullshit. Not factoring price into reviews is the biggest issue right now.

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Edited By hatking

I'm of two minds here. On one hand I dislike the idea of a price being mentioned in a review. Price shouldn't be a factor in the quality of a thing. If it's a good game then it's a good game, people can make their own decisions on if they're willing to pay for it. I think Journey is a better game than Borderlands 2, and the price and content have nothing to do with that stance.

At the same time, this industry is kind of unique in how often and how blatantly it seems like it's trying to swindle its audience. It's easy to get the impression that publishers would sell you an empty box if they believed they could get away with it.

I guess my take away is that price is an important thing to acknowledge, but shouldn't necessarily impact a critique. If a game is bad at $60, it'll still be bad at $10. It just burns a little less, but that much should be obvious.

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Stealth____

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I 100% disagree with the point made in the review. The game is well worth the price.

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Lurkero

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Edited By Lurkero

@drabnon: Is it? Nintendo first party games don't drop in price for quite some time and when they do it's by 5-10 dollars at most, if that. Pikmin 3 is going for 70-80 on amazon now for some reason and is still 50-55 on ebay.

I thought reviews were supposed to be product buying advice, which hey, products cost money and asking 40 bucks for a game that'll last you an evening or two that might be asking a bit much, whereas dropping a 20 dollar bill is a different matter.

It sounds like Dan thought the game was good - better than mediocre - so to rate it a 3/5 because of price would make me think that he didn't think the game was somewhat special.

I think reviews are supposed to be advice on experience and not purchasing. The reviewer is supposed to rate the product. I can decide for myself whether the price is worth it - especially since most prices fluctuate over time.

For example, if someone gives a movie a mediocre rating, but I enjoy the genre, I may pay for a full price showing. If the genre didn't matter, I may go during matinee hours when viewing is cheaper. The same goes for device reviews.

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ez123

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@hatking: I think your takeaway should be that the reviewer decides what impacts the critique.

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freakishlight

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@drabnon: Is it? Nintendo first party games don't drop in price for quite some time and when they do it's by 5-10 dollars at most, if that. Pikmin 3 is going for 70-80 on amazon now for some reason and is still 50-55 on ebay.

I thought reviews were supposed to be product buying advice, which hey, products cost money and asking 40 bucks for a game that'll last you an evening or two that might be asking a bit much, whereas dropping a 20 dollar bill is a different matter.

Would Gone Home have gotten as raving reviews as it did if everyone considered the fact that it costs 20$? I seriously doubt it considering it's an hour or two long game at most.

But it's also about quality of experience over quantity of time spent with it. For example, Final Fantasy XIII was thousands of hours long (I'm joking. But a lot of reviewers said it only got good after the first twenty hours) and a lot of it was boring slog. Was it worth $60? As a function of pure hours of gameplay it's a great value. How worth it the game actually was depends on the person playing it.

Conversely Gone Home was relatively short but the experience of playing that game was well worth it, at least to me. I absolutely adored that game and every second of wandering around the house, picking stuff up and getting to know the characters who lived in it was completely worth it. Same with something like Journey, which I picked up at full price on launch day, finished in like two or three hours, and never touched it again, but it's an experience that still sticks with me to this day. Some games are standout experiences that are worth a slightly higher price even if they're not really as long.

Which isn't to say I don't disagree about Captain Toad costing $40; I think that $30 is a much easier pill to swallow as there doesn't seem to be that much there. Just saying that a game's length isn't a direct measure of its quality or worth.

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AsKo25

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I think it's important to mention price in a review, but it seems bonkers to take an entire star off an otherwise great game and dropping it to an average score. $40 doesn't seem like an unreasonable price for a game with 70 levels that have the graphical fidelity of Super Mario 3D World, and I don't think it deserves such a major hit in the scoring just because of that. If the game had other problems on top of it being $40 then I would understand the 3, but this reads like it should have got 4.

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Red_Piano

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Edited By Red_Piano

@lurkero: 3/5 is average, not mediocre.

How can you decide that it's worth the price, but you can't decide if you think the game is good or not without a review? That is at odds with itself.

You're basically saying you'll listen to whether or not they think the game is good, but you don't give a shit whether they think the content in the box is worth the price?

Why can't you decide for yourself from gameplay and such if the game is going to be good, when you can sit here and say that it's worth or not worth the price of admission based entirely on other people's "experience."

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Demokk

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Edited By Demokk

@goldanas said:

I was originally pretty excited for this game when I thought it was going to be $10. I was surprised to see 3 stars, because I didn't know it was $40 until I read the review. I can easily see why it was rated as such now. It's way too much money.

The whole point of a game review is to function as purchasing advice. Occasionally there's room for critical analysis, but save that for a critique or write-up down the road when you've done more research. A review on release day or round-about is solely to tell you if something is worth your money or not, so whenever a review doesn't mention price or even take it into account, it is a bad review.

Forget all this "journalistic integrity" bullshit. Not factoring price into reviews is the biggest issue right now.

I entirely agree on the purchasing advice part, but trying to convince the reader on how much a dollar is worth is pointless. It can't get any more subjective than that. Should most games be switched to 5 stars when they are put on crazy sales? Should reviews be updated every time there is a price drop? How much is a star out of 5 worth? 10$? 20$?

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Red_Piano

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@freakishlight: Then what point do reviews have at all? This is why I think reviews are absolute nonsense and should be done away with entirely. You can't look at a review and decide "oh this sounds like a good game based on this other person's opinion" and then turn around and say "oh this person shouldn't give his input about whether or not the game is a value or not, that's for me to decide on my own."

You should decide on your own whether a game is good or not and you should decide on your own if the game is worth the price or not. But to criticize Dan taking value into consideration while defending all of his other opinions as being some sort of solid review 'thing' is just dumb.

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hippie_genocide

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@lausebub: Totally. I'm playing through Far Cry 3 right now, and it's a really good game, but holy shit there's so much "stuff" out in the game world I just got to a point where I said 'fuck this' and am just going to mainline that game and be done. The Captain Toad levels were my favorite in 3D World so more of that for $40 is a big hell yes for me.

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ninnyjams

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Edited By ninnyjams

Regardless of the score, this review tells me exactly what I needed to know about this game: it's exactly what I thought it was going to be. So I'll get it from Gamefly.

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freakishlight

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@red_piano: It's true. All reviews are inherently subjective. Different reviewers are going to think different things about different games.

The trick is to find one who shares your tastes and what you think about games. I tend to listen to Patrick and Rorie a lot more because they're a little more tuned in to the things that I'm playing, namely CRPGs and other slow games of that nature. Or maybe you tend to agree with Jeff a lot on stuff like Call of Duty. I look for people who share my opinions and views on games to see what their reaction to something is, because more often that not I'll agree with them on that too.

That, to me, is the shift towards personalities in gaming rather than company names; if you say Giant Bomb gave this game 3/5 stars that means a lot less to me than saying Patrick gave this game 3/5 or Brad gave this game 3/5. And while you might not get an opinion from the person you want for every little thing that comes out, just keep in mind how much you agree with each particular reviewer and look for stuff that you might like that they might not.

It's about reading reviews with an eye towards who's writing them rather than taking them at face value, and kind of reading between the lines on things you might like that they don't.

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BasketSnake

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Dan Ryckert never ate baked potatoes so this review counts for shit!

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Lukeweizer

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Hmm, GB reviews usually don't talk about the value of the product in terms of how much content is in it. Interesting

I feel like they mention it on the podcast a lot. Usually if a game has a lot or a little content.

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Rasrimra

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Edited By Rasrimra

Value is tough. The current influx of incomplete games that cost $100+ if you want what used to be a complete game (DLC) has led me to ask for reviewers to take value into account. With value I mean whether you get a full game experience. The reader needs to know that a game feels complete or incomplete and very short or lengthy. Some reviewers mention this but they are exceptions to the rule. Overall, reviewers seem to ignore it these days. Maybe because with DLC and day one patches and games changing over time as a service, it has become too complicated to tell what amount of game people are going to get and for how much.

Of course what you can spend and how easily you spend it is very purrsonal, and prices change from place to place and time to time. I imagine you have to be psychic, like a mantis, to guesstimate whether a game is going to be game enough on day one and whether that will still be the case on day 31. But it needs to happen!

Because when it gets bad, innocent people spend money on a game missing game modes or services that are normally included for free, or spend money only to find out they need to spend even more money to be able to play (elder scrolls online). There is a certain amount of game (and a certain lack of advertisements for DLC in a main menu) you expect to come with a $40 finished game of a given genre and we need to know whether it meets those standards even if that is very difficult to do. So I totally applaud Dan Ryckerts attempt to guesstimate the value of the game and make that weigh into the conclusion.

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AMyggen

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Regardless of the score, this review tells me exactly what I needed to know about this game: it's exactly what I thought it was going to be. So I'll get it from Gamefly.

Ban this man! He actually read reviews and don't just knee jerk react to the score!

BURN THE WITCH!

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Anupsis

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@80poundgames: Enjoy the super long wait then, since Nintendo takes forever to price drop anything