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Giant Bomb Review

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Catherine Review

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  • X360
  • PS3

You won't find another game on the market that's quite like Catherine, but it fumbles too frequently to work.

The alignment meter pops up to let you know that the story is considering your decisions.
The alignment meter pops up to let you know that the story is considering your decisions.

There aren't a lot of games out there like Catherine, and even fewer of them exist in English-speaking territories. That's probably one of the best things going for Atlus' boys-to-men tale about a love triangle with a supernatural twist. It seems that unfaithful men are dying in their sleep, and you'll quickly find yourself caught among their ranks as you figure out what to do with the two girls in your life by day and climbing a seemingly endless supply of block towers in your sleep. You'll need to be adept at both if you want things to end your way, but Catherine's limited character interaction, shallow characters, and monotonous puzzles combine to form a unique experience that feels frustratingly limited in every respect.

In the game you'll play as Vincent, a weak, wishy-washy sort of guy who's always getting admonished or outright bossed around by his longtime girlfriend, Katherine. Just as he's lamenting that he's not sure he's ready to commit further in this relationship, a younger woman named Catherine stumbles into his life, and before long, he's cheating on his girlfriend with Catherine, who, by comparison, seems completely carefree and indifferent about, well, everything. Being faced with a choice between carefree youth and the increasing responsibilities of adulthood only intensifies as the story proceeds. Before long, things get decidedly supernatural as rumors start of nightmares that are killing traitorous men in their sleep and, sure enough, cheating Vincent finds himself in a nightly fight for survival against endless block-filled towers and his own worst fears.

The interactive parts of Catherine are broken into two separate chunks. When awake, you'll watch a lot of cutscenes and hear a lot of dialogue, but you'll eventually find yourself turned loose in a bar, where your friends gather at the end of every night. In the bar you can walk around and talk to the various patrons, many of whom are also enduring the same nightly ordeals that you are, but no one can really remember their dreams all that clearly. Most of the dialogue has you sitting and listening to their stories, but you'll occasionally get to make a dialogue choice that might just give them the encouragement they need to survive the night's trials. You'll also receive text messages from the two ladies in your life, and how you respond to them--or, in fact, if you respond to them--helps determine how the story unfolds by swinging an alignment meter one way or the other. Generally speaking, it'll shift to the blue side if you're choosing the responsible options that Katherine might agree with or red if your decisions are more in line with something that free-wheeling Catherine might do. The interactions feel incredibly limited, and there isn't that much to do in the bar before heading home and starting the next action stage unless you're interested in playing a retro-styled arcade version of the block puzzles that make up the rest to the game or working over the jukebox, which slowly gives you access to Catherine's soundtrack, as well as select cuts from Persona 4 and other Atlus releases.

Catherine's just kind of annoying.
Catherine's just kind of annoying.

At night, the action begins, as Vincent finds himself surrounded by sheep at the foot of a large tower of blocks. You can push or pull the blocks around, and the goal is to quickly climb the tower. The game starts out slowly to show you the basic logic behind the blocks' properties. For example, blocks will attach at diagonal edges, so you don't always need to have a block directly underneath another block for support. Once you've got the basics, later levels start introducing special blocks, like ones that crumble when you step on them, or trampoline-style blocks that let you jump up and grab onto ledges you wouldn't be able to reach otherwise, or ice blocks that cause you (and the blocks you're pushing) to slip and keep moving. Once you get the logic behind how the blocks move and start to see solutions in the puzzles instead of just a mountain of blocks, it isn't impossibly difficult. Unfortunately, that moment didn't happen for me until I was most of the way through the game. But the difficulty of the individual puzzles isn't what brings Catherine down. It's their repetitive nature. It feels like there are tons of levels in the game, and they're all roughly the same. The special blocks change things up a bit, and you'll have to climb towers while running away from a large boss-style monster during the last puzzle of every night, but the act of pulling and pushing blocks around to form staircases and create paths doesn't hold up for the entire game, and by night three or four (which is a little before the game's halfway point), I found myself not wanting to play anymore.

The big issues with Catherine are that the gameplay of block puzzles gets old fast and the way the characters develop in the story isn't engaging enough to pick up the slack. Despite being able to make choices that sway the alignment meter and alter the outcome of the story, Vincent's behavior usually doesn't line up with the choices you've made. Even if you're very clearly steering him in one direction, the story beats essentially force him to remain mostly indecisive right up until the final set of challenges. In my case, this resulted in a Vincent who was constantly saying that he was looking to remain true to Katherine, yet kept having nervous breakdowns about Catherine and her feelings. Considering how pushy and psycho Catherine acts, it's hard to imagine anyone feeling the need to "let her down gently." With the characters written that way, it's hard to care about the story very much, especially when you consider that most of your choices are made in-between action stages, where a confessional booth acts as some sort of personality test, asking this-or-that questions about how you'd act in specific situations and so on. It feels like the decisions you're making are almost completely detached from the story itself.

Big bosses will try to trip you up as you climb the tower.
Big bosses will try to trip you up as you climb the tower.

That said, the story sequences themselves are pretty well-made. There are a handful of fully animated sequences, but even the in-engine stuff is sharp, colorful, and full of personality. Some of the characters you'll meet around the bar have interesting side stories that are told both in and out of the dream world, and the voice cast is solid enough to make those stories work. It's a shame that most of the game's strongest points are practically crammed into the margins to make room for more block pushing.

It's certainly not awful, but too many aspects of Catherine felt like they were actively trying to push me away. More variety in the gameplay would have helped, as would more meaningful interactions with the game's cast. As it stands, the coolest thing about Catherine is that there really isn't anything else out there like it. If that's enough for you, you'll probably have a better time with the game than I did.

Jeff Gerstmann on Google+

621 Comments

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Henrikhoe

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Edited By Henrikhoe

ITs a good game, i dont understand why jeff reviewed this game, he doesnt get it. 
 
he likes shotter, thats it. Buy it guys, its good.

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phonics

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Edited By phonics

God you weboos really need a reality check. 

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miketorreza

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Edited By miketorreza

Not surprised considering the only games Jeff likes are first-person shooters in the Call of Duty mold and anything Midway ever had a part in.  A lot of other reviewers thought this game was pretty good, so I hope people on this site don't shun this game based on this one opinion.

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deactivated-589b97df1f8d4

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@GuyIncognito
I love your response, classic:)
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LiquidSwords

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Edited By LiquidSwords
  ^ Giant Bomb Community ^
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yukoasho

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Edited By yukoasho
@familyphotoshoot said:

I don't really care about this game at all, but the response is fucking hilarious.

Two stars for Catherine is the new 8.8 for Twilight Princess.

Naw, this is an entirely different stratosphere of stupid.  The Twilight Princess thing was not being reverent enough of a game that Jeff clearly loved, whereas this is Jeff going in the opposite direction of the hive-mind. 
 
Dumb in all respects, but if this ends up on TVTropes, it's going to be its own thing.
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NathanStack

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Edited By NathanStack

I don't really care about this game at all, but the response is fucking hilarious.

Two stars for Catherine is the new 8.8 for Twilight Princess.

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dagas

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Edited By dagas

Now that we are done with that....PERSONA 5!

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jakonovski

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Edited By jakonovski

I'm gonna go with jaded. Like with Ryan's F3AR review, the 2 stars feel like a strong statement where it was not needed. As such, the recommendation will be "don't buy this game if gaming feels like a chore to you". Not very useful. 
 
Perhaps further cleansing of the palate is in order, like what happened with TNT. Just play what you know you will like, make silly videos out of it, and call it Quick Look Throwbacks.  
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Shaanyboi

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Edited By Shaanyboi

@mantasradzas said:

I think Giant Bomb should get rid of review stars in their reviews. The only thing that I could gripe about in this review is the score. Everything else is well written and argumented. The score is the first thing anyone sees and it's what's being counted in Metacritic, it's what predisposes you before even reading what Jeff wrote. I don't even understand the 5 star system anymore. You're not supposed to compare the star scale of different reviewers, because, well, they are different. You are also not supposed to compare the score between different genres, etc, because it's all different. So what the FUCK is the 2 stars supposed to mean. What's the purpose of the 2 stars outta 5? It doesn't say anything about the game. Captain America got 3 stars from Kessler. Is it a better game? You can't compare... (Earth defence force got 2, so it's just as good?) But let's get to Jeff's scores: Duke Nukem Forever - 2 stars. So Duke Nukem is just as good as this game? Or maybe you can't compare the scores... Brink got 2 stars... GET RID OF THE STARS P.S. Just because Jeff hates the characters, doesn't mean the game is bad. Try it and find out for yourself.

Alex broke down the 5 star system just fine awhile ago..

5 stars - Whole-hearted recommendation

4 stars - Really great, but it has some problems

3 stars - Enjoyed it enough, but it isn't for everyone

2 stars - Misses the mark on alot of its goals that hindered the reviewer's enjoyment

1 star - No.

How much weight you put in any of that is your call. Don't get all pissed off that this is how they feel they can get to the point the fastest. A score isn't meant to tell you everything about the game, it's a reflection of how positively or negatively the reviewer feels about it in an instant.

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ShoddyGo

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Edited By ShoddyGo

weebs gettin mad
good review jeff

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MeierTheRed

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Edited By MeierTheRed

I never understood why people where hyped for this in the first place. So not surprised about the review.

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GuyIncognito

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Edited By GuyIncognito
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churrific

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Edited By churrific

@fiddlecub: lol i see what you did there fiddlecub. don't think you went unnoticed!

If anything, this rage-a-thon has made me interested in playing this game when I wasn't before. So I can see for myself what's up with this game. You know what? Niche games like this probably benefit in the long run from the exposure generated from this sort of public debate. Hopefully something good came out of all this useless anger.

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thepantheon

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Edited By thepantheon

This is tough to take, but I always respect Jeff's word. I'm looking forward to trying it out myself though.

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diresu

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Edited By diresu

Score not surprising considering Jeff reviewed it. Didn't think this would be his kind of game. To each his own, I suppose. I got my deluxe edition at launch and love the game so far.

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dr_mantas

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Edited By dr_mantas

I think Giant Bomb should get rid of review stars in their reviews. The only thing that I could gripe about in this review is the score. Everything else is well written and argumented.
The score is the first thing anyone sees and it's what's being counted in Metacritic, it's what predisposes you before even reading what Jeff wrote.
 
I don't even understand the 5 star system anymore. You're not supposed to compare the star scale of different reviewers, because, well, they are different. You are also not supposed to compare the score between different genres, etc, because it's all different.
So what the FUCK is the 2 stars supposed to mean. What's the purpose of the 2 stars outta 5? It doesn't say anything about the game. 

Captain America got 3 stars from Kessler. Is it a better game? You can't compare... (Earth defence force got 2, so it's just as good?)
But let's get to Jeff's scores: Duke Nukem Forever - 2 stars. So Duke Nukem is just as good as this game? Or maybe you can't compare the scores...
Brink got 2 stars...

GET RID OF THE STARS
 
P.S. Just because Jeff hates the characters, doesn't mean the game is bad. Try it and find out for yourself.

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Dreamfall31

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Edited By Dreamfall31

Felt the exact same way during the demo...I just did not want to do tower box puzzles...

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TwoLines

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Edited By TwoLines

Heeheeehee. 
I love what's going on here.

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yukoasho

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Edited By yukoasho
@MetalMoog said:
I've realized that a review is just one dudes's opinion, yet that one opinion sure does cause an landslide of positive or negative buzz. Since I stopped reading video game reviews, I find I enjoy gaming a lot more again, like I used to when I was young and not hanging off review scores.   All of the bias and elitist opinions surrounding what the current game industry believes is a good or bad product is really poisoning gamers minds, because most are naive enough to take the reviews as gospel, over experiencing it for themselves.  Like with any sort of art or media; attaching a score merely cheapens the experience. We all have different tastes. What is my trash could be your treasure. Stop putting all of your faith into video game, music and movie reviews and you all will enjoy life's entertainment much more.
This.  I loved Hunted: The Demon's Forge and most reviewers didn't.  Doesn't mean my opinion is less or more important than theirs.  Opinions are like voices, we all have a different kind. 
 
Like you, I was fucking OBSESSED on game reviews for a while.  Probably missed out on some games I would have gone gaga over because of it, something I will always regret.  Took a few MAJOR disagreements to realize that, in the end, only I can tell what I'll like.  Obviously I can't play every game (not for $60 a pop, anyway!), but I can still make choices based on my own thoughts instead of blindly following people.  Reviews, quick looks, trailers, they're all tools, nothing more.
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AsKo25

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Edited By AsKo25

the game clicked with me pretty much as soon as I started playing it. it's definitely meant to be played on Easy first, i would compare it to Guitar Hero in the way that it eases you into the puzzles. there's tons of different ways around everything, it's quite intricately designed. i love the story too, the subtle changes in cutscenes depending on your alignment make the story interesting. i think the morality system is merely meant to direct Vincent, and not necessarily determine exactly what he does. it's really cool how you can meet random people in the bar who you know you've met in the nightmare, but neither of the characters are aware. i'm just about to start night 4 so hey, might totally change my opinion, but so far i'm definitely on board with Catherine.
 
 but not the girl Catherine, she is insane.

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CraigAA1028

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Edited By CraigAA1028

That's the first negative review of Catherine I've seen. Never thought it was a type of game that would appeal to the GB crew. I still kind of want to play it just to see how damn weird it gets. 

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Kujel

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Edited By Kujel

I'm generally inclined to avoid japanese style games cause quite frankly they put too much effort into story and and very little into gameplay. Don't get me wrong puzzle gameplay can be fun but it has to be done right and this game doesn't sound like it did it right.

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Davin

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Edited By Davin

Not shocking after listening to the Bomcast. After hearing what he said I was thinking it would get a 2 or 3 and sure enough it got a 2. I have not played this game, but after watching the two quicklooks I've pretty much decided that it isn't for me and all of Jeffs points on the game I feel are valid ones. He is a honest reviewer guys, this is his opinion. What else can you ask from a person? Not everyone will like the same things that you do.

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niamahai

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Edited By niamahai

this game could have been better with some naked cartoon pussy.

Heck it will fly off the shelve faster if its was a bulletpoint feature @ the back of the box.

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metalmoog

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Edited By metalmoog

I've realized that a review is just one dudes's opinion, yet that one opinion sure does cause an landslide of positive or negative buzz. Since I stopped reading video game reviews, I find I enjoy gaming a lot more again, like I used to when I was young and not hanging off review scores. 
 
All of the bias and elitist opinions surrounding what the current game industry believes is a good or bad product is really poisoning gamers minds, because most are naive enough to take the reviews as gospel, over experiencing it for themselves.
 
Like with any sort of art or media; attaching a score merely cheapens the experience. We all have different tastes. What is my trash could be your treasure. Stop putting all of your faith into video game, music and movie reviews and you all will enjoy life's entertainment much more.

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1p

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Edited By 1p

Jeff calls 'em like he sees 'em. Always has.

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BraveFart

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Edited By BraveFart

Im not prepared to trust Jeff's review in this case. Since i know he prefers fps games over others.
 
Getting the game today and i'll judge this game by my own. Not gonna trust any reviews.
 
It's the story of this game im the most interested in. And remember, this is Jeff's PERSONAL opinion of the game, not the whole worlds opinion. Because many people here seem to be like: "oh well Jeff didn't like it so i won't buy this game". And that's pretty much pathetic imo :)
 
for example it got 8.5 on gamespot.
  
And something im wondering about is if Jeff is playing other games while playing a game he is going to review ?

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Daveyo520

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Edited By Daveyo520

I am sure this review isn't contentious at all and everyone will agree with it.

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monster9999

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Edited By monster9999

This is a fucking mess of a comments section, lets keep the comment counter going up, good stuff

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landon

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Edited By landon
@AnotherSomebody: I think he's just bored with what's out right now. We haven't had a "HOLY CRAP THAT GAME COMES OUT NEXT WEEK!!!" game in months now. He mentioned on the latest podcast that he wants fall to get here so he'll have something fun to play.
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ryno9881

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Edited By ryno9881

I hope your not reading these comments Jeff. If you are, then I love you.

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JMartNWA

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Edited By JMartNWA

My take is simple - kudos to Jeff for being objective about his own opinion.  Surprisingly, I'm not into anime whatsoever and not into a ton of the "Japanese" - style games either, but thus far I have enjoyed Catherine and think it was a good purchase for me.  It makes no sense based on my general interests in gaming and culture, but I'm digging it.  At the end of the day, the truth lies in one statement and one statement alone, at least for me.  I hope everybody that wants to like the game really does so and I hope that everyone who doesn't is able to say that without feeling they have to at least say it's great because that's what the critics and fanboys do.  Truthfully, a review isn't supposed to validate every other critique or the so-called majority opinion.  Jeff Gerstmann's review is simply supposed to illustrate and explain Jeff Gerstmann's opinion and offer the reasons why he came to that conclusion.  That's what he did... it makes no difference whether someone agrees with it or not, because in their own mind, they've written their own review for themselves.  People should never play games, watch films, watch shows, read books or comics, or attend events solely because they think they should... again.  If you like Catherine, that's what matters.  If you didn't like Catherine, nothing more to see here for you, more games are on the way.  Flame wars to me are the most ignorant annoyances on Earth.  It's such a waste of time to make blanket judgments about what's right and what's wrong or what everybody else should think.  State your opinion - you have my respect.  Tell me how everybody else sees it and why that validates only that position... keep it to yourself.  Nice work, Jeff.  I'm simply pleased that I have enjoyed the title to this point and that it has been worth my time.  Sorry that it didn't hit you in that way.  Simply my two (okay maybe five) cents...

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Undeadpool

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Edited By Undeadpool

Seriously, your choices not affecting the story in P4 was acceptable (though still annoying) since it was on the PS2, but your choices not affecting anything until the very end in a PS3/360 game that actually touts a "morality system" is unacceptable, particularly one as linear as this.

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Shindiggah

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Edited By Shindiggah

honestly this is the first giantbomb review I've ever disagreed with :/ I'm shocked, I was expecting an easy 4 star. 

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kagekage

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Edited By kagekage

Opinions are like armpits. 
Everyone has 'em, but they all STINK.

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Mezmero

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Edited By Mezmero

Another thoughtful and well worded review. The block puzzles are the deal breaker for me personally. I've learned to take Jeff's word on whether or not a game is fun to play so I'm gonna pass on this game for the time being. Seeing the comments section explode after my nap gives me an idea for another website. A site where people review video game reviews from all the dedicated websites. We'll write mostly about the numbered scores themselves as opposed to actually reading the editorials to dissect them. I'll call it Beta Critic.

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the_OFFICIAL_jAPanese_teaBAG

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opinions
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234r2we232

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Edited By 234r2we232
@LiquidSwords said:

As a community who prides itself as being different, you guys can be the biggest babies this side of the internet.

Yes. Different. No other place on the Internet can you find memes, "first!"s and deluded self-importance.
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Enns

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Edited By Enns

This game is rough as hell. I can totally get why Jeff gave it two stars.

In the end a game has to grab you, and if it can't then that's that.

Vincent's actions depend heavily on where the chaos and law meter are so not being certain on what choice effects what can really ruin the story for you.

The major issue though is that the block puzzles are poorly paced and ramps up way too fast. Forget just "making it easier" they should have balanced it out so it warms you up to it.

Most annoying of all is the game over to title screen in such a trial and error game. Doing that is just out dated.

I can't help but get the feeling that this game was really a combination of a pet project and how to develop a game on ps3.

The most fleshed out portion of the game is it's production. Everything else seemed to be less important. So I wonder if this was suppose to prepare that team for a true RPG.

That said I enjoyed the story and ending I got. I can't stop thinking about pushing blocks when I'm trying to sleep either.

Getting golds is tough but it does let you skip the block stage and just focus on the story elements to try to get more endings.

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Nephrahim

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Edited By Nephrahim

Man, reading this flame war is more fun them most games!

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SquirrelGOD

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Edited By SquirrelGOD

Well, bummer. Was hoping for some good Japanese weirdness. Oh well, there's never a shortage of strange stuff coming from Atlus.

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Doc_Zaius

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Edited By Doc_Zaius

quite the statistical outlier.  
 
 way to throw off that metacritic score, gerstmann!

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bkbroiler

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Edited By bkbroiler

Ahhh. Nothing quite like seeing a comment section explode over a simple grade. I love it!

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Milkman

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Edited By Milkman

Everyone is saying that people are bitching in the comments but I really only see like one guy. Reading through the comments, most people seem to be pretty level-headed about this. I'm actually fairly impressed.

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ch3burashka

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Edited By ch3burashka

From what I've seen, it's a very game-y game. Whether that is in stark contrast with the expectations for a game brought to you by a relationship-heavy RPG developer is relevant, but I don't think it should detract from the current game. I'll certainly give it a whirl myself, and I feel it'll be a more positive experience for me than it was for Jeff. Everyone's entitled to their own opinion, but DAMN... 2/5.

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fiddlecub

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Edited By fiddlecub

You don't like this game, it's a'ight, but you don't like it.

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Duffman

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Edited By Duffman
@oysteinBrenne said:

WOW this review is fucking terrible sorry jeffs this is the worst review you have ever done 
 
 
Here go watch a better Review  
  Even fucking ign had a better review

 
 I don't think you know what a good review is, sir.
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yukoasho

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Edited By yukoasho
@Natesaint said:

I have nothing to add nor take away from this game save for filling up space in the comments section...but damn! Some dudes are raging something fierce over this review. I have no interest in this game, as I lack interest in most japanese titles, but I am interested and entertained by people flipping out over reviews. I thought this was a good review from Jeff, of course his opinions and mine are usually similar, but I felt this was an honest and fair review. Okay, the game cover kind of annoys me but other than the cover art I've got nothing more to say.

Well, this is the unfortunate result of reviewers dissenting from the hive mind.  I for one applaud Jeff for making his opinion his own.  His opinion was well-written and well-justified, and that's the only thing you can ask of a reviewer.