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Giant Bomb Review

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Crysis 2 Review

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  • X360

It might not feel as special as its predecessor, but Crysis 2 is still a high-quality shooter, both alone or in multiplayer.

  Crysis 2 doesn't lean too heavily on iconic NYC imagery, but yeah, the statue's in there.
Crysis 2 doesn't lean too heavily on iconic NYC imagery, but yeah, the statue's in there.
Considering the company's past work, it's easy to be a little concerned about the direction Crytek's taking with Crysis 2. It's a game that's being released simultaneously on PC and consoles, shaking the folks that still think of the first game as a benchmark for technical graphics in modern video games. It loses the jungle setting for New York City and it ditches Koreans entirely, instead focusing more on the aliens that were widely thought to have been the weak part of the original Crysis. It also carries a heavier focus on multiplayer, with options and character progression that lift directly from the Call of Duty style that's become so popular over the last few years. If I had to guess, I'd say that there will be some Crysis purists that won't be able to come to terms with Crysis 2, and that's a real shame, because it takes some interesting turns along the way that help set it apart from the typical multiplayer shooter that seems to get released every few months.

There's a lot going on in Crysis 2's campaign, which takes the action into New York City. You begin the game as a normal US Marine named Alcatraz, who is deployed via sub to help out Prophet, the nanosuited team leader from the previous game. The sub insertion goes completely off the rails before the opening credits roll, and without getting too into the specifics, you quickly find yourself in a nanosuit of your own with the initial mission of extracting a doctor with vital research that will hopefully help stop the invasion of squid-like aliens that's currently tearing the city apart and infesting its inhabitants with spores. Along the way, much of the tension comes from a struggle between the Marines that seem to be there primarily to get as many uninfected civilians out of there as possible and a PMC called CELL, which seems almost singularly focused on taking you down. Then there's a further struggle inside of CELL between the head of the PMC's military arm that wants to murder you (to be fair, you do spend a large part of the game mowing down his men as if they were paper dolls) and the intelligence-focused special advisor who wants to obey the PMC's largest shareholder's demands to bring you back alive. The political intrigue isn't especially entertaining, and a lot of the drama emanates from watching or hearing about these bureaucrats and businessmen as they bicker with each other about the best way to handle the ongoing invasion.

That's not to say that the story is completely empty, but it means that the story doesn't start to reveal interesting things about the true state of things in this universe until the game is nearly complete, and even then, it isn't the easiest thing in the world to follow. Also, you should probably know that the game doesn't set up these characters or factions very well at all, and many of them are either key figures or directly related to key figures from the first Crysis... which didn't exactly have the most cohesive or interesting story in the world, either. Considering the way Crysis 2 leans on its past and the fact that console-only players haven't had a chance to play a Crysis game yet, it's surprising that there isn't some sort of "the story so far" introduction to help bring players up to speed on what Crysis is all about. But even if you remember what went down back on the Lingshan Islands, the plot of Crysis 2 isn't its strongest suit.

Unsurprisingly, Crysis 2's strongest suit is its suit. The powered armor you wear while playing the game grants you abilities that make you much more powerful than the average Marine. Alcatraz's suit is easy to use with its streamlined functions. You use the shoulder buttons on the controller to turn on either maximum armor or a Predator-style cloak. Neither mode is perfect and they only last until your suit energy runs out, at which point you'd be wise to take cover for a few seconds and let your power recharge. Armor lets you turn your current energy level into additional health, which will absorb the first few bullets, giving you more time to return fire. The cloak turns Crysis 2 into a stealth game. Since it doesn't make you completely invisible, enemies will still spot you if they get up close and look directly at you. So it's best to turn on the cloak, get behind a lone enemy, and stick him with your blade. But moving around drains energy faster than sitting still, so you'll usually need to find safe spots every 30 to 60 seconds to decloak and recover power before recloaking and moving forward. Also, any sort of gunfire or grenade tossing totally drains your energy and decloaks you, giving you an incentive to manually decloak (or perhaps switch over to armor mode) just before opening fire. The game is surprisingly good at making both abilities feel powerful without completely breaking the game, and the larger enemies you face later on, though not all that fun to fight, at least give you some targets that can't just be wiped out with one stealth melee attack.

In addition to turning on these two powers, there are also additional moves you can perform, each with their own energy cost. Running, for example, drains your meter. So does holding down the jump button, which gives you a power jump, or holding your breath while aiming down the sights of a sniper rifle. You can also power-up melee attacks to kick over portable toilets, and so on. There's also a visor mode that gives you a tactical assessment of the surrounding area. The game actually actively recommends that you pop into the visor every time you stumble onto a camp or other open, enemy-filled area. These are the parts that are most reminiscent of the previous Crysis, and you can tag enemies to get a constant view of where they are at any given time, making them easier to sneak up on. The game also highlights points of tactical interest, like spots to reload, good spots to snipe from, ledges that can be climbed, and so on. In a way, highlighting these points of interest feels like a bit much, like it's telling you the three different ways to approach any given situation. In practice, I mostly got into stabbing guys or, once that became repetitive, just cloaking and slipping past the entire encounter without firing a shot. Though you'll have to stop and recharge your energy pretty often through the beginning of the game, an upgrade system removes a lot of the game's stealth-based tension.

When you bring down aliens, a currency pops out of them that you can spend on suit upgrades. There are four sets of upgrades with three upgrades each, and you can only enable one upgrade per set. These do things like give you an air stomp, permitting crushing airborne attacks. But the most useful ones I selected made the suit's energy recharge more quickly and drain more slowly in stealth mode. With these on, you can hide for much longer, making it a lot easier to completely skip encounters, if that's your thing. Of course, you can't really run through these areas, so taking the slow approach to alien murdering got my playtime up to around eight hours on the default difficulty setting. If you take a more direct approach, I suspect that number could drop by a third or more. As in the previous games, weapons can be modified with different attachments, allowing you to add silencers, underbarrel shotguns, laser sights, and other items to your guns. Also, it might please you to know that any suit or weapon upgrades you unlock stick with you in subsequent playthroughs, so if you want to to tackle the hardest setting, you can lighten the load a bit by unlocking all of that stuff first on an easier difficulty.

The design of Crysis 2's campaign gives you the opportunity to play around with your enemies, if you like, but the game also has its tight corridor moments. At times, the levels feel like they're jerking back and forth between the small hallways and funnels of a Call of Duty game and the open areas of the first Crysis. It can make the action feel a bit disjointed.

Taking the nanosuit into an online match is surprisingly thrilling. Maybe I'm just surprised because the series' previous attempt was a dud, but Crysis 2's multiplayer effectively marries the power of your suit to the standard modes and styles of the recent Call of Duty games. You'll play modes like team deathmatch, capture the flag, and capture-and-hold variants, but a lot of it is freshened up by the ability to slap on your extra armor at the first sight or trouble or stalk around with your cloak running, hoping that it works on human players as well as it does against the AI (it doesn't). You'll also enable perks that fit into each of the three suit states, letting you don more powerful armor when your armor mode is enabled, giving you that same air stomp, settling down the recoil on your weapons, and so on. Also, the game handles the unlocking of those items in a smart way by breaking the experience points that you earn up across the armor, stealth and power (which is their name for the default state). As you level up stealth and complete challenges related to your currently equipped stealth perk, you'll earn bonuses and unlock more stealth options. Same deal for the other two modes.

The game also has killstreak bonuses in the classic form, granting you a support power like "maximum radar" for staying alive while downing the enemy repeatedly. The catch is that your kills only count toward that streak if you collect the dog tags that fall out of the enemies you kill. You can't steal other dog tags--they only appear when you get the kill--but it means you have to get out there and risk your neck to get those bonuses, by default. If you're a sniper that needs to stay out of the fray, or if you're far too lazy to retrieve those tags, one of the later perks you can unlock automatically collects tags for you. It's an interesting twist on the normal way first-person shooters are being built these days. Weapon attachments are unlocked in a similar way.

Speaking of unlocking, the big downside of Crysis 2's multiplayer is that it's very slow to open up to you. On one hand, it's probably for the best that you don't get into any of the teamwork-focused objective modes until you've spent a lot of time getting used to the way the suit works in simple team deathmatch games, but it'll still take hours before you get access to every ranked playlist. If you're playing with friends, you can always set up a private game and do whatever you like.

When Crysis was first released, it was one of those graphical wonders that could only be done on the PC--but not your PC. As time went on and more powerful parts became more widely available, running Crysis on its highest settings became trivial... but it was still pretty cool to see. It was a showpiece, even if you didn't especially like the game built into all of those great-looking trees. The sequel has been simultaneously released on the PC, Xbox 360, and PlayStation 3. As of this writing, I've only seen it on the 360. It looks fine, for the most part, with an unsteady frame rate being its most damning visual issue. The game gets choppy in some cases, whether you're playing alone or online. The game's best visual trick is light bloom, which makes the indoor-to-outdoor transitions look nice, but the game also does this a few different times, with each subsequent use of the trick being less and less impressive. Also, it's easy to see the level of detail popping back and forth between low and high textures, and some objects, like bushes or small posts, completely disappear if you get far enough away from them. In a game with cloaking, where you're constantly watching for another player to decloak in front of you, the vanishing objects get a little more aggravating than it would be in most other games. But that definitely doesn't mean that Crysis 2 looks terrible. Artistically, it's really nice, with good-looking environments and decent, albeit repetitive enemies. The lighting and shadows are well-done, also. But if you're coming to Crysis 2 expecting Crytek to raise the bar and blow you away all over again, you might be disappointed with the way the console versions perform.

Crysis 2's main theme is great, but most of the other music is pretty forgettable. Actually, I found most of the game's audio to be a little lackluster. The weapons lack any real punch, and though your human enemies have a variety of things to say, the aliens repeatedly hiss at you in a way that gets old quickly. Also, a lot of the dialogue throughout the story is delivered with odd inflections and accents that don't always fit the world. It's not quite to the level of Heavy Rain's stilted delivery, but it stuck out in multiple spots.

Crysis 2 is dragged down a bit by a lot of relatively minor issues, but the suit really saves it, making the action a lot more entertaining than it would be otherwise. I only felt the need to spend time picking apart the graphics in this review because of what the first Crysis represents--I figure that it's pretty likely that you'll want to know how this game stacks up to the open-world and high-tech legacy of its predecessor. Direct comparisons might not be terribly favorable if you hold the first game in high regard, but when removed from that context, there are a lot of great moments in Crysis 2. The suit abilities are easy and powerful, giving you just enough variety to let you deal with encounters in multiple ways. And though you'll recognize large parts of its multiplayer design and gameplay from, well, every other shooter released over the last three years, the suit abilities add enough of a new wrinkle to make Crysis 2 stand out in an incredibly crowded field.
Jeff Gerstmann on Google+

143 Comments

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DamianOgre

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Edited By DamianOgre

Well, I bought this game at Best Buy using their latest Mag coupon. I usually buy games on the PS3 but they only had used copies of the 360 version. I don't have xbox gold edition so we can not play online, and apparently we can't download patches either. I have been trying to play single player but it freezes in a black screen all the time. About to break the disc in half...

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dasin81

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Edited By dasin81

When did this whole "gotta post the review RIGHT NOW before I've properly assessed all platforms" start? Maybe I'd like to know if the PS3 or PC version suffers the same frame chop, or is the Multiplayer mode better on one of the other systems. Is it because there's a need to scoop other sites, or  sheer volume of work? Cause I don't see a whole lot of reviews going up recently, Really not understanding this trend lately. 

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Ghost75

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Edited By Ghost75

I was hoping to get this today but the postman let me down, oh well I'll have it tomorrow. Really looking forward to playing it. Last fps I played was Black Ops in November.

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Th3dz

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Edited By Th3dz

Am I the only one who doesn't like the SP? I'm like 2hrs in and it's dull as hell. Given you're a freaking super human with a suit that is supposed to stand up against anything, you're really weak. There's no action to it? I feel like I'm constantly sitting in a corner picking guys out because they're always spread out in every direction so if you move out before picking everyone out you get shot at from everywhere. Sure it looks good, and it plays good. But there's something missing. Oh, and story is really bad too. 

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napalm

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Edited By napalm
@Siphillis said:
" Now, if you're pointing out that this is the third FPS he's awarded four stars, it's likely because his benchmark - Modern Warfare 2 - has been successful duplicated, but not yet topped. "
This is a strange sentence, because in my opinion, Modern Warfare 2 is Call Of Duty 4: Modern Warfare, only trying far too hard. I think Modern Warfare 2 being his benchmark FPS isn't really a high standard, and it's certainly not one of the better first person shooters on the market. I'm only saying this because Call Of Duty 4: Modern Warfare is my benchmark for a COD title. 
 
Anyway, my point being, I just wish there was another benchmark besides a Call Of Duty title. The series has gone downhill so much, with 4 being the benchmark, that comparing everything to COD just seems lazy, and just an easy way out.
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mikeeegeee

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Edited By mikeeegeee

I normally don't nitpick reviews, but this one contained the word "also" a whopping 16 times. Six of those times, it was the first word in the sentence. Let's find a thesaurus.

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Lautaro

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Edited By Lautaro
@Ygg said:

" Why did Jeff build a gaming PC then play Crysis on console? Does not compute. "

Wouldn't he be reviewing it for his audience who are mainly console players? That is my take on it anyway.
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Spongetwan

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Edited By Spongetwan

Ok, I got the game and I am really enjoying it right now! Very cool game. Its not just a FPS. The augmentations make me feel like Im Dues EX haha. I like how you can choose to be aggressive or stealthy. 

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jfuze

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Edited By jfuze

I like. The first Crysis was a great experience and still gives my PC a challenge running it. Second one looks really good!

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SCROLLua

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Edited By SCROLLua

Making something revolutional and setting the standarts apperently doesn't let you earn enough money. Crytek choosed easier path with more profit - developing the game with "OK" graphics, with "OK" gameplay, and with huge crowd of potential buyers. It's sad, because we were expecting much more then just "OK".

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Rasgueado

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Edited By Rasgueado
@Soap: No... but you couldn't explore the island in Crysis as open as something like Just Cause 2 either. That game had distinct levels, but the hallways were extremely wide. This game... has narrower hallways. The visor also blatantly points out all the secret routes and tactics that were up to you to discover in the first one.
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dillinger

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Edited By dillinger

Sure wish multiplayer worked for the PC version.  Disappointing, it's going to lose steam if they don't fix it soon.

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Th3_James

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Edited By Th3_James

People always give Crysis a bad rap because of it's stunning graphics, but I prefer the gameplay of the first game over the second. I always liked stealthing in the jungle and taking out everyone without getting noticed. The A.I at the hardest difficulty in the first game was such a nice challenge, and actually made the game more fun for me. I also prefer the jungle settings, controls, and overall feel of the original crysis.  
 
Even though I prefer crysis 1, I am still having a hell of alot of fun with crysis 2

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andrewf87462

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Edited By andrewf87462

I would have liked to see Jeff trying this out on the PC aswell seeing as how he's just built a new gaming rig, but none the less it was a good review and it looks OK for the 360, but I will be waiting for futre updates and getting this for the PC. 
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Sooty

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Edited By Sooty
@zoner said:
" @Ygg said:
" Why did Jeff build a gaming PC then play Crysis on console? Does not compute. "
Because it' s a console port. That's not his fault that Crytek sold out "
Having played the demo on both 360 and PC it's pretty obvious it isn't. Not only does it run well but it looks fantastic on PC and they haven't even released Dx11 yet. Not that it will make much difference. (most likely) 
 
Even if it was a port it doesn't negate the fact it looks and plays better on PC making it more worthwhile for Jeff to have played it on his beefy new PC. 
 
and well, there's a ridiculous amount of settings to configure in the config files along with full dev console access. Not found in your typical console port.
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ectoplasma

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Edited By ectoplasma

" Unsurprisingly, Crysis 2's strongest suit is its suit. " 
 
I lol'd.

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deactivated-6050ef4074a17

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I expected a three star review, so this is pleasantly surprising. I've had an inexplicable interest in it so I might check it out when it's cheaper.

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thepantheon

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Edited By thepantheon

*This review is for the Xbox360 version of th--
 
*closes review*
 
God I'm such a pc fanboy.

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shakra

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Edited By shakra

You should have reviewed this on a monster of a PC. The graphics on a great rig are stunning. I'm afraid to blink I might miss something.

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MisterMouse

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Edited By MisterMouse

i feel like this review needs some more pictures.. .it is a daunting block of text... not really. Cool to see this game is solid though I was worried about it 

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dragonzord

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Edited By dragonzord
@Ygg said:
" Why did Jeff build a gaming PC then play Crysis on console? Does not compute. "
Because it' s a console port. That's not his fault that Crytek sold out
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tourgen

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Edited By tourgen
@Ygg said:
" Why did Jeff build a gaming PC then play Crysis on console? Does not compute. "
yeah a little strange.  The only thing I can think of is that the advance copy he got was just a 360 version for some reason.
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Sooty

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Edited By Sooty

Why did Jeff build a gaming PC then play Crysis on console? Does not compute.

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ptys

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Edited By ptys

I'd like to see someone other than Jeff review shooters or fighters as I think he's cemented in his views and there never is anything surprising coming out. Just watched Game Trailers video review not wanting to buy the game, now I think I'll pick it up! Looks excellent!

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Slaker117

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Edited By Slaker117
@Rowr:  They only got a 360 review copy.
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me3639

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Edited By me3639

Thanks for the review, but including COD comparisons is getting old.

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Rowr

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Edited By Rowr

360 is the last thing i would play this on, jaggedy ass edges. 
 
Giving a graphic comparison from the first game while appreciated is pretty futile from PC to xbox 360 jeff. 
 
Didnt you just build a super awesome pc? How about giving it a whirl on that and letting us know how it looks between the two?

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Lind_L_Taylor

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Edited By Lind_L_Taylor

One note: the achievements offered are amazing.  They got
the 1000 you can get pretty easy but then there are a lot of
"NONE" achievements which are based on a lot of hard
shit.  So you can get all your points, but I guess you won't
be able to S-rank it on GB.  I don't know whether this is
good or not however...I'd rather Developers just said NO
when it came to producing ultra-hard/impossible achievements.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
Lately, seems like there is a cum flood of games coming
out & I'm not sure when I'll have time to play these.  Face
it, this year has been a gusher.  I paid a couple bucks for 
Crysis 1 version recently & haven't even played it yet.
 
I don't understand why the goddam 360 version of the
game costs $60 with framerate/graphics issues, but the
PC version will have a superior release for the same
price.  The 360 version should be cheaper due to the
shittier quality.
 
How long was the single player anyway?  Is it another 
4-5 hour disposable?
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Slaker117

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Edited By Slaker117
@SuperSambo:  That is not what I'm saying at all. I just found it amusing that there has been such a density of four star shooters in these past few months.
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Sambambo

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Edited By Sambambo
@Slaker117 said:
" @Milkman: Perhaps bias wasn't the best chose of words. I don't mean to suggest that I expect Jeff to just automatically give an FPS four stars, just noticing that of his past four reviews, three were FPSs and they all received the same score. "
So you think they deserved different scores? He has played 3 great, but not amazing shooters. What do you want him to do...
 
It amazes me that someone is stupid enough to think that this is a valid point to bring up...
 

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AssInAss

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Edited By AssInAss
@TomA said:
" Very well written review. But the stuff about sneaking past conflicts and always using the same kind of approach just reminds me how bad Jeff is as a game reviewer. He's never creative in his approach to games and always just plays through in the most straightforward way possible( remember the Splinter Cell Conviction talk). "
Yeah, I don't see Jeff as the tactical type when playing games. His favourite shooter is CoD, so that should say enough. 
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Meowshi

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Edited By Meowshi
@Stackboy said:
" This review feels really strange. Most of it is spent talking about the negative points of the game, then it's given 4 stars. Do away with the star system, I say (but that has been said by many, time and time again). "
And it won't ever happen, so people should stop saying it.  
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Venatio

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Edited By Venatio

Just the 360 version played huh? No PC or PS3? Too bad 
 
Also a bummer that there's not gonna be a DA2 review 

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xpgamer7

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Edited By xpgamer7

Interested in general, but this review grounds it!

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rjayb89

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Edited By rjayb89

One picture, Jeff? One picture!? THAT IS NOT ENOUGH.

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Slaker117

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Edited By Slaker117
@Milkman: Perhaps bias wasn't the best chose of words. I don't mean to suggest that I expect Jeff to just automatically give an FPS four stars, just noticing that of his past four reviews, three were FPSs and they all received the same score.
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Malakhii

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Edited By Malakhii

Sounds like a good game, but I don't think I'll be picking it. I'm not in the mood for another FPS game right now.

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sandweed

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Edited By sandweed
@Agent47:  If i wanted BF or COD like multiplayer i'd play those games. I enjoy a good singleplayer, and I will most likely not even start up Crysis2 multiplayer. BFBC2 is my go to game for shotgunning dudes in the face.
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Milkman

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Edited By Milkman
@Slaker117 said:
" Jeff reviews an FPS, gives it four stars.  Not saying he's bias or anything, I just find it amusing, and this is the third in a row. "
Bias against what? First person shooters?
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stackboy

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Edited By stackboy

This review feels really strange. Most of it is spent talking about the negative points of the game, then it's given 4 stars. Do away with the star system, I say (but that has been said by many, time and time again).

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TomA

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Edited By TomA

Very well written review. But the stuff about sneaking past conflicts and always using the same kind of approach just reminds me how bad Jeff is as a game reviewer. He's never creative in his approach to games and always just plays through in the most straightforward way possible( remember the Splinter Cell Conviction talk).

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deactivated-5c7ea8553cb72

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Great, but where the hell is the Dragon Age 2 review?

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John-Luke

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Edited By John-Luke

Sounds like a solid shooter. Still, it's a shooter.

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detectivepbert

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Edited By detectivepbert

I almost knew this game would get 4 stars before opening the review -- similar to reviews of most FPS games on this site these days.   I think shooters have maybe reached the saturation point where its rare to find one that moves the genre forward and deserves 5 stars.  Personally I'm more excited for the upcoming third person action sequels like Batman and Uncharted.  It will be interesting to see if those can top their predecessors in ways that would warrant 5 stars from the rightfully fickle GB editors.

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vaportra1l

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Edited By vaportra1l

Hyped to try this out when my Amazon download finishes in a few hours.

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fox01313

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Edited By fox01313

Still somewhat annoyed at the maximum armor mode in the multiplayer is maybe reducing you getting damaged by one bullet but at least glad to see the rest of the game has decent amount of length to it. Between the demo multiplayer & the quick look (on justintv) with this, I think that the multiplayer might be active for a while but if they don't add more to it by autumn of this year, the multiplayer lobbies would be rather lean in number of people still playing it.

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Agent47

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Edited By Agent47
@sandweed: Homefront ain't that bad, the singleplayer is nothing special, it has a good story but it just wasn't executed well, but the multiplayer is pretty fun.It's like COD/BFBC COD style shooting, but with BFBC vehicles.The enviroments are nice and everything and the audio is pretty decent, nothing bad.Kind of generic but the Battle point system is a nice little twist, just saying.Crysis 2 is similar but more contained with the suit ability things.Kind of personal taste though.
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TheKing

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Edited By TheKing

Picked this up today on a whim. Pretty excited to fire it up.

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Cramsy

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Edited By Cramsy

Cheers Jeff, Might pick this up today. Starcraft has been giving my consoles a nice layer of dust lately.