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Giant Bomb Review

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Fallout: New Vegas Review

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  • X360

Fallout: New Vegas somehow manages to have even more technical problems than Fallout 3 did, but its great characters and setting still shine through.


Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
It says a lot about the quality of Fallout: New Vegas' writing that, despite experiencing a list of incredibly annoying bugs that only got worse as I continued playing, I still think you should play it. But when I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.

This edition of Fallout is set in and around the city of New Vegas. It's not quite as torn up as some of the other wastelands you've seen in previous Fallout games, but there's still plenty of scrap and a lot of ill-tempered mutant creatures roaming around the Mojave wastes. At the center of it all is New Vegas, a shining beacon of debauchery that, if it weren't for all the policing robots and rubble surrounding the big gates to the city's main strip, wouldn't feel too different from what 1950s Las Vegas probably felt like. Parts of the city are still obsessed with things like "swinging" and people like Elvis Presley. It's bright. It's gaudy. It's a great place to go if you're wealthy enough to handle the swings while gambling or just need to get out of the desert for a spell. But it's also under the control of an enigmatic man known as Mr. House. I probably don't need to tell you that this name was probably chosen specifically to allow for some uses of the phrase "the House always wins."

But House isn't the only powerful faction in town. The surrounding areas are filled with soldiers from the New California Republic and the huge tribe known as Caesar's Legion. They've been at war for some time, and they're gearing up for another big throw down for control of the Hoover Dam. There are also plenty of smaller factions out there, little tribal gangs, junkies, vault dwellers, and so on. The factions play heavily into the game's new reputation system, which supersedes the still-present-but-often-puzzling karma system.

The interiors can look pretty normal. 
The interiors can look pretty normal. 
So how do you fit into all this? You're just a courier, attempting to bring a platinum poker chip to its rightful destination. For this, you get shot in the head during the game's introduction. You're down, but not out, and your entry into this world puts you on a collision course with the smiling, slick-talking hustler that gunned you down. As you'd expect, it quickly becomes more than just a simple revenge tale, and the fate of New Vegas swings in the balance as you decide which factions to work with and which ones to dispose of.

Along the way, you'll meet a lot of interesting characters. Mr. House, for one, is a great, mysterious presence. Caesar, leader of the Legion, is another--sure, his Legion is a bunch of slave-driving scum, but at least he's a learned man. The NCR is full of bureaucrats and soldiers, and they're probably the closest thing to modern society that you'll see in New Vegas. That also means that they aren't much fun. Deciding which faction to support in their quest to take Vegas is the focal point of the story, and it's the one that has the most impact on how it ends. There are also a lot of side quests, and some of these make for the game's best moments, though others feel a little slapped together. As in Fallout 3, New Vegas' ending is presented as a series of spoken segments that tell you how your action--or inaction--impacted the world around you. So if you don't help the stealth-loving super mutants wean themselves off of stealth addiction, you'll find out exactly what happens just before the credits roll. Though see the bits of the ending flip one way or the other is sort of an anti-climactic experience, it at least tells you more about the state of the world than you'd have if the game ended after seeing its last in-engine moment.

Let's talk about that engine. New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground. Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.

Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
But if you can accept a partially broken game, Fallout: New Vegas is well-worth the trip. It also streamlines some of the rougher aspects of Fallout 3. Dealing with companions, for example, can be done via a wheel of options that pop up when you approach that companion and hit A. This way, you can access their inventory or tell them to heal up without having to work through a bunch of dialogue options first. Some of the companions are pretty cool, too, such as a cyber-dog that can knock your enemies down or Veronica, a young Brotherhood of Steel scribe that offers up some terrific quips, should you ever stop to talk to her. The game also has "true iron sights," which lets you get an aiming view similar to that of Call of Duty, but the sights on most of the guns aren't very good, which just made me want to turn all that off and go back to a generic zoom view when aiming. 
 
The iron sights prove once again that Fallout is not, first and foremost, a first-person shooter, and it's as easy as it's ever been to see invisible dice rolls guiding your bullets just as much as any skill you might when holding a gamepad. The game offers weapon mods, such as scopes and silencers, that you can apply, but they're limited to specific weapons. Modern-day Fallout is about scavenging up whatever weapons you can. Unless you want to get married to a weapon and are willing to spend a significant amount of money keeping it in working order, weapon mods are a waste of time. I was too busy picking up new stuff to worry about keeping one or two guns for any real length of time. The game also has a crafting system that lets you cook the animal meat you scavenge, reload bullets, concoct your own stimpacks, and so on. This might come down to how you want to play the game, but I didn't mess around with crafting very often and never ran low on supplies. There are more than enough stimpacks and existing food items out there that you don't need to go and make your own.

Beyond the handful of new features, New Vegas has the Fallout 3 stuff in it. You'll build your character at the beginning using the same type of character creator, and you'll set your S.P.E.C.I.A.L. skills. You'll earn perks as you level up and, yes, Bloody Mess is still terrific, as is Mysterious Stranger. There are enough new perks thrown in, however, to keep the game from feeling like it's retreading too much of the same ground. The system works, and it's comforting that this aspect of the game didn't change too much. If you're looking for a more dramatic change, there's a "hardcore" mode you can enable, which takes things like dehydration, hunger, and sleep deprivation into account while also making limbs much more difficult to heal while you're out in the wasteland, forcing more trips to a doctor. As its name states, it's pretty hardcore... I certainly don't want anything to do with it, that's for sure.

Visually, Fallout: New Vegas has some amazing moments, though walking out of the doctor's shack and setting eyes on the world for the first time isn't quite as climactic as exiting the vault for the first time was in Fallout 3. The game handles the transition of time really well. Sunsets and sunrises look outstanding, and the glow you'll see coming from the New Vegas strip from just about anywhere in the world also looks great. Some of this is offset by the game's often-awkward animation. Characters still scurry from place to place at times, giving the appearance that they have to hit their marks before delivering a line of dialogue, which can make the whole thing seem like a bad school play in spots.

 Well that can't be good.
 Well that can't be good.
There's a lot of great voice acting in New Vegas, from the Securitron robots that patrol the strip to the ghouls you find hiding out in a rocket testing facility. You'll hear some great music along the way, too, most of which either fits into the swinging Vegas style or more of a 1930s cowboy theme. As in Fallout 3, the radio stations you can tune in with your wrist-mounted Pip-Boy are great at first, but quickly become too repetitive. Wayne Newton's great as "Mr. Las Vegas" on the radio, but he repeats himself so frequently that it's hard to keep it running while you play. Also, the playlists are short. I feel like I've heard Peggy Lee sing "Johnny Guitar" a thousand times now. With more dialogue and more licensed tracks, the radio option could have been much, much better.

It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed. Yet, for all its flaws, I'd consider taking a second run through it, if only to see how some of the game's finer points play out with different choices.
Jeff Gerstmann on Google+

361 Comments

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robpe36

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Edited By robpe36

Fallout games are really just a beta until the GOTY edition comes out.  This is basically just the main story with a few side quests, technical issues galore, and exclusive Xbox DLC.  Give it a year and the GOTY edition will come out all with most technical issues patched up, and all 5 or so packs of the no-longer exclusive DLC.

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defaulttag

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Edited By defaulttag

already prepurchased on steam. 4/5, a new Fallout game with lots of hours of gameplay, why not? it'll probably be patched anyway.

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adri4n

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Edited By adri4n

good review
sill buying! 

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deactivated-63ce64d7ef40c

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Sounds wonderfully broken, just how I like my Bethesda brand products. 

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makari

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Edited By makari

Sounds like an Obsidian sequal alright.

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buttmonk3y

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Edited By buttmonk3y

That's good enough for me. Will be picking this up.

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Kimozabi

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Edited By Kimozabi

This is an Obsidian game, and you're wondering why there are so many bugs in it? 
That's mandatory for games from that company. NWN2 had problems many patches in, Kotor2 crashes constantly and Alpha Protocol was a direct mess at times. 
 
As soon as you see "Obsidian" on the cover, you should expect bugs to come crawling.

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CL60

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Edited By CL60

Obsidian has some great writers, so it's all good. Buggy games don't bother me.

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McGhee

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Edited By McGhee

I've played this game for two hours so far. Fallout 3 was one of my all time favorite games and New Vegas feels just like it but with a bit more. Starting out you get to pick two "traits" that are like perks but just a little more. I picked one that increased my weapon accuracy 20% but lowered my fire rate 20%. Since I'm playing on hardcore mode I figured this would come in handy, reducing my bullet usage. I also picked a trait that makes you throw grenades and other throwing weapons 30%? faster but reduces the range by 25%. Pretty cool stuff. 
 
I already met one guy that asked me for help and when I accomplished what he wanted he turned on me to take all the loot. "Ahh! This is a Fallout moment!" I thought when I blew his head off and looted his corpse. XD
 
As far as bugs go in two hours I've had zero crashes. I've seen one gecko get stuck in the ground, and I've noticed occasional framerate drops. But luckily so far it has been pretty smooth. Just save often! and you have nothing to worry about anyway. 
 
Also the magazines you find now do not permanently increase your stats by 1. They temporarily increase your stats by ten. This has actually become instantly useful. Starting off I did not have science or lockpick high enough to get into a safe, but I had a science magazine that allowed me to hack the computer and gain access. I've also used one to help repair a weapon and disarm some traps. 
  
The best thing to me is the desolate feeling you get when you look out at the wasteland. NV has captured it very well, but now it has a slightly dustier, western flavor. The landscape is a sandy tan/brown dotted here and there with green, which is a great change from the grays of 3. 
 
I've not played long but I'm already loving this game.
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lclay

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Edited By lclay

I have read elsewhere on the internets that clearing the xbox's memory cache helps alleviate a lot of the technical problems.

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Sharpshooter

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Edited By Sharpshooter

Two years and its still got those technical issues? What have Obsidian been doing all that time, getting the poker mechanics just right? The random frame rate bug and the constant crashing were a real buzz kill for me in Fallout 3. I don't know if I can see past the technical issues this time especially since Obsidian had all this time to fix them.

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outerabiz

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Edited By outerabiz
@Kimozabi said:
" This is an Obsidian game, and you're wondering why there are so many bugs in it? That's mandatory for games from that company. NWN2 had problems many patches in, Kotor2 crashes constantly and Alpha Protocol was a direct mess at times.  As soon as you see "Obsidian" on the cover, you should expect bugs to come crawling. "
they also tend to make sequels that are worse than the original. 
I was never excited about this, but with good reviews i might pick this up in a year or so
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selbie

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Edited By selbie

A buggy game is fixable, especially for PC. A flawed game is unfixable. It's good that it's not the latter :) Can't wait to pick up my preorder.

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oobs

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Edited By oobs

  
Well is good enough for me...were plenty of bugs with fallout 3..still has them..still played fine for me

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DeadManRollin

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Edited By DeadManRollin

The game must be damn good to get 4 stars despite of game breaking technical issues. I will get this when I manage to beat lazyness and get done with fallout 3
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Edited By sizu

Will Obsidian ever release a game which doesn't contain numerous bugs? 
 
I do tend to enjoy their games, but for one I would like to be surprised on this front.

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Ubiquitous

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Edited By Ubiquitous
@OhGod247 said:
"Too lazy to read the review.  Wish it was a video review, but oh well. 4 stars...getting mine in an hour. "

REALLY>?!!?!? wtfmate. 
 
Anyway, I played Fallout 3 for around 200 hours and there were TONS of buggy little buggers to be found EVERYWHERE. I definitely was expecting this from Obsidian given thier track record. I dont mind having a few bugs, a little jankyness is usually fine. Some of my favorite games of all time have some very strange issues, and or are slightly broken. 
 
Anyway, as someone else said, I'm sure modders will clear up most all of the really nasty bugs very soon.  
 
I wish that Steam would download FASSSTTARRR!
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Gizmo

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Edited By Gizmo

Seems to me that this is a job the PC modding community at large will be happy to undertake and fix, promptly.

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Riddell

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Edited By Riddell

Lets be honest, Fallout 3 was not loved for its polish. I'm more than happy to put up with a few technical issues if the story and characters make up for it. I'll be buying.

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KainCarver

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Edited By KainCarver

It seems impossible for Obsidian to get anything right. Or even Add anything substantially new to a game they take over development of. 

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Edited By metal_mills

 The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.
 

I'll pass. Might pick it up a few months down the track, maybe.
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kalmis

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Edited By kalmis

Will get this. One day. After couple of patches and when it's cheaper.

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Edited By fisk0  Moderator

I'll get the PC version. Mods, unofficial patches and all that stuff will probably help with the technical issues even if Obsidian and Bethesda would close their doors.

The PC Fallout and Elder Scrolls fan communities are just really awesome about that stuff.


Just like I did with Morrowind, Oblivion and Fallout 3, I'll wait until the price is right and the patches are out until I get this though.

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Olivaw

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Edited By Olivaw
@Gizmo said:
" Seems to me that this is a job the PC modding community at large will be happy to undertake and fix, promptly. "
No, the modding community for Oblivion and Fallout 3 sure didn't help their crashing any.
 
Now, if you want a mod to make all the chicks have unnaturally huge tits and a nude model, then we can talk.
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fisk0

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Edited By fisk0  Moderator
@Gizmo said:
" Seems to me that this is a job the PC modding community at large will be happy to undertake and fix, promptly. "
Exactly, every Bethesda game to date have been fundamentally broken until they were patched up by the fans, resulting in some of the greatest games to walk the earth.
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sheetsy77

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Edited By sheetsy77

Def will pick this up.

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FritzDude

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Edited By FritzDude

Even more technical problrms? Goody-goody.

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Anupsis

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Edited By Anupsis

Fallout 3 is the game that killed my second xbox and if this crashes that much than I would rather avoid it.

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arca

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Edited By arca

I liked the first one a lot so I will probably end up buying this.

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roughplague

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Edited By roughplague

will totally be buying this despite it's technical issues, I had immense fun with fallout 3, probably clocked in about 140 hours or so ;)
what I'm wondering is if it's difference between the versions, I wanted to get the ps3 version because the ps3 is a lot quieter, and one of the problems I had with the xbox version of fallout 3, the noise always bothered me with such a quiet game (if the radio gets annoying) like it did for me in fallout 3. I'll probably get the pc version since now I got a great gaming laptop, but I'm still swaying because microsoft payed for exclusivity in DLC content

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deactivated-64e53fe8174f3

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Groovy stuff, can't wait to get my hands on it!

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deactivated-57beb9d651361

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@KainCarver said:

" It seems impossible for Obsidian to get anything right. Or even Add anything substantially new to a game they take over development of.  "

Quoting Jeff: It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. 
 
Honestly, take a step back and give the developer their dues. Obsidian have produced some really great stuff in the past, and this doesn't look to be the exception. 
 
Massive shame about all the technical hiccups, though.
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apita23

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Edited By apita23

Awesome review Jeff!

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deactivated-58d26a12c07d4

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I heard that during job-interviews at Obsidian, every employee is specifically asked to NEVER mention the word Q&A.  
 
Oh Obsidian, you totally bug-ridden nightmare of a wonderful developer you :)

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Geralt

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Edited By Geralt

Now Bethesda has id Tech right? May be the next one finally get 5 stars as it should :1

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Tennmuerti

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Edited By Tennmuerti

I couldn't give a fuck about glitches as long as Obsidian delivers a better narrative and a deeper/better world then F3 did.
Since this review says exactly this, then it's a win/win situation for me. Still waiting for steam preorder to unlock.
 
@WarthogWheelman said:

" Can someone explain to me why Bioware, Bethesda and Rockstar gets passes for having game breaking bugs/crashes in their games but every other developer gets taken about back and beaten if a game crashes once? "

This. 
 
 

@Sharpshooter

said:

" Two years and its still got those technical issues? What have Obsidian been doing all that time, getting the poker mechanics just right? The random frame rate bug and the constant crashing were a real buzz kill for me in Fallout 3. I don't know if I can see past the technical issues this time especially since Obsidian had all this time to fix them. "

They didn't have all this time to fix it. They couldn't fix dick. It's Bethesda's engine, I imagine Obsidian had very little leeway (if any) in terms of modifying Gamebryo.
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Edited By mosbawn

Floating guards i can deal with, its when the game locks up after trudging from one side of the wasteland to the other that will make or break this game for me. Its the only game I've been really looking forward to this year though.

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Edited By Geralt
@BlackSymbiote:  
Last game GOTY is worse than the original...just a thought :1
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Nictel

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Edited By Nictel

Didn't KOTOR2 have more tech problems than the first as well? I spot a trend here.. Still. I have been able watch past the problems in both Fallout 3 and Oblivion so I'll take a look. After I have finished those.

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Skronk61

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Edited By Skronk61

Thanks for the heads up on the technical issues might wait till the GOTY edition for this one

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phrosnite

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Edited By phrosnite

OMG! Obsidian... NWN2 great game after the 23rd patch! Many people say it's even better than NWN. Now New Vegas is also better than F3 but technical problems plague the game. Now I'm really worried about Dungeon Siege 3! I don't know what engine they are using... I hope it's not as uplayable as NWN2 was at launch.

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sanguis_Malus

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Edited By sanguis_Malus

The bugs & glitches will annoy me but I loved Fallout 3 & can't wait to play this.

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NoXious

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Edited By NoXious

How is it that Obsidian consistently put out buggy games? Do they not have Quality Assurance? Are they running out of time on EVERY project they take a go at?
Why not just delay the product a few months to hammer out all the bugs if it makes it superior than it's predecessor that sold a good deal!

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CloneTrooper

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Edited By CloneTrooper

Sounds like when I played Fallout 3: Game of the Year Edition on a Brand New PS3 Slim. That locked up on me with regular frequency, during VATS and just randomly in the world. 
 
So I'm not particularly bothered by it. Lets just hope Bethesda move Fallout from this crap engine to id Tech 5 and make it really shine.

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Addfwyn

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Edited By Addfwyn

Hm, despite loving FO1 and 2, this seems to be too close to FO3 (a game I really didn't like at all) for me to like too much.  Coupled with releasing as a pretty broken game, I think I may have to pass on this one again.  Nevermind the narrative apparently being a modular 'was this completed?  Okay, add scene X to the ending' style.   Was really hoping they'd clean up the buggy qualities that plagued FO3, as well as provide a stronger core narrative, but that doesn't seem to be the case.  Going to have to pass, I think. 
 
Not entirely sure that a game that is shipping in such a broken state should get such a positive review, but it's not my review to say, so obviously Jeff thinks its worthwhile still.  

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Ravenousrattler

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Edited By Ravenousrattler

yup been watchin my friend fumble through this game after the midnight launch and this is just about right, i'm  going to pick up my copy after i get some sleep.

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gbrading

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Edited By gbrading

Fallout 3 had a lot of bugs at launch as well. Disappointing they haven't rectified this but still, worth a purchase.
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WinterSnowblind

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Edited By WinterSnowblind
@phrosnite said:
"OMG! Obsidian... NWN2 great game after the 23rd patch! Many people say it's even better than NWN. Now New Vegas is also better than F3 but technical problems plague the game. Now I'm really worried about Dungeon Siege 3! I don't know what engine they are using... I hope it's not as uplayable as NWN2 was at launch. "


Neverwinter Nights 2 is a fantastic game.  But it's barley been patched at all.. several years and 2 expansions later it still is practically unplayable due to bugs, errors and other technical issues. 
 
I've always praised Obsidian in the past for their games, and blamed the faults on the publishers rushing them.  But this, along with Alpha Protocol proves beyond a shadow of a doubt that they simply just don't know how to make games.

 

I'll gladly wait for the GoTY version, which should have at least some of the issues ironed out.

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Zimbo

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Edited By Zimbo

 But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor


I can handle the bugs. Fallout 3 had tons of them at launch and I still had a blast. Can't wait. Nice to hear that the game lives up to the Fallout name.