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Fruit Ninja Kinect Review

4
  • XBGS

From your fingertip to all four limbs, Fruit Ninja Kinect offers simple, satisfying, smoothie-making fun that capitalizes on Kinect’s strengths.

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Fruit Ninja Kinect represents a unique new vector for games that originally caught on--and in Fruit Ninja’s case, caught on pretty big--on Apple’s iOS platform. Though a few mobile-born games have graduated to the PC and other downloadable platforms, Fruit Ninja Kinect is the first to try to translate those touchscreen controls to the touch-free controls of Kinect, and frankly, I can think of few better candidates. The simple fingertip swiping motions of Fruit Ninja scale up to a full-body experience with ease, and while some might balk at the price difference between platforms, Kinect owners hungry for something, anything of quality will find plenty of curiously cathartic, fruit-annihilating fun for their $10 here.

The idea is simple, and, admittedly, kind of stupid, which is OK, since it’s just a silly contrivance for the underlying mechanics. Pieces of whole fruit--watermelons, apples, bananas, kiwis, pears, strawberries, oranges, lemons, limes, coconuts...wait, are coconuts really fruit?--are lobbed up from the bottom of the screen, and you perform strong, decisive swiping motions across them to slice them in half, ninja-style, before they’re reclaimed by gravity’s clutches. The game encourages economy of movement by awarding bonus multipliers for slicing multiple pieces of fruit with a single swipe, and depending on which mode you’re playing, you’ll also have to avoid score-penalizing or game-ending bombs that get tossed up along with the rest of the fruit salad, or go after bonus fruit that can slow down time, multiply your score, or turn the whole screen into a fruit frenzy for a limited time.

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Fruit Ninja Kinect gives you a point of reference for where, exactly, you need to be swinging your arms around like lunatic being attacked by invisible assailants by casting your silhouette on the screen. Whether or not you’ve played Fruit Ninja on a touchscreen before, it takes some getting used to on Kinect, as it favors quick, forceful movements, and in my experience, it can be touchy about players being either too close to and too far from the Kinect. Really excelling at Fruit Ninja Kinect requires enough coordination to use both hands, though flashy, limber players can make use of their feet as well. I’ll admit, I found Fruit Ninja novel on my iPhone, and there’s something to be said for the increase in scale when playing it on the iPad, but going from using your fingertip to using your whole body in Fruit Ninja Kinect ups the level of engagement by an order of magnitude. Unlike other Kinect titles, the control feels relatively sharp and precise--just like a ninja should, fruit or otherwise.

Three modes make up the game’s single-player experience. Classic mode starts slow and slowly cranks up the number of pieces of fruit tossed up at once, with a three-strike system for fruit that’s allowed to fall off the screen un-sliced, plus game-ending bombs to keep you on your toes. Arcade mode does away with the three-strikes model, and replaces the nihilistic bombs with less-punishing bombs that just penalize your score, instead using a time limit to throttle your score, and introduces the bonus fruit to help you juice it up. Every Arcade session also ends with a pomegranate that, if sliced, causes everything to go super-slo-mo, giving you the opportunity to goose your score by rapidly and repeatedly slicing the fruit as fast as you can. It’s no coincidence that this is both the most physically exhausting and satisfying moments that Fruit Ninja Kinect has to offer, though that's not to say that the rest of the game won't make you break a sweat on its own. Zen mode uses a similar time limit, though does away with the bombs and the bonus fruit. Assuming you’ve got space in your living room, you can play local cooperate and competitive two-player modes as well. As you rack up more fruit executions, you unlock new, optional visual effects for your swiping motions, your silhouette, and the game’s background wallpaper.

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Each of these modes is self-contained, in that once you finish a session, which usually lasts just a couple of minutes or less, your options are either to retry the mode you’re in, or hop back to the main menu and pursue another mode. There’s no fixed progression within any of the modes, though that’s a gap filled well by the game’s Challenge mode, which turns your friends leaderboard into a competition. If none of your friends are playing Fruit Ninja Kinect, the Challenge mode is admittedly kind of useless. If you do, though, it does a terrific job of incentivizing incrementally improving your score. Since you often have to beat the score of the player just above you on the leaderboard, success in small steps is easily obtained.

When you’re in the game, the simple motion of swiping your limbs through the air is generally quite responsive, though, as can be the case with Kinect games, it can be a little fussy about the calibration. In my experience, the only area where the swipe-based controls are consistently too touchy is in the menus, where it’s easy to accidentally select the wrong menu option with idle gesticulations.

While the stereotypical karate dojo sound effects can come off as a little canned and cheesy, the squishy splats when you successfully slice a piece of fruit add to the game’s inherent satisfaction, particularly when paired with the accompanying juicy splatters against the background.

More than just a simple proof of concept, Fruit Ninja Kinect is a competent debut for Kinect games on Xbox Live Arcade, and it’s such a good fit that I have a hard time believing it will be outdone anytime soon. Kinect owners who understand the strengths and weaknesses of the hardware shouldn’t hesitate to pick up this fun, spazzy title.

73 Comments

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deactivated-629eab11cc270

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Probably buying this even though I'm getting Gunstringer

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lokey013

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Edited By lokey013

After seeing some of the reviews so far...I might have to pick this up! It looks snazzy enough to enjoy!
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The_Nubster

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Edited By The_Nubster
@Juicebox said:
Summer of arcade has been getting some inflated reviews lately ....
Yeah, definitely. As if they genuinely enjoy the games that are being released. What liars these guys are.
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Tesla

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Edited By Tesla

Wave Your Arms Around: The Game

Something like this might be a nice diversion for a few minutes on a mobile device. The question is, why play it in my living room when I have a bunch of real games waiting to be finished?

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Mumrik

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Edited By Mumrik

From the QL it looked like an Eyetoy game.

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zombie2011

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Edited By zombie2011

I'll be getting this, already planned on getting all the SoA games, but i'm glad to see this got good reviews.

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jozzy

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Edited By jozzy

@Jdaman said:

If they do Fruit Ninja, might as well talk to the buddies at Epic to do Infinity Blade Kinect. It was designed initially for Kinect, might as well bring it home.

Dude,yes!!

EDIT: tried the demo just now and it's definately fun. I am thinking of buying gunslinger though, so I don't want to waste money. Such a weird arrangement they made...

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mrangryface

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Edited By mrangryface

@Tesla said:

Wave Your Arms Around: The Game

Something like this might be a nice diversion for a few minutes on a mobile device. The question is, why play it in my living room when I have a bunch of real games waiting to be finished?

Does ipad do motion capture with its camera? Neat!

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aceofspudz

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Edited By aceofspudz

The QL and the Happy Hour made it look like a janky and imprecise version of the ten-times-cheaper handheld game.

Maybe I'm just hatin' because I put all of my electronics in the next room and, therefore, can't use kinect or move.

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AndyPhifer

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Edited By AndyPhifer

I'm gonna get this game when it comes free with Gunstringer :-)

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n8

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Edited By n8

Wait, the Kinect has strengths?

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HerbieBug

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Edited By HerbieBug

I'll grant you the 'good... for a Kinect game' but I dunno.  4 gold star stickers for making something that actually works more or less as intended.  You win the prize, Kinect. 

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deactivated-6620058d9fa01

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I was wondering for a little bit why there wasn't an actual person in the screenshots.
 
I came to the conclusion that I'm a fucking idiot.
 
P.S. The ninjaing of the fruit looked pretty good in the quick look so I believe this score.

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ProfessorEss

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Edited By ProfessorEss

I'll pick it up when it goes on sale for 5 bucks someday. 
 
I'm considering The Gunstringer but neither Kinect's nor Twisted Pixel's track record is solid enough to convince me sight unseen.

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maxB

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Edited By maxB

not enough for me to buy a kinect

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mrangryface

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Edited By mrangryface

This whole string of comments is a great example of why review scores are the root of all game review evil. Ignore the score- read what Ryan wrote about his time with the game. Man alive.

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deactivated-5f8ac39b52e76

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@Marokai said:
"Kinect's strengths" being incredibly simplistic games that can't possibly amount of anything that appeals to people looking for a serious experience with it.
Yeah well, there is that serious Tom Ca-Lancy game coming up.
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xpgamer7

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Edited By xpgamer7

And here I was thinking a good kinect game wasn't coming for a while.

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Brackynews

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Edited By Brackynews

@Skooky said:

I was wondering for a little bit why there wasn't an actual person in the screenshots. I came to the conclusion that I'm a fucking idiot.

Nah, plenty of PS Eye and LIVE Vision games have put the player right into the screen for that "immersive" and novel experience. Kinect seems to have settled on the silhouette, much classier.

@nasie said:

i'ts still 10 times the original handheld price, seems like really poor value to me.

But you're using literally 10 times your body to control it on a screen 10 times as big. That's like 100 times better.....? ;)

Anyway, I can remember the complaints when Sierra games started supporting the mouse instead of just keyboard and joystick. "It's taking away direct control" "distancing us from the character" "I'm not speaking I'm telling my character to speak" yadda yadda yadda. Point being new technology is easily shunned until it becomes second nature. Go take a look at TRAUMA to see where meaningful experiences integrating gesture controls are headed. It's not all soccer balls and Simon Says dancing.

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NewfieBullet

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Edited By NewfieBullet

Just as good on an iPhone and its 99 cents.  Not a very good value.

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DarthB

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Edited By DarthB

If I had a kinect this would probably be the only game I would wanna own. Still trying to convince my father in law to buy it so I can play it. Pretty sure he'll cave today.

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ptc

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Edited By ptc

Got it a few days ago.  Might be my favorite Kinect game so far.  It has that addictive quality that keeps you coming back for more.  The achievements are good, not too easy, but not impossible.  Perfect balance. 
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funk_oddysey

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Edited By funk_oddysey

Vinny Wins, Fruitality!

Though Brad got the Crane kick.