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Giant Bomb Review

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Fuse Review

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  • X360

Insomniac's trademark creative weaponry gives a little extra oomph to Fuse's otherwise by-the-numbers third-person shooting.

These things take ages to kill.
These things take ages to kill.

Insomniac's first multiplatform game in its post-Sony era comes in the form of Fuse, which used to be Overstrike, which used to be more humorous and stylized than the run-of-the-mill gritty, future-tech shooter it ultimately became. Fuse's bland art design and overall lack of personality are disappointing in the context of that initial reveal trailer, but under the hood it's still a generally well made third-person shooter with a clear emphasis on co-op and the imaginative weapons Insomniac is so good at dreaming up. But there are too few of those weapons, and a few too many irksome issues, to lift Fuse significantly above the many, many other cover-based shooters it's competing with.

The game casts you in the role of the four smartmouthed mercenary agents of Overstrike 9, who trot around the globe, hiding behind crates and shooting at faceless armored bad guys to satisfy the whims of their paying clients. In this case, you're hot on the trail of a for-profit terrorist outfit called Raven, who's in possession of the titular super-element, one of those pesky substances that behaves in whatever ways the plot--or the characters' unconventional weapons--need it to. Each of the characters have a single exotic "Xenotech" weapon taped to their arm. Group leader Dalton gets a "magshield" that you activate with the left trigger, which stops bullets and lets teammates shoot through it for extra damage. Naya has a warp rifle that lets you paint multiple targets and then set them all off in a really satisfying chain explosion. Jacob has the most broadly effective weapon with a crossbow that shoots a sort of energy dart that vaporizes enemies and is great for headshots. And redheaded Izzy has a rapid-fire rifle that crystalizes enemies for a few seconds when you pour shots into them, after which you can easily shatter them to pieces. These guys make limp little jabs at each other as the missions progress, but there's not a lot of life in the banter nor the storyline itself, the twists of which are easy to see coming a mile away.

You're free to play Fuse by yourself, during which you can quickly swap between characters to utilize their unique weapons and flank groups of enemies. For the first couple of missions, setting up warp chains or dropping a magshield to take cover behind is pretty interesting, but since each character is stuck with the same primary Xenotech weapon the entire game, the novelty wears off faster than it should. Each agent has a skill tree that you can put points into as you level up--and the way experience is doled out encourages you to use your weapons creatively, so you level faster--but the skill trees don't offer a meaningful level of customization. Instead, they really only offer you the choice between crit effects on your Xenotech weapons or increased damage on your regular ones, and aside from a few weapon-specific secondary abilities, each tree merely gives the same generic abilities to each agent.

Overstrike 9 has gotten a little too serious for its own good.
Overstrike 9 has gotten a little too serious for its own good.

Certain aspects of playing alone turn out to be irritatingly cumbersome. Most of the time, switching to another character puts you in a compromised position where you're out of range of the action, standing straight up in the middle of a firefight, or facing a wall while a bunch of guys are shooting you in the back. The AI characters will occasionally get in your way, jump onto a turret you're trying to use, or fail to revive you when you're down. Distributing skill points requires you to manually switch to the character in question, dig through the layers of menus to get to the skill tree, then back all the way out to the action and perform the whole process over again. It's a case of a few little things that add up to a big annoyance after a while.

Worse than those quirks, I just ended up feeling bored by the stretches of the campaign that I played through by myself. Aside from a few rudimentary climbing sequences, the entire game is one long linear sequence of large combat-oriented rooms laid out with numerous cover points and walkways. Most encounters give you a chance to knock out a stealth kill or two before the bullets start flying, but the only real choice you have is which cover or walkway you want to return fire from, and what kind of gun you want to do it with. There's so little to the storyline and such a lackluster attempt at humor on the characters' part, the endless shooting at enemies who usually sponge a ton of damage started to wear thin for me about two missions before the game was over.

Fuse is substantially more entertaining with other people. Even though you don't have the freedom to switch around as much and enjoy all the characters' specific weaponry, playing with thinking human allies lets you actually set up intelligent combos and maneuvers that you can't pull off with the AI guys (though, aside from going for headshots with Jacob's crossbow, you're really just dumping bullets into enemies with the same old guns, sometimes through Dalton's shield). Many of the characters' unlockable secondary abilities become more satisfying to use in co-op as well. For instance, Izzy gets a throwable healing beacon that can resurrect downed allies. Playing solo, I tended to just throw that thing at my feet when the fighting got intense, but playing the tougher last couple of missions with friends, I got to feel like I was taking on a useful healing role by aiming the beacon at teammates who were down so I could bring them back remotely and get back to the fighting. Playing with a team actually lets you flank enemies, which is good since what feels like roughly half of Fuse's enemies--from riot shield-equipped infantry to big hulking robot suits with vulnerable fuel tanks on their backs--need to be shot from behind. Solo, it's hard to get those enemies to face anyone but the character you're playing, but in co-op you can actually sort of kite enemies around and draw their ire (or aggro, if you like) so others can get back there and do maximum damage.

If you're going to play Fuse, you definitely want to play it in co-op.
If you're going to play Fuse, you definitely want to play it in co-op.

Playing with friends was so much more entertaining for me that I'd go as far as to say it's the only way you should play the Fuse campaign. I actually found three players to be a nice sweet spot, since you get plenty of intelligent tactical potential but can still swap around a bit if you need to take on a different role for some reason. Co-op doesn't fully alleviate the tedium that sets in as you dump round after round into the especially resilient enemies later in the game, but it's a heck of a lot more interesting than plowing through it all alone. If you want more Fuse afterward, you can replay individual chapters to keep building up your agents. I didn't finish any one character's skill tree by the end of the story mode, and only bought three of the the incredibly expensive team perks that increase your experience intake, give you more time before bleeding out, and so on. So there's still plenty of post-game leveling-up to do, if that's your thing. The most rigorous fighting is to be had in Echelon, a wave-based survival mode with rotating objectives that you certainly want four good players for if you're going to tackle it seriously. Bringing leveled-up characters into this mode is a must, and you'll earn a bunch more experience for playing it. But Echelon is tough enough that it also exposes some of the most annoying things about the game's enemies, like the cloaked ones that are hard to see in a firefight and will disable you the second they touch you.

Fuse's gameplay has some good ideas, but they don't carry enough weight in what's otherwise a shooter campaign the like of which you've almost certainly seen before. And it's hard not to think back to the exciting first trailer from two years ago, since many of the shipping game's most outlandish aspects would have been more at home in that highly stylized, wisecracking version that never got made. Fighting in an undersea base and a space station? An exotic Asian assassin who turns out to be someone's ex-girlfriend? A sneering Russian who shoots himself up with Fuse and grows 10 stories tall? It feels like the off-the-wall good ideas Insomniac had for that sillier game have survived, but those ideas are a bit uncomfortably at odds with the serious look and tone of the game as it is now. Fuse plays pretty well, but with smoother execution and a more cohesive identity, it would have an easier time standing out in a genre that, as this generation of consoles comes to a close, is wearing out its welcome more and more.

Brad Shoemaker on Google+

124 Comments

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Snakepond

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Seriously Brad the constant 3 on 5's are getting annoying. Mix it up a little.

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Dangerloves

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Edited By Dangerloves

I really wanted to play this. But not straight away at a 3/5.

I hope all those involved with the focus tests and the intended target audience that EA advised Isomniac to go after buys this game: the teens who think they're now more maturer than they were 2 yrs ago.

Also if EA published this game, where's the marketing and advertising? Are they going to advertise post release, cause I haven't seen any pre-release buzz.

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EternalVigil

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Looks like another game EA homogenized to fit their vision and sent it out to die. A shame as the original art style and ideas probably would of been interesting. After playing the demo, and reading this review I think it's pretty clear it's now just another 3rd person shooter with one unique gimmick.

Great.

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SixteenSaltines

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First disappointing game from Insomniac is the first game that EA publishes for them, Who would have guessed?

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ripelivejam

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sounds like someone BLEW a this game's namesake!!!

ahahahaha....

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GabrielCantor

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Only really fun in co-op is a big no sale for me. It's a shame too, because I really like what Insomniac does (well, R&C at least).

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warpedzappa

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I didn't even know this game existed until today. Seems like this is evidence that going multi-platform is working out for them.

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ProfessorEss

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Edited By ProfessorEss

Released right after the announcements of the new consoles and accompanied by no marketing? This thing seems totally doomed to fail.

I know they're good at it, and maybe it's just me, but I think it's time Insomniac stopped putting all their eggs into the "creative weapons" basket.

Looking forward to the quicklook.

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ArbitraryWater

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Edited By ArbitraryWater

@abendlaender said:

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

No, the one star review only been used a few times, when the game is unabashedly awful or doesn't work.

For it's part, I thought this game stopped being interesting around the time they rebranded it as Fuse and turned it all gritty and generic.

EDIT: Whoops, no zero stars on Giant Bomb. I must have been thinking of Screened.

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Lurkero

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Edited By Lurkero

I haven't been a fan of Insomniac since the PS2 days. They still had a knack for creative weapons, but their sense of humor and atmosphere was completely gone. I didn't get into Resistance at all and Ratchet and Clank had run its course.

@abendlaender said:

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

Why would having a 0/5 rating change that? A 0/5 is 0% and a 3/5 is 60% no matter how you look at it. A 1/5 essentially just gives a game credit for existing and being somewhat playable.

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odinsmana

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@abendlaender: GB don´t use 0 stars. The metacritic system is not totally accurate because i think each star is worth 20 points to them, so the lowest score GB can give is 20.

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Maajin

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Insomniac was never a good developer.

That lack of sleep destroys you, man. #crackinwise

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Arrested_Developer

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What does this have to do with Dota 2?

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SpudBug

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No Caption Provided

The best thing to come out of this game's existence was this. Hilarious, and likely inevitable.


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MildMolasses

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Edited By MildMolasses

@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

Good. About time everything stopped being 7.5 out of 10.

/thread

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thelastgunslinger

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Sounds like a solid GameFly rental or a good $30 pick up.

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Kropotkin

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Edited By Kropotkin

The more I see and read about this game, the more enraged I become. An overreaction? Perhaps, but the very name of it comes across as an insult. It's a generic 3rd person shooter set in the near future with 'xeno-technology'. Really? REALLY? Is this what video games have become? Turgid rehashes of games that appeal to males aged 18-34 who also like Call of Duty? Yes I know I don't have to buy it and I certainly won't be. But the fact that millions of $ were spent creating this bland by the numbers drivel makes me a very frustrated fan of video games. The medium does not need this kind of stuff and it needs to go away, permanently.

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monkfishesq

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Thanks for ruining video games, focus groups.

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Arath

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Played the demo, tried to be optimistic about it, but the game is just dull. Not very exciting and I didn't see any reason I would go out and purchase it. Certainly not new.

It's a shooting gallery and the potential for the weapons is wasted for the most part. It's sad to see that this game will probably mean bad things for Insomniac when it fails to sell...

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abendlaender

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Edited By abendlaender

That's disappointing to hear but not really surprising . Good review Brad

Just out of curiosity: Are there 0 star reviews on GB? If not, shouldn't a 3 out 5 translate to 50% on Metacritic instead of 60%? Not that I care much about that, I'm just curious.

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Travan

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I remember turning hard against this game when Insomniac tried to portray the shift in style as an artistic choice rather than a short-sighted knee-jerk reaction to a brief, isolated trend. Can't say I'm surprised by the final product, which seems to be Brad's most damning criticism.

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jimmyfenix

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Edited By jimmyfenix
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dropabombonit

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Shame this didn't turn out as good as it could have done. I loved Resistance 3 but I played the demo and found myself bored with it before I had even finished the level. So I can see Brad's point of despite Fuse having decent ideas, the game outstays its welcome fairly quickly

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dazzhardy

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Kinda sad to see that the change in art style and name has made what looked like a rather promising title in Overstrike turn out to be what seems like just another shooter. That first trailer showed a game that looked like it'd be a ton of fun :\

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geirr

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Oh they ran the game through the bland machine, pity.

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fistfulofmetal

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Now that this is out of the way, we can get to more DOTA.

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AlexanderSheen

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God damnit, every time I see the name Fuse the first thing I think about is R.U.S.E.

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MEATBALL

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Insomniac was never a good developer.

You are insane. Ratchet 2 & 3 are amongst the PS2's very best.

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sweep

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sweep  Moderator

You should buy more wards.

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NDart

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Sounds like another game that was focus-grouped to death.

This is literally what happened, there was an interview some time ago where someone who worked for Insomniac stated that their 12 year old focus group testers thought it was a game for their little brother - hence the change in style. Just in case it wasn't already obvious that alienating your existing audience in favour of trying to steal the CoD one (who don't care about your game anyway) has become the new norm.

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Tobyus

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I witnessed when my friend played the demo. And it didnt seem all that interesting at all. Boring idea, pretty predictable weapons and functions.

And the way Brad is reviewing this, how he felt, i kinda get the idea this is not a game to really go for.

Seem to get pretty tired fast, UNLESS you play Co-Op. But i have no friends, haha.

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Nekroskop

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Another potentially good game(Overstrike) shot down by EA and reworked into a bland mass(Fuse). Such a shame....

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SaturdayNightSpecials

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I'm disappointed because I really wanted the retarded internet outrage to be rebuffed, but a stopped clock is right twice a day, I suppose.

Still, let's be realistic: this game would most likely have been a 3 if they never redesigned it. The same people worked on it, the same people are responsible for the part where you play it, which Brad obviously wasn't enthused about. It didn't magically become a mediocre game because they made it less funny.

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jaks

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The development of this game confused the hell out of me. It looked pretty promising and then someone who signs paychecks at Insomniac must have gone "SWEET BUTTERED JESUS WE NEED TO TAKE ALL THE CHARISMA OUT OF THIS GAME AND REPLACE IT WITH THE COLOR BROWN" And Fuse was born.

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selfconfessedcynic

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@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

:O

Oh snap.

(sadly, I agree - hopefully The Last Of Us delivers)

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devilzrule27

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That first paragraph was all I needed to read. Insomniac sucked all the "life" out of the game when they changed the style of it. Instead of focusing on what has become their bread and butter, interesting characters and humorous story telling, they went as generic as could be. Real shame that Insomniac has really seemed to have lost their way.

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audiosnow

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@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

Good. About time everything stopped being 7.5 out of 10.

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Humanity

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@jazgalaxy said:

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

:O

You won't get that sort of social commentary anywhere else folks!

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TrottyVek

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I'd like to think Overstrike would have been a better game but this still seems like a very competent, if bland, game. I'll give it a shot

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Lovecraft_Bro

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Edited By Lovecraft_Bro

@chris2klee: I disagree. Resistance surely was out of their comfort zone in 1 and 2, but in R3 they owned it. Fuze is just neither here nor there. In every aspect it seems.

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KyleBsure

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I remember seeing a CG trailer for a game called OVERSTRIKE that looked really promising.

Loading Video...

I really wanted to play that game.

I can't say the same for FUSE.

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Hunter5024

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I was hoping that all of the negative talk surrounding this game since its change would turn out to be unwarranted, and maybe this game would end up being an awesome surprise. I suppose that was not the case. Maybe the quick look will change my mind.

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rmanthorp

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rmanthorp  Moderator

@thelegendofmart said:

I think Brads keyboard has a stuck 3 out of 5 button.

The INDUSTRY is stuck in 3 out of 5.

:O

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Chris2KLee

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I think Insomniac should finally realize that "serious and gritty" just isn't their bag. I had the same problems with the Resistance series, the characters were utterly forgettable and the levels were way too linear.

Stripping the game of it's sillier style was surely a mistake, and I bet it probably threw off the design team.

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Cold_Wolven

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Edited By Cold_Wolven

Played the demo and wasn't too thrilled, I can see this game wearing out its welcome after 3 hours. Also playing solo is really cumbersome so I might have to pass until a serious price drop happens. I feel that Insomniac should focus less on darker toned shooters as I don't think they're very good at it.

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kerse

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I figured as much after playing the demo, just seemed really boring to me. Kinda disappointing after how exciting that initial reveal was.

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JazGalaxy

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@jazgalaxy: They can't compete with the consumer expecting every game to be a $100m+ AAAAAAAAAAA title

I don't, personally. I'd rather have an ounce of originality rather than a boring "aaaaaaaa" title. Cut all the crap I don't care about, like movie star voice actors, ridiculous cut scenes, and "epic story" that's really just a parade of screenwriting cliche's and you can cut modern game budgets by 75%.

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Lovecraft_Bro

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Edited By Lovecraft_Bro

Just go and buy Resistance 3 if you have a PS3. I got it yesterday it's super amazing, I regret not getting it earlier. How did they go from that to Fuze is beyond me.

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TDot

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Literally every time I see the title 'Fuse' in marketing or in a story I completely blank on what it is. It takes me a few moments after reading though the story for me to realize what it is and go "Oh!, not Overstrike" and then I get sad.