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Giant Bomb Review

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Halo: Reach Review

4
  • X360

Reach's expanded multiplayer component offers a huge amount of variety that will keep Halo fans going for a good, long time.


 The Spartans have changed, but the game remains the same: shoot grunts in the face.
 The Spartans have changed, but the game remains the same: shoot grunts in the face.
Halo: Reach is exactly the kind of game that Bungie has gotten great at building over the last two generations of console hardware. It's a Halo game through and through, with the same style and pacing that you've come to expect, but with a new cast of characters that are worth paying attention to and a multiplayer mode that has more variety than it's ever had before. It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.

Halo: Reach is a prequel to the first game in the series, providing some perspective on events that take place just before the opening of Halo: Combat Evolved. It also provides some perspective that isn't found in the book upon which these events are based, Halo: The Fall of Reach. So while you'll probably already know that things are about to go very, very bad on the planet called Reach, you don't know the specifics about how the attack went down. The story focuses more on a group of six Spartans called Noble Team, who encounters Covenant forces on the planet, immediately sending the entire world into chaos. You'll play as a Spartan referred to as Noble Six throughout the game. Six's shadowy past paints him as something of a lone wolf bad-ass in the Master Chief mold, but Six is new to the team, so you'll be paired up with and taking orders from the rest of your unit as you work your way from one conflict to the next. Though the constant conflict doesn't leave much time for the other five members of Noble Team to get personal, most of the characters manage to be interesting, which makes the story work well enough to keep it engaging.

If you've played just about any of the previous Halo shooters, you won't be too surprised by what you find in Reach. The pacing, structure, and most of the equipment have popped up in the previous games. Bungie didn't go "reinvent the Assault Rifle" or anything silly like that. And unlike its past game, Halo 3: ODST, Reach returns to a more conventional format, moving you directly from level to level without any sort of hub world. Though you'll often be teamed up with one or more of the other Spartans from your team, the gameplay doesn't really change as a result. They behave just like any other AI in the game, shooting when appropriate and automatically teleporting up to you at checkpoints if you decide to leave them behind. It might have been nice--and would have driven home the unique nature of Noble Team--if those guys were integrated more tightly into the action. The story does take a couple of twists, though, setting up some interesting vehicle sequences and some bits that are slightly more open-ended than Halo games have been, traditionally speaking.

 Unlike the Master Chief, these Noble guys will let you see their faces.
 Unlike the Master Chief, these Noble guys will let you see their faces.
Depending on which difficulty setting you choose--Bungie is again recommending that experienced players start on the second-highest difficulty setting, Heroic--and your own personal skill, Halo: Reach's solo campaign will probably land somewhere between seven and 12 hours. Though I've certainly appreciated the last couple of shooters in the series, by the end of Reach's campaign I found myself rushing past some encounters, hoping to skate to the next checkpoint without doing as much fighting. The combat is very similar to previous Halo games, and I feel like the last level or two drag a bit when compared to the rest of the game. It's too bad, too, because that's when the story starts to become familiar, as it begins to tie into things you'll probably remember from previous Halo games.

Rushing past those encounters is enabled by the game's new armor abilities. These are slotted and swapped out just like a weapon, though you can hit the left bumper to activate your currently equipped ability. The default ability is a sprint, which is great, especially if you're the sort of person that wishes that Halo had a slightly faster pace. You can't run forever, though. All of the abilities have a meter that drains when activated and takes a bit of time to recharge. In the campaign, you'll occasionally find other armor abilities out in the field, allowing you to swap out the sprint for a jetpack, a cloaking device, a couple of different shield options, and so on. These armor abilities also factor into the game's multiplayer.

OK, multiplayer. It's kind of a big deal in the Halo universe, right? In Reach, the options and abilities have grown quite a bit. Campaign co-op is still there for up to four players and can be played with or without scoring. It's also supported by the game's matchmaking features, allowing you to play through the campaign with strangers. For those of you without a bunch of Halo-loving friends who want to get a team together, this is a terrific addition. Matchmaking has also come to Firefight, the wave-based survival mode introduced in ODST. That's a great enhancement, too, but it's not the only thing going on with Firefight.

The default mode has changed a bit to make it more inviting overall, but it's what you can do with the addition of custom variants that makes Firefight so much more interesting. Much like Halo 3's multiplayer, you can tweak a ton of different things to make modes that feel very different from the default. If you'd like, you can enable generators that must be protected from the incoming Covenant forces. You can set which types of enemies come at you in every wave, or tweak your starting health, or alter damage modifiers on weapons and health... essentially, you can make it completely impossible, mind-numbingly easy, or just about anything in-between. Incidentally, making it incredibly easy is handy if you're the sort of person who wants to get some of Halo: Reach's Firefight achievements without breaking a sweat. The Firefight maps in Reach also feel more interesting than most of the arenas and other maps found in ODST.

 Forge mode has been expanded and a new Forge World map is ready for you to lay down all kinds of structures to build your own maps.
 Forge mode has been expanded and a new Forge World map is ready for you to lay down all kinds of structures to build your own maps.
The rest of Reach's multiplayer package builds on that game variant creation stuff that Halo 3 introduced, which is made deeper by the addition of new modes and options. Now, with the inclusion of armor abilities, you select a loadout before spawning. Loadouts are determined by gametype, and you can build (or restrict) custom loadouts when creating a game variant. So if you want everyone to have jet-packs and hammers, you can totally do that. The game also codifies the race mode that users created out of the VIP gametype back in Halo 3 and adds a new multi-tiered match called Invasion, where Spartans and Elites go at it in an objective-based match that puts one team on offense and the other on defense. Matchmaking lets users vote on the next map, rather than just vetoing whatever the current choice is, and the whole thing feels smoother than it's been in the past, whether you're looking to group up with friends or find strange corpses to duck over. Regardless of how you feel about the way Halo games play online or the community of foul-mouthed hooligans it stereotypically draws (though a new "psych profile" feature attempts to match you up with "polite" players, if that's your thing), the feature-set and options when configuring and getting into a game are completely unmatched in the world of console shooters.

Visually, the game looks sharper and has better texture clarity than its predecessors, though the frame rate can get a little unstable, particularly during the game's real-time cutscenes. It's nice that those cutscenes are being rendered on the fly, though, since you're constantly earning credits that can be used to buy various armor add-ons. They're totally cosmetic, but it's neat to be able to pick up new helmets, shoulder pads, chest plates, and so on as you play, and this helps you make your Noble Six a little more personal. You can also purchase additional voices to be used in Firefight mode, and these include the cast of Reach as well as some throwbacks from previous Halo games.

 The multiplayer maps offer a good variety of small and large areas.
 The multiplayer maps offer a good variety of small and large areas.
Most of those voices are really good, and Noble Team is especially full of quality voice actors, though they don't necessarily speak all that often in the grand scheme of things. The music, as you might expect, flips some of the common Halo themes in bits and pieces, but it's mostly an all-new soundtrack that fits right in with the look and feel of the action.

When taken with the appropriate context--namely, that the game's original developer is saying goodbye to the series and passing it off to a new team--Halo: Reach feels like a wholly appropriate stopping point for the series, filling out some more of the relevant fiction that surrounds the core trilogy while building the multiplayer out in such a way that Halo fans will have something to play until whatever's next is ready for release. While I do feel that the formula has worn thin in a few spots, Reach feels like a love letter from the developer to its fans. If you're one of those fans, you should have this game.
Jeff Gerstmann on Google+

440 Comments

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RE_Player1

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Edited By RE_Player1
@durden77 said:
" Well written review.   But Jeff if you give Black Ops 5 stars I'm going have to take your FPS scores with a grain of salt from then on. It's already hard after Bad Company 2 got 4 when MW2 got 5. "
Ya how dare Jeff give Black Ops a higher score than Halo... I mean even if it's a better game than Halo it certainly doesn't deserve it. You would know too since you've played Black Ops for months right?
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DerekDanahy

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Edited By DerekDanahy

I enjoyed your review Jeff. Good to know it's another Halo game. Definitely not for me then.

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Djnardu

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Edited By Djnardu
@Suxxorz:  Because I feel this review feels more like Jeff's Twilight Princess review for Gamespot way back when. He gives a a "great" score because its a good game but doesn't reinvent the wheel. Ill agree with Jeff that while its more of Halo, is it really a bad thing? Exp with how much content Bungie has loaded with the game.  
 
So far this is the best Halo game of the series that ive played, and as a consumer coming to this site for insight on if I should buy this game, a 4/5 is tech an 8/10 which most people with 60 bucks may think twice about spending their money on.
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ErgoProxy77

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Edited By ErgoProxy77

Super Street Fighter 4 is a 5 and Halo Reach is a 4?  When I get my hands on Reach I am sure I will even more confirm that my opinion disagrees with Jeff.

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ravensword

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Edited By ravensword

wow, actualy surpirsed this didnt get a 5. Its been getting perfect scores left and right so far save for IGN and etc.
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toadstule

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Edited By toadstule

Nice review Jeff. Four stars sounds about right. As long as the campaign is satisfying and the multiplayer is fun (which, so far for both game modes, look very good) then I'll be happy.
 
Edit: People should stop focusing on how many stars the game got and, I don't know, actually read the review...

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gunslingerNZ

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Edited By gunslingerNZ
@ErgoProxy77 said:
" Super Street Fighter 4 is a 5 and Halo Reach is a 4?  When I get my hands on Reach I am sure I will even more confirm that my opinion disagrees with Jeff. "
I'm glad your opinion has the capacity for human thought but I find it odd that he's already reached his decision before you played the game at all.
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ptys

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Edited By ptys

No point in whining about a 4/5 as it's the last Bungie Halo anyway, they won't be taking notes on improvements for the next or where they fell short. If you love Halo then I'm sure it is a 5 Star game, to you anyway.

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Druminator

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Edited By Druminator

So what about space combat?

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Ryax

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Edited By Ryax

lame. i was gonna come in here and fake bitch but lots of people are actually bitching. i would just feel as stupid as they should

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Ronald

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Edited By Ronald

While I haven't been the biggest Halo fan, this definitely seems like one worth buying. If only I didn't just spend $50 on something...

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deactivated-5833cd2472bcd

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@Jeffsekai:  
Dude its because there probably isn't anything wrong with it he just didn't like it. He has his own opinion and a review is just that a persons opinion. I played starcraft 2 and didn't like it but other people love it. Is there anything wrong with the game? No but it just wasn't for me. By the way it totally deserved a 5/5 ; )
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thaijedi

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Edited By thaijedi

RAAAAAGGGEEEE WHY NOT 5 STARZS!!!!! Anyways so pumped to play this. 4 stars is a great score

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audiosnag

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Edited By audiosnag

Jeff doesn't really seem as big a Halo fan in general as some other people so this score seems pretty damn good to me. He makes it pretty clear in the review he doesn't think it's a perfect game but a damn good one an the score reflects that.
That tells me I'm gonna blow the front of my pants off when i play it.
I like the Haloz. A lotz.
Chill peeps. 4/5 is a good score.

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zanzibarbreeze

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Edited By zanzibarbreeze

Good review. I look forward to playing it myself.

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adri4n

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Edited By adri4n

Nice review

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DrPockets000

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Edited By DrPockets000

Lol at all the fanboy rage over it not getting  5 stars.  I was fairly certain this was going to happen. 
 
EDIT: That said, I am also not a massive Halo fan and this seems fairly aligned with what I expect the game to be for me.  

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zanzibarbreeze

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Edited By zanzibarbreeze
@ErgoProxy77 said:
" Super Street Fighter 4 is a 5 and Halo Reach is a 4?  When I get my hands on Reach I am sure I will even more confirm that my opinion disagrees with Jeff. "
Review scores are not to be compared. Those two are very different games. Scores are indicative.
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durden77

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Edited By durden77
@RE_Player92: All Black ops looks like is more Call of Duty. That's pretty much what every CoD game after 4 has been. If this ends up being true, then I don't see how Black ops deserves a higher score than this because the main reason why this got 4 stars was because it was "more Halo." Despite him saying it was a great game. 
 
Now if Black ops comes along with innovations that change the series and the FPS genre in general, then I'll shut my mouth. But I don't see that happening.
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RuffRyder93

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Edited By RuffRyder93
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Vao

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Edited By Vao

Wow, so much hate....to be expected anymore :p good review though, still looking to pick it up and have some fun coop action.

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MiniPato

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Edited By MiniPato

This game deserves 4.5 stars at least! It's Bungie's last Halo game, can't you be nice and make an exception about half stars!? 
 
Seriously though, everyone who's complaining about 4 stars obviously doesn't know that GB doesn't do half stars.

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eric_buck

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Edited By eric_buck

I love Halo. It makes me sad that the franchise is ending

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GoodKn1ght

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Edited By GoodKn1ght
@Redbullet685 said:
" This reviewer sucks. Wheres my Kevin Van Ord I love so much. 4 stars? Go suck a dick.
 
 Edit: God do I love IGN.  "IT should have got a 10 out of 10 IGN. You give Super Mario Galaxy 2 a 10 and Grand Theft Auto 4 a 10, but you can't give Halo Reach a 10 that doesn't make sense." Such great people on that site. "
God i love ign...why are you here then? 
I will admit it, I'm a halo fan through and through. I'm completely sure i will disagree with it but he did justify his review and Halo has aged a bit so i can see where he coming from. Good review keep it up
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bahuma101

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Edited By bahuma101

Awesome review as always Jeff. Sounds like you enjoyed it more then ODST so I will probably check it out
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kristov_romanov

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Edited By kristov_romanov

Can't wait for this. Am very interested in seeing how the social matchmaking works out, will see if it can match me with more subdued players.... If that works I may play more online than I have in previous Halo games.

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GoodKn1ght

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Edited By GoodKn1ght
@ptys said:
" No point in whining about a 4/5 as it's the last Bungie Halo anyway, they won't be taking notes on improvements for the next or where they fell short. If you love Halo then I'm sure it is a 5 Star game, to you anyway. "
Your right he should have given it a 5/5 just cause.
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crashtanuki

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Edited By crashtanuki

How dare you give this game a score I cannot comprehend because my high expectations demand it be a perfect score even though I have not played this game yet.

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Rhaknar

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Edited By Rhaknar

people still cry about 4/5's around here? have you not learned that a 4 is not always a 8, nor a 5 is not always a 10 here. If they used a 10 scale, it would have probably gotten a 9, but they dont, so it didnt.
 
that being said, i still hate the 5 scale

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deactivated-5d61ff6f14b61

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Everybody bitching about 4/5 for this game would hate me for reviewing it, but then I'm sick of this series, so of course I'd give it something like a 2/5. Maybe even a Fuck You out of 5.

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halfameatball

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Edited By halfameatball

Can't say I am surprised that this review is on the lower end of the spectrum given Jeff's hipster attitude. Regardless, I appreciate him reviewing the game based on his own tastes rather than worrying about appeasing everyone else, who will no doubt think this game is nothing short of 5 stars (that includes myself). His honesty makes it a good review. I hope Tuesday gets here soon, Reach sounds like it will please the hell out of me. See you guys online hopefully.

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joeybagad0nutz

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Edited By joeybagad0nutz

Tuesday can't come soon enough.

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MAN_FLANNEL

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Edited By MAN_FLANNEL

Hmm.  Jeff doesn't seem to be that big into Halo.  Considering I fucking love how Halo plays, and while I feel both have their places, It's a nice deviation from all of the pop 'n shoot COD clones that have become all the rage.  If Halo did move toward that type of game play, which is what Jeff seemed to want on the Bombcast, I don't think I would like it nearly as much.  At least he didn't say anything completely stupid.  GameTrailers said Halo: CE was a corridor shooter lol.   

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kuwabaratheman

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Edited By kuwabaratheman
@A_Wet_Shamwow said:
" hmm four stars I have a hard time believing that just cause 2 and this are on the same level but reviews are always subjective and i haven't even played the game well written review though "
Even if comparing review scores of games made sense (and it really doesn't), Jeff and Ryan are two completely people. You can't really compare their reviews of games and take away anything meaningful from that exercise.
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OneManX

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Edited By OneManX

People need to get laid...

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Edited By smokepants

I usually take Jeff's score and then either add or subtract a star. Singularity -- subtract a star. Halo Reach - add a star. It's the only way to avoid the cognitive dissonance of those two games sharing a score.
 
I'm not complaining, I didn't subscribe to GB as an endorsement of their reviews (Ryan is pretty good). I never take any one review as gospel, unless I've already played the game and found I agree with all the points made.

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BeautifulSpaceCowboy

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Thanks for the review, Jeff! I am looking forward to the game this Tuesday.

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dantheman1515

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Edited By dantheman1515

Sounds like a 5 to me. Didn't hear any major complaints. Sounds like Jeff just feels the game plays too slow, but this isn't Quake, it isn't supposed to be, and shouldn't be critiqued for a personal preference. I haven't played the game yet, but by features alone this game has more on one disk then anything ever released.

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captain_clayman

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Edited By captain_clayman

finally, a reviewer not completely caught up in hype. 
 
i'm sure it's a really good game, and if you REAAAAAALLY like halo you'll probably love the shit out of this.  i'm not even a huge halo fan and i'm sure i'm gonna loooooove the multiplayer.

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kagekage

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Edited By kagekage

Suhhweeeet. 
Looks like it's Halo, whether that's a good or bad thing.

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SSValis

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Edited By SSValis

look at all of those features, Jeff gets some points for keeping it realzz......

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microshock

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Edited By microshock

Hasn't Bungie been done with Halo for 5 years now?

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turbomonkey138

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Edited By turbomonkey138

Inb4OMGNOT5STARS

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sdornan

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Edited By sdornan
@halfameatball said:
" Can't say I am surprised that this review is on the lower end of the spectrum given Jeff's hipster attitude. "
LOL What the hell do hipsters have to do with not liking Halo? Calling a person a "hipster" seems to be the go-to putdown now when you don't agree with their opinion.
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hiimmikecruz

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Edited By hiimmikecruz

Why so low Jeff? 

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kingofpeanuts

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Edited By kingofpeanuts
@A_Wet_Shamwow: The level of stars does mean equal.
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fjordson

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Edited By fjordson

People, people, this is still a positive review. I consider myself a Halo fanboy and I don't have a problem with a 4/5.

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jack_daniels

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Edited By jack_daniels

I'm kind of bummed that the game I'm going to spend thousands of hours playing didn't get a five star review. But everyone has their own opinion and his is probably more fair then most. If you have a halo fanboy review this game its going to get a 5/5 guaranteed.  Oh well.

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Akeldama

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Edited By Akeldama

Wow Jeff. 4/5? U r gay lawl.

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yates

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Edited By yates

Not sure why anyone is concerning themselves with the score. Apparently, this game is like Halo, if you like Halo you're going to enjoy this a great deal.