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Giant Bomb Review

79 Comments

Her Story Review

4
  • PC

Her Story is a bold and largely successful experiment in interactive crime fiction.

Traditionally, video games are designed to put the player at the forefront of a story. There is almost always a You built into the storyline, and while that You can be a fixed character or a malleable self-creation, You is almost always the center of a game's universe. It's up to You to save the world, to defeat another monstrous evil, to solve the elaborate mystery that lays before you. But what if all that work that You would normally do has already been completed? What if a game deemphasized You in favor of another character you cannot control, manipulate, or even interact with?

Meet Hannah. Hannah's husband has disappeared. Did she have anything to do with it? That's ostensibly the premise of Her Story, but there's a great deal more to the story than just a simple missing persons case.
Meet Hannah. Hannah's husband has disappeared. Did she have anything to do with it? That's ostensibly the premise of Her Story, but there's a great deal more to the story than just a simple missing persons case.

Her Story, from Silent Hills: Shattered Memories designer Sam Barlow, is an attempt at precisely such a game. On the surface, it tells the story of a woman whose husband has gone missing. Over the course of several police interviews, her tale begins to twist and turn into distressing territory, as the entanglement of her personal life begins to unravel, and the details of the case become increasingly sordid and bizarre. But unlike other crime fiction games, it's not up to you to interrogate this woman, to collect evidence, or even insert yourself into the narrative. Instead, you arrive in Her Story's world years after the fact, tasked with assembling this woman's story out of ancient (by computer technology standards) video clips encased on an old desktop PC. You have no tools at your disposal beyond a search engine, which brings up five clips at a time featuring whatever combination of words you type. You begin Her Story with the word "MURDER" already prompted, which brings you to a handful of clips that float between the beginning, middle, and end of the story, yet reveal little in terms of tangible detail.

How you progress from here is left entirely up to you. Ideally, you will pore over these first few clips for names, places, and words you can search for. With each new video you encounter, more search terms present themselves. However, due to the age of the interface you're using, you're limited to five clips for any given search term, and they appear with a bias toward the earliest clips in the timeline. This forces you to combine and adjust your searches as you attempt to pull up previously inaccessible clips. Typing in the name of the victim, for instance, brings up around 60 clips, but combining it with "Hannah", the word "murder", or other available references will narrow that considerably.

Because these terms can bring up videos from just about anywhere in the story, the possibility for huge revelations relatively early in the process looms large. Yet even though I began to piece together the particulars of the case just under an hour into Her Story, I remained fixated on seeing the story through to its conclusion, thanks to both the simple, yet engaging search puzzle, and the performance of the game's sole actress, Viva Seifert.

Seifert's performance is entirely live action, and it's the glue that holds Her Story together. No one else ever appears on camera during the course of the game. You don't even hear the police detectives ask her any questions. This choice was a considerable risk. In most interrogation scenes in film and television, a big part of what makes them work is watching the detectives run through their playbook varying tones and demeanors as they attempt to coax information out of a suspect. Here, the tone of the interrogation is implied entirely by Seifert's reactions. This can be a little awkward in places, as Seifert essentially has to repeat the content of the question while trying to sound like she's having a natural conversation. But a few stilted instances aren't enough to distract from Seifert's presence, which evolves over time into deeply unsettling, but wonderfully nuanced territory. To explain in any more detail how that performance evolves would ruin the feeling of discovery you get as you pick through Her Story's clips. It's enough to say that Seifert draws you into Her Story, and keeps it all grounded in a sense of palpable reality, no matter how fantastical that reality periodically comes across.

Viva Seifert gives a terrific, constantly evolving performance in Her Story. She's the only person you ever meet, and she keeps you glued to the screen.
Viva Seifert gives a terrific, constantly evolving performance in Her Story. She's the only person you ever meet, and she keeps you glued to the screen.

The script is also careful to create bite-sized moments that each feel like they have their place in the story. A simple 20 second clip where Seifert states flatly that she did not murder her husband might not seem like a big piece of the puzzle, but it's a key one in establishing the tone of the conversation at this stage of the timeline. Which is not to say that every single piece feels vital--a few quirky moments, such as Hannah breaking out into song mid-interview, feel completely inconsequential and tonally off--but the vast majority of the material works.

The evolution of the story is what stands out most in Her Story. Each interview is its own chapter, and though the player is darting around between chapters on a near-constant basis, attentive players will have no issue keeping track of where each piece fits in the larger narrative. You even have the option to tag videos with your own search terms, and pull significant clips into a queue to watch later. However, there's no easy way to simply watch every video in order, even after you've collected all 200+. That seems like a hindrance by design, but it's a hindrance nonetheless.

A larger hindrance to Her Story's success is one inherent to its structure, or lack thereof. Her Story essentially dumps its puzzle pieces out in front of the player, and avoids any attempts to guide them on what order to tackle things in beyond that initial pre-loaded search term. As I mentioned earlier, I began to gather what Her Story's big secret was pretty early on, but it took me around five hours to finally pore through every clip. As a result, the mystery ran out of steam maybe an hour prior to the finish line. Up to that point, I found the story wholly enrapturing, even if I came across clips that merely reaffirmed what I already knew. But in that last hour, I found myself just inputing random words I thought I'd probably heard before, grasping at straws purely in service of consuming every last ounce of a mystery that had long since lifted its veil.

Though the player has a role in Her Story, it is the role of a more passive observer. You have no bearing on the story, outside of the order in which it is told to you.
Though the player has a role in Her Story, it is the role of a more passive observer. You have no bearing on the story, outside of the order in which it is told to you.

Perhaps in anticipation of this, Her Story offers you the chance to "end" the game long before you've seen every clip. A little chat client pops up on the game's faux-desktop, and an unknown person asks if you've seen enough. If you say yes, the credits roll, and you're offered a mechanism that allows you to go back and search for 15 clips at a time, instead of five. In effect, it's up to the player to decide when they have finished Her Story. And as evidenced by occasional posts like this, that's a design choice that may irk some players.

In fact, I'd expect many players to bounce off Her Story entirely. With no sleuthing mechanics built-in, no control over the story beyond the order in which it is presented, no definitive win condition to speak of, Her Story actively flies in the face of the design tenets typified in interactive storytelling. Yet that's also what makes Her Story such a fascinating and exciting experiment. It certainly tells a strong story, but it's the unique way in which it presents that story that makes the game so compelling. I can safely say I've never played anything quite like Her Story before, and while I don't necessarily think the "search engine murder mystery" genre needs to become the Next Big Thing, I cannot help but greatly admire the unusual ideas Her Story presents about how we tell and interact with stories in games.

Alex Navarro on Google+

79 Comments

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Legion_

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Edited By Legion_

First?

First.

Good for me. Also, game looks weird. This is some 90's type shit right here.

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fobwashed

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This game is the first game in a long while where after I was finished (satisfied), I wanted to talk to other people about it and find out what they thought. Lurked in plenty of forums >,<

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kubqo

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@legion_: dont get fooled by the look, watch the QL

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Oldirtybearon

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This looks like it'll run on any old piece of shit; is that the case? I might check it out if so.

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UnintendedBM

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cool

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loudloudnoise

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Edited By loudloudnoise

"such as Hannah breaking out into song mid-interview, feel completely inconsequential and tonally off"

Initially it feels inconsequential, but there's a clip in which Hannah describes a moment where she held Eve's head underwater to try to seriously drown her, which is the scenario described in the song that she sings. Beyond that, it's still pretty weird for her to be singing and playing a guitar while being interrogated. How the hell did the conversation lead there?

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rethla

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This looks like it'll run on any old piece of shit; is that the case? I might check it out if so.

Yeh.

If you try to run it on old unsupported windows machines (xp and back) who knows but otherwise you should be fine.

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DeadDorf

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That name just makes me think of terrible feminism jokes about "history" being called "herstory."

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BBAlpert

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@loudloudnoise: I watched someone stream this game, and when the guitar bit came up someone in the chat poignantly asked "so is this how police treat white people?"

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deerokus

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Yeah, the minimum requirements would have been low 12 years ago. You could probably run it on a DVD player.

This looks like it'll run on any old piece of shit; is that the case? I might check it out if so.

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AMyggen

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Great review, Alex. Easily one of my favourite games so far this year.

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dropkickpikachu

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@bbalpert said:

@loudloudnoise: I watched someone stream this game, and when the guitar bit came up someone in the chat poignantly asked "so is this how police treat white people?"

nice

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Brackstone

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Edited By Brackstone

I think the problem for is that the conceit of it being a police archive program falls apart pretty quickly. With the guitar playing, the limit of 5 clips at a time, and the fact that apparently the interview is archived all in order, and the computer can track this, but you still have to mess around with search terms, I found the game reached it's peak very early, and then really dragged.

Overall, this feels like a very 'written' game. Some great ideas, but between the heavy handed parallels (Rapunzel and the song she sings) and the paper thin police computer thing, it really feels like the writing and the game itself can be at odds. In the end, I think this is just a neat experiment that falters as much as it succeeds. Something truly great could be built on this premise, if executed better.

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Rayeth

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I would love to hear a spoilercast on this game from the duders who have played it. Skype or whatever is good enough, I NEED TO HEAR THE THEORIES!

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spoon1234

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Great game, I thoroughly enjoyed it and it was a completely unique experience.

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Accolade

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What's interesting is that the caption for the image above says "Meet Hannah..." It took me an hour to get her name out of her.

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ilikepopcans

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For me, I wanted to watch all the clips and know more since i was really intrigue. The search mechanic however, while interesting at first, gets old and holds me back on what i want which is to consume more of the game.

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Yummylee

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Surprised this didn't make for Austin's first review.

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rethla

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Homelessbird

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@alex I believe you "pour" over clips, not "pore" over them. Excellent review, however.

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RangerTaffles

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This is the most authentic investigative game I've played in a while.

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alistercat

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A very rare instance where I feel the same about a game as the reviewer. I experienced it pretty much as you did. From sudden revelations to running out of steam at the end madly searching for terms I thought might get me the last few clips.

The order in which you find relevant clips feels like it determines a lot of the impact of the story. There are certain clips that if you discover early really ruin the sense of discovery and intrigue. Having the story seem kind of innocent and then become pretty rough is part of the charm.

If only there was a way to lock certain parts of the interview to a different storage volume that the person you chat with lets you download once you've seen the relevant clips. That would change the purity of the experience though.

Can we get a spoilercast or something? Vinny seemed like he really wanted to play it.

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alex

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Homelessbird

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@alex: Cool. I learned something today. Forgive me my transgressions, oh bespectacled one.

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stustap

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Edited By stustap

I've just finished pooring over this game, and have to say I was satisfied after about 3 hours.

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Spotshadow

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She did it. Did I win?

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Spotshadow

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Edited By Spotshadow

She didn't do it. Did I win?

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Humanity

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I would say this is a solid 5/5 simply because the price is absolutely right. My biggest complaint against Gone Home was that it cost way more than it delivered. Her Story is pure narrative with wonderful acting and an amazingly intriguing premise that will keep you engaged way past the credits - and it's priced accordingly.

I was skeptical at first. "Oh is this another indie darling that critics will rave about simply because it's different?" but no, not at all - this is just a really awesome experience for anyone that loves to dig into a good story.

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MattyFTM  Moderator

Her Story is something really special and unique. Whilst I felt more or less done (and satisfied) with the game after just a couple of hours, those two hours were such a fantastic experience. Mechanically there are a couple of issues and you reeeaaaally have to suspend your disbelief to believe this computer system exists and displays information in the way it does, but I can forgive all those minor flaws when the story had such an impact. I've been thinking about this game for days. I've been posting and reading about it on the internet constantly. I couldn't tell you the last time I felt this way about a game.

Also, on the guitar thing - **MINOR SPOILERS** (can't spoiler tag because I'm on mobile, but I'll keep details to a minimum) I think the detectives were suspicious about the guitar in her house and didn't think Hannah could play it. Presumably they had been making other enquiries and other people who knew her said she wasn't musical. They made her play a song to prove she could.

It's still a weird scene that seems out of place, though, but I think that's the justification behind it.

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JDM006

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This is a really good game, but I was irked when the game abruptly ended when I concluded it in the chat window. Ending the game does reveal another big plot point, and the credits roll right after.

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Game is really cool and unlike anything I've played really.

One big con for me is the creepy reflection of the guy you're playing as.

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WeFightForever

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once vinny is done playing this you should do a spoilercast

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JoshtheValiant

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@loudloudnoise: WHY MUST I KNOW WHAT LURKS BEHIND SPOILER TAGS? WHAT GOOD HAS IT EVER DONE ME? T_T

Still gonna get it.

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xbob42

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"such as Hannah breaking out into song mid-interview, feel completely inconsequential and tonally off"

Initially it feels inconsequential, but there's a clip in which Hannah describes a moment where she held Eve's head underwater to try to seriously drown her, which is the scenario described in the song that she sings. Beyond that, it's still pretty weird for her to be singing and playing a guitar while being interrogated. How the hell did the conversation lead there?

I find it bizarre that people don't get this. Alex specifically mentioned different interrogation tactics in the review, it's not completely out of the realm of plausibility (I believe the song is still in the earlier interviews, not really outright interrogations per se.) that they'd want to egg her on, to get on friendlier terms with her. Make it easier for things to slip or make her more comfortable with them. Sort of console her while also manipulating her.

I could be wrong, but there it is. Also it's the UK so "interrogations" probably end in, at most, a stern lecture and a cup of tea with the incorrect amount of sugar.

Anyway, if you're stuck and don't want to "end" the game to trigger the additional options, or just want to put all the videos in order yourself...

Use the user tags! As Alex said, the search engine starts by the earliest videos first. Every video has a default user tag of "BLANK" (It's not actually blank, it actually HAS the word blank typed in.) so logically you search for "BLANK" and get 100% of the videos, in order. Since it's limited to five, simply type in your own tag without the word blank ("1-1" for interview 1 video 1, for example) and search for "BLANK" again and repeat the process. You'll see every video, in order, and have them nicely labeled. You can also add each one to your session in order so that you can view them all in order!

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Thiefsie

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I'm just going to post my opinion from the quicklook here:

I don't know. I got through this game in two sittings over the weekend and It just didn't give me that deep connection that a lot of people seem to be having. Gone Home seemed to be a lot better.

Maybe it's because I felt like I figured most of it out pretty early on, and also that I missed that the tattoo thing was Eve (bless my crappy religious memory and lack of auto-association).

Some of the acting was pretty poor, and some things were really too obviously telegraphed like the knock code and lie detector telegraphing Hannah (or not). It would have been way more fun for it to play with the identities much more than just using certain tells, like the drinks/tatts/hair/etc.

There was some interesting ideas in there but this doesn't quite become a 'game' for me. It needs to go further, have some sort of branching path, or even some sort of consequence.

The final 'surprise' was lame as all hell also, with the contrite reponses you could make (and nothing else). There was no explanation for that whatsoever. Did I understand why she did it? No. Did I care? Only inasmuch as I thought if I had have said yes that I would have received a different answer to 'meet me on the street'.... hmmm.

I think this rubbed me the wrong way. I guess I can't complain for $5. Almost the epitome of a mobile game for me unfortunately.

Not quite the 'great' thing almost everyone is hailing it as.

The most interesting thing about this is the non-linear way that it reveals itself and thus the sense of discovery you get out of it, compared to other game mechanics. This is very contrite FMV-game style, and just as poor when objectively approached.

I never had to combine words, and got about 80-90% of the files with single word searches. Enough to reach the (pathetic) ending of the game - This too was very poor as I had the chat thing come up and I just couldn't respond as the limitations on what you could type made me think there was nothing I could do with that, so I just kept tooling around for at least another 30 minutes before trying the chat thing again. Oh whoopsie, the game allowed me to completely miss that by it's forced design, as opposed to the free nature of the only other mechanic in the entire game. Sigh.

I also had no idea what the session thing was for, and I couldn't remove clips from it. I initially thought I had to gather some incriminating clips to present for court or something - Phoenix Wright style... but alas that might have actually been fun and made a half-existent game mechanic. That could have turned this game into something actually worthwhile, more than a barely existent CYO adventure fmv game.

I eventually wanted for a way to just watch all the clips in any order without having to type or click anything, as typing terms and seeing what hit became no fun for me, especially as there was no indicator of a win goal/condition and the time to type in a query and click a clip outweighed the actual length of most of the clips. I also feel that it was really stupid that the clips were (maguffin wise) out of order. Some people gamed it and watched all the clips in order thanks to their name. I don't have the patience to bother with that 'chore'.

I did take notes, but I tire of having to record something that is obvious, like names of interest. That to me is not a worthwhile mechanic, even if it involves me. Just like writing a combination code down from a game. That is a chore, not an involving action. The same could almost be said for the code, which I had to google to get, bringing me complaetely out of the game again. I guess some (a lot?) of people would think that's a good 4th wall break of sorts, and would pull them in. Maybe I'm just lazy as it completely pulled me out of the shoes of the protagonist.

I don't know. I'm a bit torn. The story was more interesting than I expected, but still not interesting enough. The payoff was just not there in the slightest.

My take: Multi-personality disorder, as twins is illogical and contrite.

It would have been much more fun if you turned out the be Hannah (or Eve) and had to then do something with that, like incriminate the other (non-existant?) personality or something to avoid (or receive?) judgement. or even more simply, gather proper evidence of sorts to put a case forward for some sort of approval, Pho Wright style.

And by-god the song was awful!

I think it should have gone further, I guess that's all. A lot of potential, with very little payoff.

Another frustrating maguffin that killed it for me - the interviewers have no voice (especially when interacting with the character), and you have no access to any actual real evidence (or even just notes/articles etc.), so you are instead 100% relying on the said statement from this/these women. For a 'doco' style (or 'true-crime' as Alex mistakenly puts it), that is completely logic-breaking.

Now I think about it a little more this could have gone a lot further with more actual detective mechanics, and evidence to sift through and present, and then a consequence with weight at the end (such as prison penalty) or upholding your own defense as Hannah/Eve.

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GaspoweR

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I SEE OSTENSIBLY.

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Oni

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Fantastic game, highly recommended. Best 5 bucks I've spent in ages.

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CountPickles

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Edited By CountPickles

Dave Lang is the Bing Bong of Giant Bomb

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BeachThunder

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Yep, it's definitely a 4-star game. The content itself is very good, but the interface is pretty clunky - even if it is intentional.

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SharkMan

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I guess the acting in the quicklook shows the parts of the game where she has terrible delivery of her lines.

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KgKris

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One word:

Makeup

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totsboy

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Hands down the most interesting game I've played this year.

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vhold

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Edited By vhold

I liked Her Story and this review is spot on with my experience. At some point the key mechanic just sort of stopped working and inputting random words was the main way to move it forward.

If I knew about the more-search-results thing before I got sick of it and decided to end it I think it would have been a more enjoyable experience. Or maybe if you could select the videos you've seen from the timeline, it'd have been a lot more interesting to try to think of ways to get to the next or previous one.

I don't think the acting was particularly great, but in such a novel game that didn't matter to me so much.

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krabboss

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I think you'll find all relevant clips so long as you jot down any key words she mentions during things you've already seen. By the time I was ready to log off the machine, I'd seen most of the clips and I hadn't spent any time just putting in random words. I went back afterwards and watched the clips I missed and they weren't important. Eight of them were just her saying either "Yes" or "No," for example.

I liked it a lot. It's a little contrived at times, but these crime stories normally are.

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AngryMcDougal

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Edited By AngryMcDougal

This reminds me of those old LaserDisc "games" like Science Sleuths

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CasaBlanka

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Might check this out on a steam sale

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Quantris

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Edited By Quantris

@thiefsie "contrite" doesn't mean what you think it means, but I'm not sure what you mean by it since you seem to use it multiple ways.

Regarding the game, I agree with a lot of your points. But overall I found "Her Story" interesting enough to keep my attention. It's not perfect and there are lots of things that could be improved on; I don't think that's really taking much away from it though. I got pretty much what I expected, was pleasantly surprised by the quality of the performance, and definitely felt it was worth the price.

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EndlessOdyssey

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Edited By EndlessOdyssey

@thiefsie said:

I'm just going to post my opinion from the quicklook here:

I don't know. I got through this game in two sittings over the weekend and It just didn't give me that deep connection that a lot of people seem to be having. Gone Home seemed to be a lot better.

Maybe it's because I felt like I figured most of it out pretty early on, and also that I missed that the tattoo thing was Eve (bless my crappy religious memory and lack of auto-association).

Some of the acting was pretty poor, and some things were really too obviously telegraphed like the knock code and lie detector telegraphing Hannah (or not). It would have been way more fun for it to play with the identities much more than just using certain tells, like the drinks/tatts/hair/etc.

There was some interesting ideas in there but this doesn't quite become a 'game' for me. It needs to go further, have some sort of branching path, or even some sort of consequence.

The final 'surprise' was lame as all hell also, with the contrite reponses you could make (and nothing else). There was no explanation for that whatsoever. Did I understand why she did it? No. Did I care? Only inasmuch as I thought if I had have said yes that I would have received a different answer to 'meet me on the street'.... hmmm.

I think this rubbed me the wrong way. I guess I can't complain for $5. Almost the epitome of a mobile game for me unfortunately.

Not quite the 'great' thing almost everyone is hailing it as.

The most interesting thing about this is the non-linear way that it reveals itself and thus the sense of discovery you get out of it, compared to other game mechanics. This is very contrite FMV-game style, and just as poor when objectively approached.

I never had to combine words, and got about 80-90% of the files with single word searches. Enough to reach the (pathetic) ending of the game - This too was very poor as I had the chat thing come up and I just couldn't respond as the limitations on what you could type made me think there was nothing I could do with that, so I just kept tooling around for at least another 30 minutes before trying the chat thing again. Oh whoopsie, the game allowed me to completely miss that by it's forced design, as opposed to the free nature of the only other mechanic in the entire game. Sigh.

I also had no idea what the session thing was for, and I couldn't remove clips from it. I initially thought I had to gather some incriminating clips to present for court or something - Phoenix Wright style... but alas that might have actually been fun and made a half-existent game mechanic. That could have turned this game into something actually worthwhile, more than a barely existent CYO adventure fmv game.

I eventually wanted for a way to just watch all the clips in any order without having to type or click anything, as typing terms and seeing what hit became no fun for me, especially as there was no indicator of a win goal/condition and the time to type in a query and click a clip outweighed the actual length of most of the clips. I also feel that it was really stupid that the clips were (maguffin wise) out of order. Some people gamed it and watched all the clips in order thanks to their name. I don't have the patience to bother with that 'chore'.

I did take notes, but I tire of having to record something that is obvious, like names of interest. That to me is not a worthwhile mechanic, even if it involves me. Just like writing a combination code down from a game. That is a chore, not an involving action. The same could almost be said for the code, which I had to google to get, bringing me completely out of the game again. I guess some (a lot?) of people would think that's a good 4th wall break of sorts, and would pull them in. Maybe I'm just lazy as it completely pulled me out of the shoes of the protagonist.

I don't know. I'm a bit torn. The story was more interesting than I expected, but still not interesting enough. The payoff was just not there in the slightest.

My take: Multi-personality disorder, as twins is illogical and contrite.

It would have been much more fun if you turned out the be Hannah (or Eve) and had to then do something with that, like incriminate the other (non-existant?) personality or something to avoid (or receive?) judgement. or even more simply, gather proper evidence of sorts to put a case forward for some sort of approval, Pho Wright style.

And by-god the song was awful!

I think it should have gone further, I guess that's all. A lot of potential, with very little payoff.

Another frustrating maguffin that killed it for me - the interviewers have no voice (especially when interacting with the character), and you have no access to any actual real evidence (or even just notes/articles etc.), so you are instead 100% relying on the said statement from this/these women. For a 'doco' style (or 'true-crime' as Alex mistakenly puts it), that is completely logic-breaking.

Now I think about it a little more this could have gone a lot further with more actual detective mechanics, and evidence to sift through and present, and then a consequence with weight at the end (such as prison penalty) or upholding your own defense as Hannah/Eve.

This is actually a very fair and smart critique. I enjoyed my time with Her Story overall, slight issues with plot coherence aside, but it's lacking in substance in some key areas. I think Analogue: A Hate Story did the whole 'listen to/read a bunch of logs out of order and try to reverse-engineer the linear narrative based out of that' thing a lot better (and certainly had a more interesting story to tell, it was just undercut a bit by all the fanservicey anime junk). $5 was a fair price for this...thing. I think it's well put together and deserves some credit for trying something kind of out there, but people who are lavishing so much praise on it probably have never played any more substantial 'Interactive Fiction' offerings (including Sam Barlow's Aisle, whose central mechanic is basically the prototype for Her Story's keyword-search gimmick) or are just so weary from AAA grey shooter blockbusters that anything without HDR and micro-transactions that they are just happy to have portions of their brain not related to twitch reflexes activated for a change.

Storywise, I was hoping the ultimate open-ended mystery that was left up to the player to decide for themselves would be 'Are there really two distinct people that are Hannah and Eve, or is this woman just crazy/creating a crazy story to try and fool the cops/etc?' and not 'Do you understand why Hannah felt motivated to kill her husband?' as SB's message seems to suggest, since that appears to be *directly answered* in the game's text. Why he chose to take the former off the table by confirming Eve as distinct by giving her a Tattoo is beyond me.

Thanks for posting your opinion. 4 star is being a bit generous, I think.

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sworen

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I hate to throw this out there, but can this really be considered a game? If at the end of the day, you're just searching through videos... You could make this same thing on youtube, just have very specific tags to search each video out. I know a video game is defined by interaction, but at this point we are defining google search as a game. I can't deny there is a part of me enticed by this product. I mean heck, I've played and enjoyed plenty of visual novel type games, but this just bugs me for some reason.