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Giant Bomb Review

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Homefront Review

3
  • X360
  • PS3

A solidly crafted multiplayer component is the only thing that redeems Homefront's brief, nearly tensionless campaign.

There is a moment in Homefront's single-player campaign that sums up the whole shebang in its entirety. You're walking with your fellow freedom fighters through what was once a baseball stadium, but now doubles as both an internment camp for American civilians and a dumping ground for their bodies. You stumble upon a group of Korean soldiers dutifully shoveling corpses into a mass grave. This is, of course, awful. Dramatic, sad music swells, and one of your compatriots begins to tremble angrily, and as his temper builds, he finally cracks, pulling his rifle and shooting blindly at any soldier he sees. Then all the Korean soldiers run and find cover, and you spend 20 minutes sluggishly shooting at them while your AI-controlled friends stand around, sometimes shooting, and other times blocking your path.

Homefront is a five-hour anticlimax. It is endless buildup toward horror and shock, constantly kneecapped by the developer's unwillingness to make good on its threats of emotional impact. Its "terrifyingly plausible" tale of an America overrun by a newly powerful unified Korean regime seems like the stuff of paranoid nightmare, the kind of story that certainly could make for a troubling, intense video game experience. Instead, developer Kaos Studios plays it safe, out and out refusing every opportunity to explore its own narrative and instead resting entirely on a series of dully standard shooting missions, periodically punctuated by scenes of terrible things happening to characters you've developed zero attachment to. Were that action of a more visceral and exciting quality, and not merely a generally easy, periodically frustrating, and largely uninspired copy of every other modern shooter of the era--with one particularly modern game of warfare among them--you might be able to forgive Homefront's disinterest in storytelling. Instead, excitement often eludes the game, and were it not for a small handful of genuinely interesting setpiece battles and a decent multiplayer suite, Homefront would be completely dismissible.

 At some point, this dude will refuse to get out of your way.
 At some point, this dude will refuse to get out of your way.
Homefront's story puts you in the role of a faceless, voiceless protagonist named Jacobs, a former pilot who finds himself rousted from his bed and shoved onto a makeshift prison bus by cruel and murderous Korean soldiers. It's the year 2027, and the United States is little more than a shell of its former self. An opening preamble combines real life footage of Hillary Clinton discussing the South Korean military boat sunk by the North with manufactured news footage featuring the rise of Kim Jong-Un as North Korea's new great leader, his reunification of the two Koreas and outward expansion into Japan and other vulnerable Asian nations, and eventual attack on America via an EMP weapon. This leads to an invasion of America's West Coast and irradiating of the Mississippi River, to keep American forces in the east separated from the armies in the west. All of this in just 17 years, and now you're on a bus headed to God knows where, while you watch innocent civilians--parents, in front of their children, even--gunned down by faceless soldiers of an invading enemy.
 
And then you go shoot some dudes. 
 
After a daring rescue attempt by resistance fighters, you're whisked away, handed a gun, and told to just start firing away. While that makes some sense in the beginning, Homefront never breaks from this pattern of showing you something horrible (usually from a very safe distance) and then hurrying you off into a standard bout of duck-and-shoot firefighting. There are feeble attempts at emotional resonance, but for as much time as you spend with the characters in your squad of freedom fighters and seeing innocents beaten, bludgeoned, and shot to death, shockingly little impression is made. Characters appear and disappear frequently, making one wonder if the whole resistance is made up of like five actual people and some random extras. Flirtations with infighting--including tensions involving your Korean-American team member, and a sequence where a fellow fighter botches a launch of white phosphorus that kills as many friendlies as foes--are set-up and then cast aside. Opportunities for extrapolation, exploration, real emotion are constantly tossed away in favor of rote gunplay. Other, better shooters have found ways to marry their story and their action in creative ways. In Homefront, action and drama feel completely divorced from one another.

It's a shame, given the supposed involvement of writer John Milius, who co-wrote Apocalypse Now and both wrote and directed the Cold War paranoia cult classic Red Dawn. Who better than he to plug into the fear inherent to American culture of a sadistic invading army stepping foot on US soil? Who better to flesh out these characters, or at least give them some cheesily memorable personality? Either Milius' involvement is grossly overstated, or the guy has just lost his touch. At no point do you get any sense of gravity or reality in this story, nor do you get the kind of rah-rah, everyman vs. an evil army vibe so prevalent in Red Dawn. That movie certainly lacked realism, but it's chock full of standout lines and significant characters. Milius knows how to write dialogue. This is the guy who wrote the "Indianapolis" speech from Jaws, and the "Do you feel lucky?" monologue from Dirty Harry. The most memorable lines from Homefront? A Bruce Campbell reference, a Korean barbecue crack about some burning enemy soldiers (which really feels like it should have been followed by a sad trombone for maximum impact), and the time someone on my squad shouted about enemies occupying a Hooters.

 Suffice it to say, this did not go entirely according to plan.
 Suffice it to say, this did not go entirely according to plan.
That the action fails to pick up the story's slack is Homefront's greatest disappointment. We're used to games failing to deliver on their cinematic storytelling goals, but given the inroads made by developers in first-person shooting over the last few years, it's shocking how underwhelming much of Homefront's action truly is. Indeed, there are moments that impress. While the game is plagued by a dingy, often indistinguishable color-palette and crusty, blurry textures (which make the game's pervasively janky frame rate all the more confusing), Kaos Studios has managed to craft some appropriately decrepit and heartbreaking scenery to fight through--ruined, blood-soaked suburbs and an artillery-laden Golden Gate Bridge are particular standouts--and as you fight through them, the battlefields are rife with explosions, ambient gunfire, and a kind of controlled chaos; the kind you can trudge through without feeling like the shaky-cam and constant waves of enemies are throwing off your equilibrium.

On the flipside, few moments in Homefront feel truly dangerous. There is a constantly guided feel to the game's progression, not to mention a distinct lack of challenge. A few particularly intense firefights will lead to repeated death, but on the normal difficulty level, most missions are a breeze (the hardest level is an improvement, but not exactly gut-wrenching.) Most of this breezy feel is the result of the game's definition of "squad tactics." You're nearly always accompanied by a few other resistance fighters, and most times you're just following them around to wherever it is they decide to go. These cohorts aren't crack shots, but they're also invincible, meaning you can often just use them as temporary bullet shields, and following them will always result in you finding the best cover spots.

As much as that aids the game's ease of play, it also adds some frustration. That your AI compatriots take cover at all feels a bit like a cruel joke, since they can't get hurt. Ostensibly they're supposed to be real soldiers like you, so of course they'd want to use tactics to avoid getting shot. But then they take the best cover spots, and refuse to move out of your way while you're running around getting pelted by enemy fire. And while following your friends around makes for a bit of a brainless progression, periodic bouts of AI weirdness sometimes trap you in one spot. There are random moments where they just refuse to move for periods of time--the longest of which ended up being about half a minute--until some inexplicable trigger happens that makes them realize, "Oh, right, war is happening. Time to go!" Perhaps this is the developer's way of trying to pad out the campaign's disturbingly brief run time, which ends up being somewhere around four to five hours on the default difficulty.

Despite THQ's blitzkrieg promotion of Homefront's single-player story, the multiplayer is where it feels like most of the developmental effort went. Maybe the publisher was frightened of getting crushed by the all-absorbing multiplayer Akira monster that is Call of Duty, and perhaps with good reason. If you are a developer making a first-person shooter with a modern-ish setting and the usual slate of modes, it takes a Herculean effort to pull players away from the great time burglars of the genre. Homefront's effort isn't quite Herculean, but it's a good try.

Modes are all team-based, with a standard team deathmatch, and a ground control mode, where your team captures specific points on a given map. Battle Commander is a mode that alternates between these two match types, and also tosses in the benefit of an AI commander for both teams, which assigns special mission objectives and highlights players with particularly high kill streaks as threats. Meeting those objectives and killing off targeted players earns you bonus points.

Fighting through the suburbs is a neat idea--it just never delivers the promised impact.
Fighting through the suburbs is a neat idea--it just never delivers the promised impact.
Battle points are the game's currency, but they're spent in an unusual way. When you choose your class at the beginning of a match or right before a respawn, you see a number of other weapons, drones and other gadgetry that your class has unique access to. These objects can be purchased on the fly during the course of a game. So, say an enemy has jumped into a humvee and is coming barreling at your heavy weapons-class soldier. Now might be a good time to spend a few points and bust out a rocket launcher. Vehicles also cost points, so if you're particularly interested in flying a helicopter or driving a tank right over some unsuspecting players, it's best to save up your points.

The feel of the multiplayer is solid. It's fast-paced without feeling too arcadey, and the vehicles are easy to use and fun to control. The variety in classes occasionally lacks definition--the difference between a sniper and a heavy weapons fighter are obvious; others less so--but nearly all are fun to play with. There aren't a ton of maps, though one can probably expect more via DLC at some juncture--an all-too-obvious Alcatraz map, perhaps? The Xbox 360 DLC store is already replete with stuff, including such Avatar-focused gems as the Kim Jong-Il suit and glasses (each sold separately). Maybe it's just me, but that feels dangerously close to the territory of downloadable Hitler mustaches and Gaddafi robes.

Whether or not you decide to pick up Homefront should rely entirely on how much you want to play its multiplayer. It's not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it's a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game's single-player campaign proves to be. Kaos obviously had ideas for this game, yet seemingly couldn't bring any of those ideas to total fruition. The end result is a brief, brittle campaign bereft of impactful storytelling or creatively designed action, one that ends not with a bang, but with the build-up to a bang, followed by a title card.
Alex Navarro on Google+

122 Comments

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bybeach

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Edited By bybeach

i didn't even know this game had a SP, thought it just multiplayer. Well for those into MP, have fun. I saw a video on youtube, it didn't look real terrible. spawn, kill, be killed, respawn.
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Afroman269

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Edited By Afroman269

Not sure why people were so pumped for this game. The premise sounded pretty cool but all of the gameplay footage made me think that this was going to be mediocre.

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Seppli

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Edited By Seppli

I wonder if games like Call of Duty and Battlefield and Homefront - where-in the SP campaign is more of an addition to the online multiplayer part - if SP and MP shouldn't be reviewed seperately.
 
It's being done sometimes and it's always much more reflective of such a titles quality. The SP and MP audience isn't really the same and most MP players would need a whole other level of information in order for a review to deliver a valid quality assessment. I think Brad did this for Star Craft 2. Doing a review for both SP and MP. The leading German PC magazine 'Gamestar' does so too. Every game with a substancial multiplayer component gets two reviews and scores. I believe that's how it should be handled, if feasible by one's publication.
 
I'm kinda interested in Homefront's multiplayer. I'd need a much more indepth review of its MP, including comments on balancing and maps and specific mechanics. For example how gunplay is handled. Spread, recoil, bullet drop, bullet travel, bullet speed and so forth. Is it high or low TTK balancing? What about spawn camping/trapping? And so forth and so forth. Guess I will have to scour various forums for bits and pieces or hope for a MP demo.
 
The reviews I read thus far weren't much of a help and didn't quite satisfy my needs.

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LordAndrew

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Edited By LordAndrew
@ajamafalous said:
" @sagesebas said:

" i think it's kinda weird how alex is becoming kind of a member of giantbomb "

You know he and Rorie worked with them at Gamespot, right? "
I'm aware of that myself, but look at how much reviewing he does. Officially he works for Screened, but he's been doing an awful lot of work for Giant Bomb. Why not just make it official and give him proper reviewing avatars already!

Recent reviews by author

AuthorReviews
Jeff Gerstmann
20
Ryan Davis
11
Alex Navarro
11
Brad Shoemaker
7
Dave Snider
1
Of the most 50 recent reviews, Alex has written one-fifth of them, tied for second with Ryan Davis. He has written just over half as many reviews as Jeff in this timeframe, and four more than Brad. At this point, he's a Giant Bomb reviewer, not just some guy who used to work with them at GameSpot.
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LordAndrew

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Edited By LordAndrew
@Chris2KLee said:
" @sagesebas said:

" i think it's kinda weird how alex is becoming kind of a member of giantbomb "

He's been reviewing games with the crew since back in the Gamspot days, and I'm pretty sure on the Bombcast where they announced Screened.com he said he would be helping out with reviews here and there.  Great review. "
Hm, I may have missed that. But being tied as the second most prolific reviewer among the 50 most recent reviews, he's not really helping out "here and there" any more. He's handling a fair portion of the reviewing load now.
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Mystyr_E

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Edited By Mystyr_E
@blacklab:  
 
BLOODY SCREEN!....So real!
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phantomzxro

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Edited By phantomzxro
@Seppli said:
" I wonder if games like Call of Duty and Battlefield and Homefront - where-in the SP campaign is more of an addition to the online multiplayer part - if SP and MP shouldn't be reviewed seperately.  It's being done sometimes and it's always much more reflective of such a titles quality. The SP and MP audience isn't really the same and most MP players would need a whole other level of information in order for a review to deliver a valid quality assessment. I think Brad did this for Star Craft 2. Doing a review for both SP and MP. The leading German PC magazine 'Gamestar' does so too. Every game with a substancial multiplayer mode gets two reviews and scores. I believe that's how it should be handled, if feasible by one's publication. I'm kinda interested in Homefront's multiplayer. I'd need a  much more indepth review of it, including comments on balancing and maps and specific mechanics - for example how gunplay is handled. Spread, recoil, bullet drop, bullet travel, bullet speed and so forth. Guess I will have to scour various forums for bits and pieces or hope for a MP demo.  The reviews I read thus far weren't much of a help and didn't quite satisfy my needs. "
I don't know if i agree i feel most shooters  you can sum up the SP and the MP experience pretty well in one review. Star craft 2 I'm still not sure it needs two reviews but i can understand that more because the MP part of Star craft is very tournament heavy which calls for such specific mechanic understanding. I may be going on a limb here but i don't think the MP is as deep as the specifics you are naming. Bullet drop, bullet travel and bullet speed i can't say looks to impact the game all that heavily. The game just looks like a cross between battlefield and COD but maybe siding more on the side of battlefield because of the vehicle combat focus in the game.  Anyway that's just my opinion and it look like this would be a rent unless you are dieing for something new   to hold you over.
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s7evn

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Edited By s7evn

A well written review Mr. Navarro.

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DG991

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Edited By DG991

What I expected. 3/5 means it is playable, probably fun, but flawed. 

A solidly crafted multiplayer component is the only thing that redeems Homefront's brief, nearly tensionless campaign.    

The description kinda sounds like bfbc2 though haha.  
  
BFBC2 SP was generic and didn't take advantage of frostbite and had issues. 
MP was and still is GREAT! 
 
Good job giantbomb crew, better luck next time homefront.  
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Chris2KLee

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Edited By Chris2KLee
@LordAndrew said:
" @Chris2KLee said:
" @sagesebas said:

" i think it's kinda weird how alex is becoming kind of a member of giantbomb "

He's been reviewing games with the crew since back in the Gamspot days, and I'm pretty sure on the Bombcast where they announced Screened.com he said he would be helping out with reviews here and there.  Great review. "
Hm, I may have missed that. But being tied as the second most prolific reviewer among the 50 most recent reviews, he's not really helping out "here and there" any more. He's handling a fair portion of the reviewing load now. "
True, but I don't see how it's weird. He works right across from them and he has a background in videogame reviews. It would be weird for him not to do reviews. It's been good to, since he's mostly reviewed games that would have probably gone overlooked.
 
Also, during the early days of of GB with Jeff and Ryan he was one of the earliest guests on the Bombcast. He actually announced on the Bombcast he was going to work for Harmonix instead of at GB.
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Skald

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Edited By Skald

'Bout what I expected.

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swamplord666

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Edited By swamplord666

oh dear.... I wish it would be better when taking into account the development troubles this game has had :/

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bigdc666

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Edited By bigdc666

Great review Alex.  Wish we could read more of yours over here tat giantbomb.
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TheKing

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Edited By TheKing

I was actually thinking of picking this up but I guess I'll put that money away for the 3DS launch and wait for Homefront to drop in price. Good review Alex.

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mars188

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Edited By mars188

Well Here we go give a game 3 stars and Trash it'' Do agree 4hrs is awful for 59 bucks- Not everyone likes M.P. Online- Heck they should of just made the Game M.P. Only and sold it for 39.00 Dumb'''
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allenibrahim

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Edited By allenibrahim

God damn it :( Finally a first person shooter comes out with a story premise that seems interesting to me, and it turns out that it's not very good. What a bummer. Might try it though.

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Vlad_Tiberius

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Edited By Vlad_Tiberius

I'm sick and tired of all the comments like: 
 "I've bought this game this morning, (that means today!) from the shop next to my grandma's house (you know it!) and I started playing it on my cousin Timmy's console (you know him!) and, now after, 1hour and 48 minute of constant play, I have to tell you it's really cool, yeaaaaaaah, boy!  
Ooops, sorry, but nurse Joe says I gotta take my pills now and take a shower, so bye!"
 
Hey, idiots, get this in your mother fucking brain for good, 'cause I'm not gonna repeat myself: I'm not gonna waste my time and money on your stupid, ugly, piece of shit, no matter how many marketing stunts you pull and how many idiots you pay to praise it online! NOT 1 CENT! 
 
So fuck off to IGN, Gamespot and other "established" videogame websites , because they allow publishers to buy advertising space + favorable reviews as bundles in exchange of money and exclusive coverage, in the old "one hand washes the other" fashion.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Shitty, short, single player? Man what the fuck!  The single player
supposed to be the selling point!  Instead they go the route of Modern 
Worf.  Sounds like it's worth $20.  Not $50.   I guess the guy who wrote
it did nothing more than put his name on it, then headed out to the
nearest bar to get liquored up.

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MrKlorox

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Edited By MrKlorox
@DG991 said:
" What I expected. 3/5 means it is playable, probably fun, but flawed. 

A solidly crafted multiplayer component is the only thing that redeems Homefront's brief, nearly tensionless campaign.    

The description kinda sounds like bfbc2 though haha.    BFBC2 SP was generic and didn't take advantage of frostbite and had issues. MP was and still is GREAT!  Good job giantbomb crew, better luck next time homefront.   "
Considering Kaos was formed by people who worked on a couple BF games, it should be kinda expected. Also it's pretty insulting seeing all these references to COD and none to BF in the review.
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Sephiroth9997

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Edited By Sephiroth9997

Game looks like shit.  Thanks for putting up with it for us. 
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Marz

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Edited By Marz

Kinda knew this game would bust after playing the closed beta of the game.   The gain currency while killing people and spending it on the fly was a neat idea.  The overall gameplay itself was nothing spectacular.

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cornbredx

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Edited By cornbredx

I guess I wont be getting this until it's cheap then. That's a real shame. I have no interest in the MP so all I'd get it for is the SP campaign. That really sucks that its so mediocre given the premise seemed so inspired.
 
Innovation is really lacking sometimes this gen. It's a damn shame.

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LiquidS

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Edited By LiquidS

Alex works for Whiskey Media. 
Giantbomb is owned by Whiskey Media. 
Giantbomb is the flagship website for Whiskey Media. 
Giantbomb makes Whiskey Media the most internet money. 
Alex is a great wordsmith. 
 
People need to stop asking why Alex can be found at Giantbomb so much. I don't especially enjoy his quicklooks as much as some of the other staff but I find his reviews are possibly the most enjoyable and informative to read.  
Anyways, thanks for the review.

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Hannibal

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Edited By Hannibal

Control + F. Search "over and over." 0 results. Clearly Alex does not like it.

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Zabant

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Edited By Zabant

Yo alex i love you but this reads like a damn movie review.
 
Who cares about the damn plot? videogame plots always suck. Is it FUN?

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Floppypants

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Edited By Floppypants

Perhaps this is the developer's way of trying to pad out the campaign's disturbingly brief run time, which ends up being somewhere around four to five hours on the default difficulty.  

There are people I know that are beating it in even less time.

#Homefront was by far the shortest game I've ever played. Unlocked via #Steam at 12:09am and I beat it by 3:16am.  source 

 This game should have red flags all over it indicating that it's virtually a multiplayer-only game.  I just spent 46 hours beating Dragon Age 2, I would be livid spending the same amount of cash on a game that's 15x shorter.

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striderno9

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Edited By striderno9

More reviews buy  Alex, very cool. I figured it would be a 3 start game. 

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Cold_Wolven

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Edited By Cold_Wolven

I am pretty disappointed about the lack luster single player. Whether it's characters I care nothing for, level designs and A.I. that make this game feel like whack-a-mole or graphics that are just plain bad. Shooting infinite number of enemies and even the shooting itself just leaves an empty feeling inside. The only reason I pre-purchased this game on Steam was because it was bundled with Metro 2033 which I am thoroughly enjoying on pc.  

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McDunkin

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Edited By McDunkin

This game feels a lot like BFBC2.  The single player could have been better but definitely has its highlights; the multiplayer is solid and its refreshing to have a PC shooter that isn't just another aim-down-sights, hold down fire button to shoot guy.  The level environments are great, especially if you are on the PC version.

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gunharp

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Edited By gunharp
@Alex: 
If this game had a longer single player campaign do you think you would have even wanted to complete it?  
 
Excellent writing and nice review. I particularly liked the sentence between the paragraphs that states:

"And then you go shoot some dudes."  

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Bubbly

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Edited By Bubbly

Great review as usual Alex. Based on this review and other stuff I've been hearing it looks like I won't be picking this up. Its a shame since I actually had some hope for this game.

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rjaylee

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Edited By rjaylee

 Wow, that's just terrible. What a squandered waste of opportunity, or a horribly miscalculated foresight on the singeplayer campaign. Judging from the marketing and the literal core basis of the Korean-takeover plot point being the selling point of the game, you would have thought this game would at least try to do a better job of pulling it off. How unfortunate.

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FourWude

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Edited By FourWude

Why must EVERY FUCKING THING, EVER, REFERENCE HITLER? WHY?

/rant.

Now on to my opinion of the game.... flop.

/review.

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Hourai

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Edited By Hourai

Meh. Passing on this. I'll look to Crysis 2 for my dose of generic FPS. 

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comradecrash

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Edited By comradecrash

Great review

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Slaker117

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Edited By Slaker117

I like how someone felt the need to hyperlink "Hitler", as if to say "hey, come check this guy out if you're not familiar with the name".
 
Not sure why that jumped out at me as weird, but it did.

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TorMasturba

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Edited By TorMasturba

Wow! I was atually thinking about getting this, you took this bullet for me Alex, Thank you.

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Lautaro

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Edited By Lautaro
@Vlad_Tiberius said:
" I'm sick and tired of all the comments like:   "I've bought this game this morning, (that means today!) from the shop next to my grandma's house (you know it!) and I started playing it on my cousin Timmy's console (you know him!) and, now after, 1hour and 48 minute of constant play, I have to tell you it's really cool, yeaaaaaaah, boy!   Ooops, sorry, but nurse Joe says I gotta take my pills now and take a shower, so bye!"  Hey, idiots, get this in your mother fucking brain for good, 'cause I'm not gonna repeat myself: I'm not gonna waste my time and money on your stupid, ugly, piece of shit, no matter how many marketing stunts you pull and how many idiots you pay to praise it online! NOT 1 CENT!    So fuck off to IGN, Gamespot and other "established" videogame websites , because they allow publishers to buy advertising space + favorable reviews as bundles in exchange of money and exclusive coverage, in the old "one hand washes the other" fashion. "
Who are you even referring to?
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hpv

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Edited By hpv

I've now read two reviews of this game and the dialog mentioned in both is identical. So either someone is cribbing or those really are the most memorable lines in the game. How embarrassing for everyone at Kaos. 
 
And Microsoft really should sell Hitler avatar mustaches. Going by the people using voice chat on Xbox Live they'd stand to make a huge amount of money.

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GeekDown

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Edited By GeekDown

I'll get it when it's cheaper. Too bad though, I was really hoping this would be good.

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Yummylee

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Edited By Yummylee

Typical Kaos.. he's always ruining everything, the damn pervert. =O

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Solemn

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Edited By Solemn

Just what I expected. Great review Alex!

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Nictel

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Edited By Nictel

I was hoping for a solid campaign, not some bad 'we made a modern shooter too that you can play with random people that isn't as good as call of duty'.

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MachoFantastico

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Edited By MachoFantastico

The amount of advertisement this game as got is the reason I haven't shown it any interest whatsoever. So not shocked to hear it's rather average. 

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lucifon

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Edited By lucifon

I've been absolutely loving the multiplayer, it really is damn fun. What I dont understand about many reviewers is how with titles such as Metal Gear 4, and many many others, which have a great singleplayer but a terrible online component don't get knocked down whatsoever for their multiplayer. Yet when it comes to a game with fantastic multiplayer and an average singleplayer the score often reflects the singleplayer portion not multiplayer. 

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Chaoskiller2000

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Edited By Chaoskiller2000

Really? I like single player in this game much more than multiplayer. So far multiplayer is a very bad wannabee Battlefield.

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UsbCable

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Edited By UsbCable

Great review Alex! I tested the online portion and thought it was pretty good but it was obviously the focus. I'm still mainly a single player human so of course this saddened me a bit knowing that the story might be wasted.... I'll still most likely rent this game just to give it a try or if it goes on sale I'll pick it up if the price is right on CBS at 11am. Wut?

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F_14_D_TOMCAT

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Edited By F_14_D_TOMCAT

Please tell me Alex Navaro also did a vid review of this coz his VRs back in the days were awesome, remember the vr for God of War and GoW2. 
 
Alex made some very overt allusion about homefront's similarity to MW and its funny coz even this game's short 4 to 5 hour SP campaign seems to borrow from MW's 4 hour SP campaign and MW2's 3 hour SP campaign. 
 
Last week before this game released I read in prviews complains over the short campaign and I immediately thought there goes another generic CoD inspired FPS.
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EgoCheck616

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Edited By EgoCheck616

It's already on sale for $40
 
:\