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Giant Bomb Review

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Infamous: Second Son Review

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  • PS4

Second Son is a focused open-world game that offers terrific graphics and enjoyable abilities, but it would definitely benefit from a little more variety.

Infamous: Second Son is one of those tightly packed open-world games that brings focus to the sprawl. Your objectives are clearly marked, easily attainable, and satisfying to complete. Right around the time that you start to think that you might not want to search crowds in another secret agent mission, it ends. The story is entertaining, even if it does delve into some well-worn mutant-versus-society tropes. The powers are fun to use, even if the different power sources more or less translate into the same basic attacks and traversal abilities with different colors and properties. And it all looks positively fantastic, with loads of little details and effects that help the city of Seattle and its inhabitants spring to life. The side stuff could use more variety, and the karma system that governs if you're "good" or "evil" lacks nuance, but none of that prevents Sucker Punch's PS4 debut from being a really good time.

Seattle looks great.
Seattle looks great.

Though it's set some time after the events of the previous game, Second Son isn't a traditional sequel. There are vague references to the past, but this game is about a new set of characters dealing with a new set of problems. As such, this third Infamous game is a solid entry point for new players, while existing fans will probably enjoy seeing the impact made by events of Infamous 2's "good" ending. Either way, players take on the role of Delsin Rowe, a small-town miscreant with a sheriff brother and a penchant for stenciled graffiti. Delsin's life is changed when a military transport hauling three conduits--the game's term for humans with various super powers--crashes right in front of him, allowing the mutants to escape. This is also when Delsin learns that he, too, is a conduit when he touches one of the escapees and gains his smoke-based powers. As this is a world where those conduits are more commonly referred to as "bio-terrorists" and are locked up in a special camp simply for having these abilities, this quickly turns Delsin's world upside-down. After a government agent on the hunt for the missing conduits tears through the small town, crippling many of its citizens with her own special powers, Delsin vows to make it right by going into nearby Seattle, where the agent--and the missing conduits--have set up shop. What he finds is a city under the watchful, prying eye of government surveillance, from checkpoints to mounted cameras to an army of troops with special powers, all trained to catch the remaining conduits. As Delsin, you'll smash it all to bits and take it back for the people... or yourself.

No Caption Provided

Karma once again plays a role in this third Infamous game, but it again lacks nuance. The choices you make are very binary and helpfully color-coded. Making blue choices slides your karma in the good direction, and red choices are evil. In-game, this means that you can do things like subdue enemies in a non-lethal way or obliterate them with animated takedowns, head shots, and so on. A small batch of choices also manifest during the story, letting you decide if specific characters live or die, giving other characters different motivations to either help society or help you wipe it out, and so on. The people in your life treat you differently as you proceed, and the citizens of Seattle will either laud you as a new super hero or cower in fear. Actually, even if you're a good guy, most of the citizens will cower or scurry away if you use a power in front of them, which seems sort of strange since they all seem to know who you are and what you're capable of after you've established yourself. As you push further and further in one direction, different abilities become available to you. Going evil opens up with lethal options while staying blue gives you options to better subdue your opponents. While it might sound a little boring, the blue track still gets plenty of entertaining abilities to use in combat, so opting to not murder everyone in sight doesn't make the combat feel weak. It mostly just means that you shouldn't shoot at civilians, if you can help it, and you'll be aiming for footshots instead of headshots. The game has enough little, repeatable karmic events to make up for any mishaps you might make along the way, and I didn't have any trouble getting to the top of the good side's power tree by the end of the 15-or-so hours it took to complete the story and 100 percent of the side content.

The powers at your disposal are pretty recognizable if you've played previous games in the series, even if the power sources are different. You'll still shoot bolts from your fists, you can briefly hover and glide, toss grenade-like attacks, and so on. The properties of your powers make those attacks a little different, though. You'll start out with smoke-based power and get the ability to toss grenades that cause nearby enemies to start coughing, leaving them open and letting you quickly deal with them. You'll also get a heavy projectile attack with each of the powers, and this is useful for taking out helicopters, APCs, and heavy troopers. While you'll start with smoke, you'll eventually encounter bosses and earn the ability to use additional power sources. You can suck energy out of the various power sources around the city, so hopping up to the rooftops and finding chimneys is a great way to replenish your smoke abilities, and so on. You can only have one power source active at a time, and you switch between them by siphoning off of the different power sources. It's an effective way to switch things around, but it makes the progression a little bland since you'll rarely want to switch back to an older power source once you get something new, especially once you've invested some blast shards--which are strewn about the world and easily marked on the map--to make your abilities a little easier to use. If you collect all the shards, you'll have exactly enough to purchase every upgrade, save for the ones that get locked out due to your alignment.

Most of the enemies use concrete powers to keep you at bay.
Most of the enemies use concrete powers to keep you at bay.

The game has main, story-progressing missions that you'll need to complete, but the whole city is open to you right away. Seattle is broken up into districts, and the map tells you precisely how many collectable shards, breakable cameras, graffiti spots, and other side content is available in each district. Clearing out a district triggers a "takeover" mission where you have to fight off a handful of troops. Doing this clears out random patrols of enemy soldiers and enables fast travel to that zone... but since you have to travel to a fast travel point to actually fast travel, I think I used that twice throughout the entire game. Overall, the game has a lot of great main missions, and though the side missions and collectables are very easy to handle, the side content isn't unique at all, and simply gets duplicated across every district in the game. It's a portion of the game that doesn't overstay its welcome, and I ended up completing 100% of the game right around the time I got tired of tracking down secret agents and engaging with the very simple graffiti stenciling mechanic.

One of the biggest draws of Second Son has to be its graphics. This is a fantastic-looking game, from the character models to the animation to the world itself. Delsin and the other main characters are extremely well-animated, allowing the models to convey proper, subtle emotion. The world and its lighting really goes a long way, too, especially in the opening sequences and the game's larger setpieces. Even outside of cutscenes, the characters have a level of detail to them that you don't see in a lot of other games, and the whole thing runs at a good, stable frame rate. The performances from the voice cast really come through in the visuals and the main characters are very well-performed, even if it occasionally feels like Sucker Punch went out and hired the most common and frequently used voice actors they could find.

Infamous: Second Son is brief, but engaging. The combat itself is interesting enough to cover for some of the repetition in the side objectives and it looks really great. If you're looking for a sprawling open-world with a billion little things to do, this isn't going to float your boat, but Second Son's tight, focused approach definitely still holds plenty of appeal.

Jeff Gerstmann on Google+

153 Comments

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Lysergica33

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I never tried either of the Infamous games, and I can't say this review makes me want to try out Second Son either. I'm still waiting for something to justify my PS4 purchase, but another open world game with another blue/red morality system is probably not going to be it. Or maybe Dark Souls 2 has just spoiled me?

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Gaston

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Thanks for this Jeff! Looks like a buy ;)

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Ozzer

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I can't remember the last time anyone other than Patrick has given such high praise to a console game's graphics.

The next generation is NOW.

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Yodasdarkside

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I'll probably pick this up on sale, especially with the $70 price tag for Canadians right now.

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IndoAssassin

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Edited By IndoAssassin

hmmmm. I wonder why the embargo lifted already and not on release day. Especially with the announement that the day 1 patch will include 19 missions.

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Spacekitty

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@yummylee:

Are you a fan of Doctor Who or Creepypastas?

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sammo21

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Edited By sammo21

So, this is the first real nextgen game, right?

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Undeadpool

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Edited By Undeadpool

Yup, read that entire review in the Jeff Gerstmann Giant Bomb Minute radio voice.

Glad this turned out so well, the franchise was one of my main reasons for getting a PS4.

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deactivated-630479c20dfaa

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Troy Baker might be often used and is well known, but he has range when it comes to voice acting. I am continually amazed by his performances.

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mike

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I'm glad that super Infamous fan #1 didn't write this review. Changing things up is good for perspective.

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EverydayOdyssey

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Edited By EverydayOdyssey

Hearing Jeff, Brad, Vinny, and the Lang discuss the importance of reviews on the last Giantbombcast had me looking forward to reading this review. It was succinct and informative - a great review. The only feature that I find important that was not discussed was how the game fares during remote play. For Dads, like myself, remote play is a valuable PS4 feature. Regardless, I am leaning towards purchasing this game, however, I am waiting for the Quick Look before making a final decision.

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PerfectSpirals

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Cool to see Jeff doing the review after his comments on this week's Bombcast about expectations on which members of the staff review what games. It's good to bring some variety, and it was a well written review. I'm looking forward to picking this up tomorrow to play on my new PS4.

15 hours sounds like a good length for those that are interested in doing a Good and Evil play through, although the morality system sounds like it could use some innovation. I wonder if the flight mechanics from Festival of Blood have been integrated into Second Son, or if we'll be hop/climbing up buildings like in inFamous 1 and 2.

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Foggen

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Edited By Foggen

I really liked the other ones, so I'm down for this one.

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OneManX

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I find it kinda crazy that people calling it, "Just another Infamous game", considering Infamous 2 was how long ago? I dunno I thought the first two were fun, and it was fun to play around in the world, glad to see that this game keeps that intact

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bkbroiler

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@arbitrarywater said:

Wait, his name is Delsin? Is that even a real name?

His full name (Delsin Rowe) sounds suspiciously like former MSU basketball player Delvon Roe.

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striderno9

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Cool. The review holds a bit more weight because I know how Jeff feels about this series overall.

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FreedomTown

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It would benefit from a main character you didn't want to punch in his beenie wearing face also.

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Legion_

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I read this whole review with Brad's voice in mind, and it just did not fit at all. Then I realized it was Jeff who wrote this, and it made a lot more sense.

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bushlemon

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This is my favourite playstation series

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AV_Gamer

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Good news for the PS4; they finally have a solid exclusive to work with since the Driver's Club has seemed to hit a brick wall.

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avantegardener

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Found the 1st one very dull and extremely repetitive ( this from a guy who loves the whole AC series) this at least seems like a good iteration.

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GrandHarrier

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Edited By GrandHarrier

So is the game short then? If so, sounds like it'd be worth waiting for this game to be sub $20.

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nycsteve

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I played very little of the earlier entries in the series. They seemed okay. In my mind, I always have compared them to Prototype (the first one) which was a pretty damn good game.

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generic_username

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Insert smoke monster Lost joke here

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r3beld0gg

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@nycsteve said:

I played very little of the earlier entries in the series. They seemed okay. In my mind, I always have compared them to Prototype (the first one) which was a pretty damn good game.

I always hear the Infamous/Prototype debate. I only played a couple of hours of Infamous, but I beat a good playthrough of 2 and Festival of Blood last weeked (well, I didn't finish Festival, but I may go back and do that. I'm close.) I never played Prototype at all, but I did play the hell out of Prototype 2. There are a lot of obvious similarities, but also a lot of key differences. It's been a while since I played P2, but I remember enjoying it MUCH more than Infamous 2. I liked Infamous 2, but I had lots of issues with the controls. P2 had camera issues, but other than that it was really fun. Both games have laughably bad stories, but they don't detract from the games. I've only got maybe 3 hours into Second Son, but so far it seems pretty damned solid, if slow to start. I heard enemy AI was supposed to be improved, but so far they seem just as easy to cheese as they did in Infamous 2. I am playing on Normal, though. If I do an evil run I'll probably have to turn up the difficulty.

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r3beld0gg

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And from the looks of it, they fixed the horrific melee combat, which plagued the first two titles in the series. I can't wait to get my hands on the game tomorrow.

I don't think the melee was exactly "horrific" in Infamous 2 (didn't play enough of the first one to remember) but I found that I didn't use it as much as I used ranged attacks. So far (3 hours or so in) I am using the melee quite a lot. Smoke dashing into a melee attack is pretty effective. Though I do find myself button mashing a bit and ending up stuck in an animation, swinging at air, while the enemies are behind me...

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5ecret5tar5ystem

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I just picked it up based on Jeff's review; 3 hours and I'm loving it. The game looks absolutely gorgeous, well done Sucker Punch.

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slowbreakdown

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@r3beld0gg I say horrific mainly because the camera in CQC was pushed so close up to the character that i could never discern my position relative to any other enemies besides the ones immediately in front of me. So far i have found the camera to be a huge improvement in Second Son, however i still run into moments where it can get a bit disorienting. But yea, i was being a bit dramatic by using that word to describe it.

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NTM

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Edited By NTM

@grandharrier: Yeah, kind of. Eight hours maybe? I didn't keep track. You could then play it again being evil, which has somewhat different reactions in cutscenes with characters, and then you have the side stuff, which it may or may not be worth going after. I didn't think any of it was all that fun, so stopped after my first playthrough just to start on extreme and being bad.

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NTM

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Edited By NTM

@freedomtown: He's not that bad actually. I think he says some stupid things, but most of those things are funny in my opinion, like early on his brother says "Just keep it cool alright." and he says "Hey, they used to call me mr. cool" then the brother replies "No one has ever called you that." That's paraphrasing, but whatever. I wouldn't be surprised though if more pessimistic viewing people saw it as annoying.

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PompousDawson

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Edited By PompousDawson

This game is like Infamous with a FarCry twist. I'm really digging it.

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Sambambo

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@jclane said:

Whaaa? Jeff reviewing this even though he's gone on record for not being a fan of the first 2? I thought Brad would for sure be handling this one.

I am not a fan of the first two. It is good to know the take of someone going into with the same opinion.

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korwin

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Keen to get stuck into this when I pick up my PS4 week after next. Between this game and Ground Zeroes it should make for a good first 2 games to mess with on a new platform.

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r3beld0gg

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@r3beld0gg I say horrific mainly because the camera in CQC was pushed so close up to the character that i could never discern my position relative to any other enemies besides the ones immediately in front of me. So far i have found the camera to be a huge improvement in Second Son, however i still run into moments where it can get a bit disorienting. But yea, i was being a bit dramatic by using that word to describe it.

Yeah, I don't think I've ever played a high mobility third person action game where the camera wasn't a problem at some point, whether it was this, Prototype, DmC, whatever. I've had a few issues in Second Son with it, but nothing too major. There have been a couple of occasions where the I got at an angle where the screen filled with Delsin's back. I didn't have trouble with the camera in Infamous 2, my issue was with Cole sticking to EVERYTHING when I didn't want him to (light poles, sides of buildings) then not dropping when I pressed the button. Also, climbing up the sides of buildings was a chore and a half. It wasn't until you got Ice Launch that you really became more mobile in that game. All that is much better in Second Son, the climbing still sucks but you don't have to do it as much.

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saoakden

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I buy a PS4 just to play this game. I really want to play this game.

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mrfluke

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Enjoyed the hell out of my time with it, and i enjoyed the story as well. i know its great, when at the end i wanted more to do.

cant wait for the dlc

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@pat said:

My biggest question is: are you constantly getting shot by enemies with insane accuracy as you run through the city? The fact that I was never able to get in a position to avoid enemy gunfire (despite standing hundreds of feet away from enemies) and enjoy the exploration of the world really put me off of the first game.

Huge yes. As soon as you use a power, you can expect constant, super-accurate gunfire from all directions. It takes a while to die, but sometimes you'll bite it before you can see who's shooting you. You can eventually clear out an area so there are no more enemies in it, but then you're left with little else to do.

I would say the most infuriating part is when you're trying to destroy those DUP mobile communication trucks, and it requires you to do a "punch the core" mini-game until it explodes, but every. single. fucking. bullet. stops you and resets it.

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Three0neFive

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I've never really understood the complaints about this series' binary morality system, it's pretty clearly just meant to be a clever way to disguise the progression system. With the whole comic book motif they have going on it's not exactly out of place, either.

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Y2Ken

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I actually quite like the idea of mixing up reviews of games in a series between the team. It makes for a more interesting discussion to hear the perspective of someone who isn't necessarily the most natural 'fan' of that type of game, and I'm sure we'll still get to hear Brad's opinion in podcasts and such.

Obviously this doesn't mean people should review games they outright have no interest in - but I feel as though this strikes a good balance. Good job on the review, Jeff.

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semo_n1

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r3beld0gg

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@pat said:

My biggest question is: are you constantly getting shot by enemies with insane accuracy as you run through the city? The fact that I was never able to get in a position to avoid enemy gunfire (despite standing hundreds of feet away from enemies) and enjoy the exploration of the world really put me off of the first game.

Huge yes. As soon as you use a power, you can expect constant, super-accurate gunfire from all directions. It takes a while to die, but sometimes you'll bite it before you can see who's shooting you. You can eventually clear out an area so there are no more enemies in it, but then you're left with little else to do.

I would say the most infuriating part is when you're trying to destroy those DUP mobile communication trucks, and it requires you to do a "punch the core" mini-game until it explodes, but every. single. fucking. bullet. stops you and resets it.

I only played a little of the first one, but I do remember this being a big annoyance. The second game, it was never an issue, really. I kind of disagree with @marvinpontiac on a few points, though. I'm maybe half way through the game (on the second island, a few missions in.) Clearing out enemies is not too hard if you're patient. I guess we all have different playstyles. I'm doing my first run on normal, but I wish I'd started on expert.

I tend to play with a "stick and move" mindset. I'm constantly moving and the A. I. isn't really too able to cope with that. Whenever you're close to death, you can almost always dash or lightspeed away (only powers I have so far) and get around or up a building. The A. I isn't super aggressive in searching for you. I tend to blast as dudes, melee the crap out of them if I have to, then run like a B. I find some of the powers, while fun, to be a bit OP, though.

The "punch the core mini-game" is not a prob if you take out all of the enemies first. There really aren't that many of them... I wish there were more. I think in the Quick Look, Jeff mentions using the super move to take out the DUP truck. If you see enemies surrounding the truck, comet drop onto the thing and press down on the d-pad (if you have the karma streak up.) Kills everyone and knocks off the panels.

As for clearing the area, I heard that there should be a "continued enemy presence" post game. I really hope that means that you can repopulate the outposts like in Far Cry 3. That'd be pretty rad.

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Sykdom

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Edited By Sykdom

Definite pass.