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Giant Bomb Review

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Marvel vs. Capcom 3: Fate of Two Worlds Review

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  • X360

While many will bristle at the mere sight of Marvel vs. Capcom 3's brand of crazy, it's actually a lot of fun once you put in some time and figure it all out.


Sometimes it's all just laser beams and HUD elements. 
Sometimes it's all just laser beams and HUD elements. 
Capcom's Marvel-licensed fighting games have been a constant build-up of ridiculous combos and juggles layered on top of a faster and often-streamlined take on the company's traditional Street Fighter roots. Marvel vs. Capcom 3 continues the trend along various lines, resulting in a game that may still be totally indecipherable for the average fighting game fan, let alone a comic book guy who just wants to see Captain America and Thor beat up on a wolf that happens to be a Shinto sun goddess. Despite attempts to offer simpler control options, Capcom's latest will register with some folks as a set of flashing blasts of cycling colors that earns its epilepsy warning. But if you stare at it and persist long enough to see past MvC3's flashy presentation--and you're in a position to play with friends of a similar skill level on a regular basis--Marvel vs. Capcom 3 is actually kind of awesome.

It's weird to even say that, because a lot of the changes to the fighting systems in MvC3 have their roots in last year's Tatsunoko vs. Capcom, which I kind of hated. Like that game, Marvel vs. Capcom 3 does away with separate buttons for punches and kicks, instead moving to three generic "attack" buttons for light, medium, and heavy. It's a dramatic change, and even after hours with the game, I still occasionally reach down for kick buttons that don't actually do what they're "supposed" to do. Decades-old habits are hard to break, and the game doesn't necessarily feel any less complicated due to this change. Though the way it genericizes combos across all characters with its Alpha-style L->M->H chains means that a lot of characters can bust out the same basic air combos using the same basic button presses.

If you've played any Marvel vs. Capcom 2, you've probably seen an air combo, where one player is launched into the air and decimated by a jumping attacker. The system wasn't exactly the easiest thing in the world to figure out, and the developers have simplified things a bit by devoting one button to your launcher, which lets you easily get guys up in the sky. By quickly chasing them up with a jump of your own, you can work your way up and down the attack buttons to execute air combos. You can also tag in one of your reserve characters mid-combo with this button. On the receiving end of a multi-character air combo, you're given the opportunity to break out of the combo by guessing which direction the attacking player is holding while attempting to tag in another character. The guessing game is easy to follow and the timing isn't too difficult to master, making the whole air combo thing feel a lot more manageable to a wider range of players, but since you can only break out when the attacker is tagging, the smarter attackers seem to just work in hyper combos and other single-character techniques instead of giving you an opportunity to escape further damage.

 It's a game full of unlikely trios.
 It's a game full of unlikely trios.
If all of this "combo system" and "hyper combo" mumbo-jumbo sounds like too much for you to handle, the game offers a "simple" control scheme that reduces things even further, like giving you one attack button that you can just mash to perform combos and another that throws fireballs or performs other specials. While the notion of making the game more accessible to people who aren't already crazy fighting game guys is certainly sound, the normal controls in MvC3 aren't exactly rocket science, and simplifying the control even further doesn't do anything to take care of what really matters when it comes to enjoying the game. It doesn't help you develop a sense of the strategies that will help you win the match. Instead, the game sort of dumps you in and expects you to pick things up the way we all did back when arcades were king: by bashing your head against it for hours and hours and hours, all while hoping that you'll learn something along the way. While that certainly works, a proper tutorial that actually explains the basics would have worked wonders for players who look at the screen and just see four or five characters on the screen at all times and can't figure out what the hell is happening. Getting over that initial hump is key to enjoying everything that follows, and the game doesn't do a very good job of giving you a path or showing you what you're doing wrong. Instead it offers the same sort of list of combos that must be performed in the "mission" mode that Street Fighter IV had, only now you have to pause and go into a menu to see the controller motion versions of what it's asking you instead of a lengthy list of non-obvious move names like "Million Dollars." It all feels like a missed opportunity to bring novice players a little deeper into the fold.

The game has a standard single-player mode with a decent final boss fight against Marvel's Galactus, though the endings aren't so great that you'll feel the immediate need to beat the game with every single character. As in just about every other fighting game ever made, the thing that keeps you coming back is the multiplayer. Locally, you can obviously sit with a friend and fight it out again and again. The game also has online support, which is reasonably good at matching you up with opponents and, when the network conditions are decent, the latency inherent to playing on the Internet isn't an issue. However, actually getting into a game might be harder than you've anticipated. Like Street Fighter IV and Super Street Fighter IV before it, Marvel vs. Capcom 3 has the same issue of often preventing you from connecting to other players. At one point, I had counted two actual matches sandwiched between over 30 failed attempts to connect. And as if that weren't bad enough, failed attempts knock you back one or two menus, forcing you to navigate back to the online menu before you can try again. With this continuing to be an issue, using the "fight request" system, which attempts to match you into online games while you play the single-player modes, is the best way to find fights. It's sad that this continues to be an issue for Capcom's fighting games.

In addition to playing against one other person, you can also organize lobbies for up to eight players in the standard format, where the winner continues to fight while losers are sent to the back of the line. But this mode doesn't contain any sort of spectate mode, leaving you staring at a menu and the health meters of the currently active players. Unless you're the sort of person who wants to spend eight or nine minutes between matches chatting with other players--or if you're the sort of person that doesn't lose--this is a weak option, at best. And not to keep harping on the past, but this is also something that Capcom did very well in Super Street Fighter IV, making the whole thing even more confusing. Without it, group battles feel like a waste of time.

Dante's guitar licks are MURDEROUS. 
Dante's guitar licks are MURDEROUS. 
It's easy to pick away at the edges of Marvel vs. Capcom 3. The menus could have been cleaner, the options could have been more robust. But the core action is a lot of fun once you get the hang of it. The learning curve perhaps isn't quite as steep as Marvel vs. Capcom 2's was, and it's a great-looking game with over 30 characters that actually feel very different from each other. If you're into non-standard characters, the game has plenty of short dudes, like Viewtiful Joe and Amaterasu, or big lugs like Sentinel and MODOK. If you're looking for bread-and-butter fighting game characters, guys like Captain America, Ryu, and Super-Skrull all fit that basic bill. There's also a lot of great music in the game, including remixed versions of MvC2's character select screen music, which feels like a nice bit of silly fan service. Given the mashed-up nature of the game, there's a lot of solid fan service throughout, like a Punisher-style Captain America costume and lots of references to various things from Capcom and Marvel's past.

There are also some nice things at the periphery of the game that make it more inviting, like the ability to create three different teams ahead of time as your "reserve units." From the character select screen, you can pop up this list of teams and quickly select your favorites. Considering you need to pick three characters and three assist types every time you see a select screen, it's a great shortcut to have. There's also an in-game "license card" that shows you how you're doing, what your win/loss records are, which achievements or trophies you're close to unlocking, and a list of titles and icons to select from.

The key thing you need to know about Marvel vs. Capcom 3 is that just because you're a fighting game fan doesn't mean you're going to fit right in and have a good time. Capcom's Marvel-licensed fighting games have consistently been a different breed of crazy, over-the-top fighting that's just going to rub some people the wrong way no matter what. Even this attempt to simplify the action and make it more accessible isn't going to be enough for everyone. But if you've ever had an inkling of interest in Capcom's previous attempts but found them too impenetrable, MvC3 is probably your best bet at finally cracking that code and getting some enjoyment out of all this crossover madness. Just make sure you've got some like-minded, similarly skilled opposition to take on, or else it's going to get messy and decidedly unfun.    
Jeff Gerstmann on Google+

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kadosho_16bit

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Edited By kadosho_16bit

MVC3 is a somewhat different monster, on replaying MVC1&2, the balancing act is varied. Plus setup is quick, gameplay is fast, overall its a sweet game that anyone can pick up & play. But then again comes the normal vs easy play setup. Mastering either the PS3 or 360 controller is totally worth the price to pay for a learning curve. Hopefully everyone is having some fun Live or Network matches.

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Crimsonkiller29

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Edited By Crimsonkiller29

This looks really good.  I'm gonna have to give this game a try.

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striderno9

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Edited By striderno9

One thing that annoys me is how over powered Dante is. Everyone uses him online, pretty annoying.

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deactivated-5c468a9482ba9

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You SERIOUSLY gave this game a worse score than MK vs DC? Really? A game that'll no doubt be competitive until the day the fourth title in the series hits somewhere in the mid to late 2010s compared to a game that many people have already forgotten even existed? 

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mummibumba

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Edited By mummibumba

This games looks friggin awesome.

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technom

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Edited By technom

...yet, I still prefer MvC2 for its complexity.

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Enhasa

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Edited By Enhasa

screw you Ryu... no one silently judges me

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deactivated-6050ef4074a17

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@riosan said:
" I think this is a great review, but I just wanted to pose a question, just a general discussion. Given this review, and what's been said on the podcast and the quick look, it really feels like Jeff doesn't like the game, but respects it. Is this really a proper way to review a game? I mean don't get me wrong, I love reading Jeff's reviews, especially for games I have interest with, but how does a reviewer struggle with the aspect that he or she doesn't like the game, but feels compelled to give it a higher score because the game is supposed to be good / is good in other people's eyes? Is this really an accurate opinion or even an objective one? "
Other people always manage to condense my thoughts so much better than I can!
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rlhyeung

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Edited By rlhyeung

I think this is a great review, but I just wanted to pose a question, just a general discussion. Given this review, and what's been said on the podcast and the quick look, it really feels like Jeff doesn't like the game, but respects it. Is this really a proper way to review a game? I mean don't get me wrong, I love reading Jeff's reviews, especially for games I have interest with, but how does a reviewer struggle with the aspect that he or she doesn't like the game, but feels compelled to give it a higher score because the game is supposed to be good / is good in other people's eyes? Is this really an accurate opinion or even an objective one?

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Sammann31415

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Edited By Sammann31415

Nice review, Jeff!  I have a higher score for it personally, but you weighed the pros and cons for the Every-Gamer really well.  I just don't have the problems of not being used to the franchise or wanting to constantly stalk around in Online Mode.  As for the options, I really like the amount of things you can do with sound in this game.  I'm sure that's not the most popular thing in the world, but I'm a big fan of configuring Jpn/Eng voice acting per character, and I love the two different types of soundtracks!

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okuzy

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Edited By okuzy

Jeff, I know you might never read this but I just want to thank you for giving this game a chance. The fact that you were on "the border" and ended up giving this 4 stars is surprising but in a good way. Thanks Jeff, your awesome, not just cause of this XD

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danielhonigman

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Edited By danielhonigman
@Nizzleworth: I hope you do; after all, you're on GB.
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deactivated-6050ef4074a17

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@atomic_dumpling said:
" @Marokai said:
" @LiquidPenguins said:
" I kinda have a problem with this review. It reads like a 3 star review yet you gave the game the arbitrary 4 star rating."
The contrast between virtually everything Jeff has said about the game and the review score is kind of weird. "
The bombcast is recorded days prior, so it's not entirely out of the realm of possibility that the editor has a change of heart afterwards.  Also, I hold a degree in ornate sentences. "
I suppose that's totally possible but it's still kind of odd. Besides, as far as I know, podcasts are almost always usually recorded on (or mostly on) Mondays. He got the game, played it, had a 'meh' reaction. Recorded a QL, and shared his 'meh' reaction, and then spoke on the podcast, talking with the others about his 'meh' reaction. But somewhere between all that he decided it was a four-star game, though the review itself isn't really that glowing anyway.
 
I guess my problem is a little one, but I just feel like they can't have it both ways, on the one hand saying that reviews are just their personal opinions and on the other trying to make their reviews as kind as possible. I feel like they tend to go too far in that regard and pretty up the review scores when they try to do that. If you're going to make a big deal about review scores being the reviewers personal opinion, then actually make the review reflect that person's personal opinion.
 
In a way I'm sure people think it's a little odd to have someone complain that the reviews aren't negative enough, but here's my case in point: Bioshock 2. Jeff basically dismisses that game entirely everytime any discussion of it ever comes up. During the GOTY podcasts, he practically trashed it. When it was released, he had a very mixed reaction questioning why it was even necessary, saying the multiplayer was pointless, and that good combat in Bioshock, even if improved, means nothing because "gameplay isn't what you come to Bioshock for." While all of that may be true, Jeff ended up giving it.. 4 stars. Which seems so bizarre to me, that someone can only have negative things to say about a game, but score it as "great/above average" (which is, basically, what 4 stars means). 
 
But at the same time they maintain that reviews reflect their personal opinions, which seems to odd to me. It seems like this is only true some of the time, and it's a little jarring when reading the reviews if I can't tell if the score is actually reflective of how that person actually feels about the game deep inside.
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deactivated-5c34437e1cda8

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I was a big fan of MvC2, but everybody's reaction to this game had me wondering if I wanted to pick it up. After reading this and watching the TNT, I've decided I need me some MvC3 in my life.

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NateDogg

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Edited By NateDogg

I thought the score you gave it was spot on based on what you said during the podcast re mvc3. Good stuff. I'm in a similar situation as you but I'm gonna try and put in the time to attempt to be decent at the game. Being goood at it would be amazing :)

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A-Strondinaire

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Edited By A-Strondinaire

I'm sorry after reading this i know not to trust reviews from here. Everything your complaining about is no different from MVC2 the simple mode was already present, the light-medium-fierce was basically already crippled from both games.  Just to say TVC sucks is just bull because the reality the real reality is they're the same thing, so if your bashing on that your basically bashing on this for the same reason, so if thats the case it should show in your grade. I love TVC and I know as soon as I pick up MVC3 I would like it. The only reason someone would say TVC sucks but MVC3 is better or vice versa is because of their own hang ups. My friend despies TVC but was so stoked for MVC3 the reason for the hate because its not in 2D he even stated that TVC was what killed the vs franchise. The fighting scheme has nothing to do with it, the only difference between one game is; 3v3, characters, and the little tweaks to balance it. The point is you should reflect your grade or at least curve it to TVC. END RANT 
 
And don't come at me with "your being butt hurt cause I'm bashing your game" cause it's different stokes for different folks I could care less just make a logic reason for your hate or your judgement.
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Edited By PerfidiousSinn

This is definitely a game I'd love to watch people play.
 
The poor Training mode and condescending Simple mode (something like that will NEVER help you get better at this game) makes it look like the game is totally inaccessible to someone who hasn't been playing the MvC games for ten years, so I basically have no chance of ever getting good at it. But seeing people pull off crazy stuff in it is always entertaining.

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SpicyRichter

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Edited By SpicyRichter

4/5 stars earned me 30,000 points on I'm callin' it! Thanks Jeff heheh

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Edited By delta_ass
@danielhonigman said:
" Man -- Galactus is really hard. I've found that I can pretty much breeze through the levels, but the boss is a brick wall!   What are some tips for beating the guy? Stick to the air? Hit him in the shoulder? I'm dying here! "
Use the Ultimate Nullifier, it nullifies him.
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Edited By Hailinel
@Doctorchimp:  I understand that, but it would provide better context if he could explain why one but not the other.
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Doctorchimp

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Edited By Doctorchimp
@Hailinel said:
" A better review than I expected.  Still, the text doesn't really do a good job explaining why Jeff hated Tatsunoko vs. Capcom when compared to this game, given that MvC3 inherited the earlier game's control mechanics.  There's not much comparison there aside from "I hated this other game, but whatevs." "
Because this is a review for Marvel vs Capcom 3... And not the "jeff gerstmann TvC hate list".
 
I own both games and it's pretty easy to see how someone would like one but not so much to other. Especially with how the character rosters are different.
 
Just because they kinda sorta have the same control scheme doesn't mean they play exactly the same, I have a friend who loved TvC, but isn't digging MvC3 for whatever reason.
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Edited By SquirrelGOD
@Ygg: It deserves the 4 for having broken online and not nearly all the features that SFIV and SSFIV had (Weak mission mode, and can't even spectate during certain matches?  That's just lazy!)
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Solh0und

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Edited By Solh0und
@Ygg said:
" Deserves 5 stars since SFIV got that and this is way better than that turtlefest. "
Agreed. With that said, 4 stars is still good.
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handlas

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Edited By handlas
@Ygg said:
" Deserves 5 stars since SFIV got that and this is way better than that turtlefest. "
nope...it could be the greatest fighter ever but with the glaring omissions and currently broken online it should be deducted a star automaticlaly....
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whatthegeek

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Edited By whatthegeek

Speaking as a fighting game veteran, I can say this game definitely deserves all the praise it's getting from the press. The only problem is that on XBL, ranked matches fail to connect almost every time. I tried to connect to a game for about half an hour last night, and got bumped back to the main menu every time. Personally, I enjoy fighting games for the multiplayer, and I'm kinda surprised that Capcom is having such serious problems getting things in order. SSFIV works great (the menu system kinda sucks, but the actual connectivity works), so it's a let down to see this junk happening w/ MvC3. I'm sure there's a patch in the works, but it's something to keep in mind if you're planning to rush out to the store today to buy the game. 

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Edited By Sooty

Deserves 5 stars since SFIV got that and this is way better than that turtlefest.

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Edited By comradecrash

Great review. You do bring up some great points. I love that I could see just a raw quick look from you guys to get a feel of the game without the review kind edit. Keep up the great work!

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deactivated-5f8ac39b52e76

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@Marokai said:
" @LiquidPenguins said:
" I kinda have a problem with this review. It reads like a 3 star review yet you gave the game the arbitrary 4 star rating."
The contrast between virtually everything Jeff has said about the game and the review score is kind of weird. "
The bombcast is recorded days prior, so it's not entirely out of the realm of possibility that the editor has a change of heart afterwards. 
 
Also, I hold a degree in ornate sentences.
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MysteriousBob

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Edited By MysteriousBob

I wish they got someone to review it who actually knew how to play it. 
 
With that aside, this is a decent review.

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Edited By danielhonigman

Man -- Galactus is really hard. I've found that I can pretty much breeze through the levels, but the boss is a brick wall! 
 
What are some tips for beating the guy? Stick to the air? Hit him in the shoulder? I'm dying here!

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napalm

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Edited By napalm

This review reads more like a three. While I certainly cannot read into Jeff's mind, his concerns and frustrations seem to point towards a score lower. It seems, and from what was shown, the training and tutorial problems, as well as no spectator mode, is detrimental to the experience as a whole, and this is coming from somebody who regularly spectated matches in Super Street Fighter IV online. This seem entirely unacceptable to ship the game in this state.

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deactivated-5e49e9175da37

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I prefer light-medium-heavy because it makes more sense to me as part of a strategy.  Kick or punch doesn't really tell me anything about how long it takes to get out or how quickly I recover.
 
When it comes to fighters it just seems like if it's not Street Fighter or Mortal Kombat, it gets reviewed as if it was made 'wrong'.

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ProfessorEss

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Edited By ProfessorEss

I can't stop thinkin that he was about to give this game a three, and then looked at his Tron review and said "oh shit" :P

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MachoFantastico

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Edited By MachoFantastico

After the mixed reviews I was a tad worried, but still sounds like I'll have a blast. 

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Edited By the_hiro_abides

I picked this up Tuesday, and I've been able to get into it. Initially I thought it would be some confusing mess like MvC2 and it was a little friendly. But, yeah, it's pretty great. 
 
I'm having a lot of fun and getting a little better as I fight matches. 
 
This review covers just about everything relevant to the main game. So good write up!

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K1LLERD1ABLO

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Edited By K1LLERD1ABLO

Great review Jeff.
 
But for a guy like me who never played a MVC game before, ill stick with MK, seems alot more accessible :)

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Ghostiet

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Edited By Ghostiet
@Marokai said:
" @LiquidPenguins said:
" I kinda have a problem with this review. It reads like a 3 star review yet you gave the game the arbitrary 4 star rating."
The contrast between virtually everything Jeff has said about the game and the review score is kind of weird. "
The same was with Comic Jumper last year, but that contrast was much, much more jarring.
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Ichorid4

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Edited By Ichorid4

Fair review all round. I'm just feeling an awful niggly feeling that I won't have decided for a long time whether I like this game or not. The ambivalence is killing me atm.

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deactivated-6050ef4074a17

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@LiquidPenguins said:
" I kinda have a problem with this review. It reads like a 3 star review yet you gave the game the arbitrary 4 star rating."
The contrast between virtually everything Jeff has said about the game and the review score is kind of weird.
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NDN_Shadow

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Edited By NDN_Shadow

Was expecting a 3/5 after the latest Bombcast. Good it's know it's not all terrible. Still don't not think it's worth $60, at least for a non-competitive fighting game guy like me.

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Edited By McGhee

Just got this game today and have been playing for the last two hours, just going through some missions and arcade fights. The ways that you will be able to mix and match characters and their attacks seems endless. 
 
The biggest problem I've had is that the online still seems to be broken. Every time I tried to find a match it failed and kicked me back to the menu. After so many failed attempts I went into arcade mode and set it to take fight requests. After one match I was joined and played one match. It was terrible laggy. 
 
Hopefully this online stuff will get fixed soon.

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ezdude

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Edited By ezdude

Well, thought for a flip-flopping game.

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matpaget

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Edited By matpaget

Definitely my favourite Jeff Gerstmann review <3

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HadesTimes

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Edited By HadesTimes

This is a really great review. I love a well explained opinion. It seems like most print media reviewers are unable to do this with this game.

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Gonmog

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Edited By Gonmog

Great game love it! I also give it a solid 4 stars! But i know i will play it longer and more often then my 5 star games!!

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metalsnakezero

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Edited By metalsnakezero

Nice fair review Jeff.

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sin13

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Edited By sin13

Dang, after the comments on the bombcast I was expecting a 3/5.

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MormonWarrior

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Edited By MormonWarrior
@LiquidPenguins: 
I kinda see your point about this review, although after listening to the Bombcast last night, it totally makes sense. He thinks it's a great game, but he's not totally into it. That's unlike Tekken 6 and Soul Calibur IV where he liked the core sort of, but all of the periphery was such a mess it turned him off to it completely. Or they were super lazy. He doesn't feel that way about this.
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Chaoskiller2000

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Edited By Chaoskiller2000

I really enjoy Marvel Vs Capcom 3 its been a long time waiting. I have only just began with it, but I still probably will like MVC2 the best. However it is amazingly fun I dont see what is so complicated or what is so crazy about it but it could be because I normally like the play style of the Vs series over other fighters and thus play them more often.