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Giant Bomb Review

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Mass Effect 2 Review

5
  • X360

BioWare's big new sci-fi sequel presents a more seamless blend of action and role-playing that bests its predecessor in every conceivable way.


 Shepard's got some tough new friends on his side.     
 Shepard's got some tough new friends on his side.     
The original Mass Effect should have been my favorite game ever. Here was a grand space opera from BioWare in the epic role-playing tradition of the company's own Knights of the Old Republic. It had a stunningly broad and shiny new sci-fi universe that mixed the political intrigue of Star Trek with the exotic aliens and quasi-mystical powers of Star Wars. There was combat that promised to blend modern third-person shooting with stop-and-go squad tactics for the ultimate in space warfare. The game even paid not just attention but almost reverence to the finer details of physical cosmology and the practicalities of space travel. It was like someone at BioWare looked inside my head, assessed my interests, and assembled a game especially for me.

But there was a disheartening counterpoint to every one of those great elements. The combat and RPG mechanics fell short of their potential with clunky controls, an overwhelming list of special abilities, and unwieldy inventory management. Outside of the fine storyline, the side missions and explorable planets were frustratingly repetitive and generic. An often embarrassing frame rate and constant, glaring texture pop-in bespoke a general lack of technical polish throughout the game. And don't even get me started on that Mako. Mass Effect was anchored and propelled by the strength of its sprawling fiction, but in a lot of ways, it was a hard game to love.

 The combat is just a ton more fun than in the first game.
 The combat is just a ton more fun than in the first game.
Mass Effect 2 is, across the board, a dramatic improvement on every one of those failings. It also improves everything the first game did right. BioWare clearly took a hard look at each aspect of its original design and figured out what was worth salvaging and what should be jettisoned right out the airlock. The Mako? Gone. Inventory management? Non-existent. In their place is a more intelligently designed, streamlined, and polished mission that's thoroughly entertaining at every moment. Everything about the gameplay and mechanics has been stripped down to its necessary components and reassembled seamlessly into a game that's more impressive and enjoyable from top to bottom. It doesn't hurt that the story is both more interesting and presented more fluidly, as well.

The game opens with a bang directly after the events of the first game, and quickly finds Commander Shepard in very different (and much more dire) circumstances than he, or she, was involved in last time. If you've made it this far without finding out exactly what sort of situation Shepard is in, I might as well help preserve the surprise a little bit longer. Let it suffice that the predicament is grim, and you'll find yourself working for, and with, some far less savory and perhaps less trustworthy people than the Citadel bureaucrats and special agents you're used to. The story gains momentum and intrigue from this fundamental shakeup, and you get a more colorful cast of characters to work with thanks to the relative lawlessness you're operating in. There's a breakneck pacing to working on the fringes of the galaxy, and of galactic society, that really grabbed me and pulled me right along for the ride.

 Everything about the RPG mechanics is better in this sequel.
 Everything about the RPG mechanics is better in this sequel.
But Mass Effect always had great characters and story. On the most-improved list, however, the combat sits right at the top. The basic movement, aiming, and shooting feel much tighter here, and I'll put them right up alongside any pure third-person shooter on the market. Honestly, I didn't know BioWare had it in them. But then, you've also got Mass Effect's list of extra combat components--wild biotic powers, ammo mods, tech hacks, and other special abilities--that add depth and variety above and beyond your garden-variety shooter. 
 
Like in the first game, you can still pause the action and dole out commands to your squad mates if you want. I was an unapologetic pauser last time around, but I almost never used that feature in this game, since you can now map a lot more of your and your allies' attacks directly to the controller buttons and D-pad, and you can also tell them where to move and what to attack. Thanks to the improved feel of the controls, the ability to pop off special abilities left and right at the touch of a button without interrupting the flow of the action, and a far more consistent and smoother frame rate, the combat here feels a hell of a lot faster-paced and more exciting than it did last time around. You may never want to pause it again, either.

Longtime BioWare fans should know that Mass Effect 2 feels like less RPG and more shooter than its predecessor did--but they should also know that's explicitly a good thing. The unwieldy, top-heavy RPG mechanics that burdened the first game are gone, replaced by a streamlined system that removes the busywork from outfitting your characters and lets you just get on with your damn mission. Instead of throwing dozens of new weapons and armor suits at you, and forcing you to compare obscure stats between them to figure out which ones you should be using, the game reduces its arsenal to the bare essentials. And it's better for that simplicity.

 There are some real standout new characters. This guy is a lot funnier than he looks.  And he looks pretty funny.   
 There are some real standout new characters. This guy is a lot funnier than he looks.  And he looks pretty funny.   
There are now only two or three weapons in each category, and they're separated more by qualitative differences (ammo capacity, automatic versus burst fire, accuracy) than numeric damage ratings, which aren't even exposed to the player. Likewise armor, which you collect piecemeal rather than as entire suits. Similar to the weapons, the armor pieces give you specific buffs (5 percent to health on some gauntlets, 10 to run speed with new boots, a reduction in shield recharge time with a new chest plate) rather than carrying generic defense values. You can mix and match these pieces as you see fit, and then customize the color scheme of your armor as a whole. All this business only applies to Shepard, since your party members don't even take new armor. Their combat progression relies solely on the abilities you upgrade for them on their skill trees, which are reduced in size from last time and a lot easier to wrap your head around.

Don't mistake all this simplification for dumbing down. The role-playing elements that matter are still here, tied into your interactions with your ship's diverse crew and the galaxy's wild menagerie of alien beings. The brilliant in-line conversation wheel, probably the best thing about the first game, is back in effect, and you could spend hours and hours just chatting it up with every turian, asari, and elcor you encounter on each of a dozen primary worlds and space stations. The real stand-outs are the people on your own crew, though. The majority of the storyline consists of Shepard's attempts to recruit a crack team of experts to tackle his dire new mission, and that gives you a lot of time to get to know all of the new characters that come aboard the Normandy. From a monastic, philosophizing reptilian assassin to a hilariously motormouthed salarian doctor to the ship's all-business talking AI component, everyone in your squad is exceptionally memorable. In fact, I grew more attached to them by the end of the game than anyone from the original, despite the fact that there are more of them to remember this time around. And yes, you can get it on with plenty of them if you're so inclined.

 Your new boss is not a man to trifle with.
 Your new boss is not a man to trifle with.
One reason these characters are so well-developed is that every one of them has an "optional" side quest that ensures their loyalty to Shepard's mission (and also unlocks their best special ability and a second costume). I don't consider these missions optional at all, because they're just as well-produced as the quests in the main storyline and they add a considerable amount of depth and back story to both the relevant character and the Mass Effect universe at large. Skipping these side quests in particular would rob you not only of a good dozen hours of gameplay but also much of the narrative texture that makes the game so hard to put down. The hours and hours of expertly written and acted dialogue you get from these quests and other interactions make these characters feel better realized than those in just about any other game I can think of.

Even aside from those main side quests, there's plenty to keep you busy if you want to take a break from the storyline, and unlike last time, it's actually varied and interesting. There are scores of planets in the game to investigate--but the big difference is, you can't land on them if there's nothing fun to do there. You can scan those barren planets from orbit with a slightly tedious minigame to find rare elements that you can cash in for upgrades to your weapons and special abilities. When you do find a side mission to pick up, you take a shuttle straight down to the action instead of driving some ill-conceived ATV there. These missions are usually only 10 to 20 minutes long, but even they all feature unique maps and storylines, however brief. Some of them even chain into little two- or three-part quest lines of their own. There are dozens of hours of content packed into a single play-through here, and that's assuming you don't want to go back and play it again as a bad guy, or a female, or in some other way that differs from your initial run. The differences in player classes are significant enough that the combat will have a distinctively new feel when you play again, and the chance to carry over levels and other bonuses from a previous play-through further sweetens the deal.

 There's a huge range of ways to play your Shepard.
 There's a huge range of ways to play your Shepard.
BioWare has been making a big deal about Mass Effect 2's save-import feature that lets you bring your own Shepard over from the first game. It turns out, all that hubbub was for good reason. The list of major and minor plot elements that change based on what you did in the first game is too long to recount here; in fact, it's so long that I was continually reminded of minor characters and decisions I'd met and made last time around and then promptly forgotten about, in addition to the more obvious cues like which party member I sent to their death on Virmire, or whether I let Wrex live or not. (Of course I did.) You can certainly play with a brand new character--the game gives you a clever, contextual way to define most of those major decisions that you missed out on--but you'll definitely get the most out of this sequel by bringing an established Shepard over, especially since you're free to change your class and appearance when you do. Similarly, this game wraps up with so much potential variation in its outcome that I'm having a hard time imagining how the designers can make a third game that accounts for all of the possibilities. But judging by the quality of this game, they'll find a way.

Mass Effect started with a huge stable of good ideas. Maybe the task of executing on all those ideas was too great for any one development team to accomplish in a single game, but BioWare has really gotten it right the second time around. They took those same ideas and figured out a better way to combine them into a more cohesive, more playable sequel that makes good on every bit of Mass Effect's potential and leaves me staring very grudgingly at the presumable two-year wait until my own Commander Shepard can continue his fight in the next game.
Brad Shoemaker on Google+

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Knives

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Edited By Knives

My problem with the first game was the story, the lack of vibrant alien worlds and bland characters. But at least with all the other technical issues fixed, those will become a bit more tolerable.

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MichaelBach

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Edited By MichaelBach

Can't wait to get a hold of this game

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cocowawa

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Edited By cocowawa

oooooh!! a black guy

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deactivated-5b65b74e68e3e

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According to Brad and some others, it appears that BioWare has fixed the annoying frame rate issues that made ME1 headache-inducing and non-fun for me. I really hated the Mako in ME1, too. After exploring two planets, I had had enough. I suppose I'll need to down a few doses of Tylenol and try to bore my way through the rest of ME1 so that I can experience the bliss that ME2 appearently is. Afterall, BioWare did a hell of a job on Dragan Age (I have the PS3 version). I'm kind of a completionist that way. I'm trying to finish Assassin's Creed now so that I can get to the good stuff in AC2.
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cowswithguns

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Edited By cowswithguns

Players want it.... Bioware deserves it ...and EA needs it.

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Death_Burnout

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Edited By Death_Burnout

My biggest issue is that since the game is so so similar to the original, with plenty of reference, and that you can import Your character that is very much your own, all of the things that change in this game, completely throw me off, all of the RPG elements they took away, all of the mako stuff (which 2 years later i like) everything they take away, becomes so apparent, it disconnects me.
 
The game of what i have played, feels way too simple and linear...choice or no choices, if feels too simple, and thats not me trying to some some nerdy RPG elitist. That whole experience thing, where the game pretty much (basically) decides when to level you up sucks, and i don't want to grind Exp, thats not my thing, but id like to feel a little free like normal when it comes to leveling.
 
The only thing that i like is the dialogue, and my old shepard still looking like he did in the first game...in my heart of hearts, i dont think i even like any of the new characters that much so far, except a few.
 
To be completely certain here, i'm not saying the game as a game is bad, it plays fantastically.

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infekt

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Edited By infekt

So what am I supposed to do if I played ME1, but my save data was deleted when my HDD fried itself?
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spiceninja

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Edited By spiceninja
@infekt said:
" So what am I supposed to do if I played ME1, but my save data was deleted when my HDD fried itself? "
Don't worry about it. The only real benefit to playing with an imported character is that you start at level 3 if your import was at level 50 or higher and you get an achievement for beating the game as an import character which can be obtained otherwise by just beating the game twice.
 
The game also asks you questions if you pick to make a new character and that's when you get to decide whether Wrex lives or dies in your game or if Ashley or Kaiden lived or died.
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Duckbutter

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Edited By Duckbutter

no more skin-tight butt-armor for lady Shepard. LAME!!!!
she looks like fuckin Optimus Prime and has to wear a big ass Ghostbusters Pack lookin gun the whole time.  
 
sexy lady Shepard walk animation, fuckin GONE!!! LAME!!!!
she walks like a fuckin fat man with a limp and Herpes and runs like fuckin Igor. WHY!!!!
 
planet scanning. fuckin LAME!!!
gat damn snore festival in yawn town that piece a shit. i'd rather drive that shitty Mako. 
 
the size of Jacob's head. LAME!!!!
its fuckin HUGE!!! takes up the whole screen. 
 
Vorcha. fuckin LAME!!!!!
fuckin Saturday morning cartoon villains. totally outta place.
 
runnin outta ammo and not bein able to fire your gun AT ALL!!! fuckin LAME!!!!
why the shit did gun technology go fuckin backwards?
 
and am i the only fuckin guy that notices the graphics suck more than Mass 1? 
they got a nice art style but the gat damn frames dropped and the aliasing got worse. fuckin LAME!!!
 
everything else is awesome.

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Grumbel

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Edited By Grumbel
@The_Dude_Abides: I consider ME1 still the better game, especially when it comes to the overall story (which you should really know for ME2 anyway), the whole sense of exploration and discovery and even the fighting (felt much more tactical in ME1). I can't speak for the Xbox360 version, but when it comes to the PC, ME1 and ME2 are extremely similar, i.e. there are no game breaking technical issues and even the framerate seems pretty much the same on the same hardware (just ME2 looks a little better). And well, I consider the total loss of vehicle driving and lots of RPG stuff a bad thing, it might have needed some streamlining, but ME2 definitively went to far with the optimization (aka just ripping it all out).
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RVonE

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Edited By RVonE
@PlasmaBeam44 said:
" @infekt said:
" So what am I supposed to do if I played ME1, but my save data was deleted when my HDD fried itself? "
Don't worry about it. The only real benefit to playing with an imported character is that you start at level 3 if your import was at level 50 or higher and you get an achievement for beating the game as an import character which can be obtained otherwise by just beating the game twice.  The game also asks you questions if you pick to make a new character and that's when you get to decide whether Wrex lives or dies in your game or if Ashley or Kaiden lived or died. "

Uh no. When you start a game without a save game Wrex dies by default. You cannot change that. Also, you let the council die and you placed Udina in charge. If you're manshepard, you let Kaiden die. All these decisions are default and cannot be changed if you don't import a character. I just completed a run with a default Shepard and no imported save. Don't try to answer questions if you don't know the answers. 
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TwoOneFive

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Edited By TwoOneFive

this game has nice graphics. 

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Edited By theduke

so far my awesome game of the year. it has great pacing and the graphics are incredibly clean. Th rpg elements are weaker than the first which weren't that great in the first place but the more streamlined approach is still fun.

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Edited By bouche

My xbox 360 was stolen in  a break-in, taking with it my commander sheppard.  I wish I could get a saved game with a similar character.

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TragicallyErock

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Edited By TragicallyErock
@RVonE said:

" @PlasmaBeam44 said:

" @infekt said:
" So what am I supposed to do if I played ME1, but my save data was deleted when my HDD fried itself? "
Don't worry about it. The only real benefit to playing with an imported character is that you start at level 3 if your import was at level 50 or higher and you get an achievement for beating the game as an import character which can be obtained otherwise by just beating the game twice.  The game also asks you questions if you pick to make a new character and that's when you get to decide whether Wrex lives or dies in your game or if Ashley or Kaiden lived or died. "
Uh no. When you start a game without a save game Wrex dies by default. You cannot change that. Also, you let the council die and you placed Udina in charge. If you're manshepard, you let Kaiden die. All these decisions are default and cannot be changed if you don't import a character. I just completed a run with a default Shepard and no imported save. Don't try to answer questions if you don't know the answers.  "
 Very glad I decided to re-play ME1 before this came out. I hated Udina, & Wrex is the best character from ME1 so glad I can still keep him around. 
I find it pretty crazy that not ONE of those scenarios match with the way my save-game ended.
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RVonE

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Edited By RVonE
@TragicallyErock said:
" @RVonE said:

" @PlasmaBeam44 said:

" @infekt said:
" So what am I supposed to do if I played ME1, but my save data was deleted when my HDD fried itself? "
Don't worry about it. The only real benefit to playing with an imported character is that you start at level 3 if your import was at level 50 or higher and you get an achievement for beating the game as an import character which can be obtained otherwise by just beating the game twice.  The game also asks you questions if you pick to make a new character and that's when you get to decide whether Wrex lives or dies in your game or if Ashley or Kaiden lived or died. "
Uh no. When you start a game without a save game Wrex dies by default. You cannot change that. Also, you let the council die and you placed Udina in charge. If you're manshepard, you let Kaiden die. All these decisions are default and cannot be changed if you don't import a character. I just completed a run with a default Shepard and no imported save. Don't try to answer questions if you don't know the answers.  "
 Very glad I decided to re-play ME1 before this came out. I hated Udina, & Wrex is the best character from ME1 so glad I can still keep him around.  I find it pretty crazy that not ONE of those scenarios match with the way my save-game ended. "

Yeah, it's pretty crazy that this is the default according to BioWare. Makes me wonder if killing off Wrex and choosing Udina were the most popular choices (I can hardly imagine this being the case).
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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

Brilliant game but so far three minor irritations:
 
1. Myriad typeface. I miss the old 'quasi-futuristic' typeface.
2. Blue targeting boxes on distant items are near impossible to see. Sometimes finding an item that has displayed at the top of the screen is like playing warmer/colder.
3. I keep expecting Jacob to bust out a pair of plastic glasses and say "Shepard, Ima let you finish..."

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alConn

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Edited By alConn

I was going to buy and play ME1...but I just read the plot summary instead.  Honestly, I've never played ME1, so to me, why would I want to waste (alot) my time with a vastly inferior game in comparison to ME2?  And I prefer shooters over RPG elements anyway, so it sounds like this new game is right up my alley...can't wait to load it up and play.

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MikeLemmer

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Edited By MikeLemmer

It was looking pretty good although standard... and then the alien doctor parodied "I'm a Modern Major General".

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Edited By ahoodedfigure

bah, they spoiled one of the nice surprise jokes :)

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Brockly46

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Edited By Brockly46

last part was great

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Daniel

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Edited By Daniel
@Brockly46: Yeah, I only just watched this and I was cracking up at the end. So funny.
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Edited By narked

I simply loved this game. It's the recent best single player experience I played, last moment I had OMG!!! moments was in Half Life 2 Ep 2.... but I don't even think that game was as involving as this. Great job Bioware.

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Edited By Jedted

Great Review, Brad!  I held off on watching the video review case i knew it'd have spoilers but it looks like it does a good job of show what the game is about with out revealing too many plot points. 
 
That scene where Mordin sings Gilbert and Sullivan is one of the funniest moments in the game!  
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Edited By sneakysnake128

The only bad thing about the Mass Effect universe is that the aliens are too human in nature. As in the novels, if you actually didn't know a character was alien, you would think that they were human from the way they act and talk.

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Edited By Klogg
@MAST: Yes, I agree that Mass Effect, Halo, etc and the others you mentioned are not Xbox exclusive, but there is a better way to say it. They are Microsoft exclusive, which means they only come out on Xbox and Games For Windows. They are exclusive to Microsoft platforms. 
 
Anyway, great review Brad, even though I usually do not like RPGs, I think I'll check ME2 out.
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mmmskyscraper

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Edited By mmmskyscraper

Finished it on Saturday and started the second playthrough on Sunday. Can't see anything beating this for GOTY 2010.

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Edited By advocacy

Mordin, Thane, and Garrus make this game worth playing.

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Senai

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Edited By Senai

This game is one of the best improvements i have ever seen. there are only one or two bugs that i noticed yet it still is the best GAME ever. Final Fantasy XIII will maybe surpass it, maybe...

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Sprizmo

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Edited By Sprizmo

Best... Game... Ever...

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Edited By Meeka

I love this game !
To bad the achievements cannot be synced with Steam or GFWL on PC ...

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Edited By tourgen

Just finished this on insanity .. yeah I like the game.  But I like ME1 a whole lot more.
 
1) No Mako.  That's bad.  Driving around was generally fun except for a few minor problems.  We just needed a little more to do on planets.  The DLC hovercraft is good.  It should have been on the disk and planet exploration should have been in the game.  That's core Mass Effect.
2) No equipment, equipment upgrades, instead replaced by a "streamlined" (stupid) research system.
3) No mines.  Mines were pretty fun.  Now they're gone for some reason.  I guess heavy weapons were the replacement.  I would have preferred plain old grenades or something more imaginative.  Most of the heavy weapons didn't feel all that powerful.
4) You can't walk back through the entrance door once you start a mission and just leave.  Forced linearity.  Dumb and lazy.  This isn't supposed to be Super Mario Bros.  This little bit of freedom means a lot for the overall feel of the game.
5)  Too many crappy, 2D stereotypical characters: Thane is the worst.  I want to punch him hard every time he says one of his dumb noble-assassin-finding-his-way lines.
6) Stripped down ability system and some pretty serious mangling of the original class powers.  Some serious WTF changes in the biotic powers and how they are balanced, particularly against armored targets.
7) That final end boss broke the game's story for me.  Really?!  A giant human skeleton Reaper?  Uugh.  Come on.  Way to ruin a great story.  I laughed.  If that's the best our enemies can do ME3 is going to be a joke.
8) Thresher Maw fight was pathetic.  That thing was not at all scary the way it was presented in this game.
9) Infinite enemy spawns.  You just failed game design 101.
10) Downloadable weapon and armor packs.  Go fuck yourself EA.

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Squagmire

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Edited By Squagmire
@TJSmash said:
" Game of the year 2010. Yeah I said it. "
Creepy...
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norsedudetr

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Edited By norsedudetr

And you were right! @TJSmash