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Giant Bomb Review

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Mass Effect: Andromeda Review

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  • PS4

Andromeda largely feels like a shoddily assembled facsimile of the previous Mass Effect games.

As bad guys go, these dudes are pretty old hat.
As bad guys go, these dudes are pretty old hat.

Mass Effect: Andromeda is a marked improvement over its predecessors in two areas: graphics and gunplay. The Frostbite engine proves itself quite capable of rendering the best-looking alien locales in Mass Effect history, and the shooting is more nimble and varied than it's ever been. In every other way--assembling a crew of engaging characters, meeting exotic aliens with intriguing stories to tell, flying around in your own starship solving problems big and small in a galaxy colored in shades of gray; in other words all the things that make Mass Effect unique and memorable--Andromeda takes one, two, or three steps back. It's also an utter mess in a technical sense. There are a few enjoyable moments here and there, and over time you can see the skeletal framework of a better game start to emerge, but given the heights Mass Effect has reached in the past, it's hard to believe this is what we've been waiting five years for.

BioWare gave itself an easy out with this game's story, after Mass Effect 3's controversial conclusion to the Reaper threat pretty much rewrote the rules of the series' familiar setting. That in itself is a missed opportunity; in a setting already rife with interspecies sociopolitical strife, exploring how the balance of power shifted in the Milky Way after the Reapers were out of the picture could have been fertile narrative ground. Instead, we've sailed a bunch of colony ships 600 years into the future and to the Andromeda galaxy, wiping the slate clean for the writers to lay down a whole new set of rules. But the game does very little of interest with this new freedom. In leaving behind a game world that revolves around ancient alien technology to reach this new environment of limitless possibilities we get... another galaxy that revolves around a different set of ancient alien technology, and for the most part that tech merely serves as a convenient space-magic plot driver rather than a narrative direction to be explored in its own right. You just happen to be the only character in all of Andromeda who can interface with this technology; be prepared to activate weird alien terminals to make plot things happen without any explanation, time and again.

It takes all kinds to settle another galaxy.
It takes all kinds to settle another galaxy.

In addition to humans, Mass Effect standbys like turians, salarians, and krogans have made the trip to Andromeda, but with a few exceptions like a colony of angry krogan exiles, these species' unique characteristics are mostly deemphasized so the story can use them interchangeably in the colonization efforts. Story-wise, there's some early promise in the way things have gone wrong with the Andromeda Initiative; when you show up, there's been death and revolt on the Nexus (a slightly contrived Citadel stand-in space station), resulting in a minor crisis of Initiative leadership and an array of exiled Milky Way scoundrels scattered around the Heleus cluster, the small area of Andromeda where the game takes place. It also happens that none of the other colony ships have shown up on time, which creates a tantalizing mystery to solve. The story gets just a bit of interesting mileage out of the bureaucratic squabbles inherent in running a space colonization effort--who gets thawed out when is a major point of contention--and the ethical considerations of settling on already inhabited planets, but the game doesn't explore these areas as thoroughly as you'd want and expect out of Mass Effect, and the puzzle of those other missing ships, dangled in front of you for most of the game, isn't resolved in a particularly surprising way either.

The series' more esoteric factions like the quarians, volus, geth, elcor, and hanar are written out of the game entirely, and in their place there are exactly two new alien races, both of which largely manifest as humanoid soldiers with assault rifles for you to shoot at. Outside combat, the indigenous angarans serve as a scattered, oppressed native species trying to recover its history after centuries of turmoil brought on by the Scourge, a violent dark-energy phenomenon that never gets satisfyingly explained. The angarans have in more recent decades been subjugated by the kett, the monolithic, religious-cult antagonist force made up of silly-looking aliens covered in bony plates. Andromeda pays some lip service early on to the delicate nature of first contact with these new races, but in practice it rushes you through these encounters, and foregoes any narrative weight they might have had, so you can start accepting quests from or shooting at these new aliens, or both. Later there are a few brief attempts to flesh out the nature of the angaran and kett societies, but the game doesn't go far enough in that direction to give you much to chew on. Andromeda also references aspects of the previous three games on a regular basis, but almost all of these references feel shoehorned in, in a way intended to make you go "hey, I remember that!" rather than believably enhancing the story or contextualizing the new characters. There's a particular late-game reveal in this vein that was so predictable I almost felt insulted by it.

The combat is the best thing here, believe it or not.
The combat is the best thing here, believe it or not.

I could happily look past a trite and overly video-gamey core scenario if Andromeda's assembled cast of crew mates and peripheral figures were as engaging as in previous games; Mass Effect has frequently done its best storytelling around the edges of the main plot, after all. But despite a couple of interesting origin stories--Cora, the human biotic so freakishly powerful she ended up running with an asari commando unit, and Jaal, the contemplative angaran warrior-monk type who's probably the standout party member--I never got close to feeling the same attachment for Andromeda's squadmates that I did for the various crews of the Normandy, nor did any of the dozens of incidental characters or side quest storylines connect with me in an especially memorable way.

There's been plenty of uproar about the game's lousy facial animations, and those are certainly a problem. Seriously, it rarely feels like these characters make eye contact with each other while they're talking, instead staring glassily into the distance or tilting their eyes wildly around the room. But worse, an awful lot of the dialogue in Andromeda is just awkwardly written and presented. There are some really peculiar turns of phrase and a ton of sloppy, poorly paced editing in cutscenes that makes it hard to connect with and sometimes even understand what people are talking about or what just happened. A few of the cutscenes, especially in side quests and even a couple of your party members' loyalty missions, are so disjointedly assembled that they almost feel like they were never all the way finished. You do get a few fun or touching character moments here and there, but those moments are exceptions to the rule. There's an obvious shift in the tone and quality of the writing from that of previous Mass Effect games, and most of it doesn't land well. In a series I've always thought of primarily as a conversation simulator with some shooting thrown in as a bonus, that's a serious problem.

Even in the far-flung future, Twitter still sucks.
Even in the far-flung future, Twitter still sucks.

BioWare has taken Mass Effect in an open-world direction with Andromeda, giving you four major planets to explore in your six-wheel-drive vehicle (along with a handful of other smaller planetary areas to explore on foot). The idea of tearing around wild alien worlds, finding lots of cool little space stories to explore is exciting at first, until you realize that the vast bulk of the quest design in Andromeda is incredibly bland. Outside of the main storyline missions, which are at least focused and move at a brisk enough pace, you'll have the chance to solve dozens of aggressively uninteresting space errands that mainly involve you going to one or more places the quest giver tells you, scanning/using/picking up/killing something, then returning for a couple of lines of inconsequential dialogue and some experience points. The game also crowds your log with an absolutely overwhelming number of quests split into four different tiers and across multiple locations, to the point that it can become nearly impossible to keep track of everything you have on your plate at once. I eventually gave up on trying to keep all the quests straight in my log and just looked at all the objective markers on the map anytime I returned to an old location, and it's telling that quite often when I got around to finishing a given side quest, I'd forgotten who gave it to me or why I was doing it in the first place. The in-game map is unwieldy and not very detailed, and the on-screen compass is pretty bad at pointing you toward nearby objectives too. For a game built around dozens of quests, the tools for organizing and tracking those quests aren't very helpful at all.

Worse, many of the longer quest chains require you to bounce back and forth between multiple planets for contrived reasons, and since the transit animations between systems and from planet to planet are all interminably long and unskippable, a side quest that could have been completed in a couple of minutes in a single location becomes agonizingly tedious as it stretches over 20 minutes or more. At one point late in the game I spoke to a character at a crashed shuttle who... instructed me to go meet him in a cave on a completely different planet, where, after five minutes of travel, we had a 30-second conversation that ended the quest. There's a remarkable amount of back-and-forth and busywork involved in most of the side quests, and the little shreds of world-building payoffs you get from finishing them rarely feel worth it. Even the best (or, if you like, the most Mass Effect-y) side quest lines that come to mind don't feel up to the series' standards. One, which involves you duping a group of anti-AI terrorists into thinking they've hacked the computer in your head, thoughtfully explores the deep mistrust for artificial intelligence that exists in the Mass Effect universe via a few datapads strewn around, but even that quest ends in an underwhelming way. And those datapads were among the very few that really felt worth stopping to look at. Actually, that might be the most damning thing I can say about Andromeda: I quickly stopped caring about reading anything I didn't have to. Previous games made you voraciously want to read everything.

The family backstory the game conjures up for your character is... not great.
The family backstory the game conjures up for your character is... not great.

One of the more satisfying things about the way Andromeda plays out comes as you travel from planet to planet, solving a bunch of local problems that eventually makes way for you to establish an outpost, at which point a bunch of pre-fab settlement buildings drop out of the sky and you've got a nice little base where before there was only alien wilderness. This feeds into a perk system--nominally, you're generating extra resources that let you thaw out more specialists on the Nexus, though in practice you're just unlocking passive upgrades--and the first time you build a base, you're even asked whether you want a scientific facility or a military outpost. Unfortunately that choice doesn't manifest in very meaningful ways, and you're never even given the choice again, but it did make me briefly hope some kind of management-sim layer would manifest and let me tweak a bunch of particulars about the way the different colonies were being run. But like most of the good ideas in Andromeda, this one isn't explored very much. It's satisfying to plunk all those colonies down and watch them populate, with shuttles coming and going. It's just a shame they only function as side quest dispensers when the colonial effort could have become a core pillar of the gameplay.

The combat in Mass Effect: Andromeda is probably the best in the series and certainly the most successful thing in this package, which in itself is kind of a wild thing to say about a Mass Effect game. Even though you lose the ability to pause time and issue specific orders to your squadmates, you gain a set of jump jets that let you boost into the air and dash around the battlefield in a really fast-paced, satisfying way. The game also removes any notion of class restrictions; you can now put skill points into any ability from the combat, tech, and biotic categories, allowing you to put together whatever mishmash of powers you want. Moreover, the game unlocks hybrid "profiles" based on your skill allocation that gives you further buffs to the categories you've invested heavily in, and you earn enough skill points in a typical playthrough to experiment quite a bit and find play styles you like.

It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.
It's satisfying to build up your colonial outposts, but ultimately they don't add much to the game.

There's a decent set of crafting tools available that let you customize a wide array of weapons and armor to fit your play style which is relatively satisfying to dig into, although just like the quest interface, the gear and crafting are complicated by layer upon layer of unwieldy menus. And ultimately, after nearly 80 hours even the combat had thoroughly worn out its welcome with me due to a relative lack of variety in encounter design. Even the very last fight in the game is just a 20-minute slog against the exact same types of enemies you've been facing down for the entire game. If you really like the combat--and it is a lot of fun--the wave-based multiplayer from Mass Effect 3 returns here and offers a small variety of specific objectives--hack terminals, hold territory, take out VIP enemies--in addition to the standard kill-everything waves. There's a ton of unlockable character classes, weapons, and gear to collect and level up if you want to spend a lot of time grinding in multiplayer, and some missions even funnel materials back into your single-player campaign, but even with some variations in the types of enemies you fight each time out, I'd gotten my fill of the handful of maps available after a few hours.

If the game worked as advertised it would be merely decent to middling, but the technical state of Andromeda at the time of this writing is astonishingly poor, at least on the PlayStation 4. I just can't overstate how buggy this game is, nor can I remember ever playing a full-priced, marquee video game from a major publisher with such an embarrassingly wide array of glaring issues. I could fill the entire space of this review with nothing but the bugs I ran into, which tended to affect practically every aspect of the game, from conversations to NPC animations to quest logic, sound effects and dialogue triggers, combat encounters, character collision, crashes and infinite loading screens, and more. Some quests refused to complete when I satisfied their conditions; on the other hand, one particular early-game quest I'd already completed kept reasserting itself as my active quest hours later. One relatively major quest line disappeared from my log entirely, never to be seen again. The game occasionally thought I was in combat on my ship, where combat isn't even possible, and popped up the combat UI and visibly recharged my character's shields.

NPCs get stuck in the wrong animation, teleport around during conversation scenes, clip through scenery, or snap into T-poses so often during cutscenes that you just learn to start ignoring it, provided you can stop laughing. Characters talked over themselves with a second line of dialogue triggering on top of the first one. Dialogue about your exploits will occasionally contradict your quest progress and at one point a character referred to a quest as both complete and in progress in the same conversation. One of the rooms of my ship frequently failed to load as I walked by it, making the doorway look like a gaping hole into deep space. Enemies frequently get stuck in the world, preventing you from advancing quest progress. Quest-critical talk prompts would occasionally just refuse to work until I quit and restarted the game. A couple of times, quest scripting and cutscenes broke in such spectacular fashion that words don't do justice to the chaos (though you can see one of them embedded above). I could go on and on (and on), and any one or two of these issues in an otherwise functional game would be forgivable, but there are times when it feels like you're hitting several of these problems every hour, and over the course of dozens of hours it just undermines your ability to take the game seriously at all. BioWare has an alarmingly thin list of known issues on its forums, but has also pledged to address the state of the game in the near future. For the sake of their customers their plan had better start with some intensive bug-fixing before any DLC rolls out, because as it stands right now this thing is a real mess. Andromeda shouldn't have shipped like this.

For me, Mass Effect has at times been the best thing going in video games, so to see the franchise in such a sorry state is actually a little painful. Following up on Mass Effect 3 was never going to be easy, not just because that game's ending left so many people cold but also simply because the story had been told, the book on Commander Shepard closed. For the start of a new chapter to be so bad at the things Mass Effect has traditionally been so good at raises serious questions about where the series, and perhaps even BioWare, go from here.

Brad Shoemaker on Google+

471 Comments

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Darkanoff

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oh boy.

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flasaltine

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Bad game

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CrimsonJesus

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And here we go.

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splodge

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That video is amazing. @Brad are you sure David Lynch didn't direct that scene?

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TimeWaffle

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ouch I heard it was bad but not 2 star bad

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baka_shinji17

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Brad knows.

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hassun

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Edited By hassun

The video we all wanted to see!

I'm still not convinced by the All-class pick and choose approach for the player character nor the removal of the orders system.

All in all, the most damning thing about this game that even without all the bugs it would still only be middling.

Great write-up, Mr. Shoemaker.

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nightriff

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Edited By nightriff

Glad I played this on PC because I had little to no issues with the game. Thought it was on par with ME3, ME3 had the better highs and way lower lows, Andromeda was a more steady, on par experience.

4/5 is what I ended up giving it in my book.

EDIT: That video is pretty great too

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Demonsoul

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Edited By Demonsoul

Wow.........and this is coming from Brad who loved Mass Effect 1 through 3 with a deep passion! This game tanked.........I'll bet a bunch of Bioware employees linked to this game are fired (or at the very least "let go") due to this debacle!

Also, that video is epic!

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mak_wikus

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Edited By mak_wikus

"I'm taking this transport" guy totally has the voice of Vernon Roche.

Also, there already are videos of that cutscene breaking in that exact same way. Weird.

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Efesell

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I've ended up enjoying this game quite a bit. Doesn't hold up to ME2 but I'd put it before one or three.

Never got hit with any weird bugs though, so that helped.

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Busto1299

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I never played a Mass Effect game and I was kinda hoping Andromeda would be a good place for me to jump in. Guess I should just play 1-3

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fargofallout

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Woof. I was expecting three stars.

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doncabesa

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Playing this on xbone has been a joy, great game. Sad Brad didn't have the same fun with it.

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doncabesa

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deactivated-629ec706f0783

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Easily a 2 star game. If it was technically sound, it would easily be a 3 star game, but it is so plagued with bugs big and small that there isn't a way to look past them, and even if you can the view you see is all too familiar and uninspired.

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DrDarkStryfe

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This game feels like a greatest hits of last gen gaming. These are ideas and concepts that just do not work anymore. Easily one of the most disappointing gaming experiences in my years of playing.

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BeefAvenger

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oh my god that video

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AwkwardLoser

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Maybe it's because I've played on PC but youse guys have been WAAYYYY too hard on this game in a way that feel malicious and gleeful. I've put in maybe 30 hours and have had a great time, it's still providing a Star Trek experience no other game series is and I enjoy the characters alot. It's unfair to shit on them because in one game they're not as cool as Garrus, Talia, Wrex and Joker who I spent 3 games, 9 or so DLC packs, and 6 or 7 years with.

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cthomer5000

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I'm bummed - as someone who bounced off of ME1, i was hoping for a reason to jump into the series. That video is painful to watch.

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InternetDotCom

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No Caption Provided

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ht101

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As I've been playing on my Xbox One, I've had none of these problems Brad has mentioned. I've seen some here and there but none like Brad was talking about. I'd put it at 3 stars and it may go up to 4 after I finish it.

I do understand where Brad is coming from and it sucks that he had so many problems while playing it.

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fargofallout

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I think I'm mostly bummed at the squandered potential here. They could have gone deep into what first contact is like, or they could have gone really bananas with what intelligent life is like in a new galaxy. Instead, you're shooting dudes that walk on two legs and have similar weapons to your own. So much squandered potential.

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RoadCrewWorkerer

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Can we still get the chatlog "review" with Austin that was hinted at? That sounded fairly promising.

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Homelessbird

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Edited By Homelessbird

Weird to me that some people are having a good time with this thing, although I certainly dont begrudge them their fun. But after playing a significant amount of this game, I definitely agree with Brad on this one. It's broken as hell, and even when it's not it's just real tepid stuff.

If you're real thirsty for some Mass Effect, I suppose this fills a void, but damn. Real waste of potential.

Also it's been very buggy for me on Xbox One. I don't think it's the platform.

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zombie2011

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I'm torn, i enjoyed the 10 hour trial and it ended at a point that hooked me. However, these reviews.....

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Brand-Old

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This is a nice pro-grade review. Great job, Bradley.

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pirata

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Edited By pirata

That video is like a YouTube Poop of a video game cutscene. Fucking surreal. Everything I've seen about this game makes it seem like both the story planning and writing phase at the beginning of development and the polish and debugging stage at the end of development were extremely rushed and compromised. Given the pedigree of BioWare and Mass Effect, EA's resources, and the long development time, something doesn't add up. There must have been some fucked up stuff happening behind the scenes of the game's development. The dev team must not be happy about how the game turned out, either.

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Solh0und

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Shame about the bugs that people are pretty hung up on. Hope Bioware get's it fixed asap. Until then..I'm putting this game back into the oven!

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borklund

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Edited By borklund

Yeah that's about the score I would give it too.

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omegacorith

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Man that video pretty much says it all.

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GhostHouse

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Edited By GhostHouse

Personally, I think the characters, loyalty missions and side quests are, in general, fantastically written and engaging and I found myself feeling more of an attachment for my crew of the Tempest than I did on the Normandy. That stuff is the best its ever been. But the main story sucks. Its filled with continuous scifi cliches and boring antagonists. The handling of your "first contact" with both the Kett and the Angara was especially awful and carried zero weight in the story. Mostly there is a lot of missed potential and in that way, among other things, it feels a lot like Mass Effect 1. Its not a bad game, in fact I'm kind of loving a lot of what it offers, but it stumbles hard. The technical issues can be pretty bad, not even counting the dated animation. I don't think it should be excused for being released in the state its in, but it should be said that this is the most ambitious game Bioware has ever made. Its absolutely massive in scale and content and filled with over a thousand voiced characters - double the amount in Mass Effect 3. Nearing the end of my play-through, I'm absolutely enjoying my time with it, but hopeful for a more refined sequel, like we got with Mass Effect 2.

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chrispaul92

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I played it on PC without any game breaking problems, but the game design is still death by a thousand cuts.

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TheBlue

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Jesus, that video.

As a huge fan of the ME trilogy, I feel like I should be incredibly disappointed by what Bioware put out here, but I just find myself shrugging and not really caring. Maybe it's the fact that it drowns in the sea of fantastic games that have come out/are coming out this year, or maybe Bioware really should have just left the book closed on Mass Effect. After seeing most coverage out there, Andromeda went from a "wait for a sale" purchase to a "maybe I'll actually just pass on this one."

Also, this is not what I had imagined when I heard the premise for this game. I expected some Star Trek: Voyager crew-struggles-to-survive-in-an-unfamiliar-galaxy plot, but what we got seems like a casual jaunt into a new galaxy which seems way less interesting.

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Bored_Ming

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Mass Effect is proving the fact that there is ZERO reason to pre-order games or buy them on release date no matter the publisher.

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Shingro

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Edited By Shingro

If Brad, stalwart diehard defender of ME3 says this game's off the mark, I'm 100% trusting of his opinion.

This couldn't have been an easy review to pen, and an even less easy realization to come to.

For him and other ME fans I hope EA does right by them and this game. It deserved better than a rushed pre-fiscal dump onto the market.

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Elwoodan

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What a bummer, After how much I loved Dragon Age: Inquisition I couldn't have been more excited to see them do Mass Effect in a similar framework, not only do I agree with all the negatives here, but I actually think the planets are incredibly boring and generic, and all the aliens are (of course) humanoid, easy to communicate with, and can immediately interface with our tech. To quote Austin Walker, 'We could have made them look like anything, but we made them look like us'.

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mmarsu

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@GhostHouse

"fantastically written"

Really? Like which part?

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quadracer131

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I'm enjoying PARTS of the game, but I agree 100% with all of this. Mass Effect 2 was hands down the best gaming experience I had on the 360/PS3 gen. Hopefully, if there is a sequel, they can fix the problems....but we thought that after 3.....Got a case of battered wife syndrome going on here. I don't want Mass Effect to suck :(

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deactivated-6050ef4074a17

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The really passionate reviews like this are always the best reads. Good review, Brad.

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metal_mills

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This series went from GB saying ME2 could be the Game of the Generation and a special event in gaming history to a 2 star review.

I enjoyed Dragon Age Inquisition but this is like they ignored all feedback then took 3 steps back.

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excast

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Edited By excast

Even if this game was technically flawless, everything I have seen of the writing and character interaction just looks so disappointing compared to what I saw in the Mass Effect trilogy. It's weird to think of something that was likely worked on for half a decade as slapdash, but it's hard to justify how they would think this game was a worthy follow up.

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ArbitraryWater

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That video is one of the most impressively broken things I've seen in Video Games. I still might get this game eventually, if only to see how bad it is for myself, but that won't be until it's very cheap. Good review Brad.

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Wagrid

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Edited By Wagrid

My only real quibbles with the review are that I think Vetra and Drack are pretty cool in addition to Jaal and Brad didn't mention the godawful droning bore that is SAM, who ruins practically every scene in which it gets a speaking role (which feels like practically every scene). Oh also, I just did I mission that had me go to one planet, then another, then back to the Nexus, then a third planet, before resolving on a different planet and fuck you for that run around BioWare; my time is worth more than that.

"But like most of the good ideas in Andromeda, this one isn't explored very much." is the most perfect summary of Andromeda I can think of. Every time the game does something interesting, it is immediately forgotten.

I will say that I haven't seen too many technical issues on PC, but it's hard to argue with that video. Fucking hell.

PS This is a well written review. Great job Brad!

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Skithus

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Crazy, I'm like 60ish hours in and haven't had any technical issues, much less something like that video. I'm on PC however. As for the characters, I'd say they're like Mass Effect 1 level of quality. I think people forget how one note a lot of the original crew was before they got developed further in the sequels (Garus/Tali) Or just removed from the picture (Kaiden/Ashley).

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puppymehard

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Holy cow that video was something else. Based on this video and from what Brad said in the review, I wouldn't be surprised if he gave it a 1/5. It seems fundamentally broken.

Though it sounds like the actual shooting part of the game is enough to redeem it. I'm actually kind of tempted to pick it up primarily for the multiplayer. The ME3 MP was great, and from what I hear this is just more of the same, albeit with the new and improved mobility options.

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LavenderGooms

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Everything you guys have said about this game makes me feel like i'm playing something completely different with the same name. No technical issues at all, nothing remotely like anything in that video especially. I dunno. It's really weird. That sucks you had such a bad time with it. I'm really enjoying my experience with it though, I like pretty much all the characters and exploring this new galaxy. It's more Mass Effect and that's what I wanted all along.

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Inresurrection

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Great review, Brad. It's great to see the unfiltered honesty. It's such a shame that there's a new Mass Effect game that I have absolutely zero interest in playing, considering Mass Effect 1 & 2 are one of the best games of the past decade.

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tuxfool

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Edited By tuxfool

@skithus: ME1 Still had all the alien races as new cultural identities to explore. Narratively they were limited by all the newness of the universe. Where the later games didn't have to offer as much world building exposition. In Andromeda, given all of mostly the same races they also don't have any excuses.

I'd also say that ME1, in lieu of the well developed returning characters, also had the most interesting main storyline out of all the games. It is only in later games that Loyalty missions took more involved narrative contribution to the games.