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Giant Bomb Review

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Metal Gear Solid V: Ground Zeroes Review

4
  • PS4
  • XONE

Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.

There's just the one base to infiltrate, but there's a lot to do in there.
There's just the one base to infiltrate, but there's a lot to do in there.

With a $30 price point and a main story mission that lasts somewhere between an hour or two, Metal Gear Solid V: Ground Zeroes sounds like a bad deal. It's a simple "get in, extract a couple of prisoners, and get out" affair that's seemingly intended to give you a taste of what the actual Metal Gear Solid V, The Phantom Pain, is going to be like when it releases sometime in the next two years. Given this profoundly unattractive value proposition, it's a good thing Ground Zeroes is actually highly replayable and offers a lot more side content than you might think at first. It's also possibly the most fun Metal Gear has ever been to play.

Ground Zeroes acts as a short bridge between Peace Walker, the last appearance of Snake--he who would be Big Boss--and the forthcoming Phantom Pain. We all know Big Boss will go on to found the mercenary state Outer Heaven and become the big bad guy in the original Metal Gear, and Ground Zeroes makes it clear things are heading in that direction. That said, if you're like me and all but ignored Peace Walker, you'll want to read the dense recap of that game's events available from the main menu here before you undertake the main mission. Otherwise the characters and events of Ground Zeroes won't mean a whole hell of a lot. The game relegates most of Metal Gear's typical absurdity to the periphery of the short storyline, instead focusing primarily on the private-army and nuclear-proliferation stuff that was the series' stock in trade for its first 15 years. It's worth noting the story visits a number of violations on one character in particular that hover somewhere between unpleasant and grotesque. Some of that stuff exists in collectibles, but one in particular is part of the core storyline and is unavoidable.

I stopped showing up to Metal Gear looking for satisfying stealth gameplay a long time ago, so it was surprising how much I enjoyed roaming around Ground Zeroes' lone military base, shooting guards with tranquilizer darts, hiding bodies, interrogating guards for info...all the stuff a super spy is able to do. The stealth feels dynamic; guards run a wide variety of patrol routes, occasionally get in and drive vehicles around, and mostly behave in a pretty believable way whether you're secure in the shadows or they think they've seen you moving around. On the normal difficulty, the game really empowers you to stay hidden. You can tag enemies, vehicles, turrets, and security cameras by aiming at them with your weapon or binoculars, after which you'll always be able to see them through walls and as icons on your map. And when you get caught, the game gives you a pretty generous slow-mo period so you can try to quietly take out whoever spotted you before they raise an alarm. Combine this stuff with other modern third-person amenities like a proper dash and responsive aim-and-shoot control and Ground Zeroes starts to feel like a really damn playable stealth game.

Each side mission is set at a different time of day, keeping the visuals fresh.
Each side mission is set at a different time of day, keeping the visuals fresh.

That main story won't take you long even your first time through, although if you aim for an S rank, you'll have to play pretty meticulously without getting spotted. But I found it highly replayable, going through it four times and having a pretty different experience, sneaking around different parts of the base and having different emergent guard encounters, each time. Ground Zeroes makes it feel like the game designers really get how to put an interesting stealth-based open world together. As a good counterbalance to the brevity of the main story, there's also a truly respectable amount of side content that opens up after you finish your mission. There are a handful of alternate operations set in the same base that each give you a brief story setup, different objectives, and a different time of day that refreshes the visual style of the environment, setting it apart from the main story's rainy nighttime motif. The game is also rife with collectibles and tracks a lot of real-time challenges like headshot distance, two-wheel driving time, and how fast you can tag every enemy in the base. If all you want to do is see that main story once, $30 is asking way too much. But factoring in all that side content will easily get you at least a good six or eight hours out of Ground Zeroes.

Snake and a little of the ol' left-trigger-right-trigger.
Snake and a little of the ol' left-trigger-right-trigger.

This package also acts as a great showcase for the new Fox Engine, and an indication of what the new consoles can actually do. The PS4 version looks absolutely fantastic, running at a solid 60 frames per second with some great lighting effects coming from the base's various searchlights and other light sources. (The inclusion of everyone's favorite canvas for lighting effects, wet pavement, certainly helps.) The game is no slouch on the Xbox One, running just as smoothly and with all the same effects, though it isn't as sharp as the PS4 and has an unsightly screen door effect in some of its transparent objects. The lower resolution was pretty obvious to me sitting three feet from the TV on my desk, but in my living room at home the difference was minimal enough to be barely noticeable. Each platform has an exclusive, quirky side mission that ties into various aspects of the Metal Gear lore, and the Xbox's mission is arguably more interesting than the one you get on the PS4. I'd still lean toward the PS4 version for its overall sharper presentation, but you can't really go wrong with either one.

Ground Zeroes is a strange product, appearing like such a bad deal initially but then more than making up for it with side content you can't access until later. But it looks gorgeous and plays great. If this game really is indicative of what The Phantom Pain is going to offer, there are some good reasons to anticipate Snake's next full outing.

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NTM

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"That main story won't take you long even your first time through, although if you aim for an S rank, you'll have to play pretty meticulously without getting spotted." Sure, for the first few times, but when you get it down, like the guy that beat it in ten minutes, you could get an S rank then.

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Adaptor

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"Xbox One [...] has an unsightly screen door effect in some of its transparent objects."

Xbox One is secretly a Sega Saturn?

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Y2Ken

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Edited By Y2Ken

@me3639: I can understand your feelings with regards to this game - I'm a big Metal Gear fan and I'm still planning to wait until this is a little cheaper because of the short lifespan. But Titanfall, while it might not be a game that I'm looking to play right now, is a multiplayer shooter in the vein of Call of Duty - something which people put days and weeks into. I know myself, I have multiple days of playtime clocked in the online modes of at least four of the CoD titles.

I can understand your feelings about the lack of a true single player and perhaps even the slight lack of variety to the number of maps and loadout options - but people who enjoy that game will likely put vast amounts of time in, so it feels like a much more reasonable value proposition. It won't be so for everybody - but those people will simply either not buy in at all, or wait for the price to drop.

It's a really interesting debate to have, either way. Value is so personal to the individual consumer and it's a really interesting balancing act on the part of game makers and retailers.

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Sooty

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Edited By Sooty

I caved and bought the game because I had leftover PSN credit. I like it a lot, but I am not seeing the gorgeous visuals, I don't think it looks that great, 2011 PC game good maybe. Haven't seen it during the different times of day just yet though.

Infamous however, now that is a pretty game.

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Scotto

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@brad said:

@me3639 said:

DLC content for $30 is a rip off. But how would you know from someone who paid zero.

If you don't trust us to weigh the value proposition of the games we review, why are you even here?

In fairness to him, the assessment of the "value" of this game seems to vary a lot depending on what review you read; Polygon's reviewer was unimpressed with it, and called it a cynical money grab, for example. Of course, this guy's follow up comment on how he doesn't trust any media figure because "sheep follow", is really ridiculous.

--

As for me, I just can't justify $30 for a mission that takes an hour or so, plus some side content that all takes place on the same map, and some "challenges" that sound a lot like trying to squeeze every last bit of blood from this stone (let's see how fast I can tag everything...!). One mission from a game, is what a demo should be - does adding some challenges, and alternative objectives to that same level, really add $30 of value?

I'm glad the mechanics are satisfying this time around, and the game looks sharp (though I've heard it looks less-so during the daytime). I'll give this a spin once it's inevitably free on PS Plus a few months from now.

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Scotto

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Just another left-trigger-right-trigger. (but not really)

That argument was so bad all around. Jeff kept haranguing Brad over details that just didn't matter, but Brad was making weird generalizations about shooters at the same time.

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TheManWithNoPlan

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Between this and Infamous I finally have a reason to start playing with my Ps4 again!

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MildMolasses

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@taku128 said:

@bocam said:

@deusoma said:

It's worth noting the story visits a number of violations on one character in particular that hover somewhere between unpleasant and grotesque. Some of that stuff exists in collectibles, but one in particular is part of the core storyline and is unavoidable.

Were anyone else's eyebrows raised by this bit here? I get that he's being vague to avoid spoilers, but at this level of detail it makes no sense other than to paint a general idea of unpleasantness.

If you don't mind spoilers Brad's referring to the fact that there's gangrape and paedophilia in the collectable tapes

Also vagina bomb.

They put a snuke in her sniz?

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CaLe

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Edited By CaLe

I've probably played this more than I would a full retail game and still want to keep playing. Snake feels so satisfying to control this time. It's like the game my 12 year old mind imagined when reading Metal Gear Solid previews in magazines. I can't wait for the full thing.

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Knack_Souls

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You can watch the whole movie on Youtube in 1080p and save yourself $30. It's definitely Kojima's best movie yet.

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bybeach

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Edited By bybeach

@knack_souls said:

You can watch the whole movie on Youtube in 1080p and save yourself $30. It's definitely Kojima's best movie yet.

I won't do it that, but with the exception of that one with Raiden, I enjoyed every mini movie in MGS$. Raiden was too busy leaking sticky white stuff and acting all bummed out. But If I still smoked I would have been bluing the air with Snake and mentally following the plot gyrations, weird Sunny focus (Sunny-cam no good!) and occasional surprisingly good lines or dialogue exchange.

What the review tells me is that the game has been sharpened up for modern shooter presses. I didn't know you could do the same in MGS4. I adapted to the archaic way but did not like. And I enjoy sneaking around w/the trank gun and being by intent non-lethal, if not 100%. same as in Deus Ex and by extension Dishonored. I ended getting this game on PS3,looks decent so far. I seem to take longer playing games than most, so it will probably be okay in length and if I care in replay-ability.

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generic_username

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@me3639 said:

@brad said:

@me3639 said:

DLC content for $30 is a rip off. But how would you know from someone who paid zero.

If you don't trust us to weigh the value proposition of the games we review, why are you even here?

To be that one voice of reason.

Someone's a little full of themselves.

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ripelivejam

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@adaptor said:

"Xbox One [...] has an unsightly screen door effect in some of its transparent objects."

Xbox One is secretly an Occulus Rift?

fix'd

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firecracker22

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@me3639 said:

@brad said:

@me3639 said:

DLC content for $30 is a rip off. But how would you know from someone who paid zero.

If you don't trust us to weigh the value proposition of the games we review, why are you even here?

To be that one voice of reason. Same with Titanfall, as with this game, while they are good IMO they are not worth the price of admission and are highly overpriced. Thousands of games are released every year and just because 20 games get the most coverage doesnt mean they are the best.

Also, i dont trust anyone in the media, only sheep follow.

So will your next comment be how we should all be sensitive to one another?

Seriously?

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deactivated-6050ef4074a17

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By some weird and hilarious coincidence I was actually listening to the Thisyearcollection for the Bombcasts of 2012, and the announcement of Ground Zeroes was included. During that conversation, Brad spent several minutes complaining about how he assumed this would be a waste of time and that he didn't really want to play any more Metal Gear games. And turns out he ended up enjoying it quite a bit!

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Heycalvero

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@scotto said:

@heycalvero said:

Just another left-trigger-right-trigger. (but not really)

That argument was so bad all around. Jeff kept haranguing Brad over details that just didn't matter, but Brad was making weird generalizations about shooters at the same time.

It was the weirdest. They were both so clearly right and wrong, almost not even discussing the same thing and somehow managed to get kinda worked up. Obviously that podcast lacked Dave Lang, the truest voice of reason.

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Hector

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I beat it in under 2 hours, but it was fun ride. The extra content will keep you busy. I found the side-missions to be challenging. I'm playing them all over so I can S rank.

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Edited By TheManiacsGnome

@me3639 said:

@brad said:

@me3639 said:

DLC content for $30 is a rip off. But how would you know from someone who paid zero.

If you don't trust us to weigh the value proposition of the games we review, why are you even here?

To be that one voice of reason.

Someone's a little full of themselves.

A little? But hey, people who play games on the internet have a nasty habit of getting high on themselves.

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PompousDawson

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Had to go to four different stores and finally found it at a second Wal-Mart for PS4. Loved the game and side missions.

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NTM

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Edited By NTM
@deusoma said:

It's worth noting the story visits a number of violations on one character in particular that hover somewhere between unpleasant and grotesque. Some of that stuff exists in collectibles, but one in particular is part of the core storyline and is unavoidable.

Were anyone else's eyebrows raised by this bit here? I get that he's being vague to avoid spoilers, but at this level of detail it makes no sense other than to paint a general idea of unpleasantness.

Well, rape, and um, bomb in vagina. I'll just say that.

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NTM

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Edited By NTM

@dan_citi said:

I actually found myself getting spotted more often in this than in previous games because it so open, usually in past MGS games you can scope out your terrain and where all the enemies can be, but here that's a lot harder. It's not necessarily bad, but it was frustrating as well because there really isn't any where or way to hide either.

No, trust me, I had this problem too; while it's not a hard game, it's just a harder game to master than previous MGS'. In a few hours of playing and getting it, you'll be sneaking and feeling as though you're really in Snake's shoes, just as you have done before, granted this actually feels better than the previous ones. I think it's unfortunate some aspect from four were taken out, like small things, such as being prone and being able to look and aim over an edge. You can also definitely hide.

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arch4non

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Edited By arch4non

Ground Zeroes is a very poor value for anyone who isn't an absolute Metal Gear fanatic starving for something which sort of plays like a Metal Gear game. It's a shameless cash grab, a polished up tech demo released as a full game. If it wasn't for the brand name everyone would be condemning it.

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jayspadez

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so damn good, but so short and pricey..lol

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Vladd

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4 stars? I understand, but if Kojima-san continues in this track I can willingly sell a bit of my soul for Phantom Pain, GOTY? I think it will be a game of the decade.

He paints with a very specific brush filled with feelings, satire, politics, cheeky humor, cinematography and very cool art designs. So either you like or you don't.

I highly recommend playing this, try it at a friends house or something, I got one friend hooked already :).

The technology is magnificent, truly the first next-gen game I've seen and it will only get better from there.

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Edited By bkbroiler

I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

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I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

They're calling it pricey because it's extremely expensive. Put it this way. I live in the UK, where it actually costs $40. Someone working a minimum wage job would have to spend four hours' wages on the game. They would spend twice as long working to buy the game as the game takes to play!

Also the vast majority of full AAA games can be had for the same price or less on PC.

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bkbroiler

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@deerokus said:

@bkbroiler said:

I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

They're calling it pricey because it's extremely expensive. Put it this way. I live in the UK, where it actually costs $40. Someone working a minimum wage job would have to spend four hours' wages on the game. They would spend twice as long working to buy the game as the game takes to play!

Also the vast majority of full AAA games can be had for the same price or less on PC.

PC games are released for $60 here. Eventually they drop, but so does every game.

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Counterclockwork87

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@deerokus said:

@bkbroiler said:

I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

They're calling it pricey because it's extremely expensive. Put it this way. I live in the UK, where it actually costs $40. Someone working a minimum wage job would have to spend four hours' wages on the game. They would spend twice as long working to buy the game as the game takes to play!

Also the vast majority of full AAA games can be had for the same price or less on PC.

PC games are released for $60 here. Eventually they drop, but so does every game.

In my opinon if someone's complaining about the price of games you should stop buying video games. It's an expensive medium, you need to have $400 consoles and $700 TV to even play this 30 dollar game. YOU NEED MONEY TO PLAY VIDEO GAMES.

No one has to play video games. Now, let me go out to take some photos and complain about the prices of camera lenses.

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CaLe

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Edited By CaLe

Not enough people are extolling how good it feels to control Big Boss. They absolutely nailed that part this time. Far and above my expectations for a Metal Gear game. The only minor gripe I have is the iron-sight view is a little finicky, but other than that the controls are pure pleasure. You won't get that from any video, and maybe not even in the first few hours with the game. The better you get, the better it feels.

The value thing only applies to people who may pick this up thinking it's a full game or something. I've already put 14 hours into it and there's plenty more I could do, but then that comes back to the controls again because if it played like the previous games I'd have been done after my first play through the main mission. The fact it feels so good is what makes me want to keep playing in order to unlock every little thing.

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deactivated-590b7522e5236

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@bkbroiler said:

@deerokus said:

@bkbroiler said:

I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

They're calling it pricey because it's extremely expensive. Put it this way. I live in the UK, where it actually costs $40. Someone working a minimum wage job would have to spend four hours' wages on the game. They would spend twice as long working to buy the game as the game takes to play!

Also the vast majority of full AAA games can be had for the same price or less on PC.

PC games are released for $60 here. Eventually they drop, but so does every game.

In my opinon if someone's complaining about the price of games you should stop buying video games. It's an expensive medium, you need to have $400 consoles and $700 TV to even play this 30 dollar game. YOU NEED MONEY TO PLAY VIDEO GAMES.

No one has to play video games. Now, let me go out to take some photos and complain about the prices of camera lenses.

People are complaining that the value of a thing does not match what is being charged, not that the price of all games are too high, value is relative, so its a little snobby to tell anyone to stop buying games because they value them in a different way (if that is actually what you are saying).

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Food

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Edited By Food

This is what I do if I think a game is too expensive:

1) Don't buy it.

2) Play one of the 3058228302 un-played games sitting in my steam library.

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melodiousj

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Edited By melodiousj

@bkbroiler said:

@deerokus said:

@bkbroiler said:

I still don't get why people are calling a 30 dollar game pricey. The fervor over this game's value confuses me.

They're calling it pricey because it's extremely expensive. Put it this way. I live in the UK, where it actually costs $40. Someone working a minimum wage job would have to spend four hours' wages on the game. They would spend twice as long working to buy the game as the game takes to play!

Also the vast majority of full AAA games can be had for the same price or less on PC.

PC games are released for $60 here. Eventually they drop, but so does every game.

In my opinon if someone's complaining about the price of games you should stop buying video games. It's an expensive medium, you need to have $400 consoles and $700 TV to even play this 30 dollar game. YOU NEED MONEY TO PLAY VIDEO GAMES.

No one has to play video games. Now, let me go out to take some photos and complain about the prices of camera lenses.

I suspect you're being facetious, but honestly, the proposition of paying $400 in order to then pay $30-$60 for subsequent content in order to avoid having the initial $400 feel like a waste of money has most definitely had an impact on my buying and playing habits.

As for Ground Zeroes specifically, I think it speaks to the fact that replayability is a bit of a wildcard when talking about value. Most gamers simply don't want to play a short game over and over again until they S-Rank it on expert, even when the game is clearly designed to reward players who do, and that dramatically changes the value proposition.

If someone is only going to play the game once or twice and then move on, then $30 becomes a bit harder to justify.

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LobotomyKing

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@indieslaw: if it still matters to you the 360 version ran really well (at 30 fps consistently) even when things got a little hairy and it still managed to be one of the best looking games for the console. the problem with it is the draw distance the fine details for everything are drawn out about 2 feet away from you. I imagine its the same with the ps3, but I don't own it so I can't be sure. You are right, brad should have said something.

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indieslaw

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Edited By indieslaw

@lobotomyking: Cool, thank you. I did get to check it out on 360, and my experience was about the same as yours.

So yeah, to anyone wondering about the 360 version, it seems totally solid, good looking, etc. I'd expect the same or better from PS3 for this one, but who knows?

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Tblockkiller

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i don't really play side missions MGS games i tend to play them for the main story, This game holds little value to me.

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firecracker22

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Edited By firecracker22

@arch4non said:

Ground Zeroes is a very poor value for anyone who isn't an absolute Metal Gear fanatic starving for something which sort of plays like a Metal Gear game. It's a shameless cash grab, a polished up tech demo released as a full game. If it wasn't for the brand name everyone would be condemning it.

But...pretty much everyone is.

You'll never get everyone condemning one thing in videogames, unless they're killing puppies or something. So, forget about trying to get everyone on the same page to hate one thing. You'll always get people divided at best, and there's examples of short $20 out on the market that seem to just piss people off simply for existing. But, across the board, Ground Zeroes is getting completely slammed by nearly everyone. This is one of the few reviews I've read where it seems like the short main mission campaign didn't hack the score down significantly.

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GaspoweR

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@taku128 said:

@bocam said:

@deusoma said:

It's worth noting the story visits a number of violations on one character in particular that hover somewhere between unpleasant and grotesque. Some of that stuff exists in collectibles, but one in particular is part of the core storyline and is unavoidable.

Were anyone else's eyebrows raised by this bit here? I get that he's being vague to avoid spoilers, but at this level of detail it makes no sense other than to paint a general idea of unpleasantness.

If you don't mind spoilers Brad's referring to the fact that there's gangrape and paedophilia in the collectable tapes

Also vagina bomb.

They put a snuke in her sniz?

southparkstudios.com/clips/155539/snuke-found

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GaspoweR

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I'll probably going to wait for the inevitable PC version of Metal Gear Solid V that has BOTH Ground Zeroes and Phantom Pain. Yeah. :D

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lou_chou

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Fuck you, pre-release shit storm.

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axlvandamme

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Edited By axlvandamme

@jimmyfenix: i think he's talking about how Brad got a free review copy and so doesn't have a clear view of the money/quality balance

I've often thought that about a lot of reviewers, not just Giant Bomb. Gone Home comes to mind also. A $20 game for maybe 2 hours of "gameplay". There just isn't enough value for the content you get for some of these games.

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Saga

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Edited By Saga

I beat this thing in 50 mins.... what a rip off

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Corevi

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@gaspower: be prepared to wait till 2016 at the earliest