Giant Bomb Review
59 CommentsModNation Racers Review
4- PS3
by Brad Shoemaker on
Creative users have already made ModNation Racers a ridiculous kart-racing good time.

There's nothing too surprising about the core kart-racin' formula here. You drift around curves, kicking up sparks as you go, and pick up weapons from little power-up boxes scattered around the track. Those weapons mostly fit into archetypal red shell-style categories, but you can power each weapon up by picking up extra boxes before you use it to change its properties and make it more devastating. The best thing about the racing system is the boost meter. You build it up slowly by doing anything the game considers a trick--powersliding, drafting, midair 360s, and so on--and then cash it in to... go faster. Crazy, right?

ModNation has your standard run of racing modes: career, quick race, and online multiplayer races that you can play as simple pick-up races or as "XP" races that will level up your persistent online dude. There are enough pre-made tracks included with the game to keep you busy for a while, and every career race has a number of pretty demanding challenges attached to it--stuff like "rack up 140,000 drift points" or "take out three opponents with a level 3 weapon"--that make them worth replaying, especially since each challenge unlocks plenty of trinkets like new clothing and accessories, track parts, not to mention entire new karts, when you meet them.

In full disclosure, I really couldn't care less about making my own stuff in a game like this. But that doesn't matter, because plenty of creative people are already out there, cranking out tons of neat stuff to download. Would you like to race with Vault Boy driving the car from Monopoly on a pretty good recreation of Ghost Valley 1 from the original Super Mario Kart? How about Space Ghost at the wheel of Optimus Prime? Old Snake in the Scooby Doo Mystery Machine? The van from The A-Team? A track that will hook you up with the 1080-spin trophy almost instantly? All that stuff is already available for quick download in the game, only a day or two after it hit shelves. Heck, there's already a Giant Bomb-themed mod available, and can a Lucha-kart be far behind? Why am I not giving this game five stars again?

My only fear about ModNation Racers is that copyright will soon prevail and Sony will go in and remove a lot of the craziness from the game's online network. The framework for a raucous multiplayer experience is in place here, and as long as the community's wacky laissez-faire attitude toward user-created content is allowed to persist, ModNation Racers will be an amusing kart-racing sandbox to drive around in.