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Giant Bomb Review

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Sunset Overdrive Review

4
  • XONE

Insomniac gets back to what it does best with this smirking, fast-moving romp through a gleefully silly open world.

The apocalypse tends to bring out the weird in people.
The apocalypse tends to bring out the weird in people.

Sunset Overdrive is one of the most breakneck, hyper-saturated, unflappably original games in quite some time. After the dull bro-shooter doldrums of Fuse, it's great to see Insomniac getting back into its wheelhouse with a game focused on bouncing around bright, colorful environments and shooting a bunch of ridiculous weapons. Some of its gameplay concepts could stand to be a little more fleshed out, but Sunset is a high-flying good time with some clever writing and design, and a lot of gleeful attitude.

The game is shot through with a punk rock aesthetic and sensibility that will either feel really fun or kind of dated (or both), depending on how old you are. I fell into the former category, which probably means I'm old. I mean, the game's cast features one of the members of The Melvins. How much of the game-playing youth even knows who The Melvins are at this point? Anyway, everything about the writing and visual design of Sunset Overdrive has a snarky, irreverent tone to it, as your nameless player character continually thumbs his or her nose at Fizzco, an ethically bankrupt mega-corporate beverage maker that's unleashed a new energy drink which turns all of Sunset City's residents into slobbering mutants. (It's worth noting that you don't have to play a punk type yourself--the robust character maker lets you revise your gender, face, body type, and a huge range of silly clothing options at any time.)

The way Sunset Overdrive presents itself is absolutely top-notch. From the first minute, it combines dynamic camera work with a creative use of motion graphics and a clever self-awareness to create a lot of moments worth chuckling at. There's a worrying number of eye-rollingly flat one-liners early on that makes it feel like the game is trying too hard to be edgy, but Sunset seems to get more comfortable with its sense of humor as you get deeper in. Hearing NPCs mocking the ridiculous design tropes of open-world games, and seeing your character grab a HUD element to use as a weapon or threaten someone by popping up the radial weapon menu is always a delight. The comedy is at its best when the game is poking fun at itself, and luckily you get more of that in the latter half of the game. There are plenty of opportunities for absurdity among the various factions you meet, which include a scout troop that follows the bushido code and a group of LARPers that take their role-playing very seriously.

Playing the game is about always being in motion. Nearly every object in the environment serves as a bounce pad for no particular reason, and once you're airborne, you need to find a power line, railing, or other rail-like surface to grind on as soon as possible, for two reasons. First, bouncing, grinding, and shooting enemies while doing both will build up a "style" meter that activates a bunch of special abilities you can customize and equip. The second you stop using the traversal mechanics, that style meter depletes rapidly, so you want to keep moving just to keep your abilities powered up.

Seeing all the game's crazy visual tricks is a big part of the appeal here.
Seeing all the game's crazy visual tricks is a big part of the appeal here.

Perhaps more importantly, the game is balanced in a way that really encourages you not to be on the ground longer than you have to be. The energy drink mutants, human scavengers, and Fizzco security robots that populate the city all do enough damage to take you from full health to death fast, and their aim is good enough that you'll sponge up a ton of damage when you're on foot. The penalty for death is usually incredibly forgiving and you get a cheeky respawn animation every time, so dying isn't all that frustrating, but in general the game is more fun the faster you're moving. Early on, it feels like you don't quite have enough mobility to make it from one bounce pad or railing to the next without hitting the ground and interrupting your momentum, but the game rectifies this quickly enough by doling out more traversal abilities like an air dash that help you close the distance.

As an Insomniac game, Sunset features a ton of weapons and upgrades to play around with, though despite an arsenal of something like 20 guns, some are more fun to shoot than others. You can equip various mods on those weapons to give them a bunch of goofy extra effects, but I still found myself sticking to only four or five weapons for the entirety of the game. The same goes for the robust character upgrade system, which includes both the amps you activate with your style meter and a second set of dozens of passive abilities to choose from. I stuck to the amps provided by the story, and found a set of passives I liked, and used those for the entirety of the game. You can rack up currency and also hunt down hundreds of collectible ingredients to upgrade those amps if you like, but everything in the game is so expensive that I didn't feel like investing the time to track down enough cash and collectibles to upgrade or swap out mods that were already working well.

I found those half-baked systems to be a relatively minor issue since the game was plenty fun to play even without fully engaging with them. And as open-world games go, this one certainly doesn't lack for content. There are quite a few main story missions, and thankfully they frequently go beyond the baseline "go here, kill 10 enemies, then go over there and do it again" style of design you often see in this sort of game. There are a lot of story and side missions with neat twists on the core mechanics. The game also features some of the best boss fights in recent memory. Rather than a bunch of lumbering bullet sponges, the bosses primarily focus on making you use the traversal mechanics in some interesting ways. There are also dozens of third-tier challenge missions that are ranked by leaderboard, and you can replay main missions for par times. Between all that stuff and the zillion collectibles, there's a ton to do in here.

There are enough wild weapons in here that you're sure to find a few you like shooting.
There are enough wild weapons in here that you're sure to find a few you like shooting.

If eight-player co-op is your thing, Sunset also has that, in the form of Chaos Squad, a round-based online mode that lets you search for matches while you're running around in the single-player game. Chaos Squad has everyone racing around the map to each activity--some derived from story mechanics and some unique for this mode--and then giving everyone a cumulative score based on how well you do. At the end of a match, your point totals feed into some slot-machine-like random drops that give you extra money or weapon buffs to take with you back into the main game. Chaos Squad is a decent diversion if you get bored of the regular open world, and it's nice that it offers some benefits that persist outside the multiplayer, but it's not something I found myself coming back to repeatedly. The story mode is the main draw here.

This is an great debut for Insomniac on a new console, and it's great to see the developer of Ratchet & Clank getting back to a lot of colorful nonsense after focusing on Fuse and Resistance for so long. There's some room for growth in a few spots if this turns into a franchise, as it probably will, but this first effort is already a good solid reason to own an Xbox One, and one of the stronger open-world games released this year.

Brad Shoemaker on Google+

90 Comments

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richyhahn4

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Great read as always Brad, still on the fence about a next gen console but I'll keep this is mind for sure

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milkmoustache99

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Nice review.

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RedSquirrelBrown

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I'll definitely pick this up at some point, but I'm already starting to build up games I've bought and started playing but haven't finished yet and I'm not the kind of person to usually do that.

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robatw

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Thx for the review. It is a nice read.

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LoktarOgar

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An great debut.

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bboymaestro

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Brad Shoemaker: the pride of the Appalachians!

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MooseyMcMan

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After D4, this really is a game that's making me want an Xbox One...but that's just not something I can justify at this time. Some day, though!

Also, insert obligatory nice review comment here.

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rniemeijer

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Thanks Brad, was waiting on your review. Gonna buy this game for sure now.

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Psycosis

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Edited By Psycosis

On a scale from 1 to Guacamelee how terrible are the memes?

At this point that's the only thing stopping me from getting this game.

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deactivated-5f96e818623a6

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Great review Brad. You did a good job of cramming a lot of details about the game into a review. I particularly liked how you pointed out the boss fights as being interesting, how the game really wants the player to stay mobile and that whole bit about grabbing the HUD element to sum up the style of the game. I'm a sucker for meta-humor. This review got me a lot more excited to play this game. Thanks!

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bybeach

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Edited By bybeach

Proud member of the PC Master Race is jealous right now.

D4 doesn't help. either.

Melvins are still around, right?

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ShadowSwordmaster

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This seems like a fair review but this game seems to be visual entertaining.

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Lausebub

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Great read, Brad. Definitely getting on my list of games to buy when I eventually cave and get an Xbox One for exclusives.

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John-Luke

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A lot of the early promotions for this game seem to try to hard to be funny. Comforting to hear the game finds its stride and is not one big cringe-worthy mess of unfunny.

I didn't know there was an online co-op mode, it sounds not unlike the way multiplayer NFS: Most Wanted worked, which I enjoyed for the mad dash to the next objective.

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Brendan

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I suppose I'll give this a try, but for some reason this game has looked incredibly boring to me in all the footage I've seen of it. The styling seems so bombastic it just becomes white noise and watching people run around in the city with almost zero aggression or challenge from enemies makes the experience look vapid and pointless. Brad makes a good case in writing though.

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beard_of_zeus

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Edited By beard_of_zeus

I'll parrot other people's sentiments and say I really wished I owned the console this is on, looks like a ton of fun.

And of course I know who Melvins are! (although I guess I'm an old man who likes old punk music at this point, siiiiiiiiiiigh)

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kickahaota

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I really enjoy this game, but there's one thing I want to warn duders about: you may have motion-sickness issues. I'm normally okay with FPSes, but I have to stick to 45-minute play sessions of this one to avoid getting queasy. I think that the major problem is the grind mechanic: you spend a lot of time grinding along a rail or power line, while focusing your attention off to the side to shoot things. In other words, to your eyes, this game's grinding mechanic is like staring out the side window of a moving car -- and if doing that in a car makes you queasy (as it sort of does to me), this is likely to be the same deal.

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andrewf87462

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Edited By andrewf87462

Great review Brad, (would like to see more written stuff from you!) Just got the white Xbox One today with Sunset, and so far I'm really enjoying it., although I'm only about 3 hours in so far.

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Pitta

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Trying to find the part in the review where the lack of a 5th star was hit upon....

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Vonocourt

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@bybeach said:

Melvins are still around, right?

Yeah, but their last couple albums have been eccentric to the point where I can't get into them much at all.

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huntad

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As far as open world games go, I really enjoy playing this game. My personal preferences would have this at 5 stars and mordor at 4. I couldn't play mordor for more than 1 to 2 hours at a time, but I get hooked on this for many hours at a time.

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csl316

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I can't wait to stop sucking ass at this game. 2 hours in and I'm still bad, but I have hope that my upcoming 4 day weekend will allow me to get in touch with my latent Tony Hawk 3 skills.

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fram

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I like this Brad Shoemaker guy. I think he'll fit right in here at Giant Bomb Dot Com.

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recroulette

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Glad the bosses were mentioned, probably my favorite part of the game.

And I hope Fizzie makes it into the best character discussion when GOTY rolls around. Asshole.

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BatmanBatman

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Game seems cool, but after refreshing the page to read the review I was disconcerted by the fact that the top right profile/notifications icons have changed - I'm really upset now!

I'm not really upset of course

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hanktherapper

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I'm older than Jeff Gerstmann and I barely remember The Melvins.

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deactivated-611f0969d8570

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Enjoying it a lot so far.

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FajitaBoss

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So far the game I've enjoyed the most this year.

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TheMasterDS

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By biggest complaint: What the fuck is with the no cutscene skippage? It's 2014! There's no excuse for unskippable cutscenes in 2014.

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andrewf87462

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Edited By andrewf87462

Game seems cool, but after refreshing the page to read the review I was disconcerted by the fact that the top right profile/notifications icons have changed - I'm really upset now!

I'm not really upset of course

I'm liking the slight change to the layout.

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Colonel_Pockets

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Edited By Colonel_Pockets

Thanks Brad.

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jsnyder82

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By biggest complaint: What the fuck is with the no cutscene skippage? It's 2014! There's no excuse for unskippable cutscenes in 2014.

Eh, normally I would agree with you, but honestly, none of the cutscenes are very long anyway so I don't really care.

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milford_biggenson

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Every time I read a review now I can't help but think that there is some sort of behind the scenes payola going on to overhype the crap out of another "meh" game. Not saying this is the case or suggesting that Sunset is a "meh" game, just saying I no longer trust game journalism to be fair and balanced. Sorry game journalists! A few bad apples ruined your credibility. Time to get that gig at Hot Topic you're not qualified to do.

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Scotto

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Every time I read a review now I can't help but think that there is some sort of behind the scenes payola going on to overhype the crap out of another "meh" game. Not saying this is the case or suggesting that Sunset is a "meh" game, just saying I no longer trust game journalism to be fair and balanced. Sorry game journalists! A few bad apples ruined your credibility. Time to get that gig at Hot Topic you're not qualified to do.

This is an invaluable comment.

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veektarius

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Edited By veektarius

As a person who hates songs with only four chords, is it possible for me to like this game?

@milford_biggenson: I think Brad's job is secure for the moment. He may not want to put in his two weeks just yet.

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Manachild

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newmoneytrash

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Brad

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@huntad said:

As far as open world games go, I really enjoy playing this game. My personal preferences would have this at 5 stars and mordor at 4. I couldn't play mordor for more than 1 to 2 hours at a time, but I get hooked on this for many hours at a time.

Interesting, I had the exact opposite experience; played Sunset in short bursts for an hour or two, binged on Mordor for hours on end (rare for me).

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enemymouse

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@scotto said:

@milford_biggenson said:

Every time I read a review now I can't help but think that there is some sort of behind the scenes payola going on to overhype the crap out of another "meh" game. Not saying this is the case or suggesting that Sunset is a "meh" game, just saying I no longer trust game journalism to be fair and balanced. Sorry game journalists! A few bad apples ruined your credibility. Time to get that gig at Hot Topic you're not qualified to do.

This is an invaluable comment.

You meant not a valuable comment right?

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Manachild

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Edited By Manachild
@brad said:

@huntad said:

As far as open world games go, I really enjoy playing this game. My personal preferences would have this at 5 stars and mordor at 4. I couldn't play mordor for more than 1 to 2 hours at a time, but I get hooked on this for many hours at a time.

Interesting, I had the exact opposite experience; played Sunset in short bursts for an hour or two, binged on Mordor for hours on end (rare for me).

I agree with huntad. I think mordor is a good game but the nemesis system isn't enough to make me want to burn hours and hours away at a time. I too can only play it in short bursts. Sunset overdrive however hooked me from the start. I'm not quite sure what it was about it. As a disclaimer I will say that I don't usually enjoy many open world games. Weird.

About the melvins: never underestimate your audience.

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Vonocourt

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If everything works out, I actually go see Melvins on Tuesday.

But yeah, 'bout twelve hours in and really enjoying this game.

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jblp

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Last paragraph. This is a great debut. Please, fix that.

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Edwardryu

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this shitty game got 4 out of 5? what a junk piece of shit. now I can see how their game taste like.

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Vonocourt

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this shitty game got 4 out of 5? what a junk piece of shit. now I can see how their game taste like.

You drunk?

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TalkingCrow

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I would've gotten this for the ps4 but i don't think it's worth getting a console for, the master chief collection is though.

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priorityseven

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this shitty game got 4 out of 5? what a junk piece of shit. now I can see how their game taste like.

You seem to have issues with review scores. You should probably stop reading them.

I'm on the fence about the XB1, but this may sway me with the MCC and FH2.

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freakin9

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Edited By freakin9

I'm starting to wonder what I ever expected out of this next generation of consoles.

I'm not sure what I need to see to proclaim "we've arrived"

And I don't mean that in a snarky negative way, I'm not really sure what I'm waiting for, I think it was obvious what I wanted last gen, now I'm just not sure what I'm waiting for.

I'm, fairly, sure it's not virtual reality.

On the other hand that long dead thing pinball seems exciting again, with that Wizard of Oz table being pretty neat. Hopefully that Hobbit table doesn't end up being Episode 1 to PInball 2000 all over again.

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Marsher

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Great read Brad, this game wasn't even on my radar until the QL. Considering picking up that white XB1 bundle now.

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xpgamer7

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@brad: Really? Between Destiny and DOTA I think of you as the Binge King. Although obviously it's that your love for intricate systems and skinner box RPG stuff keeps you going so long.