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Giant Bomb Review

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Super Mario 3D World Review

5
  • WiiU

Nintendo has knocked it out of the park once again, making its latest platformer a must play.

Nintendo is a company faced with a seemingly impossible task over and over again: remixing nostalgia. Damned if you do, damned if you don’t. This means Nintendo is constantly trying to reinvent what's come before without betraying the long-standing reasons people are there in the first place. It’s hampered The Legend of Zelda series for years, but the team behind Super Mario Galaxy has shown how to pull this daunting challenge off over and over again. Super Mario Galaxy was both an evolutionary and revolutionary approach to a Mario game, finding new ways to make Mario fun to play with in 3D. Super Mario 3D Land, however, reinvented the very concept of playing a 2D Mario game set within a 3D space. This team’s latest, Super Mario 3D World, explores this idea even further. In short, Super Mario 3D World is terrific.

Even the traditional overworld has been touched, with players now able to freely walk around and seek out hidden secrets.
Even the traditional overworld has been touched, with players now able to freely walk around and seek out hidden secrets.

Both in look and feel, World will be intimately familiar to anyone who's spent time with Land. But there are some key differences. World brings back the ability to choose between multiple characters with distinctive and meaningful differences, an idea sadly abandoned after (the still underrated) Super Mario Bros. 2. It's back in World, with players choosing between Mario (he's good at everything), Luigi (he can jump really far), Peach (she's slower but can briefly float at will), and Toad (dude's fast as hell). Later in the game, Rosalina from the Galaxy games is unlocked, and she comes equipped with a nifty spin move that, like Peach, can often save an ill-timed jump. Peach and Rosalina were my go-to characters in World, as their quirks often got me out of a jam, and it's not often that World rewards the player with a huge advantage for being faster. Occasionally, the game will lock some secrets behind buttons that require specific characters to trigger, and Peach's slow speed meant I was unable to gain enough momentum to reach the top of some flag poles. But importantly, these are not palette swaps to make multiplayer more visually interesting, and I suspect players will have their own arguments and preferences for "the best character" in the game. It adds a new-ish wrinkle to the gameplay, and it's a welcomed one.

Let's get one thing out of the way, though. World continues Nintendo's experimentation with multiplayer in a Mario game, but as in the past, it's a superior experience solo. That said, the multiplayer is far less chaotic than the 2D incarnations, as the additional environmental space gives players a chance to avoid one another. When additional players become involved, the remarkably deep exploration aspect of World evaporates. Instead, the experience becomes about the one thing multiple people can silently agree upon: progression. Two players remains the sweet spot for engaging with multiplayer without a descent into utter chaos, but as in the past, you'll want to tackle this one alone.

There are some wide-reaching consequences to the game's multiplayer design, however. Accommodating up to four characters in every stage means the level design has the feeling of being stretched out, and it means there's less precision platforming early on. World more than makes up for that with rapid-fire creativity, and the game's levels are still crafted in a way that makes obsessive exploration a completionist joy, not a psychological curse. Collectibles have become something of a joke in many games, a reason to unlock an achievement, rather than a reward for being curious. World continues a series tradition of encouraging you to explore every nook and cranny, rewarding the player not only for the sheer act of discovery but having the bits and pieces eventually unlock some of the game's most brutal stages. (Land's final, crazy level took me several hours to complete, even though its actual "length" was about average.)

There are cats everywhere in Super Mario 3D World. You cannot escape them. Don't even try.
There are cats everywhere in Super Mario 3D World. You cannot escape them. Don't even try.

Without spoiling the game's secrets, the development team seems aware that much of the game isn't asking for lots of precision. At one point, it clearly signals to the player there's no more goofing around, and the game's about to get very serious about reflexes. In Land, this came at a "gotcha!" moment when it seemed like the game was ending. In World, there are several "gotcha!" moments, to the point where it's hard to fathom the game ever ends. Instead, it only continues to get better, harder, and more interesting. Despite so many Mario games under this team's belt, almost every stage promises something new. So many games, platforming or otherwise, come up with a new trick and slavishly beat it into the ground. Here, an idea comes and goes like a ship in the night, possibly to never return again. Even if it does, you can rest assured it's been subtly tweaked.

And just as the multiplayer has made the levels wider, the new cat suit has shifted the levels taller, as well. There's a sense of verticality to World that hasn't been present in a Mario game before, and it's going to compel you to keep that cat suit on, come hell or high water. The cat suit allows you to briefly but swiftly climb up almost any surface in the game, useful for all sorts of reasons, including making your way to the top of a flag pole. It feels like cheating, but you're smiling the whole time. Clever secrets functioning as reasons to come back to old stages has been a mainstay of Mario games, especially in the 3D era, and the cat suit means you're suddenly looking in spots that were once unreachable. Just because the camera can't show the top of the structure around you doesn't mean a green star isn't hiding there, and one often finds themselves scampering up everything around them in search of what's hidden.

There's even a stage that's Mario Kart-themed, forcing players to run around at obnoxiously fast speeds.
There's even a stage that's Mario Kart-themed, forcing players to run around at obnoxiously fast speeds.

A surprising bonus is that this is the prettiest Mario game yet. World brings Mario into the high-definition age in a way New Super Mario Bros. U didn't dare try, and the results are astounding. Nintendo's general aesthetic, one that emphasizes simplistic and memorable designs with bold and striking colors, looks gorgeous here. It's not simply that World immediately benefits from an art direction that's flourished on technologically limited platforms, though. World begins showing what Nintendo is capable of as it's becoming more comfortable with modern graphical techniques. World sports some brilliant but subtle lighting, tiny additions that are the most visible in the game's fire-filled stages. And maybe it's just me, but I have to admit a twinge of disappointment upon realizing World isn't playable in stereoscopic 3D, a onetime-gimmick that Nintendo has expertly refined on 3DS, transforming 3D into a surprisingly essential part of the visual experience on its handheld platform.

And there are so many other, small touches that brought me joy during my time with World. The occasional Toad-focused puzzle stages that remove jumping from the equation, a haunted house stage where the visuals become black-and-white, the lovely and memorable orchestrated music, the way characters will occasionally meow at the screen while wearing the cat suit, the discovery that completely hidden blocks appear on the screen by blowing into the GamePad's microphone, the many nods to forgotten enemies in Mario's long history, and...well, I could keep going.

Suffice it to say, World continues to make the case that it's possible to reinvent a classic over and over again. World might not be the same revelation that Super Mario 64 or Super Mario Galaxy were, but it doesn't look at traditions as a crutch, and instead uses what you know as a way to delight and entertain.

Patrick Klepek on Google+

190 Comments

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Sooty

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Edited By Sooty

@truthtellah said:

@scaramoosh said:

I just cannot justify £40 on a game, I'll spend £20 for it, I just think £40 is too much these days. I can get all other games for £20 on PC, just sick of console prices, just so expensive, I can see why the PC is the most popular platform these days, I mean 32 million people watched that LoL match.........

Nintendo need to get with the times and start F2P games.

I got bioshock Infinite for £15, got Mass effect 3 for free lol, got Metro Last Light for £5... all games this year! I bet though that Nintendo game will stay the same price throughout its life. (yeh I know ME3 was 2012)

Why I'm sick of Nintendo.

Is this comment a joke? I feel like this is a parody of Internet commenters.

This game seems clearly worth the asking price, and Nintendo, just like every other game developer, doesn't need to go Free to Play.

But if it's cartoony or 2D it's not worth full price!

Modern gamer logic.

To be honest for the 2D games I blame indie developers for flooding the market with cheap and usually trashy top down and side scrolling games. Poor Rayman.

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SadisticWOlf

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Cool.

Still zero interest in every owning a WiiU.

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Tidel

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Edited By Tidel

Wind Waker tipped the scale for me; in the end, Nintendo will always get me.

It is a kind of nostalgia, but not the one that rests on its laurels. Nintendo games inspire in me an enduring fondness that refreshes with each new game in an old franchise I've loved. Every time they get it right it isn't just playing to my memories -- it's transporting me back in time. The older I get the more I value anything that can do that -- not prey on who I was, but remind me of who I still am, deep down inside.

I love all good gaming; I consider myself nondenominational. The new consoles, the endless fanboy acrimony, the aggressive commodification of gamer identity and community -- I think I'm shed of it. I'd like to be. I decided to get a Wii U instead of those systems because though I do love games, Nintendo games are the only ones these days that feel like they love me back; they value my time, they challenge and delight, they are never broken or unfinished or half-cocked. They are complete, and with them, as a gamer so am I.

Anyway. Nice review Patrick.

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Kaigan

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Fuck cats, though.

Arrogant, furry hellspawn.

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Cincaid

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Edited By Cincaid

Great review! Still don't own a WiiU (but it's getting difficult to ignore it much longer), and I sadly doubt this title will move many hardware units. Guess we'll see, but it feels like Nintendo is finally making some advancements in the right direction at least.

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ScreamingGhost

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Edited By ScreamingGhost

I don't know why I ever doubted the Mario Team, shame on me. Now if only I had the time or money for a WiiU. 3D World and Zelda are poking at my wallet I may cave in on a 3DS this coming black Friday. Way to bust out a review why back in the Bay Patrick.

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Dixego

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Yes, but is it Grasslands-Desert-Forest-Jungle-Ice world-Fireworld-Boss?

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NMC2008

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Do Mario games ever get below perfect scores? I am curious.

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ThomasCro

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I guess I'm buying a WiiU in 5 years.

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dekkadekkadekka

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I wish I was playing this right meow.

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sasnipes

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Edited By sasnipes

All the cats might make me buy a WiiU.

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Sagalla

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I have had a theory for a while for Western game journalists were all raised on Nintendo Power, and it's really starting to show, ugh. Anyway at the time I thought Super Mario 64 was the greatest thing ever, and I got all 120 stars, but now I think that Banjo Kazooie is the better game, so there

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FierceDeity

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I truthfully hope this keeps Nintendo and Wii U afloat, and love the fact it's getting released the same day as the Xbox. But, these games do nothing for me, as like another person or two said, it's a little too family friendly for me, and thus, not caring about their first party output, I don't care to own a Wii U.

What does this even mean? If you don't like platformers, or just you don't like Mario games, that's fine. But what does it even mean for a game too be too "family friendly"? Too easy? Too colorful? Not violent enough? I'm genuinely curious, not trying to attack you or anything.

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redyoshi

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I'm glad I jumped in with the Wind Waker bundle. I'm really forward to playing this soon, as well as Bayo 2 and SMTxFE whenever those may come out.

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ryanwhom

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more of a dog mario guy personally

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ICantBeStopped

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@icantbestopped said:

I truthfully hope this keeps Nintendo and Wii U afloat, and love the fact it's getting released the same day as the Xbox. But, these games do nothing for me, as like another person or two said, it's a little too family friendly for me, and thus, not caring about their first party output, I don't care to own a Wii U.

What does this even mean? If you don't like platformers, or just you don't like Mario games, that's fine. But what does it even mean for a game too be too "family friendly"? Too easy? Too colorful? Not violent enough? I'm genuinely curious, not trying to attack you or anything.

I wouldn't accuse them of being too easy, the latter two are closer.

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Voysa_Reezun

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It's a beautiful game. I honestly haven't played a Mario platformer that I have enjoyed above "meh, it was alright" since Mario 64, though, so maybe I'll get around to this next generation after the next set of consoles is out and I can snag a WiiU from a pawn shop for fifty bucks or less.

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Hailinel

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@fiercedeity said:

@icantbestopped said:

I truthfully hope this keeps Nintendo and Wii U afloat, and love the fact it's getting released the same day as the Xbox. But, these games do nothing for me, as like another person or two said, it's a little too family friendly for me, and thus, not caring about their first party output, I don't care to own a Wii U.

What does this even mean? If you don't like platformers, or just you don't like Mario games, that's fine. But what does it even mean for a game too be too "family friendly"? Too easy? Too colorful? Not violent enough? I'm genuinely curious, not trying to attack you or anything.

I wouldn't accuse them of being too easy, the latter two are closer.

So because the game is meant for all audiences, it's not something that you would enjoy? Do you need sex and violence in your games to be entertained? That's...kind of shallow, actually.

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ripelivejam

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Edited By ripelivejam

if all you fuckers aren't onboard now you will be when Smash Bros. comes out >:(

in all seriousness i'm guessing this may signal the turnaround point for the Wii U, quite like SM3DL did for the 3DS. always bet on Ninty.

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zenmastah

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Getting the Wind Waker bundle in a few weeks and going to buy this bad boy aswell, cant wait.

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SharkMan

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Edited By SharkMan
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TehBuLL

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Edited By TehBuLL

Damnit if I buy a Wii U can I play this on the controller? I can almost justify this as a non mobile game I can play lying down. Ugh guess ill just start searching for wii u games to play.

Look the 3dsxl very much became essential in my gaming lately with Pokemon battles at work, new Phoenix wright and great Mario and Luigi RPG. I really just need a good excuse.

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ICantBeStopped

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@hailinel said:

@icantbestopped said:

@fiercedeity said:

@icantbestopped said:

I truthfully hope this keeps Nintendo and Wii U afloat, and love the fact it's getting released the same day as the Xbox. But, these games do nothing for me, as like another person or two said, it's a little too family friendly for me, and thus, not caring about their first party output, I don't care to own a Wii U.

What does this even mean? If you don't like platformers, or just you don't like Mario games, that's fine. But what does it even mean for a game too be too "family friendly"? Too easy? Too colorful? Not violent enough? I'm genuinely curious, not trying to attack you or anything.

I wouldn't accuse them of being too easy, the latter two are closer.

So because the game is meant for all audiences, it's not something that you would enjoy? Do you need sex and violence in your games to be entertained? That's...kind of shallow, actually.

I'm okay with you thinking that and not really knowing anything about me. I prefer the serious worlds and oppressive atmospheres of something like Dark Souls to the sunshiney, completely inoffensive worlds of Mario.

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Steadying

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I still can't help but feel a little disappointed that this is the Wii U's big Mario game, but this review has definitely gotten me more excited to play it.

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Hilts

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Edited By Hilts

Thanks Patrick. Great reveiw. I know you read the comments. Nintendo! Thanks to this and Zelda: ALBW I've got to face facts that this christmas, I need to buy a WiiU and a damn 3DS!

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AMyggen

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@me3639 said:

I knew i should have posted my mock review a few weeks ago. Ninteno reviews are the easiest to copy and paste. im sure the game is fun, but from pov it looks like the same thing, and when you dont have anything other than levels to design, you should be able to bring it.

Nice trolling, dude.

Anyways, buying a Wii U this holiday. It finally has enough games I want to play to justify the price tag. And it'll probably be a year before I buy either of the "next gen" (current gen now) machines. I feel behind the times.

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Vesper27

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You had me at Mario.

Seriously, this game looks incredibly fun.

Also, I am excited to see Nintendo is kicking ass once more.

_Vesper

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wibby

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Got my £250 + zelda bundle ..... Just have to wait until the 29th for this baby to be available here!

Thank god my £250 zelda emulator has another function now XD

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ssjbeelzebub

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Edited By ssjbeelzebub

Can't wait for Friday

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AbsolutelyAlmost

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I like the way Patrick captures his enthusiasm in his writing.

This game looks great, but for me the 4-player multiplayer is important. My friends and I have needed something to fill the sack-boy shaped void in our lives. XD
With this, Wonderful 101 and Bayonetta 2 on the horizon, looks like it's finally time to invest in a Wii U.

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Humanity

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@vesper27 said:

You had me at Mario.

That's the sort of attitude that Nintendo has been riding on for a while now. Not saying this game is bad, but "remixing nostalgia" each year is holding them back from developing fun new IP's.

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deactivated-62f93c42ce57b

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to the point where it's hard to fathom the game ever ends

forgot "if" @patrickklepek? or intended usage?

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scroll

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Hopefully there will be some great deals boxing day or in the new year.

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Shaanyboi

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I'm 20 years old in college, and I'm asking my parents for a WiiU for Christmas like a little diaper baby.

I fucking want this game so badly.

...the fuck?

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gamerpigeon

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The first next gen console I'm buying is the Wii U because it has colorful and imaginative games. Of which at launch there isn't a single thing like that on the new systems

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jpmcosta

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Is there a WiiU bundle with this game in the box?

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Jared

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Thanks for the review Patrick! The game sounds amazing and I'll be picking it up this Friday.

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JonnyThePieKing

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Man, bought a Wii U yesterday for this and The Wonderful 101, can't wait to play it. Pretty surprised the Wii U was the first of the big three consoles I bought, but I guess I can play 90% of the games on the other two on PC.

Game looks crazy good though, can't wait to play it.

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Edited By unclejohn0525

@unclejohn0525 said:

I'm 20 years old in college, and I'm asking my parents for a WiiU for Christmas like a little diaper baby.

I fucking want this game so badly.

...the fuck?

No Caption Provided

"whaaaat?"

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Pilzi

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Edited By Pilzi

This makes me want a WiiU

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beard_of_zeus

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Edited By beard_of_zeus

@xeirus said:

@beard_of_zeus said:

@jayeh said:

I want to buy a Wii U, but I can't justify spending $300 for only a couple of games that I want...

The system is slowly creeping to a point where there's enough exclusive games I want to play that I'll finally dive in. Right now, the list stands at 3D World, Pikmin 3, and Wonderful 101. I wish that Fire Emblem X SMT crossover or Xenoblade sequel would hurry up and get here, I'm very intrigued by both of those.

*cough* Rayman *cough*

Already have that on PS3, but I agree, it's a great game :)

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Scullinator

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Xbox What? Ill be in line for this tomorrow. (bonus: Zelda comes out too, love you nintendo)

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DeF

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I haven't finished a Mario game since maybe Sunshine. Maybe this'll change that. Nice review.

It's almost as if EAD Tokyo knows what they're doing, isn't it? ;)

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striderno9

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Ah @patrickklepek, you need to review more games, I thoroughly enjoyed that read. I can't wait for this game.

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aceofspudz

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Wow, I really think I'm about to make my first next gen console a Wii U.

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Dixavd

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to the point where it's hard to fathom the game ever ends

forgot "if" @patrickklepek? or intended usage?

It's written as it would commonly be said by some dialects (e.g. Chicago-American English) . Grammatically, an input of "if" or "that" after "fathom" would be more correct but that doesn't necessarily make the current use wrong.

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ravage484

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@thesoutherndandy: I'm with ya! I mean, where else can you play as two Italian plumbers running around in cat suits?

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Hangnail

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RuthLoose

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Edited By RuthLoose

@sadisticwolf said:

Cool.

Still zero interest in every owning a WiiU.

Cool.

Still zero calories in every Coke Zero.