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Giant Bomb Review

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The Legend of Zelda: Ocarina of Time 3D Review

5
  • 3DS

After more than a decade, portability and a lovely visual makeover are just bonus features for a game that holds up as well as Ocarina of Time.

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How does a person, in 2011, approach a review of The Legend of Zelda: Ocarina of Time? By what standards should you judge a game both universally hailed as one of the best ever made, and also now almost 13 years old? Difficult questions, but ones I could generally set aside once I sat down and actually dug into Nintendo's new portable version of Ocarina, gussied up in 3D. The original is a game I count among my all-time favorites but which I haven't touched since it was only a few days old. Today, the game holds up remarkably well, all things considered, and by sheer process of elimination it's practically a must-have for anyone who's already ponied up for the software-scarce 3DS.

Ocarina was inarguably a landmark when it released in 1998, and Nintendo has shown the game the right amount of reverence with this updated release. Not a port but not quite a remake, Ocarina of Time 3D boasts as its primary selling point a complete visual overhaul that brings the game up to 3DS standards--or at least, what I assume is indicative of the 3DS' capabilities, since we really haven't seen much out of this machine yet. You'd be forgiven if you took a cursory look at Ocarina 3D and thought it doesn't look much better than the Nintendo 64 original, but you'd be objectively wrong. That's just the rose-colored tint of nostalgia. Side by side, the new release looks leaps and bounds better than the old one, particularly the far more detailed character models. The world is full of cleaner, sharper textures and tons of lively new ambient effects as well. Top to bottom, it's a great overhaul. And while every person handles the 3DS' depth feature subjectively, this has been my best experience with the system's 3D to date. Hyrule's wide-open expanses and ornate interiors make a great showcase for the 3D effect, and I was able to play with the 3D slider most of the way up without my eyes ever seriously crossing.

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In contrast to the thorough graphics upgrade, Ocarina 3D slavishly recreates every other aspect of Ocarina of Time, for better or worse. That's mostly for the better. Even now, over a decade later, the game's dungeons are still the real deal, full of devilish puzzles that challenge you to use the old Zelda item lineup in creative ways, intricate multi-level layouts, and no shortage of set pieces and architectural novelties. Remember stepping into the Forest Temple's twisted hallway for the first time? The passage of time hasn't much dulled the impact of such unexpected sights. Some of the dungeons are so complex, you get that almost overwhelmed feeling akin to the way you feel in games like Portal, where you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive.

My prevailing memory of Ocarina focused on the sequence of those iconic dungeons. "Right... three dungeons as a kid, travel through time, five temples, done." But there's a good bit more content, most of it optional, around the edges of Ocarina to flesh out and enliven the game's version of Hyrule. Even having played the game in its day, I found myself stumbling onto some neat secret areas, finding unexpected pieces of heart, and so on, without immediately remembering where everything is. Ocarina of Time was one of the first games I remember that established a strong, coherent sense of place, and you still get a pretty great sense of that larger world as you explore Hyrule. There's plenty of value even for those who have been here before, though you're sure to recall certain things more clearly and immediately than others.

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Ocarina's position in the video game pantheon is well-deserved, but there are a couple of spots where the age begins to show, where you wish devotion to recreating every aspect of the classic game might have given way to some thoughtful, modern-day refinements. The movement and combat work surprisingly well on the 3DS' controls, with a much appreciated option to toggle the enemy targeting by simply tapping the L button, instead of having to hold it down constantly. But it's hard not to miss the dual-analog camera control that underpins modern third-person action games, and the camera here tends to get hung up in tight spaces and make combat and some navigation a bit frustrating at those times. Also, early on in the game you'll spend an awful lot of time running back and forth across the sprawling Hyrule field, which itself doesn't contain much to occupy your attention. Later on there are enough ways to warp between locations this isn't much of an issue, and besides, I remember thinking the field felt a little empty way back in 1998 as well. There are probably fewer moments here where you remember this is an old game than there are in practically any other game of the era, but they do pop up.

Since this is, ultimately, a nice new coat of paint on the same game that came out last century, Nintendo's other few enhancements to Ocarina 3D bear mentioning. If you feel driven to go back and fight the game's bosses from a menu with a timer, you can do that. It's great that the game also offers the much harder Master Quest once you've completed the game the first time. There are some neat hint videos that apply to just about every area of the game, though none of them explicitly hold your hand through all of the puzzles. The best addition, besides the new graphics, is a pair of extra buttons on the touch screen that supplement the normal face buttons and let you map a couple of extra items. Even boots. (That means navigating the infamous Water Temple is as easy as tapping a button, rather than navigating multiple menus every time you want to access those infernal boots.) And while gyroscope-based motion control for aiming originally seemed like a bad idea to me, it actually comes in handy for precisely aiming projectile items like the hookshot and bow.

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There are surely 3DS owners out there for whom Ocarina of Time 3D will be their first experience with one of the few classics important enough to truly earn the word "seminal." Those people should by all means stop what they're doing and go get this game. It's not the Zelda that established the series' traditional dungeon-item-dungeon-item formula, but it's the one that brought it into 3D space and (along with Super Mario 64 before it) and defined how pretty much every subsequent action game should work in 3D, as well. It's almost as important as a historical record as it is a game that's still enjoyable today.

For everyone else, your interest in this game should hinge on your interest in replaying a better-looking 3D version of Ocarina of Time, and unless you've replayed the old game to death in the recent past, this updated release serves as the best version to hold onto for posterity. If nothing else, Ocarina 3D is a sign of great things to come, because if the 3DS can pull off such a lovely rendition of this deep and deeply satisfying classic, just imagine what sort of new Zelda adventures the system might offer in the future.

Brad Shoemaker on Google+

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rlhyeung

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Edited By rlhyeung

Now bring on Majora's Mask 3D!

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landon

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Edited By landon
@Toeflower said:
Nothing's absolutely perfect. 5/5 means the game is near perfection. Brad's saying that Ocarina was great then, and it's great now; that Nintendo's update was worth releasing on the 3DS. I would rather have Nintendo and other companies update classic games so more people can discover gems like Ocarina then releasing all the rush-jobs that are currently filling shelves.
No, when Giant Bomb gives a game a 5/5 it means they think you should definitely buy it. They aren't saying the game is absolutely flawless in every way, they are simply saying it's a great game that you should buy. 
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Agent47

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Edited By Agent47
@Landon: Yeah looks like someone is either new here or doesn't understand the rating system.
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slantedwindows

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Edited By slantedwindows

dear brad, 
 
would it be too much to ask how many times you died while writing this (or any other) review starting from now on?
 
sincerely, 
the entire giant bomb community

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MormonWarrior

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Edited By MormonWarrior

That final paragraph is helpful. If I get a 3DS I'll pick this up, but I've replayed this game at LEAST once a year since it's release (probably more like twice on average) and I still find stuff that seems like total marks of genius. It really holds up.

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zameer

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Edited By zameer

Pleasantly surprised this got 5 stars. Guess I'll have to pick this up

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SSully

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Edited By SSully

@Oginam said:

The only problem I have with this game is that its on a platform I have zero interest in.

Agreed. It is making me want to dig up my N64 and replay orcarina of time.

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Grumbel

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Edited By Grumbel
@Firelogic said:
  What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.
Yep, I am pretty twisted on this one. On one side it's nice to see an old game get the recognition it deserves, it is after all still a pretty good game (just finished the remake on GameCube). On the other side this is essentially a cheap port that sells for full price and Nintendo could have done much better then this. At the very least they should have included Majora's Mask into the pack to justify the price, but also many other aspects such as the graphics look rather mediocre for a modern game. It's essentially a polished port instead of a proper remake. Also locking Masters Quest till you beat the game? That is an insanely stupid way to ruin the game, given that a hell of a lot of people won't be very motivated to go twice through a 30+ hour game that they already know (let's hope there is a cheat). 
 
It's a little ridicoulus that the Zelda's Collectors Edition some years ago included a hell of a lot Zelda games, yet was essentially a free giveaway bonus, not a $40 game.
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Milkman

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Edited By Milkman

@slantedwindows said:

dear brad, would it be too much to ask how many times you died while writing this (or any other) review starting from now on? sincerely, the entire giant bomb community

Speak for yourself. Who gives a fuck?

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Nekroskop

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Edited By Nekroskop

It's the Bradpocalypse!

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SleepyDoughnut

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Edited By SleepyDoughnut
@CoruptAI125 said:
The question I have to ask is would this game be considered more exciting then twilight princess? Twilight  Princess was my first and only Zelda game to date and I ended up giving up on it. I didn't find it to be bad,  just boring. 
I too got pretty weary on Twilight Princess. I think the reason people revere this game more than TP (and someone can correct me if I'm wrong because I didn't play that much Ocarina back in the day which is why I'll be picking this up) is that it is a substantially more challenging game both in terms of the dungeon puzzles and the combat. Personally I've found the combat in Wind Waker and Twilight Princess to be really easy and forgiving, while the enemies in Ocarina tend to put up a better fight. You could also try Wind Waker if you don't have a 3DS because I found that to be a much more enjoyable experience than Twilight Princess as well.
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krabboss

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Edited By krabboss

People buying a 3DS for a 13 year old game are silly :3 
 
Also, it really feels like this game is getting by on its legacy.

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Jost1

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Edited By Jost1

Totally agree with this review. Playing the game now and it's fucking amazing.

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christianiscooldood

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"Some of the dungeons are so complex... you have to step back and take it all in from a distance before you can decide how to start going about solving things up close. For a game this old to engender such a modern reaction is pretty impressive." 
 
How is that a modern reaction? I get that feeling every time I do my Logic homework, and people have been doing that since Aristotle. Overall, good review, but I am genuinely curious if I am misinterpreting what you mean..

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maxszy

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Edited By maxszy

As much as I want to play it, It certainly isn't going to make me actually buy a 3DS.

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@SleepyDoughnut said:

@CoruptAI125 said:
The question I have to ask is would this game be considered more exciting then twilight princess? Twilight Princess was my first and only Zelda game to date and I ended up giving up on it. I didn't find it to be bad, just boring.
I too got pretty weary on Twilight Princess. I think the reason people revere this game more than TP (and someone can correct me if I'm wrong because I didn't play that much Ocarina back in the day which is why I'll be picking this up) is that it is a substantially more challenging game both in terms of the dungeon puzzles and the combat. Personally I've found the combat in Wind Waker and Twilight Princess to be really easy and forgiving, while the enemies in Ocarina tend to put up a better fight. You could also try Wind Waker if you don't have a 3DS because I found that to be a much more enjoyable experience than Twilight Princess as well.

The challenge of it might have something to do with it, but mostly Ocarina of Time was so revolutionary and wonderfully fun to play and explore. Dudes who lived in my dorm that mostly played sports games would come down to my room just to play the game and ride Epona around for a half-hour. Seems silly now, but it was the best game ever made at the time. There wasn't anything quite like it, and no Zelda game has quite lived up to impact that Ocarina had at the time. I doubt there ever will be another that does.

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sreya92

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Edited By sreya92

interesting...i've not been impressed with the 3DS so far, I wonder if playing this will change my mind

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Siphillis

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Edited By Siphillis
@Firelogic said:
Alright, the fact that you love the game is great and all but you can't sit there and tell me that this game is a perfect 5/5. The gameplay hasn't been changed to reflect the 15 years that have passed since it was first released. The mechanics are archaic now. Not to mention, it still has midi music. They could have at least updated that.  What exactly did the 3DS pull off? It's a half-assed "remake" of a 15 year old game.
@Cyrisaurus said:
This is kind of sad. Must suck to be a 3DS owner and this is the best reviewed, most anticipated game for it.
@Cyrisaurus said:
Also, anyone else feel disgusted that often GB talks about the Vita (or PSP) and says "We don't want console style games/ports on handhelds, and therefore we don't care about the Vita" and then BAM, 3DS gets a port of a 14 year old console game and it's the holy grail of portable games. Ugh.
There are a lot of blue names on this page that are complaining about this review.  Just sayin'.
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Sayishere

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Edited By Sayishere

Great revirew

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Cyrisaurus

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Edited By Cyrisaurus
@Siphillis: I'd rather have a blue name, than an STD as a name and a MLP avatar. Just sayin'.
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Edited By GunnBjorn

Please, Brad, don't get me wrong. This is a splendidly written review, but it would've felt more legit if Jeff did it, since he wrote the first review of OoT for Gamespot back in 1998.
 
P.S.
All of a sudden it occurred to me that might be the very reason why Jeff's not doing the review.
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Siphillis

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@Cyrisaurus said:
@Siphillis: I'd rather have a blue name, than an STD as a name and a MLP avatar. Just sayin'.
Well, thanks for trying, but it turns out I'm completely comfortable with both my name and my avatar. 
 
As for why this game scores high despite GB's issues with console games on portables, it really has to do with load-times and save-points, which are handled pretty well here, and are almost uniformly ham-handed in PSP games.  In effect, it's no more impractical to whip out Ocarina of Time than any 2D Zelda game.  Can the same be said of Chains of Olympus?
 
To Sony's credit, Vita will use a much more appropriate storage media than UMDs, but for a pure Uncharted experience to be possible, I cannot imagine great things where battery-life or load-times are concerned.  But in all honesty, who will give a shit about Golden Abyss when Drake's Deception is on store shelves at the same time?  And after that, when's Vita's next big exclusive release?  These are my issues with Vita, and I'm sure they are for the GB crew as well.
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Siphillis

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Edited By Siphillis
@GunnBjorn said:

Please, Brad, don't get me wrong. This is a splendidly written review, but it would've felt more legit if Jeff did it, since he wrote the first review of OoT for Gamespot back in 1998.
 
P.S.
All of a sudden it occurred to me that might be the very reason why Jeff's not doing the review.
You can get a pretty good handle of Jeff's feelings towards Ocarina from his Master Quest video review, and the reviews for The Wind Waker and Twilight Princess. 
 
He still really, really likes it.
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frankxiv

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Edited By frankxiv

yo but is the cartridge gold?

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NathHaw

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@Siphillis said:

@Cyrisaurus said:
@Siphillis: I'd rather have a blue name, than an STD as a name and a MLP avatar. Just sayin'.
Well, thanks for trying, but it turns out I'm completely comfortable with both my name and my avatar.

As for why this game scores high despite GB's issues with console games on portables, it really has to do with load-times and save-points, which are handled pretty well here, and are almost uniformly ham-handed in PSP games. In effect, it's no more impractical to whip out Ocarina of Time than any 2D Zelda game. Can the same be said of Chains of Olympus?

To Sony's credit, Vita will use a much more appropriate storage media than UMDs, but for a pure Uncharted experience to be possible, I cannot imagine great things where battery-life or load-times are concerned. But in all honesty, who will give a shit about Golden Abyss when Drake's Deception is on store shelves at the same time? And after that, when's Vita's next big exclusive release? These are my issues with Vita, and I'm sure they are for the GB crew as well.

I think it's important to remember that it's not that the crew won't play certain types of games on a handheld; it's that they'd rather play them on a big screen. That was always the gist I got from their discussions on the matter. I agree with them. For instance, I'd rather play this remake of Ocarina on a big screen with updated graphics for a home console, but if the release is on a handheld, it should be judged in that way.

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Siphillis

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Edited By Siphillis
@Bloviator said:

@Siphillis said:

@Cyrisaurus said:
@Siphillis: I'd rather have a blue name, than an STD as a name and a MLP avatar. Just sayin'.
Well, thanks for trying, but it turns out I'm completely comfortable with both my name and my avatar.

As for why this game scores high despite GB's issues with console games on portables, it really has to do with load-times and save-points, which are handled pretty well here, and are almost uniformly ham-handed in PSP games. In effect, it's no more impractical to whip out Ocarina of Time than any 2D Zelda game. Can the same be said of Chains of Olympus?

To Sony's credit, Vita will use a much more appropriate storage media than UMDs, but for a pure Uncharted experience to be possible, I cannot imagine great things where battery-life or load-times are concerned. But in all honesty, who will give a shit about Golden Abyss when Drake's Deception is on store shelves at the same time? And after that, when's Vita's next big exclusive release? These are my issues with Vita, and I'm sure they are for the GB crew as well.

I think it's important to remember that it's not that the crew won't play certain types of games on a handheld; it's that they'd rather play them on a big screen. That was always the gist I got from their discussions on the matter. I agree with them. For instance, I'd rather play this remake of Ocarina on a big screen with updated graphics for a home console, but if the release is on a handheld, it should be judged in that way.

Unfortunately, it seems as if Vita's primary function is to mirror PS3 games, which is something not even the PSP was relegated towards.  There are some PS3 games that would work better on Vita, mind you:  LittleBigPlanet, ModNation Racers, The Show, to name a few.  But the idea of bringing Killzone, Ratchet, MGS, and even Uncharted to a handheld doesn't seem practical in the age of smartphones.
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Askherserenity

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Edited By Askherserenity

I bet all these people complaining about this game getting a 5/5 wouldn't mind if a FF7 remake got a 5/5 in the same manner. And I promise you that FF7 aged a lot worse than OoT has. People complain about everything nowadays. It was a great game then and it still holds up now. They transformed it into a great portable experience. Why shouldn't it get a 5/5?

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Simplexity

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Edited By Simplexity

Greatest game of all time remade for a 3ds, shame its on the 3ds but oh well.

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xpgamer7

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Edited By xpgamer7

Did anyone expect this to not be good?

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Edited By VeRKK

Hey, do you want to spend 40$ on an old ass baby game? Well, we got Zelda from 10 years ago.. yay.!!!
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Edited By Sambambo

@m0rdr3d said:

@ThePhilatron said:

My only issue with this review and other Ocarina 3DS discussions lately is that I feel that the Master Quest addition is being undersold. The fact that they were able to go back into this game and keep the dungeon layout exactly the same while completely changing the puzzles in a way that makes them substantially more difficult is a great addition. If you've played this game before but never got the preorder bonus for Wind Waker, I'd suggest starting this game on Master Quest if you decide to pick up this version.

Unfortunately, word is you can't play Master Quest until you beat the game once. I have no problem recommending the game, but that stipulation disappoints me a bit since I doubt I'd play through twice and I've already thrashed the regular version. Ah well.

Where have you heard that? The only stuff I've heard is that MQ will be playable from the off.

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Vexxan

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Edited By Vexxan

I want this game badly :/

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Heavy_Sofa

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Edited By Heavy_Sofa

Yes, I love this franchise!

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abendlaender

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Edited By abendlaender

Good review, awesome game
Ocarina is timeless

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WinterSnowblind

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Edited By WinterSnowblind

@SuperSambo: I've had the game since last Wednesday. MQ is only unlocked when you beat the game, which is really a shame for everyone who's already played this several times.

But it's definitely worth another run through, it really does still hold up as one of the best games ever made. I'd be interested to hear opinions from people who've never played the game before though.

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Scrawnto

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Edited By Scrawnto

@Video_Game_King: Do you realize that if you just want to know how Ocarina of Time plays, review of the general gameplay have been around for 13 years? This review really only needs to tell you what has changed, and it does that.

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daniroo

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Edited By daniroo

i actually went and preordered the "ocarina" edition today. it comes with a mini ocarina and sheet list :3
 
the funny thing is, i preordered this and i don't even own a 3DS yet >_>

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Edited By Dialyctic

I still got it for the N64 and have played the shit out of it. I wanna play the shit out of it again... :(

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rmanthorp

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Edited By rmanthorp  Moderator

So good!

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Hargreaves93

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Edited By Hargreaves93

Glad to see this game still holds up well to todays standards. It's nice to see that this game seems to have aged fairly well and even going back to the Ocarina of Time on N64, or the port on Gamecube, is still fun and stands up to the test of time.

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StrikeALight

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Edited By StrikeALight

One of my favourites, for sure. Don't think I'm willing to spend over £200 just to play this updated version, though.

Then again, I did rush out to buy a DSi and Chrono Trigger back when it re-released.

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Chop

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Edited By Chop

Woah 
 
Did not expect this after all the shit slinging on the bombcast. 

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Edited By WiqidBritt

I've never played Ocarina of Time, probably my biggest gaming blind spot, if I ever get a 3DS I'll most likely pick this up... if they don't discontinue it like they did with Metroid Prime Trilogy...

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jmic75

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Edited By jmic75

Kinda makes sense that the game is still relevant, Nintendo has been remaking Ocarina for the past 13 years with new coats of paint.

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l4wd0g

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Edited By l4wd0g

@TooWalrus said:

@l4wd0g said:

I thought we were past 1998 gameplay mechanics. If the game wasn't nostalgic, would it have scored so high? I mean if it was another game instead of Zelda would we still give a damn?

Yes, it still holds up incredibly well. There's really nothing tedious, repetitive or stressful about it. Which mechanics are you referring to?

Let me start by saying I love Zelda: The Ocarina of Time (OoT). This has nothing to do with Brad’s review, as it was a fine read.

Based on your sentence “Yes, it still holds up incredibly well” I assess that you played it on the N64 as well, possibly when it first came out, as I did.

OoT advanced the action/adventure games with the Z-Targeting system, which is still used in many games today. However, that was almost thirteen years ago. Advances have been made in both action/adventure games and the Z-Targeting system. They have been improved upon overtime.

The context sensitive buttons in 1998 was also fairly revolutionary. Again, they have been improved upon significantly. Watching Brad throw the girl into the wall because he was still moving was not only funny but resonated a lot of nostalgic feeling for OoT for me. But why did Brad throw the girl? Because the context sensitive button had not changed from “throw” to “drop.” How simple would it have been to change the sensitivity from movement, to tapping ‘A’ to throw and holding ‘A’ to drop? Nintendo didn’t want to improve on the gameplay, as it would have upset their fan base.

Let’s be honest, GoldenEye made huge innovations in the FPS market; however, it doesn’t hold a candle to modern shooters. OoT did more for 3D environment games than any other, but we have moved on in terms of gameplay and control.

As a side note, I find if fairly ridiculous that two games from 1998 were released within days of each other.

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Greenlight13

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Edited By Greenlight13

I still can't believe Brad hasn't played it again since 99! I know people in this industry don't have the free time to go back and play games that we do, but still! Not once in 12 years?! Crazy.
 
That aside, this looks much better than I thought it would, which was just a like-for-like port of the version that ended up on a spare disc with Windwaker and on the Zelda collection, but I'm still not going to buy a 3DS in order to play it.

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beanZfury

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Edited By beanZfury

These new ads on Giantbomb's site are possibly the most intrusive (aside from flash ads on ign) that I've encountered. 
They have actually deterred me from reading articles or reviews in that they constantly make me read towards the advertisement. If things persist in this manner, this site for me, will go the way of Gamespot...

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ninjadude853

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Edited By ninjadude853

I don't have a 3DS... but i should still have an old N64 to play the original on.

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Coleslaw893

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Edited By Coleslaw893

Played Ocarina of Time from start to finish for the first time last year, its amazing how well it holds up. Its still practically perfect even by today's standards. Will definitely pick this version up when I get around to getting a 3DS.

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Edited By jack_daniels

@beanZfury: Adblock?