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Transformers: Fall of Cybertron Review

3
  • X360
  • PS3

Fall of Cybertron has some truly excellent moments, but you'll need to look past some serious downsides to enjoy the overall package.

Metroplex shows up for a little bit to let you launch some airstrikes.
Metroplex shows up for a little bit to let you launch some airstrikes.

You'd think that Transformers would be one of those home run/slam dunk sort of properties that would be able to turn out fantastic video games. But a brief visit to a list of every Transformers game results in a whole lot of sadness. The reasons why are perhaps a bit outside the scope of this review, but it sets the stage for what's to follow. We're dealing with a pretty low bar here. 2010's War for Cybertron, thus, quickly became one of the best Transformers games ever made, despite having a load of issues. Now, Activision and High Moon have created a follow-up with Fall of Cybertron, a game that improves upon the developer's past work. But it's still a pretty lackluster shooter that doesn't perk up until the end, and it's only truly suited for people who are fiending for a Transformers game.

Like its predecessor, Fall of Cybertron is a third-person shooter--or at least it is when you're in robot form. You plod around metallic environments, like a big robot should, taking aim at scads of nameless robot fodder with the left trigger and gunning them to bits with the right. Though you'll play as a number of different Autobots and Decepticons over the course of the game's campaign, the robot forms don't feel terribly different. Rather than going with custom weaponry for each character, you can pick up weapons from the battlefield. So the weapons feel like the sort of firearms you'd be likely to find in this sort of game, giving you sci-fi equivalents of burst-fire rifles, fully automatic assault rifles, shotguns, and rocket launchers. The heavy weapons, though much more limited on ammo, give you different effects, including one gun that forces an enemy to fight for your team, another that causes corrosive damage, and so on. The robot forms do, however, get a character-specific ability. So when you're playing as Jazz, you'll have a grappling hook. Cliffjumper can cloak himself. Optimus Prime can mark targets and call in Metroplex in some sequences for an airstrike. Some of the abilities double-up, though. Starscream, for example, can also cloak himself.

To make all those abilities work properly, the game locks specific Transformers to specific levels. So the Jazz level is specifically designed with a lot of grapple activity in mind. The Vortex level is primarily meant to be experienced in vehicle form, since he's a helicopter/jet in that form. The vehicle forms are where the different characters get a little more unique. The aforementioned Vortex has a Gatling gun and powerful bombs when he's a vehicle. Megatron, a hover tank, simply has his one big cannon, but it feels like it's more powerful than just about anything else in the entire game. You can transform back and forth just about anywhere, but the game usually makes it pretty clear when you're expected to turn into your vehicle form. Driving through the game's corridors ends up being sort of a hassle, because the floaty hovering and strafing that every ground-based ride is saddled with isn't much fun to control.

You'll stomp a number of Insecticons during the campaign.
You'll stomp a number of Insecticons during the campaign.

That's probably the larger problem here. The act of moving around these environments and carrying out your tasks really isn't much fun. There's no cover system in Fall of Cybertron. That's not to say that every third-person shooter absolutely must have a cover system, but instead of coming up with some clever alternative, the answer is to simply manually stand behind objects, which obstructs your view to the point where the developers had to put in and then emphasize a "switch your shooting hand" button that swaps the camera view. This is one of the problems that dedicated cover systems are sort of designed to fix. It certainly doesn't help that, throughout much of the game, you'll see robots from both factions hiding behind cover. Are your robots simply too proud to hide?

Maybe it'd be a little easier to stand if the robots weren't so frail. When you think of Megatron you think of an unstoppable force that shreds through lesser Transformers like they were Gobots. Instead all it takes is two nameless, identity-less shotgun-toting robots to get a little too close and let loose and you're forced to reload your last checkpoint. The game only stops to get its power fantasy on when you're controlling Bruticus and, in a chapter that's been shown off quite a bit prior to the game's release, Grimlock. The Grimlock chapter comes late in the game and puts you in control of a Transformer that can't transform at will. And instead of shooting the same small handful of weapons at all your enemies, Grimlock carries a sword. The melee doesn't feel great and when you do build up a rage meter of sorts and get into your dinosaur form, maneuvering and lining up your attacks feels cumbersome rather than cool. It's the sort of style change that should be a cool payoff... but it isn't.

Instead, the actual payoff comes in the final chapter. It's an incredibly dynamic piece of action that has you quickly bolting from one character to the next as the Decepticons attempt to stop the Autobots from escaping their dying homeworld. One moment you're Soundwave, leading a boarding party and ejecting tapes all over the unsuspecting Autobots. Then it quickly shifts focus to another character, and another, and another, each of which is playing a different role in this larger conflict. It creates a series of manic moments that feel incredibly cool and take advantage of the ensemble cast in some really great ways. It'd be hard to deal with a full game like this, since the pace would be impossible to keep up, but when you put it up against the slow, repetitive pace of the rest of the campaign, it puts the rest of the game to shame.

Fall of Cybertron also has competitive and cooperative multiplayer modes. The competitive action gives you team deathmatch, CTF, capture-and-hold, and a headhunter mode. It's also class-based, with different classes getting access to different weapons and abilities. Scientist-class robots have a heal beam, for example. Experience is earned on a per-class basis. A lot of the same control and mechanic problems from the campaign exist here, as well, but the competitive multiplayer also has the game's coolest feature. You can create your own Transformers.

The origin of the Dinobots has been rewritten in an interesting way that fits with the storyline.
The origin of the Dinobots has been rewritten in an interesting way that fits with the storyline.

Not from scratch, of course. The game has a pile of different arm, shoulder, head, chest, and other options to choose from, letting you customize your form. If you want to just create a specific Transformer, you can purchase a whole armor set. I, for example, just wanted to look like Shockwave. The chest piece determines what your basic vehicle shape is, but the other parts make a mark, as well, letting you put specific wheels on your car forms or choose just the sort of wings you want for a jet form. It's a neat idea that looks pretty great.

Escalation is Transformers: Fall of Cybertron's wave-based survival mode. You'll face 15 waves of enemies and earn currency along the way that can be used to buy more ammo, pick up new weapons, and open up additional areas in the levels. Here, you'll play as specific four-bot crews, each with specific abilities like the heal beam, an object that regenerates ammo for players that stand within a specific radius, and so on. It's absolutely functional.

Visually, the art and overall style shines through a lackluster frame rate. When the action heats up, everything chops up. Some of the in-engine cutscenes look pretty bad as a result, which robs some of the game's grander moments of their impact. But the game strikes the right balance between robots and vehicles that look appropriate in this Cybertronian environment and the G1 look and feel that most fans seem to want. Jazz and Cliffjumper look fantastic. Optimus Prime's robot form is pretty sharp. Shockwave, despite not having a voice that fits with the voice I expect to be coming out of his blinking... eye-thing, looks great. Even the vehicle forms look sharp, as long as you're prepared to handle the notion that Megatron is a hover tank instead of a big flying pistol. Cybertron is also depicted quite well, with plenty of scenery changes that, for a planet made entirely of metal, manage to give the campaign a good deal of visual variety. Again, it's just a shame that you have to see all this through a lens that can't keep up with the action. The PS3 version is saddled with an audio issue, causing some dialogue to get cut off or play slightly later than it should, making some of the in-mission conversations sound stilted and unnatural.

The highs in Transformers: Fall of Cybertron are very high. The final chapter and the way it presents its world are awesome things to see if you care about the Transformers franchise. It rewrites origins in ways that feel elegant, especially when compared to things like the movie trilogy. And it has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them. With that in mind, it'll really help if you're the sort of person who really cares about the Transformers franchise.

Jeff Gerstmann on Google+

81 Comments

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HadesTimes

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Edited By HadesTimes

My interest has certainly been diminished by this review. Too bad they couldnt have done a better job. Im still excited for the MP as Ive played the demo and know that its still fun. So there is that, I guess...

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Elazul

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Edited By Elazul

Three stars, huh? Well this certainly is awkward.

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Olqavtoras

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Edited By Olqavtoras

@BonOrbitz said:

@Olqavtoras said:

War for Cybertron got 3 stars too, and I thought that was awesome. Can't wait too pick this up!

Same here. When I first saw the three stars on the home page I thought "I wonder if Jeff reviewed it" before I read his write-up. However, I'm a diehard Tranfan so I'm willing to forgive most Transformers games (not counting the movie based titles). I loved the first game and if Jeff said that this game is an improvement over that then Amazon can't ship my copy soon enough.

Totally agree. The fact that Wheeljack is in this game is enough for me to buy it. How High Moon manage to include all my favorite Transformers in both games confuses me, maybe they're reading my mind.

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SeanFoster

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Edited By SeanFoster

Jeff is probably my favorite video game journalist that I also happen to have almost no gaming interests in common with.

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vinsanityv22

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Edited By vinsanityv22

Hey Jeff, it says "War for Cybertron" on the front page. On the thumbnails under the main story (currently, "Crafting of an Apocalypse"). Change it dude.

I'm sad to hear this 3-star review Jeff. But I trust you and from what I've read, they seem legit. I mean, I don't really care about the lack of a cover system, but if you're seeing other guys take cover, and you're just hiding behind it manually, then it is awkward design. And describing the last level like that...I really do wish that the rest of the game was maybe more of a Lost Vikings style design, where you take in a team of Transformers and switch between them to use their character-specific abilities? I haven't played the game yet, but it sounds like that would help the level design even more. Ripping off the Lost Vikings would improve every game.

I'm still going to pick this up. But later, when it's not $60. I just picked up Last Story anyway. I'm going to have to wait to pick up Transformers 2 here, as well as Darksiders 2 and Sleeping Dogs. Maybe I'll rent High Moon's Transformers: Dark of the Moon game in the meantime, from Gamefly.

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ceno

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Edited By ceno

Guess addressing all the problems that its three star predecessor had doesn't cut it in Jeff's mind.

It ain't 1986 anymore.

This game is awesome.

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MormonWarrior

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Edited By MormonWarrior

BUT I HERD THAT GAMEINFORMER GAVE IT A 9/10 AND IGN GAVE IT AN 8.5 DURRRRRRR.

It actually is a little funny to see that on the banner ad before I log into my premium account. Jeff says it's kind of alright, the ad says it's amazing. Who's right?!? Haha...I have a feeling Jeff is right on the money with his review.

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sweetz

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Edited By sweetz

@Greenlight13 said:

On a side-note I don't get the whole Megatron should be a pistol etc argument. These games are set before they go to earth, they transform for transport, not for a disguise, so why on earth would Megatron become a pistol instead of a tank? And to that end, they're on a giant metal planet full of advanced technology, why is it so hard to imagine them being able to strafe? Earth vehicles don't, and that's what they patterned themselves after when they arrived, so it all works in my opinion. The only thing that irks me is Grimlock as a T-Rex pre-Earth, but they claim there's an explanation.

See you're already thinking about it too much, because that would lead to questions like: "why do they have reason to transform at all on their home planet?" In the cartoon/movies there's at least the contrivance that they need to hide, but that doesn't apply on their home world. The only answer anyone should need to that questions is: they transform because it's cool.

The only explanation that anyone should need regarding Megatron not transforming into a floating handgun is that, even though Transformers is already pretty dumb (in a lovable way), in the context of the game's universe, that would be really dumb. And yeah Jeff needs to get over it ;)

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Dreamfall31

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Edited By Dreamfall31

Played the demo and thought it was boring as hell...not a big fan of Transformers whether its the Michael Bay films or the original animated series.

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NTM

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Edited By NTM

I read through two paragraphs, and then I had remembered, I am not interested in this game at all, so I stopped.

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AssInAss

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Edited By AssInAss

"Are your robots simply too proud to hide?"

lol

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TadThuggish

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Edited By TadThuggish

Sounds like the first game. Great material for the fiction used for a paint-by-the-numbers genre.

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popmasterruler

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Edited By popmasterruler

Meh,cover system compliant sounds like bullshit.I had no problem with the lack of a cover system in the first game.Hiding behind an object is the same basic function.I also didn't sense any kind of frailty from the demo.

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ceno

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Edited By ceno

What a joke score. No wonder developers don't bother with changing things up. High Moon addressed all the issues reviewers had with War and then some, and it gets the same score?

Jeff doesn't get to claim to be a Transformers "fan" anymore. Franchise is almost 30 years old, Megatron was a pistol for TWO of them.

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MindChamber

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Edited By MindChamber

So Far Im really loving the game. I played the hell out of the first one ;so maybe I've developed a higher tolerance for the games missteps. It seems way better thought out, and polished.

I also have to agree with others, that complaining about the cover is a bit of a stretch.. It probably didn't help that when bumblebee formed that wall barrier in one sweeping motion from the very first cutscene in War for cybertron, everyone was under the notion there was going to me some type of cover system. I dont think either games needed it. Being able to SHOOT from cover was enough for me.Which is exactly what switching arms achieves. I also like the idea that I can't see the enemy from behind an object. As long as the enemy can't see me either, that's fine. It gives the game a bit more of a tactical challenge. And if I'm really that sore about it, then that's what orbital Beacon is for..

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Tesla

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Edited By Tesla

Butt hurt fanboys ahoy!

As someone who has no emotional stock in this, it's amusing to see a couple of sentences in the review mention the lack of a cover system, and for that minor detail to be the focal point of so many comments.

Some guy doesn't like a game quite as much as you do...get over it.

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lasafrog

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Edited By lasafrog

Im really enjoying the game myself. I do love transformers so I'm sure that helps, and if you're a fan you should definitely pick this up. I enjoyed War, and this is really a huge improvement. I take nothing away from Jeff's review, he's a smart guy and he says it like he sees it. I just see it a little different in this case. 5/5 stars so far.

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AlKusanagi

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Edited By AlKusanagi

Loving it, but it's too damn short. I just beat it a few minutes ago and I recon it took 6 hours at most. I'll get into the multiplayer stuff starting tomorrow.

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AssInAss

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Edited By AssInAss

@popmasterruler said:

Meh,cover system compliant sounds like bullshit.I had no problem with the lack of a cover system in the first game.Hiding behind an object is the same basic function.I also didn't sense any kind of frailty from the demo.

The complaint about cover system is because the enemies and allies actually take cover while you can't, which is a weird decision to have. I hate this trend of games you can't take cover in yet every other NPC is more than glad to.

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Corvak

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Edited By Corvak

Why include a comments feature if nobody is allowed to comment with a differing opinion without being called a "butt hurt fanboy". Jeff himself has said in his review, that fans of Transformers will find a lot of fun with this game. And I am pretty sure thats who this game was made for.

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ripelivejam

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Edited By ripelivejam

tronsfarmers

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Eyz

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Edited By Eyz

Looks like a fairly decent game.

I wasn't expecting much anyway.

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MindChamber

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Edited By MindChamber

@AssInAss: I totally get that.

It was awkward in the first game to see your allies take cover, and its awkward in this one. Still I don't think it effects the gameplay. Not for me anyway. It also isnt anymore awkward than say your AI buddies in' Gears' who can soak up bullets like nobodies business.

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Nightfang

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Edited By Nightfang

I think GameSpot and IGN did a better job at reviewing this game.

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dropabombonit

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Edited By dropabombonit

Didn't like the last game and from this review it seems all these problems still exist

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Enigma_2099

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Edited By Enigma_2099

... and still no split screen co-op. *sigh*

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tim_the_corsair

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Edited By tim_the_corsair

I loved War way more than I expected to. I'm thinking this will be a similar result.

Good review though and has tempered my expectations somewhat

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outerabiz

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Edited By outerabiz

What i have learned playing through this game is that, transformers really like to use a lot of nonsense words when naming shit...

Also that i completely agree with the review

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Mezmero

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Edited By Mezmero

Finished the story a couple of days ago. All the points you make in this great review about the boring game play but great story hooks are true, aside from your petty nostalgia peeves. The story really kicks into gear when you switch to Decepticons. The game play is still kinda clumsy in those sequences but the characterizations of the different robots really brings me back to the cartoon. The ending really was epic so I hope they do another one so I can actually buy it and not rent it from Gamefly.

Even when I was a small child I thought that Megatron turning into a gun was stupid as hell. Especially since his bazooka is both bigger and cooler than his gun form. I actually liked the Galgatron evolution because turning into a turret is way more practical but they should've just let Welker voice him in the movie. Ret-conning him into a badass tank is way better than yet another stupid space jet that Michael Bay made. I remember being more into Starscream in the cartoon myself though I always wished my mom would by me the full Construnticon set to make Devastator. We were moving all the time so I never could watch them all even with re runs. I've been re-watching older G1 episodes after finishing the game and they hold up surprisingly well. I really need to make more time to watch it. Keep writing these great reviews!

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MySpaghet

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Edited By MySpaghet

Fucking loved this game, played on 360, best transformers story since the comics, pretty good gameplay, had a lot of fun.

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MindChamber

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Edited By MindChamber

@Tesla: I still enjoyed the game immensely, and I sincerely think, a whole paragraph discussing the shortcomings of what one person perceives as an inadequate cover system when in fact it works just fine for anyone else is definitely debatable. No one is butthurt here. Personally I just think there are other far more glaring issues with MP that make the game less fun than it could be, but none of those issues for me are from cover.