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Giant Bomb Review

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Uncharted: Golden Abyss Review

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  • VITA

Uncharted: Golden Abyss feels like a made-for-cable version of a proper, big-screen Uncharted adventure.

Many of the weapons found in the previous Uncharted games appear here, as well.
Many of the weapons found in the previous Uncharted games appear here, as well.

When you think about the various things that make up one of the games in the Uncharted series, what do you come up with? For me, the checklist includes the basics, like low-risk climbing sequences and standard cover-based gunplay. Then you've got Nathan Drake, lovable scamp that he is, cracking wise and such. Set him in a treasure hunting adventure with pseudo-historical references, surround him with a lady or two, and mix in at least two double-crosses because Drake can be a bit of a simp. Then, break up the climbing and shooting with a few puzzles. Oh, and don't forget to lay in a few huge, cinematic "set-piece" moments that are driven by the developer's technical mastery of the hardware at hand. That's sort of the thing that holds all the rest of it together, right?

Sony's Bend Studio gets its first crack at a portable Uncharted prequel with Uncharted: Golden Abyss on the Vita. It pulls together a lot of the things that you'd expect to see and hear in an Uncharted game, but it's missing the things that help set the franchise apart from other action games. In their place, the developers have inserted a bunch of mediocre minigames that have you touching or rubbing the screen or rear touch panel in various ways. If the goal was to use every single piece of functionality that the Vita has to offer, then the developers deserve a huge pat on the back. But the overall quality of the final product suffers as a result of these inclusions, leaving behind an Uncharted game that feels like a carbon copy of the genuine article.

The missing elements are noticeable ones, too. You won't see any huge, technical showpieces in Golden Abyss. Or, at least, none that resemble the insane scope found in the PlayStation 3 games. You won't find any sinking ships, speeding trains, or collapsing buildings here. The thing that's become something of a calling card for the Uncharted franchise is missing, and without those huge sequences, the game lacks punch. You'll occasionally see some pillars fall over or some other basic destruction, but it never quite feels like an Uncharted game. Instead it feels like Drake going through the motions, performing his base-level tasks under decidedly ordinary circumstances.

There are some majestic background images to see when you get up high, but tilting the Vita to stay balanced on logs is no fun.
There are some majestic background images to see when you get up high, but tilting the Vita to stay balanced on logs is no fun.

The game has Drake paired up with a woman named Marisa Chase as they stumble around South America in an adventure that eventually connects to Esteban the Moor, Marcos de Niza, and the Seven Cities of Gold. An ex-general attempting to lead a revolution and a greedy treasure hunter called Dante are also in the mix, with the former wanting to find the mythical gold to fund his revolution while the other is trying to get paid. Though the ruins change a bit over the course of the game, the vast majority of the action is set in jungles and caves.

By and large, the game controls like you'd expect an Uncharted game to control. When shooting, the left trigger aims and the right trigger fires. The analog sticks on the Vita are no surprise, either. For the most part, you can opt to play the game almost exactly like you'd play Uncharted on a PlayStation 3, at least whenever you're shooting people (and there are a ton of people that need shooting) or climbing around. Golden Abyss also offers a lot of optional ways to control the action. By default, for example, any time you zoom in with a sniper rifle, you can tilt the Vita to aim. Considering this asks you to occasionally tilt the system so far that you can't see the screen anymore, I turned that off pretty quickly. You'll tap the ammo counter in the upper-left to reload your weapons, and grenades are tossed by either tapping the touch screen or holding over the grenade icon and dragging them out to the center of the screen, which lets you aim your tosses a bit. Melee attacks can either be done via an on-screen icon or by tapping the enemies directly. Some melee sequences lead into a quick little screen-swiping sequence where you're forced to swipe in a specific direction to succeed. See a bit of bamboo blocking your path? A knife icon appears on-screen, and when you touch it you'll be asked to swipe the screen three times before Drake will begin cutting. The game's big boss fights are, essentially, touch-based Quick Time Events where you need to swipe the screen correctly to keep the momentum moving in your direction. Need to give your partner a boost up onto a ledge? Swipe the screen! None of these things are difficult, but they really pile up and take you out of the moment.

At some point, the action just begins to feel like a series of touch-based minigames with some shooting and climbing mixed in to break up the touches. In addition to swiping all over the place, you'll also have to rub the screen to take charcoal etchings of symbols or clean up skulls, helmets, swords, and other clues you find along the way. You'll even get to open combination locks with the touchscreen, after which your partner appears to be genuinely impressed by your ability to... work a combination lock, even though she just handed you the combination to the safe. That's just dumb. Optional "mysteries" can also be solved by taking photos. Whenever you end up in a spot where a key photo can be taken, a camera icon appears on-screen. Tap it, and you'll get a camera out and see a version of the photo you're supposed to be taking. It's up to you to maneuver yourself into position to take that exact photo in order to get credit. If you're too far off the mark, the game reports that your grade is 95 percent, but you need a full 100. This, too, feels like insanity. You'll also have to stop when crossing logs and narrow beams to "play" a bad balance sequence by tilting the Vita.

Again, no one touchscreen moment is awful (actually, the game encouraging you for doing something as dead simple as opening a combination lock is pretty close), but they add up to make the entire experience feel like it's half Uncharted, half lame iPhone compilation. The only genuinely cool moment I experienced that involved the Vita's additional control features was a bit where text was revealed on an otherwise-blank piece of paper by holding the Vita up to a light source. You can also optionally use the touchscreen to climb ledges by swiping along the path you want Drake to take, which is fine, but it's not like the existing control scheme for that is especially challenging or slow.

You can opt to use tilt and touch to climb around.
You can opt to use tilt and touch to climb around.

Perhaps looking for those huge, Uncharted moments on the Vita is a bit much to ask. It's hard to know where the system will ultimately fall with regards to technical strength and graphical capabilities, but for something that Sony has tried to compare to the PlayStation 3 on a technical level, it doesn't take long to see that this ain't no PlayStation 3 game. The lush jungle settings are vibrant and really sell the quality of the Vita's screen, though as you spend time with this full-length adventure, it's easy to pick out a flat-looking texture here and there. More damning, perhaps, is the game's unstable frame rate, which gets worse as you play deeper into the game and the game begins to throw larger environments at you with more frequency. It looks fine, and it's probably one of the more technically impressive games available at launch, but it certainly leaves room for improvement. Again, that's assuming that the Vita is capable of more than this.

The entire experience is anchored by Nolan North, who reprises his role as Nathan Drake. The writing isn't as sharp and the situation isn't as dire as some of the previous Uncharted games, but Drake's considerable charm is still on display and prepared to make fans of the series feel they're right at home. The supporting characters are also nicely done. The whole thing feels like a "B Team" sort of feel to it, but there's just enough Uncharted here to ensure that the experience isn't a total loss. It helps that there isn't any sort of other experience like this available on the Vita right now, though even that is tempered by the game's $50 retail price tag. It's not especially difficult to find a copy of Uncharted 3 for somewhere around that price these days, and paying a price so close to the full console experience to get something that feels watered down and rough around the edges doesn't feel like a particularly good deal. But if you're already sold on the Vita and you're in need of some games, Uncharted: Golden Abyss decently approximates many of the things that have made the franchise so successful in the past.

Jeff Gerstmann on Google+

136 Comments

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Kerned

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Edited By Kerned

I'm surprised that anyone is surprised that the Vita's controls seem gimmicky when shoehorned into an Uncharted game. What a shocker.

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monkeyking1969

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Edited By monkeyking1969

I think I would have to agree the lack of a "show piece" event or events would be a letdown. Also, I would assume that without Naughty Dog or (the team) things like inane dialogue repetitive would not get cleaned up or re-thought. I think the comparison between UC 3 and UC Golden Abyss mostly highlight how good Naughty Dog is at crafting and polishing their games, not to say Bend Game Studio is bad...but they need some time & seasoning.

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Rhaknar

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Edited By Rhaknar

pretty much in sync with most if not all other reviewers that are giving it around 7s. Seems its good, but not great.

On a unrelated note, people saying that they are waiting on GBs opinions to buy a Vita when they have been shitting on it for months (and on handhelds in general) is hilarious

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thornie_delete

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Edited By thornie_delete

Hey let's get a guy who doesn't like the Uncharted series or Sony handhelds to review a Sony handheld Uncharted game! Not saying the game isn't a 3 out of 5, just a bit confused as to why Jeff reviewed this game.

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Nakiro

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Edited By Nakiro

It seems GiantBomb is holding the lowest score on Metacritic for this game at the moment.

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JimmyPancakes

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Edited By JimmyPancakes

Thanks for the review, this definitely is the final nail in the coffin on my pre-order. The other big nail was the price of the memory card. It's going to be a little rough knowing theres a new portable Lumines out there that's not in my hands. But I will comfort myself knowing I can put Lumines in my PSP and have a very similar experience while I wait for the inevitable price drop of the system.

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TheHBK

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Edited By TheHBK

I think we are gonna see what Jeff said as a theme for Vita games for years to come

"This ain't no PS3 game."

I played this as as soon as the touch minigames started, I was instantly turned off the vita.

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RE_Player1

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Edited By RE_Player1

I knew the game was going to be Uncharted lite with a few gimmicks. I'll pick it up later but not at $50. So far I'm happy with my launch game decisions of UMvC3, Touch My Katamari, Wipeout and Stardust Delta.

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toowalrus

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Edited By toowalrus

While I'm curious why they didn't have Brad review this (because he finished and reviewed the last few Uncharted games), I don't really care. I'll play this when I eventually get a Vita... which is probably going to be around the time Persona 4: The Golden comes out.

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Nakiro

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Edited By Nakiro

@ReyGitano said:

Glad it sounds like I'm not missing out on much by not getting a Vita at launch then.

You can deduct that from one review?

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ReyGitano

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Edited By ReyGitano

Glad it sounds like I'm not missing out on much by not getting a Vita at launch then.

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koolaid

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Edited By koolaid

This reminds me of the first uncharted. The PS3 just came out and they made a game where you could use the amazing playstation sixaxis to throw grenades. I got the feeling Sony wanted that in to show off the tech. But they wisely removed it for two and it was a much better game (obviously not the only reason, but still.) By this logic, the next uncharted vita game will be amazing!

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UltorOscariot

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Edited By UltorOscariot

Kind of a shame considering the IP's pedigree, but not to be unexpected when consider that this is the first Uncharted game made by someone other than Naughty Dog and it's in the first wave of software on new hardware. Hopefully they will be past using Vita feature inspired gimmicks and have worked out some of the hardware kinks in time for the inevitable next Uncharted Vita title.

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evan_buchholz

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Edited By evan_buchholz

Review's good pretty much what I expected.... I feel like this game is pretty similar to how Resident Evil Revelations is presented.

Also it's so god damn annoying to see how this is like Uncharted 3 all over again review wise. TONS of people calling out Joystiq and IGN for not giving it a 9 or that the graphics are so good that they're practically blinded by PS Vita hate that they just wanted to give it a less than perfect score.

While almost none of these people have played it either....

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CraigAA1028

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Edited By CraigAA1028

I am surprised that Brad didn't review this game since he is basically "Uncharted guy".

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foxhound421

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Edited By foxhound421

Having not played the game myself, I can't speak for the game's quality. Jeff may be totally spot-on with this review. That said, it seems to be doing this game a disservice to give the person on the Giant Bomb staff with the most consistent and outspoken disdan for the Vita as a product the opportunity to review the platform's most prominent launch title.

Just having listened to his thoughts about the Vita on the podcast, I feel like Jeff's opinion of the platform's validity is colored by the fact that his job allows him access to games in their optimal environments all the time. Unfortunately, I can't play Uncharted 3 on my PS3 in my living room while my wife is watching the CW teen-soap du jour, or while I'm on my lunch break 35-miles away from my console. For me, the Vita sounds like the best way to have a console-like experience when a proper console isn't available to me. As he has said, Jeff may not want to play these types on games on a portable device, whereas for me, many times a portable device is the only way I can play a game like this.

Anyway, from what I played of the Golden Abyss demo at the local Gamestop, I can't wait to get my hands on it next week.

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Artso

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Edited By Artso

I didn't like Uncharted 3 that much (bad story, bad characters) and this wasen't even made by Naughty Dog. I agree with Jeff, I don't want console type games on handhelds. Give me something unique that I can't get on consoles and I might be interested. This seems like a quick cash-in for Sony.

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ZRLeigh

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Edited By ZRLeigh

Looking at some people's comments on here it's like Jeff gave the game 1 star. 3 stars is ok, but not fantastic. I look forward to playing it next week anyway.

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Krakn3Dfx

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Edited By Krakn3Dfx

Still want to play it at some point, but going to wait for a Vita price drop, and by then this should be a lot cheaper.

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JohnB

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Edited By JohnB

Motion control and screen touching aside, if it's like the first Uncharted I'm pretty sure I'll enjoy it a lot. And since I'm not going to get a Vita until Persona 4 arrives on it, it may be cheaper then.

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RobertOrri

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Edited By RobertOrri

@Milkman said:

People were actually expecting this to be good? Ha, it's the PSP all over again. Trying to shove a console experience into a handheld will never be interesting.

I think the Vita is perfectly capable of creating that sort of experience, but I'm not certain whether Sony Bend are the right fit for such a game. Also, I very much doubt this project had anywhere close to the average budget of a PS3 Uncharted title, which obviously stifles any such aspirations. That and the pressure of being a launch title instead of having an extra year from launch like the first Uncharted.

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Atwa

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Edited By Atwa

NEVER PLAY IT!!!!!!!!

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Etnos

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Edited By Etnos

Im enjoying it, but then I like mobile gaming a lot as a whole. My only complain is $50... this games need to come out on $30 at much.

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iamjohn

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Edited By iamjohn

Sounds a lot like the first Uncharted - a whole lot of promise buried under half-good ideas and stupid, gimmicky motion control bullshit.

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WilltheMagicAsian

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@JonnyBlunts: I feel like Sony made it mandatory to include most if not all of the Vita's excessive features for the launch titles. Kind of like how six-axis was shoehorned in on the PS3.

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rachelepithet

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Edited By rachelepithet

Sounds like the MGS VR Missions of the Uncharted world. The gameplays there, but without "the show."

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Wiseblood

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Edited By Wiseblood

Wow, they make you do the tilt thing to balance on things?  Even Naughty Dog realized how stupid that was in the first game and left it out of the other games.

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JonnyBlunts

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Edited By JonnyBlunts

Jeff made plenty of valid points, and from what I've seen from this game the 3 point score seems totally justified. Touch based mini games, and tilt controls to balance on a log? The DS launch and PS3 launch called, they want their bad ideas back.

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JoeyRavn

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Edited By JoeyRavn

Four pages in and we are still debating who reviewed this or what secret agenda he had? Grow the fuck up. You don't like a score, deal with it. There's nothing in this review that makes it different from any other in the site.

That said, touch controls are not very appealing for this style of game, if you ask me. I love my DSi, but I admit that touch controls can be very harmful to the experience if they're tackled in just for the sake of it. For tilt controls it's even worse...

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Cybexx

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Edited By Cybexx

This is about what I expected, I played the demo of this last week and it seemed solid but not exactly inspired.

I think Jeff's linger question about the Vita's graphical horsepower is a bit silly as with any launch title for any system ever as a developer your just barely trying to get the thing running and the amount of time you have to optimize is severely limited since the hardware gets locked down so late in development. Not to say that is an entirely fair excuse to level at the customer but if if the Vita manages to hang in there for awhile I think we are going to start seeing some pretty impressive stuff near the end of next year, maybe even the end of this year. Though I don't know if it will ever get to the point where a new Uncharted Vita is indistinguishable from Uncharted 3. The hardware architecture of the Vita is pretty different from PS3 and you have to make trade-offs for battery consumption, we will see, but at the very least we are going to see games that look better and run smoother than this one.

I think I'll still grab this since there are not a whole lot of story-driven games at the launch of Vita and they are my bread and butter, but it is too bad that Sony Bend didn't manage to pull off a Launch Day miracle.

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bhhawks78

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Edited By bhhawks78

Would rather have on board storage than useless/distracting dual touch surfaces and shitty tilt. If I want to play a game with gimmicky controls I'd use my iphone and pay a dollar.

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devilgunman

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Edited By devilgunman

Nothing surprising here. I still remember listening to Giantbonb podcast after E3 and realize how much Giantbomb crews hate console experience on the handheld. I remembered when Jeff said he doesn't want to watch cinematic cutscenes on 5 inches screen when he has 3DTV with home theater system sit in front of him. Well, it's his opinion. I will enjoy this game much more than he did.

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ultimatepunchrod

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Edited By ultimatepunchrod

Honestly, this is good enough for me. I want a comparable experience to the first Uncharted, and that's what it seems is being delivered here. I didn't need it to outshine 3 and I knew it wouldn't be as good as 2. I still can't wait for this.

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MachoFantastico

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Edited By MachoFantastico

Can't say I'm shocked! Something about this as never looked solid, Uncharted is a wonderful franchise that deserves better. Poor Sony, poor indeed.

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blacklab

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Edited By blacklab

In other news, Sony Bend is still terrible.

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CaLe

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Edited By CaLe

@Alexandruxx: Can you point out where Jeff was unfair to this game? Did he give it a fair review or not?

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Pop

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Edited By Pop

it's kind of weird to read comments on reviews and comments on QLs bombcasts, they are totally different. weird

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BatmanReturned

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Edited By BatmanReturned

I'm really glad that Golden Abyss is getting middling reviews. I was borderline obsessed with Uncharted at one point and was considering getting a Vita solely to further continue the franchise. Thankfully after 3 I've cooled on the series and now that the handheld release seems to be so-so I don't feel like I'm missing much by purchasing an expensive handheld at launch.

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Hailinel

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Edited By Hailinel

@DragonBomb said:

@Milkman: Yeah like Mario Kart 7 or Ocarina of Time 3DS.

Jeff seems pretty down on it compared to other reviewers. I haven't played it but I watched a stream of it, and the minigames were pretty bad especially early in the game which was the bit I saw.

He was down on it because the game is apparently a watered down Uncharted without the expected thrills and will a lot of touch screen elements that distract more than anything else. It wouldn't be the first game to turn out like this.

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niamahai

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Edited By niamahai

BIAS! BIAS! PS BIAS!
 
Not really. 
 
Personally I have no tried the Vita's UC, but from gameplay videos alone you can tell its pretty much a UC-ass UC game. Intriguing story, frustrating-ass gunplay.

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WinterSnowblind

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Edited By WinterSnowblind

@Scrumdidlyumptious said:

Wow there seems to have been a huge influx of fanboys to Giant Bomb in the past few months. Now we just need a mention of Xbots and Sony Defense Force and the transformation to Gamespot will be complete.

It's always been bad when it comes to big name games and Uncharted is pretty much the flagship Sony title at this point, even if this one isn't being made by the proper developers.

Just wait until E3, especially when it comes time to show off the new systems.

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DragonBomb

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Edited By DragonBomb

@Milkman: Yeah like Mario Kart 7 or Ocarina of Time 3DS.

Jeff seems pretty down on it compared to other reviewers. I haven't played it but I watched a stream of it, and the minigames were pretty bad especially early in the game which was the bit I saw.

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MormonWarrior

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Edited By MormonWarrior

@shootermcclay said:

@Alexandruxx: It sounds like you wanted Brad to review this game, because he truly enjoys the Uncharted franchise. Did you not read the review for Resident Evil: Revelations? It was reviewed by Brad who loves Resident Evil games and he gave it...wait for it...3 stars. From now on, don't expect that the console-type games on handhelds are going get amazing review scores.

You have to understand where they're coming from (which is with more integrity than most publications, if you ask me), which is that if there's going to be a full-console game shoved onto a portable platform, it'd better justify its existence well. It sounds like this game is simply a decent approximation of Uncharted (I've heard that everywhere, even from reviewers that gave it a higher score) the same as Revelations was a good but not great approximation of Resident Evil 4 and 5. Uncharted is a series best known and best regarded for its huge setpieces and mindblowing production values, both of which this game lacks. I'm not sure what the problem is.

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MEATBALL

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Edited By MEATBALL

So it sounds like Drake's Fortune with even more annoying motion/touch controls - that's about what I expected, really. I'd likely pick it up if I buy a Vita at some point (the crazy person in me wants to buy the system at launch).

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Milkman

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Edited By Milkman

People were actually expecting this to be good? Ha, it's the PSP all over again. Trying to shove a console experience into a handheld will never be interesting.

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MikkaQ

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Edited By MikkaQ

@Alexandruxx said:

I'll never get Giant Bomb's hate for handhelds. I don't want to seem like a raging fanboy, but Jeff was always against this Uncharted product, and considering how he never said ANYTHING about Uncharted 3, I believe he didn't like that one either.

So why in God's name do you make Jeff review this game when you know how he feels about the Uncharted series as a whole (even tho he liked 2) ?

I don't think it's a hate for handhelds, so much as a hate for big, full console experiences awkwardly jammed into a handheld, but never quite reaching the mark.

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Oni

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Edited By Oni

@Alexandruxx said:

@Styl3s: This website's reviews are made on biased opinions. He talked bad about this game a long time ago. Games are reviewed either by fanboys or haters (Catherine) on this website.

You could make the same argument for any review anywhere, ever, because if it gets a high score clearly it was done by a fanboy, and if it gets a low score clearly it was a hater. Get over yourself, go outside, get some perspective.

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abrasion

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Edited By abrasion

Firstly I doubt GiantBomb "hate" handhelds, I beleive most of them own a DS and make a point of being objective in reviews.

Secondly, if they did hate handhelds, AWESOME just one more similarity I have with the GB crew, useful to help me guage their thoughts on things compared to mine.

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Brendan

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Edited By Brendan

Oh shit guys, Nolan North is going to come and kick your ass. He know's where you are now.

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Edited By Phatmac

Yeah this was expected, Giantbomb doesn't really like console games on their handhelds for some reason. I've always seen it as an accomplishment that you can get a near console experience on a handheld. Oh well, looks good to me. Knowing Jeff, this didn't seem like a game that he would like.