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A character archetype, typically found in anime works, defined by grandiose personalities, often claiming or fully believing themselves to have occult knowledge, psychic powers, and/or magic.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
A term referring to those obsessed with a specific field of interest, especially anime and manga.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
Don't believe anyone. There's more going on here than is immediately apparent.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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