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    RISK: Factions

    Game » consists of 3 releases. Released Jun 23, 2010

    Humans, Felines, Robots, Zombies, and Yeti collide in the 2010 downloadable adapation of the classic board game Risk.

    One of the most frustrating games I've ever played.

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    RoyCampbell

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    #1  Edited By RoyCampbell

    Wow. Just wow.
     
    While Risk: Factions IS a fun game when it works, it is frustrating as all hell. Oh, did I roll two die and both of them are six, while my opponent got the same? Ah okay, then both my and his men that rolled the same die will kill each other. Makes sense, right?
     
    ...
     
    Nope. My opponent gets to kill me. Talk about preferential treatment. (same goes for any other number I roll and he gets the same; I just used an example that infuriated me the most) I've also ran into problems such as myself rolling a die with, let's say a 2 or a 3, and then my opponent rolling a 4 or a 5. It's like intentionally trying to piss me off. This was ALL happening on the second campaign when you're the Meow dude.
     
    I wouldn't be bitching if it hasn't happened nearly three-dozen times -- I counted -- in the 4 attempts at trying to complete the second campaign. I sincerely hope there's a patch fixing issues like that or a difficulty setting. I've never liked virtual dice rolling or virtual card drawing; there's too much room for glitchy, buggy, or unlucky turnouts.
     
    I had SO much fun with the demo and first level. I guess it's one of those games that puts on a pretty face for the public demo and then when you buy it, it shits in your face. Oh, and here's a disclaimer for the folks that say "Risk the board game is the same": I haven't had this amount of misfortune EVER when playing the board game. So please, if you came to this topic JUST to say what I pointed out, troll somewhere else.
     
    In conclusion. I really like this game (lol) and the effort that went into making funny characters and original art for a board game to video game translation(?) is something to be commended for. But damn it! Talk about one of the most unfair, frustrating games I've ever played.

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    sixghost

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    #2  Edited By sixghost

    The person who is defending wins in the case of a tie. Also, stop being fucking paranoid, the game isn't rigging the dice rolls for the computer.

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    rivaldi22

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    #3  Edited By rivaldi22

    First, learn statistics. Play the game 20 more times then check your stats. The dice aren't rigged.
     
    Second, learn game theory. If attackers won ties, the game would be broken as all fuck.
     
    As a fairly regular D&D player, I can, and will, tell you: There Will Be Bad Rolls.

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    RoyCampbell

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    #4  Edited By RoyCampbell
    @sixghost: An hour and a half of trying, trying, and trying again, I BEG to differ.
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    RoyCampbell

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    #5  Edited By RoyCampbell
    @rivaldi22 said:

    " First, learn statistics. Play the game 20 more times then check your stats. The dice aren't rigged.  Second, learn game theory. If attackers won ties, the game would be broken as all fuck.  As a fairly regular D&D player, I can, and will, tell you: There Will Be Bad Rolls. "

    First, I don't even think I want to play this game anymore. LOL. I would think of myself as really impatient, but the amount of time I gave this game with a different strategy each try, I think I broke my former mold of being an impatient bastard after playing this damn game.
     
    Second, I'd love to know how it'd be "broken as all fuck" as you so nicely put it. The amount of times I was being screwed over (remember, when I put "nearly 3 dozen times" regarding the unfair dice rolls, I WAS NOT EXAGGERATING.) 
     
    And yes, I went into Risk: Factions with the mindset of a cynic. I fully expected to get screwed over; it's a luck based game. But not at the ridiculously monumental screw-overs I was subjected to. I don't remember the last time a game made me want to BREAK SOMETHING GRRRRR
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    shirogane

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    #6  Edited By shirogane

    It's dice rolls, this stuff happens all the time, even in real life. At least to me it does. 
     
    Also, are you sure you're not just using some horrible strategy?
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    Pinworm45

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    #7  Edited By Pinworm45

    lol, someone complaining about losing attacker-ties in risk.

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    BionicMonster

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    #8  Edited By BionicMonster

    for a while i thought there was something fishy with the dice too( for instance i can only remember rolling a 3 maybe < 10 times in the entire campaign) but then i realized its probly because i remember the most infuriating dice rolls more than the mundane ones.
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    Sanryd

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    #9  Edited By Sanryd
    @RoyCampbell: It's not "preferential treatment". It's how Risk is played, and always has been played. Also, is it not the same way when you're the defender? Maybe you've never watched the rolls happen when you are the defender, but you would get the same "treatment" as the AI does when defending; same number on the dice --> you kill one of his dudes.
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    L4Dplaya19103

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    #10  Edited By L4Dplaya19103

    The defenders winning the tie is most  likely because you can't penalize the people who are defending, it wasn't there choice to be attacked , they were just there. It has to be the attackers, that's the downfall of actually attacking, they have a better chance than you.

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    sparky_buzzsaw

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    #11  Edited By sparky_buzzsaw

    Seriously?  What were you expecting when you started to play Risk?  This game has been around for decades with the same rule sets and general strategies.  The dice rolls aren't "broken," you've just run into a series of shitty rolls.  Attackers lose to defenders on tied rolls, or otherwise, attackers would roll over the entire map in a matter of minutes after building up a sizable force and the game would be over.  Risk is a game about forethought, planning, and a whole lot of luck.  If you didn't take the time to research that pretty widely known fact before you purchased the game, it's your own fault.

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    ryanwho

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    #13  Edited By ryanwho

    I assure you if you were playing the actual board game you'd probably think your own hands were plotting against you. That's how random dicerolls work. That's why dice are so prevalent in gambling games.

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    SpawnMan

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    #14  Edited By SpawnMan

    Those are the rules my friend. Chill.

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    gamer_152

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    #15  Edited By gamer_152  Moderator

    I think there's a lot to be learned here about player's deception of dice rolls and the role of balancing in games.

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    Andorski

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    #16  Edited By Andorski

    Beat the whole campaign, first try each time.  Even messed with the AI opponents.  I had one of my levels finish by invading the last territory with a +40 army against his 2.
     
    So yeah, as Billy Mitchell once said, "If there is such a thing as karma, someone is getting the screws put to him."

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    HairyMike87

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    #17  Edited By HairyMike87

    I usually lose irl to my asian friend in dice rolls 80% of the time. It happens.

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    Korne

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    #18  Edited By Korne

    Have you ever played Risk? Tie goes to the defender. Even with this rule, a 3 vs. 2 attack gives advantage to the attacker. 
     
    And don't complain about random dice rolls... that is how the game is played. Seriously, what is wrong with you?

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    Green_Incarnate

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    #19  Edited By Green_Incarnate

    The code isn't buggy. They're using complicated math algorithms to produce pseudo random bits of data for the dice rolls. 

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    Rehehelly

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    #20  Edited By Rehehelly
    @Korne said:

    " Have you ever played Risk?

    Let me quote him. 
        
    @RoyCampbell said:

    " @sixghost: An hour and a half of trying, trying, and trying again, I BEG to differ. "

     

    First, I don't even think I want to play this game anymore. LOL. I would think of myself as really impatient, but the amount of time I gave this game with a different strategy each try, I think I broke my former mold of being an impatient bastard after playing this damn game. 

      
    I think it's safe to say, he's never played Risk. Considering those games go on for eternity. Well they do if you hole up in Australia ;)
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    Green_Incarnate

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    #21  Edited By Green_Incarnate

    And one more thing. There exists a permutation in which the computer rolls sixes for all die for the rest of your entire life. Removing that possibility from the set of events that could occur is not true probability. The short story is that shit can and will happen.

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    gateht

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    #22  Edited By gateht

    Ha, the game stats say I get mostly 6s, maybe you could benefit from some of my luck?

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    Snotty

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    #23  Edited By Snotty

     Ive got 22:26 hours played and heres my dice roll stats from 1-6 : 1040,1011,1015,1038,1007,1053. 
     
    I get mostly 6's too. care for a game Roy?

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    themangalist

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    #24  Edited By themangalist

    That's why i hate games where the computer calculates a RANDOM number without any external factors counted in. This makes you feel like the computer is somehow helping your AI component. The "bias" really pisses me off in these games. At least I feel like i'm treated unfairly.

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