Power Bombcast: The Skin Doesn't Quite Fit
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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
The king of all dinosaurs, featured prominently in most every game that features dinosaurs. Usually portrayed as a high-level boss or even an invincible obstacle.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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