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    Saints Row: The Third

    Game » consists of 22 releases. Released Nov 15, 2011

    After turning their infamy into worldwide fame, the Third Street Saints now find themselves at war with a powerful criminal organization called The Syndicate. Strap it on.

    GeoMod 2.0?

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    intoblivion

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    #1  Edited By intoblivion

    Just wondering if any of you think that Saints Row 3 would be using the GeoMod 2.0 engine, made so famous by Red Faction Guerilla. Id love to roam around stillwater crashing my car into skyscrapers that actually collaspe.  
     
    However I do not endorse terrorism
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    gike987

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    #2  Edited By gike987

    Fox News going to be so happy if you could drive an plain into a skyscrape and it collapses. 
     
    So no I don't think they will do that.

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    intoblivion

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    #3  Edited By intoblivion

    @gike987 said:

    "Fox News going to be so happy if you could drive an plain into a skyscrape and it collapses.   So no I don't think they will do that. "


    Good point lol but you can do simlar things in Battlefield Bad Company etc :P

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    beargirl1

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    #4  Edited By beargirl1
    @intoblivion: that game is in war-torn cities and forests, Saint's Row  is in a living city with skyscrapers, so i doubt they'd have something where you could take a plane and crash it into a sky scraper and watch it collapse (though, i have to admit that sounds like a lot of fun ^^) 
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    intoblivion

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    #5  Edited By intoblivion
    @AjayRaz said:
    " @intoblivion: that game is in war-torn cities and forests, Saint's Row  is in a living city with skyscrapers, so i doubt they'd have something where you could take a plane and crash it into a sky scraper and watch it collapse (though, i have to admit that sounds like a lot of fun ^^)  "

    Lol they should do it like WWE broadcasts, not show the impact of the object and cut to somin random
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    triple07

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    #6  Edited By triple07

    Either way I'm excited about Saints Row 3. It would be awesome if it was but I kinda doubt it.

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    Dejkrigeren

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    #7  Edited By Dejkrigeren

    Sure any system can cope with the calculations of a tall building collapsing, sheesh that's not gonna cause any slowdown at all.
    So that's a no from here.

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    CL60

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    #8  Edited By CL60

    Doubt it.

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    bwooduhs

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    #9  Edited By bwooduhs

    It would be awesome but I can't see it happening.

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    intoblivion

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    #10  Edited By intoblivion

    I can see where you comming from tbh, but id love a game where is co-op lol, one person flies a plane and another has to get outta a skyscraper in time, with full destruction physics, would be sooo awesome.
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    toast_burner

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    #11  Edited By toast_burner

    maybe next gen.
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    Synthballs

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    #12  Edited By Synthballs
    @toast_burner said:
    " maybe next gen. "
    This. I'd like to see it but, I doubt it.
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    Origina1Penguin

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    #13  Edited By Origina1Penguin

    No, that would break the game. I admit that I would like to see a game with a metropolis that is highly destructible. GeoMod 2.0 is a bit too destructive though. It makes it feel like everything is made of toothpicks loosely pasted together. Yet, at other times, a structure will be held up by a single beam/column/etc. Destruction for a dense city would have to be highly specialized for the sake of keeping set pieces of a "campaign" from bugging out or just not working. However, I think it would be an interesting alternate free-roaming mode, especially if it was multiplayer.

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