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Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
A rocket start is an element that appears in most fictional racing games; it is an important technique to gain boost at the start of a race by accelerating at the right time. This technique is inspired by the Mario Kart series. It is also used in other games, too!
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
A grid that is organized for the start of the race in rows of 2, 3 or more. Very useful for standing starts in various racing titles.
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