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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
A style of gameplay where players must navigate a vast stream of projectiles.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
A comedian (male) / comedienne (female) is a performer whose goal is to make you laugh. It can be anything from a slapstick routine to social commentary.
Comic Sans (also known as Comic Sans MS) is a sans-serif script typeface. Despite being one of the most maligned typefaces of modern times, Comic Sans has still managed to appear in video games on occasion.
The ability to dodge an attack, making the player untouchable for a brief period.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
The last boss you face in a game, usually representing the final climax of the game.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
The ability to manipulate or control gravity in some way.
Guards guard stuff, block doors, and sometimes arrest you.
Whether upholding the law or enforcing a set of rules, a judge decides if someone is in accordance with the system of regulations.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
When the President wants to go for a burger, you know that all your cake is a lie.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The skeleton is the framework of the human body.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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