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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Using pre-rendered clay figures to display environments, characters, and objects. Often used to comedic effect.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
In some versions, as a fatality, he can jump on a foe and squash them flat
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
"Hand to hand. It is the basis of all combat." -Gray Fox
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
The king of all dinosaurs, featured prominently in most every game that features dinosaurs. Usually portrayed as a high-level boss or even an invincible obstacle.
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