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Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
QSound is a recording/mixing process used in many audio recordings based on a processing algorithm and used to make sound appear to be in 3D whilst using only 2 speakers.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Multiple fighters/people ganging up to fight another fight/group of fighter.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Games based on TV shows, which includes live-action and cartoons.
Hostages exist to be saved, guarded, and occasionally executed.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
These are the very last games officially released for a major console in North America.
Games featuring characters which posses superhuman abilities and powers.
Video games that are based on comic books, manga and graphic novels.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A cloud of fine particles.
Hot, high pressure gases released from the muzzle of a firearm when fired.
These games are designed to be played by one person, and one person only.
Some games portray cutscenes as portraits of characters talking to each other.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A fourth-wall breaking situation in which a character tells the player to press a specific button or a reference to a button is shown within the environment. This mostly happens during tutorials.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
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